[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup)

Game Master Watery Soup

2-22 Slides
Hero: Cal 2, Crunch 2, Eliadyr 2, Krankenweg 2, Isaku 2, Rhaegal 2
Challenge: 20
Old Slides: 2-20


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Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
Why is it 24 and not 25? Does the Fury Cocktail give you clumsy 2? I actually don't see that in the text.

Fury Cocktail gives -1 to AC and -2 to Reflex. The Titanic version adds Clumsy to injury :)

Herr Doktor uses Cal's positioning as a diversion to strike the Magenta Salamander.

First Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Piercing damage: 2d10 + 4 ⇒ (3, 8) + 4 = 15
Second Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Third Attack: 1d20 + 6 ⇒ (13) + 6 = 19

His first attack hits but the others are far too inaccurate.


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Isaku thinks, fires a crossbow bolt into the distance, and then puts away his bottled lightning.

Herr Doktor stabs at Magenta, but only manages one hit.

Blue jabs at Herr Doktor once, and then rushes forward into the gap between defenders.

Blue Ranseur vs Herr Doktor, frightened 1: 1d20 + 18 - 1 ⇒ (7) + 18 - 1 = 24
Piercing: 2d10 + 7 ⇒ (2, 5) + 7 = 14

As he moves, Herr Doktor attacks back.

Reactive Strike: 1d20 + 17 ⇒ (14) + 17 = 31
Piercing: 2d10 + 4 ⇒ (4, 3) + 4 = 11

---

Just noticed Herr Doktor is missing a Reflex save. I'm botting it here to avoid changing all the dice rolls.

Herr Doktor Reflex, Fury Cocktail: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 vs DC 25
Persistent Fire: 2d6 ⇒ (3, 6) = 9
Minus resist fire 5.
Recovery: 1d20 ⇒ 1 vs DC 15

---

Blue ends their turn without the protective flames.

Blue Will: 1d20 + 13 ⇒ (9) + 13 = 22 vs DC 20
Ends frightened.

Magenta stabs Crunch and then follows Blue.

Magenta Ranseur, frightened 1: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36
Piercing: 2d10 + 7 ⇒ (4, 6) + 7 = 17

As Magenta moves away from Crunch, Crunch gets a parting jab, which looks survivable, but the cold iron sizzles and proves to be fatal. AoO hits, Magenta goes down.

vs Brown Tree roots
Blue Tree Middle: 1d20 + 13 ⇒ (19) + 13 = 32
Blue Salamander: 1d20 + 13 ⇒ (20) + 13 = 33

Blue North is out of range.
Blue Middle: 1d20 + 13 ⇒ (3) + 13 = 16
Cold: 4d6 ⇒ (6, 1, 6, 1) = 14
Blue Middle, MAP: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14
Cold: 4d6 ⇒ (1, 4, 1, 1) = 7
Blue South: 1d20 + 13 ⇒ (13) + 13 = 26
Cold: 4d6 ⇒ (2, 2, 4, 2) = 10
Blue South, MAP: 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 15
Cold: 4d6 ⇒ (4, 4, 3, 2) = 13

Both Pink tress will target Herr Doktor.
Healing: 2d8 + 16 ⇒ (4, 4) + 16 = 24
Healing: 2d8 + 16 ⇒ (5, 8) + 16 = 29

Actually, Herr Doktor is full after the first, so Pink South heals itself.

--Round 3
Blue Tree South (80/80)
Eliadyr (76/76, low-light vision, hasted)
Blue Tree Middle (32/80)
Rhaegal (83/83, darkvision)
Blue Tree North (80/80)
Crunch (96/110, darkvision, reaction available)
Brown Tree (45/80)
Cal (104/104, darkvision)
--Round 4
Red Brimorak (-94 hp, weakness cold iron x1)
Yellow Brimorak (-82 hp, weakness cold iron x0)
Green Brimorak (-91 hp, weakness cold iron x0)

Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder)
Pink Tree North (65/80)
Herr Doktor (76/76, darkvision, cheetah's elixir, resist fire 5, reaction available, 2d6 persistent fire)
Cyan Salamander (-119 hp, weakness cold x3)
Blue Salamander (-37 hp, weakness cold x1, 25 < AC <= 26, reaction available)
Magenta Salamander (-90 hp, weakness cold x4)

Just a quick reminder that Blue Salamander has AoO and reach, so getting in 5' reach will eat an attack. I don't think the outcome of this battle is in doubt so I'll just post it here.

Blue Ranseur, Opportune Attack: 1d20 + 18 ⇒ (8) + 18 = 26
Piercing: 2d10 + 7 ⇒ (2, 3) + 7 = 12

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Crossbow bolt? Isaku uses a dueling pistol

Isaku notices Blue trying to make its way through the woods. He moves to intercept, trying to get an angle on it.

Devise: 1d20 ⇒ 2

Cursing, he concentrates and drops a loud explosion near the area of the Salamander, hoping to distract it.

