About Azeban GuitouA Rakshasa sorcerer from Shenmen who's joined the Lantern Lodge for a chance to explore and find out more about himself and his powers. He's more recently switched over to the Scarzni, where his particular skill sees more use. Session Tracking:
Spellcraft DC is 15 + spell level + 1 Spells left: 0th: N/A 1st: 3/6 (DC 16 for enchantment) Silver Tongue: 7/7
Crossbow Bolt: 9/9
Spring-loaded Wrist Sheath #1: Wand of Infernal Healing
PFS Details:
# 66406-1 Remaining PA: 8
Boons
Kayle's Blessing 3/3 (You gain a +1 luck bonus on any saving throw against a dragon's breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times.) Formerly Lantern Lodge, switched to Sczarni after it was retired, and then switched to The Exchange after that was retired too. Chronicles
Inventory Tracking:
First Steps Part I Start GP: 45 GP gained: 417 Day Job: 0 Items Expended: 0 Items Sold: 0 Items Bought: Potion of Invisibility - 300 Wand of Disguise Self (5 charges) - 75 Remaining GP: 87 PA Gained: 2 First Steps Part II
PA Gained: 2
First Steps Part III
PA Gained: 2 Carrion Crown (1 of 6)
PA Gained: 4
Crunch:
Azeban Guitou Male Human Rakshasa Sorcerer 3 CN Medium Humanoid (Tian-Shu Human) Init +2; Senses Perception +6 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (Dex +2, Armor +1) HP 23 (3d6+3+3+3) Fort +3, Ref +4, Will +4; -------------------- Offense -------------------- Spd 30 ft. Melee Dagger +1 (1d4, 19-20/x2) Ranged light crossbow +3 (1d8, 19-20/x2) Space 5 ft.; Reach 5 ft. Special Attacks Spells (CL 3rd, touch +1, ranged touch +3, concentration +7): see Spells below. -------------------- Statistics -------------------- Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10 (0), Cha 18 (+4) Base Atk +1; CMB +2; CMD 13 Feats Cosmopolitan, Spell Focus (Enchantment), Eschew Materials, Toughness Skills Bluff +10, Craft (cloth) +5, Diplomacy +8, Disguise +8, Intimidate +8, Knowledge (Arcana) +5, Perception +6, Sense Motive +6, Spellcraft +5, Use Magic Device +8 Languages Common, Tien, Aklo, Draconic, Read Lips SQ Bloodline Arcana (Rakshasa) Gear See items. Stats:
Ability Scores Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 18 (+4) Saving Throws
AC: 13 = 10 + 2 [dex] + 1 [armor]
BAB: +1 = 1 [base]
Base Speed: 30 ft. = 30 [base]
Favored Class Bonus: +3 HP
Spells:
Spell List Spell Save DC - Level - Spells Per Day - Bonus Spells 14 - 0th - N/A - N/A 15 - 1st - 5 - 1 Known Spells: --------------------
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Feats, Traits, Abilities:
-------------------- Traits -------------------- Skills (gain an extra skill point each level) Storyteller: once per scenario, can make a Knowledge check with a trait bonus equal to your Intelligence modifier plus 3 (minimum +1) even without ranks in Knowledge skill. Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. --------------------
Spell Focus (Enchantment) - +1 DC for saving throws against enchantment spells Eschew Materials: can cast any spell with a material component costing 1 gp or less without needing that component) Toughness
Bloodline - Rakshasa Bloodline Arcana - Rakshasa: Add half sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected at beginning of casting). [Check is 15 + spell level] Silver Tongue (Su): Activating this ability is a swift action. Gain +5 bonus on one Bluff check made to convince another of the truth of your words. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Mind Reader (Sp): At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 20th level.
Skills:
Skill Name: Total Bonus = Ranks + Ability + Misc Acrobatics`: 2 = 0 + 2 + 0
*trained only
Items:
Money: 46 gp --------------------
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Light Load: <38 lbs.
Appearance & Personality:
Appearance: A relatively short brown-skinned young man. His long black hair is usually kept in a braided ponytail and he prefers loose-fitting garments. He has a lean frame and his fingers are graceful and slender. Personality: He has a flexible personality structure due to the rakshasa influence, able to mimic traits and act when a situation calls for it. However, kindness is one trait he likes and feels disappointed in himself when something he does harms someone. Etiquette and politeness is natural to him, being an easier way to communicate. It is far easier for him to understand people with social rules in place though he deems himself a good judge of character. Emotionally indifferent to social norms with little conscience, he has a habit of lying, if only for fun. He does rebel against his nature and seeks to understand it and discipline the more harmful urges. He values freedom above anything else. History:
Born in Shenmen, Azeban has felt his body as a prison, a farce keeping something else inside. Inhuman and distant, an unnameable force always thrumming in his blood. He's always seemed normal, for a given value of normal in the monster-controlled state of Shenmen, but odd occurrences around him hinted at something more. A flash of darkness, a predisposition to lies, a feeling of unnaturalness whenever he gazed at you too long. It was only when his brother saw him convince a guard he needed to do something else when he caught them playing in a forbidden area that his family knew for sure. His family traced their genealogy to a distant ancestor tainted by a Raccoon-headed rakshasa. His parents taught him to always keep it secret, to hide it, to control it. Azeban wanted to resist but fear kept him from disobeying . . . most of the time. When he grew old enough, he worked as a tailor to support his family. However, he always sought to travel, to be away from Shenmen and his family who grew more controlling over the years. When he heard of the Lantern Lodge, he knew he found his chance. Bidding goodbye to his brother, he left for the city of Absalom.
Player Notes:
Note to self: Puchase with PP or gold if possible: Wand of Mage Armor (2)/750gp Wand of Magic Missile (2)/750gp Jade Wayfinder enchancement (2) |