TOZ's Last Call

Game Master TriOmegaZero

Sign in and Maps/Handouts


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Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn focuses up and climbs again with more determination…

Climb: 1d20 + 11 + 8 ⇒ (18) + 11 + 8 = 37
Climb: 1d20 + 11 + 8 ⇒ (20) + 11 + 8 = 39

At the top of the wall, Flyn looks down to make sure the ground around the gate is clear of any foes…

Are my other rolls still good? (Per: 39, DD: 53)

Thanks, Colin, but save the fly spell, we might need it later…unless of course, this check fails…


Table Maps | Passing the Torch

Monkey Fish doesn’t clear in one round, so one more check. Plus getting down the other side!


Table Maps | Passing the Torch

Flyn clambers up the wall with stealth and guile, surveying the grounds of the lodge from the top before sliding to the earth below. The gate remains closed and unguarded, no Pathfinders in sight nearby. Across the grounds, figures of rotting flesh and skeletal bone stagger about, seemingly aimless. The source is readily apparent, as the Mausoleum doors stand open and more undead mill inside.

The second most obvious trouble is marked by a plume of smoke, as flames are visible in the domed tower windows of Starhall. Several groups of humanoids appear to be rushing between some of the out buildings, carrying satchels and large objects. Some of them appear to be climbing over the wall on the far side. Much less concerning but still noticeable is a lone figure appearing to be working on the door of the Center House, oblivious to the state of the lodge.

With access to the inner mechanics of the gate lock, Flyn is able to work the levers and safeties properly to remove the heavy bars sealing the entrance shut, and the ponderous doors swing open to admit those outside.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn looks to the half-Orc guard. ”Send word to VC Petulengro that the gate has been opened and we pressing on..”

After assessing the current situation, he turns to his companions. ”Chaos is everywhere, all at once; I would judge the fire and the undead horde to be most in need of our attention. My gut tells me we should put out the fire first, before it spreads, but I’m open to either one…”

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

Cast Hunter's Blessing (Undead, Urban) on everyone
"Fire, undead, and thieves, huh? Fire is indeed the one that's hardest to recover from. The rest can be deal with by our arrows."

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"On it, boss!" The junior agent beats feet down the street towards the Wounded Wisp.

Two votes for fire, coming right up!


Table Maps | Passing the Torch

Quickly coming to the decision that the fires of Starhall are the first priority, the team makes their way across the Grand Lodge with alacrity. While the doors are closed, there are numerous windows sixty feet above the ground open to the air. From one of these billows the smoke cloud that marked the building so starkly.

Venture Captain PCs:
Hey, part of your promotion included being granted keys to the doors!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn gives a wry smile as he reaches into a pouch and pulls out a key to unlock and open the door to Starhall, warily entering the building and taking a look around…

Perception: 1d20 + 30 ⇒ (14) + 30 = 44


Table Maps | Passing the Torch

Rows of bookcases stand burning, as an ashen skinned humanoid with flaming wings walks among them, touching a flaming longsword to scrolls and tomes. It pauses, gesturing to one shelf, causing one of the tomes to teleport to its hand. It briefly peruses the pages before raising the blade again.

DC27 Knowledge Planes:
You recognize an exscinder archon, a lawful good outsider responsible for censuring unholy text, as well as destroying and rewriting dangerous knowledge.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

Kn Plane: 1d20 + 18 ⇒ (14) + 18 = 32
Amiya will share the knowledge spoiler to teammates
"Archon, why are you burning those precious books and tomes?"


Table Maps | Passing the Torch

The celestial turns and looks at Colin, its voice sounding directly in your minds as it has no mouth. This is the execution of a lawfully signed contract. Do not interfere.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

Diplomacy: 1d20 + 21 ⇒ (3) + 21 = 24
Shirt Reroll: 1d20 + 21 + 5 ⇒ (9) + 21 + 5 = 35 I might need aids, guys
Colin sighs and takes out his Type40 Wayfinder that he pre-ordered from Kickstarter, "This is Venture-Captain Colin Rosenthal speaking." He gestures to the other archer in the team "And that's Venture-Captain Flyndyngylyn."

"Emergency situations have arose in the Grand Lodge that demand your immediate coorperation. The campus has been breached, and the security has been compromised, therefore new task need to be carry out in fulfillment of your contract on the goal of safeguarding the forbidden knowledge in the library: cease your destruction of the tome, and guard the Starhall from enemies of the Society."