Sonic, DC 25 Fortitude: 2d10 ⇒ (2, 6) = 8

F - Deafened 1, 1 rd
CF - Deafened 1 (1 minute), Stunned 1

◆ Stride
◇ Devise
◆◆ Noise Blast

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

↺ Shield Block when Magenta hits, reduces the damage by 7 more
10 hardness, but doesn't stack with bulwark iirc.
FYI - Reactive Shield for a second reaction per turn, just for the shield

Crunch barely notices the strike that is mostly deflected by their shield and nods with satisfaction when the enemy falls under their hammer.

Following the other one, they ignore the creature's blade and once again assert that the ritual will Not be disrupted.

◆ Raise Shield
◆ Stride
◆ Strike
Warwammer: 1d20 + 17 ⇒ (9) + 17 = 26 for 2d8 + 6 + 1d6 ⇒ (7, 8) + 6 + (1) = 22 cold iron bludgeoning, spirit.

Reaction Strike:
AoO or RS as appropriate
Warwammer: 1d20 + 17 ⇒ (14) + 17 = 31 for 2d8 + 6 + 1d6 ⇒ (3, 7) + 6 + (1) = 17 cold iron bludgeoning, spirit.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr centers himself for a second, then moves forward, utters some arcane words forming deep serrations on the arrow and looses it at the last Salamader. Sadly it hits a nearby tree instead.

◆ Refresh spellstrike
◆ Stride
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 16 ⇒ (4) + 16 = 20 on Blue for 2d6 + 3 + 3d6 ⇒ (3, 1) + 3 + (6, 1, 2) = 16 piercing + 3 persistent bleed

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal breathes another gout of frost onto the Salamander. "Yes, flee from the Dragon!" Then he takes flight over the terrain to keep him from escaping.

Frostbite (Fort DC25) - Cold damage: 5d4 ⇒ (4, 3, 2, 2, 2) = 13

◆◆ Frostbite on Blue
◆ Dragon's Flight (Fly 20)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor moves to catch the last Salamander, avoiding potential reactions, and attacks it quickly.

First Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Piercing damage: 2d10 + 4 ⇒ (6, 3) + 4 = 13
Second Attack: 1d20 + 11 ⇒ (4) + 11 = 15

Once again, he hits only with his first attack.

Reactive Strike:

First Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Piercing damage: 2d10 + 4 ⇒ (8, 1) + 4 = 13


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Fortitude: 1d20 + 15 ⇒ (5) + 15 = 20 vs DC 25

Isaku's sonic blast affects the salamander fully.

Crunch shrugs off a hit and strikes back.

Eliadyr's Spellstrike misses.

Fortitude: 1d20 + 15 ⇒ (19) + 15 = 34 vs DC 25

Rhaegal's breath isn't very effective.

Herr Doktor makes one hit.

Persistent Fire: 2d6 ⇒ (3, 5) = 8 plus resist fire 5
Recovery: 1d20 ⇒ 16 vs DC 15

--Round 3
Blue Tree South (80/80)
Eliadyr (76/76, low-light vision, hasted)
Blue Tree Middle (32/80)
Rhaegal (83/83, darkvision)
Blue Tree North (80/80)
Crunch (96/110, darkvision, reaction available)
Brown Tree (45/80)
Cal (104/104, darkvision)
--Round 4
Red Brimorak (-94 hp, weakness cold iron x1)
Yellow Brimorak (-82 hp, weakness cold iron x0)
Green Brimorak (-91 hp, weakness cold iron x0)

Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder)
Pink Tree North (65/80)
Herr Doktor (73/76, darkvision, cheetah's elixir, resist fire 5, reaction available, 2d6 persistent fire)
Cyan Salamander (-119 hp, weakness cold x3)
Blue Salamander (-86 hp, weakness cold x2, 25 < AC <= 26, reaction used) <50%
Magenta Salamander (-90 hp, weakness cold x4)

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Assuming the Magenta(?) salamander is dead as I asked on the slide, and so not worrying about getting struck for moving past him. 

Cal saunters along behind the others, adjusting his hat and straightening his coat. "I thought you lot would be a bit tougher. I've fought meaner pansies than you. Well, pansy leshys, anyway," he says with a snort.

When he gets close enough, he casts his little spell that slows down pursuing husbands and fleeing salamanders.

scatter scree  Basic Reflex DC 24 Damage : 5d4 ⇒ (3, 1, 2, 2, 1) = 9 and the two orange-bordered squares are difficult terrain.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

"Is it tot, or is it ein piñata?"


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Yes, Magenta is down.

Reflex: 1d20 + 16 ⇒ (9) + 16 = 25 vs DC 24

With single-minded determination, the remaining foe, nearly dead, swipes at Crunch, and then streaks for the goal line.

Ranseur: 1d20 + 18 ⇒ (15) + 18 = 33
Piercing: 2d10 + 7 ⇒ (9, 8) + 7 = 24

I will assume Shield Block, so 14 damage to Crunch and their shield, and Crunch's reaction is used so as they run off, Crunch doesn't do Reactive Strike.

