Orc Ranger

Brother Felinros's page

207 posts. Organized Play character for Patrick McDade.


Full Name

Brother Ulgash Felinros

Race

Half-Orc Inquisitor 2

Classes/Levels

HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Gender

Male

Size

M

Age

19

Special Abilities

Spells, Judgments, Domain: Rage

Alignment

Lawful Good

Deity

Ragatheil

Location

Absalom

Languages

Common, Orc, Varisian

Homepage URL

For Google Drive Sheet: Brother Felinros

Strength 18
Dexterity 11
Constitution 14
Intelligence 8
Wisdom 16
Charisma 7

About Brother Felinros

Descrption:

This grim looking half-orc would seem feral, with his overly toothy maw and grim birthmark over his right eye, yet the orderly, clean, and meticulous way he presents his armor and weapons belie his assumed heritage. The fierceness about his gaze suggest tight control over the natural rage that boils within, but he otherwise appears to be a well ordered soldier.

Background:

As a half-orc foundling, Brother Ulgash Felinros is lucky to be alive. Abandoned on the streets as mewling infant, he would have been lucky to find a quick death, however fate had other decrees. Blessed by Ragatheil, the birthmark on his forehead is the symbol of the Wing and Blade and was noticed by a wandering inquisitor, Brother Jaichim Felinros. Jaichim took in the half-orc and raised him within the faith, teaching him the ways of the Empyrial Lord... [to be continued...]

Stat Block:

Brother Ulgash Felinros
Male Half-Orc (Varisian) Inquisitor 2
LG Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 19 (2d8+6); judgement of sacred healing 1
Fort +5, Ref +0, Will +6; +2 trait bonus vs. charm and compulson
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
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Offense
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Speed 30 ft.
Melee Bite (Toothy) +0 (1d4+2/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Javelin +1 (1d6+4/x2) and
. . Masterwork Falchion +6 (2d4+6/18-20/x2)
Special Attacks destructive smite +1 (6/day), judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities
. . At will—Detect Alignment (At will)
Inquisitor Spells Known (CL 2):
1 (3/day) Shield of Faith, Magic Weapon, Compel Hostility
0 (at will) Disrupt Undead, Acid Splash, Daze (DC 13), Guidance, Brand (DC 13)
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Statistics
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Str 18, Dex 11, Con 14, Int 8, Wis 16, Cha 7
Base Atk +1; CMB +5; CMD 15
Feats Intimidating Prowess
Traits Berserker of the Society, Birthmark
Skills Acrobatics -2, Climb +2, Escape Artist -2, Fly -2, Intimidate +10, Knowledge (planes) +3 (+6 to identify the abilities and weaknesses of creatures), Knowledge (religion) +3 (+6 to identify the abilities and weaknesses of creatures), Perception +8, Ride -2, Sense Motive +9, Stealth -2, Survival +8 (+9 to track), Swim +2; Racial Modifiers +2 Intimidate, monster lore
Languages Common, Orc, Varisian
SQ domains (rage), judgement (1/day), track
Combat Gear Scroll of Delay Poison, Delay Poison, Scroll of Restoration, Lesser, Restoration, Lesser, Wand of cure light wounds, Holy water (4); Other Gear Lamellar (leather) armor, Dagger, Javelin (6), Masterwork Falchion, Backpack (12 @ 27 lbs), Bedroll, Belt pouch (6 @ 4 lbs), Canteen, Cold weather outfit, Custom Container, Custom Container, Flint and steel, Grappling hook, Orc trail rations (7), Rope, 869 GP, 4 SP
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TRACKED RESOURCES
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Dagger - 0/1
Destructive Smite +1 (6/day) (Su) - 2/6
Holy water - 0/4
Javelin - 0/6
Judgement (1/day) (Su) - 0/1
Orc trail rations - 0/7
Wand of cure light wounds - 0/50
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Special Abilities
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Berserker of the Society +3 rounds of Rage a day.
Birthmark +2 save vs. charm & compulsion
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (6/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain (Rage) Associated Domain: Destruction

Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not bee
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Scroll of Delay Poison, Delay Poison Add this item to create a scroll with spells on it.
Scroll of Restoration, Lesser, Restoration, Lesser Add this item to create a scroll with spells on it.
Track +1 Add the listed bonus to survival checks made to track.

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