[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]
Heal (Aid Another):1d20 ⇒ 17
"No, no, far too small to be any sword I know of. The size and narrowness of the wound, as well as how they are clustered together, indicates a dagger or similar weapons."
Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)
"Aren't we figuring that the elves on deck were a distraction so that another one or two of them could sneak in here and kill the ambassador, or is it really just a big coincidence?"
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]
"We can't rule out an inside job. The fact that the door was either unlocked with a key or left open indicates whoever it was was well-prepared for this task and had information beforehand."
Azeban takes some time to wrap Sephriel's body respectfully in what sheets he can find. "I'd suggest the first interviews to be with whoever was supposed to be awake or on watch at this time."
GM:
What position does my assassin contact occupy on the crew? I'd like to get in contact with her eventually, though preferably without the others. Her opinion as an assassin may help, if she wasn't the one who did it herself.
You doubt her skills have never been called upon during her time on the Mermaid, but officially she is just another crew member with no special title, and bunks in the main quarters. You know there are few private places on the ship, and feel you're bound to encounter her int he course of a thorough investigation.
With no objections to Toshizo and Boram's suggestion, the party trundles off to the crew cabin--a rather short trundling, since it lies directly without the crime scene.
The cramped cabin is jammed full of rickety cots and theradbare hammocks and smells of dank, dank body odor. Each bunk has a small footlocker nearby where the occupants keep their personal belongings. While all members of the crew use this room, the only current occupant is the Throaty Mermaid’s medic, the Besmaran cleric Killik. The healer rests in his cot, staring into space, either ignoring or failing to notice your entrance.
"Someone ask him questions. I'll check the footlockers, maybe I'll find the dagger that killed the ambassador, or at least some clues." Boram checks each footlocker for traps.
Perception:1d20 + 8 ⇒ (10) + 8 = 18 If a trap is found. Disable Device:1d20 + 8 ⇒ (11) + 8 = 19
Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)
"Right," Gilfroy says, going up to the man, planting his hands on his hips and looking up at his face.
"Hello. I was wondering what you could tell us about what happened in there. How long have you been in this room, and were you here when the sea elves were trying to board the ship?
The scruffy priest rolls over in his bunk to face Gilroy and Toshizo. He snorts phlegmatically.
"I like me reflection best in gold," he snips. "An' I'm losin' investments every moment I'm jawin' with yer crowd." The Besmaran pauses a moment. His fingers twitch in succession, as if counting off.
"Ten," he spits. "Each. But I expect you'll find my words worth more'n double."
Boram does not detect any traps on any of the lockers.
Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)
Thats a fair whack of coin - and while I don't doubt you have some good information I do not think it is worth a retirement fund - I propose 20 gold coin. It is more than a hefty sum of change for information and profit enough. Here is 10 now. We will give you 10 when you have shared.
Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)
Gilfroy pulls out his own set of ten coins and shows the man.
"Surely you'll agree that this is the best option. How many days' pay is that already? The captain seemed pretty upset by this series of events. I'd hate for him to find out that one of his own crewmates could have the knowledge to solve the mystery and chose to keep it to himself out of greed. After all, if we can't definitively tell the Spire Elves what happened, they'll probably run us all through."
Diplomacy (with just a hint of a threat in there): 1d20 + 13 ⇒ (2) + 13 = 15
Stepping in front of his companions the half-orc growls menacingly, "I don't deal with your kind in gold. I deal in blood. The question is how much you will keep. Now talk!"
"Alright alright, keep yer pittance," the cleric grumbles.
"That's why we don't keep his kind around," he mutters, gesturing to the half-orc, "hostility to honest entrepreneurship."
"I was dozing in my bunk, but I heard a sort o' scuttling sound coming round about the time o' the murder. Musta been that rat who stowes in the for'ard cargo hold. Thinks he's hidden, but we just keep 'im around to keep out the rest o' the vermin." He scratches his ear contemplatively. "Aye, never know what those kin are capable of. Who could say why'd he have a grudge against the elf?"