Blue Tree Middle: 1d20 + 13 ⇒ (4) + 13 = 17
Cold: 4d6 ⇒ (5, 6, 5, 6) = 22

Blue Tree Middle, MAP: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Cold: 4d6 ⇒ (4, 5, 4, 1) = 14

Blue Tree South: 1d20 + 13 ⇒ (4) + 13 = 17
Cold: 4d6 ⇒ (5, 5, 3, 3) = 16

Blue Tree South, MAP: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
Cold: 4d6 ⇒ (6, 1, 6, 6) = 19

Pink Tree North vs Herr Doktor: 2d8 + 16 ⇒ (7, 7) + 16 = 30
Pink Tree South vs Crunch: 2d8 + 16 ⇒ (8, 7) + 16 = 31

--Round 4
Blue Tree South (80/80)
Eliadyr (76/76, low-light vision, hasted)
Blue Tree Middle (32/80)
Rhaegal (83/83, darkvision)
Blue Tree North (80/80)
Crunch (110/110, shield -21, darkvision, reaction available)
Brown Tree (45/80)
Cal (104/104, darkvision)
--Round 5
Red Brimorak (-94 hp, weakness cold iron x1)
Yellow Brimorak (-82 hp, weakness cold iron x0)
Green Brimorak (-91 hp, weakness cold iron x0)

Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder)
Pink Tree North (65/80)
Herr Doktor (76/76, darkvision, cheetah's elixir, resist fire 5, reaction available)
Cyan Salamander (-119 hp, weakness cold x3)
Blue Salamander (-90 hp, weakness cold x2, 25 < AC <= 26, reaction used) <50%
Magenta Salamander (-90 hp, weakness cold x4)

Blue Opportune Attack (reach 10'): 1d20 + 18 ⇒ (2) + 18 = 20
Piercing: 2d10 + 7 ⇒ (5, 1) + 7 = 13

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch gets a second reaction for shield block, so their AoO does still happen.

The husky champion clanks after their foe, determined to get one last blow in.

◆◆ Stride a lot
◆ Strike
Warwammer: 1d20 + 17 ⇒ (11) + 17 = 28 for 2d8 + 6 + 1d6 ⇒ (6, 6) + 6 + (6) = 24 cold iron bludgeoning, spirit


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

In that case, the AoO is going to take it down. End of Combat!

After the wave of attackers falls without any reaching the far side of the map, Dolok’s ritual persists uninterrupted, releasing a wave of cleansing energy that causes all PCs and trees to regain 40 Hit Points.

There isn't much time to rest - lookouts can already spot the next wave arriving, which should be in 12 minutes.

Before the next wave begins, PCs can transform Dolok trees that have not been completely destroyed back into their feather forms to move them.

Note that this timeline may cause some buffs to expire - please update me on any expired buffs. Herr Doktor, you will get back two of your versatile vials. Also, Crunch, your shield is damaged, and that damage will carry over into the next wave unless you (or someone else) spends time to Repair it.

As before, two PCs have the opportunity to scout. Up to two PCs can prepare the group for the attack by surveying the battlefield using separate Perception checks. Other PCs can attempt to Aid one of the scouts with Perception or with skills such as Athletics to climb a tree for a better view, Scouting Lore to check things out from a blind, Stealth to sneak ahead for a closer look, or Survival to navigate the blasted terrain. PCs dependent on light sources for visibility take a –2 penalty to their checks.

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal concentrates to channel his inner dragon-ness in a tiny package. The kobold mutters softly. "Tiny evolved dragon!" Suddenly he shrinks down and his wings carry himself better and he flies off to scout.

Heightened Pest Form for flight
Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Cal turns back to the bridge and swings by his tree to check on it. As he goes, his armor changes into a set of basic light brown hunter's clothes to better blend into the forest. He slips across the bridge and disappears from sight before returning just a couple minutes later with what intel he can gather.

Stealth to Aid Rhaegal: 1d20 + 15 ⇒ (17) + 15 = 32

He relays what he finds as he resumes his position at the bridge, sword in one hand, throwing knife in the other. When the enemy approaches, he again sends a jumble of rocks onto the bridge to slow them down.

No mechanical effect from project persona, just fun. Scatter Scree on the same 2 squares on the bridge once they're within 1 minute out.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

The Doktor gathers alchemical items directly from the slain creatures (you don't want more details). He then uses them to produce his usual batch of items. He recharges Crunch's weapon and his, puts poison back on Cal's weapon and his (I'm not sure Cal did hit, so maybe I don't need to) and then imbibes an Elixir for himself.

Only change from previous fight is that the Doktor will be the only one under Cheetah's Elixir. Sorry Crunch and Cal'.

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch hangs their hammer back on their belt and removes their shield. Setting it on one of the large rocks, they go about making repairs.

Quick repair for one check per minute...
Crafting: 1d20 + 13 ⇒ (1) + 13 = 14 *golf clap* 2d6 ⇒ (1, 2) = 3 damage - shield is no worse off.
Crafting: 1d20 + 13 ⇒ (20) + 13 = 33 20 points restored

Getting their shield back in order, they check on the trees and adjust the position of the one they had planted by a few feet.