"Compensation for the alteration of your contract can be discussed once the situation is under control."


Table Maps | Passing the Torch

The archon snaps the tome shut in its hand and lowers the blade. The breach of the Pathfinder grounds is the contracted contingency that enacted the summoning spell set by the agreed contract. As Venture Captain, you are authorized to rescind the terms demanding destruction of the hazardous knowledge. Further negotiation would be required to add extended taskings to the contract.

Profession Barrister or Knowledge Planes can also be used for the subsequent check instead of Diplomacy!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 6/6, 4/4)

You know you could have just asked me to fly over the wall, Flyn Quenly smiles wanly, held aloft on wings of shadow.

I can deal with the fires. Probably.

GM, how large are the fires? Quenly could use a Shadow Conjuration Sleet Storm, or a Shadow Evocation Hydraulic Torrent, to cover a large area and put out fires. Iirc objects don't get saving throws unless they are attended and/or magical.


Table Maps | Passing the Torch

Looking around, Quenly can see that entire bookcases in the hall are burning, spread out over multiple floors.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 6/6, 4/4)

Quenly gestures, and creates a cold downpour that douses the flames. 40' radius, not sure how much of the room that covers. Avoid the person of the archon.

Colin, can you conjure water elementals to put out the rest of the fires?

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

"How about "SNA 5: 1d3 ⇒ 3" medium water elementals. Go put out the fire."


Table Maps | Passing the Torch

With Quenly's spell and Colin's elementals happily splashing torrents of water over the smaller flames, the hall is quickly drenched, leaving only the haze of smoke over the badly damaged collection of tomes.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

Diplo: 1d20 + 21 + 8 ⇒ (3) + 21 + 8 = 32
Aid: 1d20 - 2 + 8 ⇒ (9) - 2 + 8 = 15
Colin negotiated with Hao Jin's release once and dealt with Zarta's mess in Hell, so archon is not the worse that he has to deal with.
Clearly, not the most talkative day also :(
Need more aid....

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Forgot you mentioned we could use other skills besides Diplomacy for subsequent checks; with a +8 and free inspiration on Knowledge checks, figure this might be worth a shot…

Flyn bows deeply to the archon, and speaks in its native tongue…

”As Venture-Captain Colin has mentioned, if you would agree to stay and defend the Starhall from further mischief, we’d be most appreciative… “

Knowledge (Planes) w/ Inspiration & VC Bonus: 1d20 + 7 + 8 + 1d6 ⇒ (16) + 7 + 8 + (4) = 35


Table Maps | Passing the Torch

This tasking is outside of the scope of the contract.

Flyn recalls that guarding instead of destroying such texts is counter to the archon's nature, making it a difficult ask.

But possible with a good argument/check!

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

Familiar auto aid with Knowledge

Diplo: 1d20 + 21 + 8 ⇒ (6) + 21 + 8 = 35 "If the enemy can shut down the entire Grand Lodge's defense, retreiving information from burnt books is not entirely out of their reach either. The best way to safeguard those action right now is to prevent the enemies from getting their hand on these tome."
I need aid as well

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

Tad points out that it's hard to know what book to destroy when you are in a hurry. If intruders are prevented from getting near the books, that allows time to think later. (auto aid on diplomacy)

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 6/6, 4/4)

Hazardous knowledge is only hazardous in the wrong hands, and it's the Venture Captains who decide who the 'wrong hands' belong to. The obvious way to discharge your contract is to remove the wrong hands - as directed by the Venture Captains here before you.

Also Auto-Aid Diplomacy.


Table Maps | Passing the Torch

Much of this knowledge is vile. But there is justice in knowing the enemy and their methods, to better thwart evil schemes. This Unnamed shall stand guard until all threats have been dispatched.

