[ACO] PF2e - 06-05: Silver Bark, Golden Blades (P1)

Game Master UncleFroggy

Macros | Slides/Maps | RPG Chronicles

CP: 20
Subtier: 3-4

Hero Points:

Kimmo - 2
Rethersfell the Evocator - 2
Jotrix - 2
Hadrimos - 1
Banterknell - 2
Old Glim - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost


Hey folks! I have a few different PCs in tier, so I thought I'd see what other people were playing before I picked.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 5/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Human barbarian (spirit) 2 here.

Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: courageous anthem

BK will allow friendly fire on him, though h will probably give you a nasty look. He will be taking a 2nd-rank scroll of dispel magic as provisions.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Hey Folks, I willbring Jortix lvl 3 Witch to this table,


I'm leaning toward a level 3 thaumaturge. If War of Immortals gets sanctioned today, I might bring a level 3 animist, though. (Seen sitting on a GM blob.)

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Okay, gotta clean up the formatting a bit, but otherwise ready to go.

I'll take a lesser healing potion, and I have 3 glyph hero points to give out.

Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: courageous anthem

No glyphs here.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 5/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Also no glyphs.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

2 glyphs here => that makes 5, how about I will be the one starting with 1 hero point and the rest starts with 2? Witch have few occasions to use them

Scroll of dispel magic for me

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

You should have 6 Glyphs between all of you. Rethersfell's player should have at least 1.

Stand by -- just checking with Rethersfell if they want to get the level bump or switch characters.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Darn, I haven't seen Lysle standing in the corner over there, Hey Lysle, yeah so we have 2 HP each

Verdant Wheel

Catfolk Monk 3 | Exploration Activity: Scout | ♥️ 41| AC 21| F +8, R +11, W +6 | Perc +4 | Deception +10 |Acrobatics, Stealth, Thievery +9 | Athletics +7 | Underworld Lore +5 | ◆

Hadrimos is actually level 3. And will allow friendly fire. He will lie about it, though.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Just waiting for:

Macros/Slides - Old Grim, Rethersfell

Rethersfell has chosen to get a level bump.

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Jortix has:
Skillful Mentor (Envoy's Alliance)

While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.

Normal: A Level Bump increases a PC’s skill check modifiers by 1.

Special: A PC can only benefit from two mentor boons.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Updated slides and macros!

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1

Sorry, I didn't realize that I was the hold up.

Confirming that I have updated Slides and Macros (with Skillful Mentor level bump). I have 2 Glyphs.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Kimmo - You don't take an AC hit anymore when raging.

Grand Archive

Skills:
Academia Lore +7, Arcana +7, Deception +6, Diplomacy +6, Fey Lore +7, Intimidation +6, Herbalism Lore +7, Nature +4, Occultism +7, Religion +4, Scribing Lore +7, Society +7
Male Gnome CN Evoker 1 | HP:16/16 | AC:13 | DC: 17 | F:+5 R:+3 W:+6 | Per: +4 (low-light vision)| Hero: 1; Focus: 1

Is Old Glim still up or have we advanced in Initiative order?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Apologies. I kept forgetting to bot Old Glim's last action. I've got an exam on Friday so I'm a bit more distracted (and paranoid) than usual...

re: Call to Reason -- if you've played 03-06, it's the same idea :)

Wayfinders Contributor

How is the game going? I'm hoping that you enjoy it!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Fun so far, HMM! I love the little messengers.

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