If anyone or any tree is not at full hp, that leaves just enough time to lay on hands for 24hp, then refocus.
If no one is still hurt, why not - repair that 1hp to the shield...
Crafting: 1d20 + 13 ⇒ (4) + 13 = 17
Crafting: 1d20 + 13 ⇒ (3) + 13 = 16
Crafting: 1d20 + 13 ⇒ (15) + 13 = 28 After three more minutes

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will assist with the scouting by sneaking into the forest for a better look at what is going on.

stealth, low-light: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 27

That's assuming Isaku will be surveying the battelfield with perception. If not then Eliadyr will instead do the perception (so just a 20 total)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch, Champion of Torag wrote:

Crunch hangs their hammer back on their belt and removes their shield. Setting it on one of the large rocks, they go about making repairs.

Quick repair for one check per minute...
[dice=Crafting]d20 +13 *golf clap* 2d6 damage - shield is no worse off.
[dice=Crafting]d20 +13 20 points restored

I misremembered the crit success - it's 10 plus 10 per rank, not 10 plus the normal 5 per rank. So the crit makes it 30 restored for being expert.

With the extra time, still LoH as needed. But if it's not... uhhh, open to suggestions on what to prep. =D


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Crunch's shield is fixed, which I don't think was in doubt, but it appears to have taken less than 2 minutes to do so, so Crunch can do an Exploration activity if they wish.

Waiting on Isaku's actions, I will bot a Perception check as the second scouting check unless he posts or I get an objection.

Also, I didn't mention it explicitly, but we're going to do a second combat on the same map. You're able to move the trees around and alter their colors if you wish, although now that I write this out, I think you want to wait for the scouting checks before deciding where to place the trees, so I'll bot later tonight Pacific time.


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Isaku Perception, normal vision: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18

Rhaegal, with Cal's Aid, spots ash-gray hounds that appear to be unimpeded by the rough terrain.

Isaku is unable to make anything out, even with Eliadyr's Aid.

Please make your preparations.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor takes his previous position back.

Is there any way to determine what we're dealing with from the description?

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Can Rhaegal make a knowledge check when he sees the hounds? He also has Warfare Lore if it matters to understand how they will attack.

Nature?: 1d20 + 13 ⇒ (12) + 13 = 25 +10 instead if it's Arcana

Warfare Lore: 1d20 + 10 ⇒ (12) + 10 = 22

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch returns to the same starting spot on the bridge, hammer and shield at the ready. They hum one of Torag's many upbeat hymns, clearly in good spirits.

No other prep, beyond Defending to get the AC bump before init.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Any chance for Eliadyr to work out what these hounds are?

Eliadyr will take up his previous position by the river, and drink his darkvision elixer (moderate) to gain an hour's worth of darkvision.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

No other prep... though he's kicking himself for not bringing anything cold-related... he has a regular round loaded in his dueling pistol.


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺
Rhaegal Dragonkin wrote:
Can Rhaegal make a knowledge check when he sees the hounds?

Yes, but only Rhaegal, since he made the check, and only Arcana/Nature, since their attack strategy was dependent on the second Perception check. Your Arcana check was a Success - what would you like to know?

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

I guess weaknesses and resistances?


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

The hounds have a weakness to silver, and no resistances (not even to fire).

Sorry for the delay, initiative post incoming ...


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

GM Screen:

Stealth (Cal): 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Stealth (Eliadyr): 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Perception (Rhaegal): 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Perception (Crunch): 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Stealth (Isaku): 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Scout (Herr Doktor): 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Initiative (Archers): 1d20 + 15 ⇒ (9) + 15 = 24
Initiative (Hounds): 1d20 + 15 ⇒ (19) + 15 = 34

The party eyes the bridge, and soon, three figures appear - but not the three figures they were expecting. Three archers, lizard-like humanoids with clear diabolic origins, appear on the bridge.

The location of the hounds is soon revealed as they begin jumping over the stream from different locations. No, not jumping - they're air walking. The hounds will ignore non-woods difficult terrain as well as the water!

Red charges across the river from the north, rushing through the trees unimpeded until it finds Rhaegal.

Yellow crosses the river, and spots Herr Doktor, charging in. The warbeasts do not have reach, so it needs to move in to range. This triggers Herr Doktor's reaction, which I'll let him roll.

Green approaches from the south, and moves through fire to get up to Isaku.

Fire: 6d6 ⇒ (1, 6, 4, 3, 3, 4) = 21 (1d6 per square)

Jaws: 1d20 + 17 ⇒ (6) + 17 = 23
Piercing: 3d8 + 6 ⇒ (8, 3, 5) + 6 = 22 plus Spirit: 1d6 ⇒ 2 plus Knockdown plus DC 25 Will save vs frightened++

Pink Tree South has nobody to heal.

Blue Tree Middle leaps into action and casts fire ward, then blasts the Red Hound.