M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Orik is still standing watch and searching the dead elves. It's been long enough, that he starts pacing around and shifting his weight from one foot to the other, impatiently.
"Blasted gud fer nothin' Pathfinders! Laeve a pur dwarf oot 'ere all aloone while they start noosin' inta ever' damn thin' under t'deck. Mae guess is they fergit all 'bout pur Oorik oop 'ere standin' guard dooty jes' like they askt. Sorry lot, all o'em." he mumbles to himself.
The cleric gazes back dully from his slowly swaying bunk.
"Ye've been on the ship weeks now," he sighs, "surely ye've seen that rat man skulkin' about. He keeps in the for'ard cargo hold, like I said. Thinks he's a clever one no doubt, but the whole crew knows about him. He's the one what jiggered your elf, I'd bet my-"
The exact content of Killik's wager is interrupted by a burst of energy from the foot of the bunk. Boram, in attempting to pick the cleric's footlocker, has set off a well-hidden defense.
Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)
"You'd bet? In other words, you have no idea, but the mysterious stowaway makes a convenient patsy, so you'll blame him. Worthless! And for this 'valuable' information, you wanted 60 gold pieces? And you call us thieves!? Take your 20 and be grateful we don't jigger you for the bother of it all."
M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Orik stomps down to where the others are below decks, leaving the bodies of the attacking elves for the moment. He stand by watching and waiting, tapping his foot, impatiently.
I'll open the gameplay thread a few days before the official event start.
Misc. Procedural Info
To keep up a pleasant pace, I will be rolling for the party any opposed checks and saves. All proactive rolls will be left to the players, but I may provide prompting for specific skills now and then. If you cast a spell or employ an effect that offers a saving throw, please provide the DC in your post.
If your build includes any immediate spells, re-roll granting effects or other out-of-turn abilities, such as Saving Finale, Improved Iron Will, or Step Up, please let me know in advance so that I can make appropriate adjustments to the publication of rolls.
In combat, if any player has not posted within a day and a half of the last GM update, I will default to what I deem a reasonable course of action, based on circumstances and past behavior, that does not exhaust any non-trivial consumables. Out of combat, after a full day with no activity, I will proceed under the assumption the missing player(s) agrees to follow the current course.
If you predict that you will be unable to post for a day or two and inform us before hand, I will be willing to extend the window. You may also designate another player to dictate your character's actions during a brief absence with whatever license you wish to allow.
Everyone feel free to provide conditional directions, especially in combat, to a reasonable degree of specificity. Otherwise, actions within an initiative block will be resolved in the order they are posted, and delay actions will be assumed where it matters.
Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)
Yeah - the Tien Katana Cleric thing was filled by another character I made and didn't want two of them.
I ummed and ahhed over what to do with the character - Samurai just didn't seem to hit the spot but I really couldn't change the characters name after 100+ posts so figured why fight it? A Tien bard can be groovy, add in Arcane Duelist and you have the Martial bent. I figure Exotic Weapon Katana at level 3 and I have a Katana wielding Bard... not many of those out there. I may take a dip level in Samurai as well but I think Bard is fun.
Actually.... given we haven't started play yet, and the guy is still level 1 until he starts and is locked in I may take that dip level now.
Will sleep on it.
Azeban and I go back a ways to first steps 1,2 and 3 when they were still legal.
Edit: Nah. Will be a bard 2 and just take the feat or the dip level at 3rd.
Go for it, Helaman. The scenario will begin in medias res when you've already been several weeks at sea, but I'll give everyone another chance to have provisioned themselves before locking things down.
Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)
Do me a favour if you could - at the end of the session do record these on the chronicle.
A lot of GMs on PbP - including myself on occassion, don't input purchases - Its a real pain keeping my own logs after that. I've one character who's going to take me about an hour to sort out thanks to a bunch of games online and a few P&P sessions. Lots of confusion because some of my P&P chronicles have the data recorded and my online chronicles are clean as whistles.
In any case.