Encounter cleared!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn bows in appreciation to the archon and then looks to his companions…

”Good job, my friends; no time to waste, let’s hit the Mausoleum and take care of the undead situation…”

Flyn will take point, heading towards the Mausoleum…and upon arrival, he’ll warily approach to see where all these undead are coming from…

Perception: 1d10 + 30 ⇒ (8) + 30 = 38


Table Maps | Passing the Torch

"Well done, Pathfinders." The voice comes from a shimmering image of a woman wearing a rune-inlaid ivory mask, adorned with peacock feathers, blood-red crystalline tears, and silver rings. "Once again you have been called to defend the Grand Lodge and are proving your mettle admirably. I have been monitoring the situation here and in Gallowspire to the best of my ability. I have not been able to locate the rogue member Vahlo, through the influence of his helm, nor have I seen Grandmaster Torch, likely through similar wards. As the only agents available to defend the Lodge, I charge you to stop Vahlo and Grandmaster Torch from causing further damage to the Society."

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn bows as he recognizes the lady from her distinct mask; he had helped rescue her from Adril Hestram after he went rogue. ”Thank you, m’Lady, we will try our best; t’is good to see you again, it’s been a while. Glad to see you’re aware of the situation…”

While he has no reason to distrust her, with the recent revelations on corruption within the Decemvirate, Flyn tries to get a read on her nonetheless…

Sense Motive: 1d20 + 15 ⇒ (19) + 15 = 34

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)

"There is probably a source of some great Necromancy energy that's creating these undeads somewhere in the Mausoleum." Colin will fly up and maintain altitude of 20ft.

We have +2/+2 vs undead and +2 initiative from Hunter's Blessing, don't forget

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Does that stack with Flyn’s ranger favored enemy bonus? I’m thinking it does as it’s a sacred bonus but the FE bonus doesn’t specify what type of bonus (at least not that I saw) so want to make sure…

The Exchange

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”Colin” Male NG human druid 14 | HP 115/115 | AC 36 T 22 FF 28 | CMB +10, CMD 32 | F +22, R +20, W +22 | Init +12 | Perc +24 | Speed 30ft Fly 40ft | Active conditions: OverlandFly, AltSelf,HuntBles(Undead/Urban)
Flyndyngylyn wrote:
Does that stack with Flyn’s ranger favored enemy bonus? I’m thinking it does as it’s a sacred bonus but the FE bonus doesn’t specify what type of bonus (at least not that I saw) so want to make sure…

Favored Enemy (proper) from Ranger is untyped that stack with everything. Hunter's Blessing spell is Sacred bonus. They are different type of bonus so they stack.

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

"The Lady would like us to deal with the undead."

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 6/6, 4/4)

I am not opposed to banishing the unliving from our Lodge. Lead the way.

Quenly puts a few spells up before we approach the Mausoleum. Freedom of Movement, Deathwatch, Ward of the Season (Fall), Magic Vestment (shield), Shield of Faith, Bulls Strength, False Life. He's expended 3 Channel the Gift slots on Greater Magic Fang (so Colin still has the spell should it be needed again) - and 1 minute of Many Forms. Henceforth, Quenly wears his Agile +1 Amulet of Mighty Fists.

(Quenly also has Hunter's Blessing if we want to target other creature types and terrains later).

false life hp: 1d10 + 10 ⇒ (2) + 10 = 12


Table Maps | Passing the Torch
Flyndyngylyn wrote:

Flyn bows as he recognizes the lady from her distinct mask; he had helped rescue her from Adril Hestram after he went rogue. ”Thank you, m’Lady, we will try our best; t’is good to see you again, it’s been a while. Glad to see you’re aware of the situation…”

While he has no reason to distrust her, with the recent revelations on corruption within the Decemvirate, Flyn tries to get a read on her nonetheless…

Flyn finds the projected image as inscrutable as ever, but detects nothing obviously amiss to raise suspicion.

"As much as I can be. The future shows me even less than the last momentous event you championed the Society through. You are our best hope to secure the Grand Lodge and avoid entanglements that might hamper the city's defenders in their efforts against the Whispering Tyrant's armies."

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Vampire Hunter 1 | LG | HP: 176/176| AC:31 T:31 FF:23 | CMB:21 CMD:43 (57) | Saves F:+23 R:+29 W:+24 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods. ”Aye, m’Lady, we’ll get it done or die in the attempt. Anything else before we press on? Seems we have a date with a horde of undead…”


Table Maps | Passing the Torch

"I can only offer you this boon. Within the statue of Durvin Gest you will find a hidden cache placed after the last treachery against the Ten. Use it as you see fit. I have faith in your skill and experience, now with the fate of the Pathfinder Society in your hands.” With that pronouncement, the image fades from sight.

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