Water Blast: 1d20 + 13 ⇒ (12) + 13 = 25
Cold: 4d6 ⇒ (1, 1, 6, 3) = 11

Water Blast, MAP: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Cold: 4d6 ⇒ (2, 2, 4, 5) = 13

The first blast hits, but the second misses.

The Brown Tree has a valid target. Unfortunately, it can't tell that Eliadyr is in the way. Eliadyr, DC 22 Reflex Save

Blue Tree South Reflex: 1d20 + 13 ⇒ (12) + 13 = 25 vs DC 22
Green Hound Reflex: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC 22

Blue Tree activates fire ward, and fires at Green.

Water Blast: 1d20 + 13 ⇒ (1) + 13 = 14 vs off-guard
Cold: 4d6 ⇒ (3, 5, 3, 3) = 14

Water Blast, MAP: 1d20 + 13 - 5 ⇒ (8) + 13 - 5 = 16 vs off-guard
Cold: 4d6 ⇒ (2, 1, 6, 2) = 11

--Round 1
Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder)
Blue Tree Middle (80/80)
Rhaegal (83/83, darkvision)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (80/80, off-guard 1/1)
Eliadyr (76/76, low-light vision, hasted, DC 22 Reflex save first)
Cyan Archer (-0, ? < AC <= ?)
Blue Archer (-0, ? < AC <= ?)
Magenta Archer (-0, ? < AC <= ?)
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available)
Pink Tree North (65/80)
Herr Doktor (76/76, darkvision, cheetah's elixir, resist fire 5, AoO available vs Yellow)
--Round 2
Red Hound (-0, 21 < AC <= 25, weakness silver 10)
Yellow Hound (-0, 21 < AC <= 25, weakness silver 10)
Green Hound (-21, 21 < AC <= 25, weakness silver 10, off-guard 0/1)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

"Wha-" is all Isaku can get out before seeing a green hound in his face. He immediately tries to get an angle on the dog.

Devise: 1d20 ⇒ 12 Hits AC 26 (+14)
He points his pistol at the dog and pulls the trigger.
+1 Dueling Pistol; Concussive Damage: 2d6 ⇒ (6, 5) = 11 with Strategic Strike: 2d6 ⇒ (6, 3) = 9

He pulls out an axe and throws it in the dog's face.

+1 Striking Hatchet, MAP, Agile, 10' range: 1d20 + 11 ⇒ (4) + 11 = 15 for Slashing Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8 Critical Hit: Double Damage

◇ Devise
◆ BANG!
◆ Interact to draw
◆ Whiff

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

"Where in bloody 'ell did they come from?" Cal spouts in surprise as the hounds literally fly across the stream. "Well, can't let 'em be gettin' too far."

He hustles back into the woods towards where he saw the Red-ish one go. When he gets close, he gives it "the look" that terrifies most doggo's.

Intimidation, glare: 1d20 + 19 ⇒ (3) + 19 = 22

Then with a fancy step straight out of a dance hall, he steps in and stabs it.

Strike : 1d20 + 17 ⇒ (15) + 17 = 32
Damage : 2d6 + 1 ⇒ (1, 5) + 1 = 7
If Frightened : Sneak Attack : 2d6 ⇒ (5, 3) = 8

◆ Stride, ◆Demoralize, ◆ Skirmish Strike ([flourish] Step & Strike)

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Reflex DC 22: 1d20 + 15 ⇒ (9) + 15 = 24

Eliadyr leaps out of the way of the roots. Regaining his balance, he moves back into the clearing and shoots at green

"Flying hounds - could this day get any worse! Glad you stayed back there though, Rhaegal."

◆ Stride
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 16 ⇒ (5) + 16 = 21 on off-guard Green for 2d6 + 3 + 3d6 ⇒ (3, 5) + 3 + (2, 1, 2) = 16 piercing + 3 persistent bleed

(Eliadyr isn't hasted this battle but does have darkvision)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor strikes at the upcoming beast.

"Sitzen!"

Reactive Strike: 1d20 + 17 ⇒ (17) + 17 = 34

He hits with no issue.

Damage (Piercing + Cold): 2d10 + 4 + 1d4 ⇒ (9, 3) + 4 + (3) = 19

DC 25 poison for yellow and red (as Cal' has hit, too)

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Red should have some damage from the Middle Blue Tree, yes? And several of us have fire resist? (not sure it'll matter in this fight)

Rhaegal watches the beast tear through the forest not touching the ground. As it charges at him, he shouts, "I AM A DRAGON!"

Suddenly the kobold's body begins to shift and grow. The transformation is remarkable as he drops to all fours and his snout elongates with vicious teeth. A tail whips back and forth and it looks like the kobold is right!

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

As his form changes though, you realize his wings aren't growing proportionally and the tail seems too short and waggy. When the transformation is done, it looks less like a dragon than some scaly wolf. Rhaegal roars in frustration. "Almost!" Nevertheless the dragon-wolf leaps at the hound's flank to bite it.

Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Piercing Damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14

◆◆ Untamed Form (large canine)
◆ Strike Red


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Will retcon damage to Red, and resolve AoO first.

