Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Ah, ok, sorry about that, I don't read the spoilers. :)


I can appreciate that. I try not to, as well.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Yeah, I'm playing a normal tiefling. Uhm... Not sure what I'd want, other than some way to get Dex to damage with my daggers? :)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

You want Devil Sight.

Unlimited darkvision, even in magical darkness.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Oh. That sounds useful. Yeah, I'd take the above.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

I'm sorry, I'm somewhat confused about what's going on. It seems like we're all around the pod that Huc and I came down in, and there are marines coming toward us and we've entered battle?

Part of the confusion is coming from the spoilers, because I thought we were still separate and only read our own.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

They are some 500' away from the pod and Volt by my thinking,

the other side of the crash site, Aannra and Bish just started walking to the downed ship when BOOM! it blow up, doors flowing out and some marines number unknown, state walking in armor but that says little, they where just at ground Zero for a bast so may be hurt.

I agree can we drop Spoilers now.

As for taking to Velden, I think we would all know 'combat Sign Signals'
Hand movements.

hes only 300' away from the pod and 500' from the ship crash.


Right, Avizzi. A few things got lost in translation.

Huc and Aannra are communicating, but you can't tell cuz Huc isn't saying anything to you.

Hand signs might work if he can see you... Perception check.


Velden should t you be at full hit points?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, was down from yesterday still, and had a night's sleep, so went from 11 to 13.


Lol. Huc said we had two contacts incoming, and gave a (very) brief description. Now he's headed out to join them (in hopes that they're friendly).

I'd suggest we iron out a short-term combat agreement so we can mop up the marines... then we can get to figuring out what's going on. :D


Ah, I see. Well in my campaigns I let you recover your HD/level + your con modifier each night. :)

Plus if nothing else Ida would heal you before she went to bed. You are at full! :)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

When it comes to HP, I never assume. :)


That is true, when in doubt ask. :)

Velden:
The sniper actually has a sniper rifle. A fine beauty of a weapon. It looks like there are two other guns visible M16s. The rest of them are equipped with melee weapons. You count fourteen marines and eighteen loaders. You see there is one Marine that is a head taller than the rest, with medals on his armor, likely to be the leader, he is barking orders. A quiet thin man that is not in armor, instead in a suit is holding back, now is sitting on a folding chair.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

I'm playing Aannra that she was normal when activated, but her owner had her made or order, she has some odd DNA, he had three Eridian Artifacts in a case which she wile looking at them activated. A Gem 3ed eye, a crawling tattoo and a bracket. Once she put them on the three linked.
3ed eye trait comes from that, Note before. As yet she dos not know what the Eridian Artifacts do. So ye started fine now odd.


Keep it up guys!

It looks like Ida will not be joining us any time soon. I will just run her to my best ability, staying back and healing. Then again you might learn something new about your allies.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

So let me get this, the original players and GM have now all left this game.

Hehe


Well I am still here.

As we should all know there were some issues with Paizo this weekend. I want you to go back through and make sure that your posts got up. If not re-post them. I am ready to go strong this week and hope to advance all plot lines exponentially by the end of the week.

Make it real, make it fun, make it real fun!


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

LOL,
I'd ask the GM if you can move a rank of skill or convert a FC HP to Skill Point to get that craft (trapmaking), doesn't make much sense for a ranger (trapper) to not have trapmaking. :)


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

Yep as this is day one in, I think you can move a skill point or two into that critical skill for the class :)


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Actually the possession of the craft skill actually has no bearing on whether or not he can make traps, and has no effect on the DCs of any traps he might make. The traps come from a class ability (which save for the ability to find and remove them, rather sucks- I play a trapper ranger in PFS).

Now granted, from a RP perspective it makes sense, but there is no game mechanic advantage in bothering.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Yep. I'll probably pick up a rank or two at some point, but unless we're willing to spend time and money to make the traps, I'll be using only the class-granted traps.


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Honestly even the class granted ones are pretty lousy. The DCs and damage are simply too low to be worth the time.


I an fine if you move a few skills around to get trapmaking Avizzi.

Depending on your check, there might be a few advantages... ;)


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

I agree the traps are very meh, but I didn't want to use spells. Didn't fit the character.

Thanks, GM Wolf. I'll grab a rank or two.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Actually Bishnu,
That's not correct. Or rather, it's an incorrect inference of reality. The traps from the class ability don't require craft(Trapmaking), that is true. They also don't require materials.

However, if you have craft (trapmaking), and you have materials (which we have a lot of), then you can still build traps and they work just as well as the class given ones. If not better. So basically, the class ability traps are no material cost and can be done quickly. Beyond those, he has to set up more traps using the craft rules. Now, there's a limit to what eh can do with that because of the crafting rules, however, going forward, he can gather materials whenever possible, and then craft on his down time. THen pull the pre-made traps out of a bag of holding or whatever as needed. So it's not a waste, it's the second (but longer to fire) string of the same bow.