2pp Wand of CLW
2pp on a MW +3 Str Darkwood Composite Shortbow (Value 75 for base, 225 for +3, 300 MW and 20gp for the darkwood) [Within the 750gp limit]
300gp MW weapon cast on Katana (so at least now I can use it as a +1 to hit)
5gp Musical insrument
210gp MW Leather Lamellar armour.
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]
I just found out that they just released chronicles for the Carrion Crown AP, which I'm a part of. I plan on having it apply to Azeban since he's the only one of my characters within the level range, but this will bump my character to level 3, if that's fine, GM?
I can still use it on another character, of course, if you'd prefer to keep Azeban at level 2.
Also, Azeban spent 2pp on purchasing a Wand of Infernal Healing which hasn't been recorded.
I'll open the Gameplay thread this weekend, once I've had a chance to write up a proper introduction. Once I do, please delete your posts after dotting to keep things uncluttered.
As far as recording purchases--honestly, putting digital Chronicles together is a bit of a pain already, especially without a full Acrobat license. I know the recordkeeping woes from my own characters, but it makes more sense to me to let the players record their own purchases in their preferred manner.
M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Season 5 (August 2013) guidebook did away with faction missions to earn the second Prestige Point. INstead each scenario has a Secondary Success Condition that if completed earns the second point. These Secondary conditions may not always be told to the players ahead of time.
Season 5 PFS Guide wrote:
Earning Prestige Each scenario provides the opportunity for you to earn 2 Prestige Points over the course of the adventure. These Prestige Points are tied to the completion of your mission, and are outlined in the Success Conditions section of the adventure. One of these conditions should be obvious at the start of a scenario, while the second may require creative thinking or may become apparent as the story progresses
Yup, there it is. And I also believe there is a blog back in September about it, too. I will see if I can find it again.
EDIT: Found it
Paizo Blog wrote:
Secondary Success Conditions At the onset of Season 5, the means by which characters earned Prestige Points changed dramatically. No longer was fame tied to performing faction missions, but rather its award would be tied to secondary success conditions—"secret" missions that were tied to going above and beyond the primary success condition or seeking out additional, perhaps unforeseen ways to further the goals of the Pathfinder Society. As part of this change, we retired the existing model of faction missions, but the earlier scenarios did not have any secondary success conditions established already as replacements.
I'm pleased to announce that we will have the Secondary Success Conditions—all 126 of them—available for download. After considering how best to distribute these, we decided it would be best to make the entire file available for download instead of adding an extra file to each download. I recognize that this makes it easier for the unscrupulous to peek at the secondary missions, but it also makes it far less onerous for GMs to acquire the updates all at once. I'm trusting the community to use this resource responsibly.
I will post the link here and it is at the top of the page.
As said in the Recruitment post, Murder on the Throaty Mermaid is a special case. The otherwise-outdated faction missions have been preserved as the new Secondary Success Conditions. Every faction has two parts to their mission, and you or your faction mates must complete both to receive the extra prestige point.
Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)
I am due to fly o/seas on short notice for a project - I will have delayed posting for the next 3 days. I hope this does not equal 'No posting' and will try to put something up.
What steps would we have to take if the game is defunct? Would we have to get ahold of a different GM to take over or does the scenario just get scrapped?
I haven't bought it either but I do have access to it, so I could run it figuratively. Never GMed before. It would be better to get someone else to join and be the GM.
Sorry, guys - we tried to contact the GM a couple of times but have not received a response.
What would you guys like to do at this point?
You only made it to the first encounter, so you can walk away from it as if you had not played it - or - we can try and find a replacement GM for you guys to finish it out if we can.
Just let us know what you would like to do.
If you can, please email us at PFSOnlineVOs@GMail.com after you decide so we can make sure we do not miss your decision.
Sorry about that again - know it is frustrating to lose a GM in the middle of a game.
- Jesse [IronHelixx]
Orik Fistbreaker wrote:
Here is the response back from Jesse Davis the organizer for the PBP gameday event:
"We contacted the GM - we'll let you know what we find out here soon. If we do not hear back from him soon we will work something out.