Herr Doktor makes a mighty swipe, and critically slashes Yellow on the way in. Crit!

Yellow Fortitude: 1d20 + 15 ⇒ (5) + 15 = 20

This means at the end of Yellow's turn, they should have taken damage and gotten a new save.

Poison: 2d6 ⇒ (5, 1) = 6
Yellow Fortitude: 1d20 + 15 ⇒ (15) + 15 = 30

---

Okay, so now, the PCs' turns ...

Isaku discharges his gun at close range, and then throws an axe. Only the bullet hits.

Cal steps in and tries to intimidate the hound, but to no avail. His rapier connects, though. Regular hit.

Red Fortitude: 1d20 + 15 ⇒ (16) + 15 = 31

Eliadyr shoots a powerful arrow, but it flies just wide. With Green off-guard, and the other information, that narrows the hounds' ACs to exactly 24.

Rhaegal gets swole, but his jaws are still getting used to the form and misses.

---

The archers begin their advance! They all take a moment to survey the battlefield, focusing on Crunch. Hunt Prey They each unleash a single arrow, and then march forward, in disciplined formation.

Cyan Longbow: 1d20 + 15 ⇒ (2) + 15 = 17
Piercing: 1d8 + 6 ⇒ (2) + 6 = 8 plus Precision: 1d8 ⇒ 6
Deadly?: 1d10 ⇒ 8

Blue Longbow: 1d20 + 15 ⇒ (7) + 15 = 22
Piercing: 1d8 + 6 ⇒ (5) + 6 = 11 plus Precision: 1d8 ⇒ 7
Deadly?: 1d10 ⇒ 8

Magenta Longbow: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 1d8 + 6 ⇒ (7) + 6 = 13 plus Precision: 1d8 ⇒ 1
Deadly?: 1d10 ⇒ 2

---

Blue Tree North: 1d20 + 13 ⇒ (5) + 13 = 18 vs Yellow
Cold: 4d6 ⇒ (5, 3, 5, 5) = 18

Blue Tree North, MAP: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28 vs Yellow
Cold: 4d6 ⇒ (5, 5, 4, 4) = 18

Pink Tree idles because nobody's hurt.

--Round 1
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available)
Pink Tree North (65/80)
Herr Doktor (76/76, darkvision, cheetah's elixir, reaction available)
--Round 2
Red Hound (-18, AC 24, weakness silver 10)
Yellow Hound (-80, AC 24, weakness silver 10, giant wasp venom stage 1 [2d6 poison, clumsy 1]) <50%
Green Hound (-41, AC 24, weakness silver 10, off-guard 0/1)
Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder)
Blue Tree Middle (80/80)
Rhaegal (83/83, darkvision, untamed form)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (80/80, off-guard 1/1)
Eliadyr (76/76, darkvision, off-guard 1/1)
Cyan Archer (-0, ? < AC <= ?, hunting Crunch)
Blue Archer (-0, ? < AC <= ?, hunting Crunch)
Magenta Archer (-0, ? < AC <= ?, hunting Crunch)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor doesn't like his current position. He tries to kill the dog as quickly as possible.

Attack: 1d20 + 17 ⇒ (2) + 17 = 19

But, unsettled by the situation, he completely misses. He tries to concentrate for his second attack.

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d10 + 4 + 1d4 ⇒ (9, 6) + 4 + (1) = 20 Piercing and Cold damage.

And this time he hits. He then moves backward, getting closer to Isaku who is a bit alone as he has total confidence in Crunch's ability to block the yellow hound.

◆ Strike
◆ Strike
◆ Stride

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch locks eyes with the archers as they march north towards the yellow beastie, issuing a silent challenge before attempting to smash the closer target.

◆ Stride
◆ Strike
Warwammer: 1d20 + 17 ⇒ (3) + 17 = 20 for 2d8 + 6 + 1d6 + 1d4 ⇒ (7, 1) + 6 + (6) + (4) = 24 cold iron bludgeoning, spirit, cold.
◆ Raise Shield


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Herr Doktor stabs Yellow successfully with his second attempt, and then moves southward to help Isaku.

Crunch moves to block Yellow, but their warhammer bounces off its thick hide.

The hounds are more than happy to stand and fight. Red takes a step back, and then releases an ear-splitting howl. 20' cone that encompasses Cal, Rhaegal, and Blue Tree Middle, DC 25 basic Reflex save.

Sonic: 8d6 ⇒ (4, 5, 3, 5, 4, 6, 2, 6) = 35

Blue Tree Middle Reflex: 1d20 + 13 ⇒ (16) + 13 = 29 vs DC 25

Yellow also rears its haunches, baying loudly. This action has the concentrate tag, so Crunch can take an AoO. Every non-fiend creature within 300' (!) must make a DC 25 Will save, and laughably, this includes the archers. LOL. Frightened 1 on a Failure, Frightened 3 and fleeing on a CF.