Okay, I really want to apologize to everyone. It's lame of me not to be able to post (especially as I"m brand-new to the game), but I'm only now realizing the speed at which this game moves.

Frankly, I can't keep up. I'm really, really sorry, and I hope you won't think worse of me for dropping back out. I should have been smarter about checking this game out further and reconciling it against my posting schedule.

I said in my opening post I probably didn't have the time for this game, but I let the cool-factor of the game and group sway me... and unfortunately I shouldn't have.

You guys are running a fun game. It's just not a game I can put the time it deserves back into it.

At the risk of being an over-apologizer, I'm really sorry. To everyone, but especially to DM Wolf. I feel like a wank.


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

another one bites the dust


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

fastest burn out yet wow, like 10 posts and gone.

At this rate we will be walking around with some ex players 10NPCs following us around.

Also Aannras in the Fountain room with the Fem-Bot MPC, waiting on wolf to tell me what she wants before I talk about where next.

Point, Is there a lower level?? the Steps down where blocked with a rock fall.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

GM posted there was a keyhole on the rock fall, and I noticed it. I just never investigated because we were not done with this floor yet.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

arr cool missed that


Ah, I am used to it by now. Keep up the pace boys!

She just wants your electricity. She is not a bot, more like a replicant, or perhaps she has syntheic organs... You might want to ask.

Well when you get there to investigate it again I can post up what you guys see.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

ok now I a confused, please GM restate where ever one is, I did ask two things now that have been ingnored, 1: before doors and traps Aannra when to look what made the whoosh sound, 2: did we all get past the door and Velden was left on the others side, if so he's been talking to himself, if not what are you talking about GM ? Note I am on my IPad and can't see the map.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

GM Posted that you returned with Jellin, and that when you looked, you were told that Ida had ported out on some sort of mission.

No, nobody went through the doors, Since I was gathering both of you up, we didn't make it there before it slammed shut again.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

Found it, thanks

Ok got it now she will do as Velden says


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Hullo; just wanted to apologize for dropping out of your campaign without leaving any message or indication. Due to hospital had to cut back on my load a little, but no excuse for the lack of notification. Best of luck with your game.

GM, would you mind removing me? Thanks.


Hey Elo. We know RL happens especially if you get in an accident which lands you in the hospital. If you would like to join us you are more than welcome to! Your character has been botted so far and just been holding back. At least you had a good reason, several others just buggered off without any mention, either way. If you are sure about leaving I will take you off. Just PM me!


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Sorry my posting's been erratic and slow, I've been sick. It got worse today, but hopefully it's a second wind just before it dies off.


We understand. I have been under the weather as well. Also they had it under control, post when you can.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Travelling, sporadic for a few days


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Tempting, I must admit. I'll read up and think about it.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Read through, kinda lost track with the new players and when everything started getting spoilered. What happened? How did the newbies arrive? Are you still wanderin' through the temple of tomb?


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

I can field that one. See, Huc and I joined up through a Recruitment thread where we were on the Pandora's Pride, beat-up old space station around the planet and my base of operations when I'm looking for jobs. Apparently the tank-man knew what was up from the get-go; I was just there for bite to eat, something wet to drink, and maybe a rumor to get me a job. Then things went to sh*t--marines showed up right after some "Five" guy hacked into the holograms and told us what to do. We hightailed it down planetside with the electro-chick, the marines followed. Now I'm in some weirdass place with these folks, and I'll stick around at least until I get paid.

That catch you up alright?


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

Sorry guys I'm flying to Japan tomorrow and want be able to post I think for a week wile there, please, GM please BOT my PC until I'm back


Yes, they have made it to the tomb, then the others 'dropped' in. Now with a threat outside and likely inside. Your group descends further within the tomb to find what killed all the townsfolk. Skeletons rise from their graves and all sorts of traps are within the tomb.

Will do Aannra!

Did anyone take the MC light crossbow?

The man you just found was tied up, right?

Another note from the workshop. It looks like it would be a good place to rest with a number of bedrolls here. Also other items that are easily found are a pair of bullseye lanterns with 4 flasks of oil, 5 days’ worth of rations, and two potions of cure light wounds that are labeled as “healing.”

Please just note here what items you claim. Then add it to your gear.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Nobody claimed the crossbow yet. Velden would want one of the potions, and probably suggest Bishnu get the other. Velden because he ends up doing a lot of the scouting by himself, and Bishnu because he usually ends up being the tank. The oil would be good to split up amongst everyone since oil + fire = burning swarms. :)


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

I hope Jellenna has a lot of channel left because I don't think any of us have magic weapons.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Veldan will cast Light on his sword, that will fill the chamber with bright light. That should help, shadows don't like light. And he has a magical attack that does damage to evil if they are evil.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

not content with sending her to her doom he now blinds her, poor Aannra,
As I said replcants tend to last a week normally in combat.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 9/11PP
Elf (Replicant) Monk L2 / Psion L2

Aannra has the elf sub race trait of

Darkvision:
This racial trait gain Darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

so shes dazzled, I just said blinded.

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