Full Name |
Orik Fistbreaker |
Race |
Dwarf |
Classes/Levels |
5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 | |
Gender |
M |
Size |
M |
Alignment |
NG |
Deity |
Torag |
Languages |
Common, Dwarven |
Strength |
18 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
8 |
About Orik Fistbreaker
Orik Fistbreaker
Male exiled dwarf fighter (shielded fighter) 5 (Pathfinder RPG Advanced Player's Guide 108)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 22, touch 11, flat-footed 21 (+8 armor, +1 dodge, +3 shield)
hp 49 (5d10+15)
Fort +7, Ref +4, Will +2 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school, +1 vs. fear)
Defensive Abilities active defense, defensive training; Resist stubborn
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Offense
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Speed 20 ft.
Melee +1 adamantine dwarven double waraxe +10 (1d10+5/×3) or
dagger +9 (1d4+4/19-20) or
heavy shield bash +10 (1d4+5)
Ranged composite longbow +7 (1d8/×3)
Special Attacks hatred, relentless, shield fighter
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Atk +5; CMB +9; CMD 22 (22 vs. bull rush, 22 vs. grapple)
Feats Dodge, Improved Shield Bash, Saving Shield[APG], Two-weapon Defense, Two-weapon Fighting, Weapon Focus (dwarven waraxe)
Traits armor expert, observant
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +2, Handle Animal +3, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +5, Perception +6 (+8 to notice unusual stonework), Ride +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of haste, potion of shield of faith +3, wand of cure light wounds, alchemist's fire, oil (3); Other Gear +1 splint mail, +1 heavy steel shield, +1 adamantine dwarven double waraxe, arrows (20), composite longbow, dagger, cloak of resistance +1, bedroll, belt pouch, blanket, winter, crowbar, flint and steel, hemp rope (50 ft.), masterwork backpack, sack, 1,305 gp, 2 sp, 2 cp
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Special Abilities
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Active Defense +1 (Ex) Swift action to share dodge bonus with adjacent ally or 1/2 bonus with all.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Shield Fighter +1 (Ex) +1 to hit and damage with shields, may alternate weapons during a full attack rather than 2-weapon.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
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When the Stonefist Clan was routed by Giants and their Goblin allies, Orik barely had any whiskers on his youth's face.
Now his red, forked beard is long and the braids down his back are longer. His family is scattered throughout Golarion, their once-noble blood reduced to mundane tasks like mining or stone-craft.
He himself went to Magnimar in Varisia and fought in the Serpent's Run until he learned the Sczarni con men set up and fixed many of those battles. Approached by them to fix a fight, Orik refused and was cast out of the gladiator group.
Still smarting from that injury and curious to know about the relics taken from his family's delving, he inquired about the Pathfinder Society.
In battle, he is a fierce warrior espeiclly if goblins or giants are present. Out of battle he is dour and taciturn like many of his people.
His overriding ambition is to find the lost relics of the Stonefists and re-unite the Clan. (Problem is he doesn't know what the relics are really, nor where they are. That's what the Pathfinders will help him find out.)
Appearance: Clad in heavy armor and bearing a heavy shield, Orik is difficult to mistake on the battlefield. His war-axe is long and ornately crafted. His hair is red, and long in braids. His beard is also plaited into forks and is red. He has a scar from the goblins that raided his home from the corner of his left eye down to his chin along the jawbone. He fingers that scar often when he thinks.
Manner: Brusque, abrupt, liable to act without thinking, but noble in his beliefs and protector of those he favors especially the softer, gentler ladies.