Cyan Will: 1d20 + 9 ⇒ (5) + 9 = 14 vs DC 25
Blue Will: 1d20 + 9 ⇒ (11) + 9 = 20 vs DC 25
Magenta Will: 1d20 + 9 ⇒ (9) + 9 = 18 vs DC 25

Blue and Magenta look frightened, but Cyan looks ready to bolt on its turn. The Dolok trees are mindless, so they don't need to save.

Green backs up and unleashes a howl as well, encompassing Isaku, Herr Doktor, as well as Blue Tree South.

Sonic: 8d6 ⇒ (6, 4, 5, 6, 5, 5, 1, 2) = 34

Blue Tree South Reflex: 1d20 + 13 ⇒ (2) + 13 = 15 vs DC 25

Pink Tree South, without a humanoid to heal, extends its healing to its partner tree.

Healing Blue Tree South: 2d8 + 16 ⇒ (8, 6) + 16 = 30

Blue Tree Middle vs Red: 1d20 + 13 ⇒ (2) + 13 = 15
Cold: 4d6 ⇒ (6, 5, 1, 6) = 18

Blue Tree Middle vs Red, MAP: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12
Cold: 4d6 ⇒ (6, 3, 1, 2) = 12

Brown has no valid targets, so it fires its roots onto the bridge.

Blue Tree South vs Green: 1d20 + 13 ⇒ (12) + 13 = 25
Cold: 4d6 ⇒ (3, 1, 5, 2) = 11

Blue Tree South vs Green, MAP: 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
Cold: 4d6 ⇒ (1, 1, 5, 6) = 13

--Round 2
Pink Tree South (80/80)
Isaku (85/85, normal vision, wayfinder, Reflex save vs -34)
Blue Tree Middle (63/80)
Rhaegal (83/83, darkvision, untamed form, Reflex save vs -35)
Brown Tree (80/80)
Cal (104/104, darkvision, Reflex save vs -35)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision)
Cyan Archer (-0, ? < AC <= ?, hunting Crunch, frightened 3, fleeing)
Blue Archer (-0, ? < AC <= ?, hunting Crunch, frightened 1)
Magenta Archer (-0, ? < AC <= ?, hunting Crunch, frightened 1)
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available)
Pink Tree North (65/80)
Herr Doktor (76/76, darkvision, cheetah's elixir, reaction available, Reflex save vs -34)
--Round 3
Red Hound (-18, AC 24, weakness silver 10)
Yellow Hound (-80, AC 24, weakness silver 10) <50%
Green Hound (-52, AC 24, weakness silver 10, off-guard 1/1)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33

Isaku ducks in the nick of time and avoids most of the sound wave. He games an angle at the dog in front of him.

Devise: 1d20 ⇒ 16 Hits AC 30

He reloads with the last of his poisoned rounds and shoots the dog.

+1 Dueling Pistol; Concussive Damage: 2d6 ⇒ (5, 6) = 11 with Strategic Strike: 2d6 ⇒ (2, 4) = 6

Plus the poison damage

He steps away from the dog.

◇ Devise
◆ Reload
◆ BANG
◆ Step

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

AoO: 1d20 + 17 ⇒ (7) + 17 = 24 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 4) + 6 + (1) + (1) = 13 cold iron bludgeoning, spirit, cold

Will Save: 1d20 + 14 ⇒ (6) + 14 = 20
Aura of Courage immediately reduces that to 0.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Reflex, Evasion : 1d20 + 19 ⇒ (9) + 19 = 28

Cal glares at the doggo as he spins about on his boot heel to stay out of the blast zone.

Deciding to split up the targets a bit, he moves around to the doggie's other side, and jukes left while stepping right.

Feint vs Perc DC, Scoundrel: 1d20 + 16 ⇒ (18) + 16 = 34

Pretty sure he's got the big-bad-wolf looking the wrong way, he stabs it in the paw.
Strike, Off guard?: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12
Sneak Attack : 2d6 ⇒ (5, 3) = 8

◆ Stride, ◆ Feint, ◆ Strike 

Scoundrel (Rogue Racket):
When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. 

Oops. Didn't see the Will Save requirement before I posted.
Will DC 25 : 1d20 + 14 ⇒ (12) + 14 = 26

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Will save DC 25: 1d20 + 11 ⇒ (15) + 11 = 26

Eliadyr hears the howl but shrugs it off - they've already arrived so it holds no fear.

He then casts haste on Isaku and sends his focus inwards to call back his spell strike.

◆◆ Cast Haste
◆ Refresh spellstrike

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
This action has the concentrate tag, so Crunch can take an AoO.

That'd be great to punish a Barbarian for raging but AoOs don't trigger on Concentrate ;)

Will: 1d20 + 12 ⇒ (19) + 12 = 31

Herr Doktor is not affected by the roar.

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26

And manages to avoid most of the sonic attack. Herr Doktor is on fire (not literally).

Verdant Wheel

Medium Animal Battleform HP 99/94 | AC 26 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +16 (low-light vision, imprecise scent 30') | Focus Points: 1/2 | land speed 20, fly speed 40

Note: Rhaegal gained 15 temp hp from his animal form

Reflex Save DC25: 1d20 + 14 ⇒ (16) + 14 = 30
Will Save DC25: 1d20 + 15 ⇒ (3) + 15 = 18 Frightened 1

The Dragon-wolf dodges as the Red hound howls at him, but a shiver runs down his spine from the other howl. He sees Cal behind the hound and rushes forward to bite at it, ripping and tearing at the creature.

Attack vs Red off-guard (frightened1): 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 35
Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22

Attack vs Red off-guard (frightened1): 1d20 + 16 - 5 - 1 ⇒ (6) + 16 - 5 - 1 = 16
Damage: 2d8 + 9 ⇒ (5, 4) + 9 = 18

◆ Step
◆ Strike
◆ Rip & Tear


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
AoOs don't trigger on Concentrate ;)

Doesn't the Concentrate trait have a nested Manipulate trait? (Archives of Nethys is crawling right now.) I'll retcon the damage and look it up later.

---

I forgot to mark the Will save on the tracker, so I'm botting everyone who didn't do it Isaku.

Isaku Will: 1d20 + 12 ⇒ (13) + 12 = 25 vs DC 25

---

Isaku (frightened 0) shoots Green.

Fortitude: 1d20 + 13 ⇒ (14) + 13 = 27 vs DC 25

Cal critically stabs Red.

Eliadyr hastes himself.

Rhaegal rips a large chunk out of the hound.

---

Cyan abruptly turns tail and runs.

Undeterred, Blue and Magenta each fire an arrow at Crunch, and then keep marching forward. Blue will take an AoO from Herr Doktor, but then Magenta will recognize it and not make the same mistake.

Blue Bow vs Crunch, volley 30', frightened 1: 1d20 + 15 - 2 - 1 ⇒ (8) + 15 - 2 - 1 = 20
Piercing: 1d8 + 6 ⇒ (7) + 6 = 13 plus Precision: 1d8 ⇒ 2
Deadly?: 1d10 ⇒ 9

Magenta Bow vs Crunch, volley 30', frightened 1: 1d20 + 15 - 2 - 1 ⇒ (2) + 15 - 2 - 1 = 14
Piercing: 1d8 + 6 ⇒ (2) + 6 = 8 plus Precision: 1d8 ⇒ 2
Deadly?: 1d10 ⇒ 4

---

Crunch's Blue tree fires at Yellow.

Blue Tree North vs Yellow: 1d20 + 13 ⇒ (17) + 13 = 30
Cold: 4d6 ⇒ (6, 1, 6, 4) = 17

Blue Tree North vs Yellow, MAP: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
Cold: 4d6 ⇒ (6, 4, 4, 3) = 17

Two powerful hits bring the hound to near death.

The Pink tree heals Rhaegal. Not the greatest use since Rhaegal was only down -2, but it favors PCs over trees.

--Round 2
Blue Tree North (80/80)
Crunch (110/110, shield -0, darkvision, reaction available)
Pink Tree North (65/80)
Herr Doktor (59/76, darkvision, cheetah's elixir, reaction available, AoO vs Blue)
--Round 3
Red Hound (-62, AC 24, weakness silver 10)
Yellow Hound (-131, AC 24, weakness silver 10) <10%
Green Hound (-69, AC 24, weakness silver 10)
Pink Tree South (80/80)
Isaku (68/85, normal vision, wayfinder)
Blue Tree Middle (63/80)
Rhaegal (83/83, 0/15 temp, darkvision, untamed form, frightened 1)
Brown Tree (80/80)
Cal (104/104, darkvision)
Blue Tree South (42/80)
Eliadyr (76/76, darkvision, haste)
Cyan Archer (-0, ? < AC <= ?, hunting Crunch, frightened 3, frightened 2, fleeing)
Blue Archer (-0, ? < AC <= ?, hunting Crunch, frightened 1)
Magenta Archer (-0, ? < AC <= ?, hunting Crunch, frightened 1)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Crunch finishes off the yellow hound and chases down the advancing archers - this time getting right in their faces.

◆ Strike
Warwammer: 1d20 + 17 ⇒ (7) + 17 = 24 for 2d8 + 6 + 1d6 + 1d4 ⇒ (8, 7) + 6 + (5) + (4) = 30 cold iron bludgeoning, spirit, cold

◆ Raise Shield

◆ Stride

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
GM Watery Soup wrote:
Eliadyr hastes himself.

That haste was for Isaku - I think he can get more out of it than Eliadyr

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
Doesn't the Concentrate trait have a nested Manipulate trait? (Archives of Nethys is crawling right now.) I'll retcon the damage and look it up later.

I think you're thinking about Interact actions who have the Manipulate trait. Concentrate trait doesn't have any nested trait (traits don't have nested traits, actually).

Herr Doktor catches the enemy who tries to move past him with a nasty attack.

Reflexive Strike: 1d20 + 17 ⇒ (12) + 17 = 29
Piercing damage: 2d10 + 4 ⇒ (5, 6) + 4 = 15

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