JD's Abomination Vaults

Game Master Jack Daniels


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Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0
Jon Yddina wrote:

I have a list with our current loot in this Google document.

I've given you guys access to edit it so whoever gets to it first can add new loot.

I claimed some loot and added some loot that we had found in the rubble with the kobold spirits.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

Not to be the greedy one, but the 20 gp spyglass is most valuable treasure we've found so far and that is a lot of gold. Do you think the 3 secrets will be worth it? I do not see where we actually gave the brownie our word that we would retrieve the shiny for him. We told him we would consider it. Besides, how do we know it's his?


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Maybe we should ask for 1 secret first to gauge how good the secrets are.

BTW I determined the "Yum" vial was black adder venom worth 6 gp. I updated the loot page.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none
Jon Yddina wrote:
Maybe we should ask for 1 secret first to gauge how good the secrets are.

I agree with this plan. Do we have someone with decent diplomacy?


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

At a +5 Diplomacy I believe I'm the party Face. It looks like you're the backup at +0 with the dwarves rocking a -1 each.

I'm considering on taking Thaumaturge or Fighter for my free archetype. What are you guys taking?

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

@GM: Why did we level at 900 XP? I thought it was 1000.

So I'll be going with fighter. Is there something bad with 2 characters with the same archetype?

BTW, the fighter dedication feat is pretty underwhelming, only trained in a skill. It also says trained in fighter class DC, but I don't know what this DC is used for.

@GM: As we discussed, I got the fighter archetype at level 1 from my ancestry, and I now get an ancestry feat, correct? I am aiming at Forlorn.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

The main draw of Fighter for me at this level is that because I have trained in both Acrobatics and Athletics, I could use my skill freebie to get Intimidation to expand my Face skills. Later I could get things like Lunge or Sleek Reposition which could be fun.

I'm also looking at Swashbuckler right now.

Edit: I think I will go with Swashbuckler. I can choose the Braggart style and get Intimidation that way, then at 4th level I can get a basic finisher to use the panache I get when I Demoralize, plus it'll add some constant precision damage to my whip/shortsword.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

I was initially thinking Ghost Hunter but the barbarian dedication (spirit instinct) kind of fits better with concept by doing spirit damage and getting ghost touch so I am going with that.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Okay, this is getting into the unknown category of second level for me. What is the free archetype? What would be solid for a Dwarven warpriest type? I welcome any suggestions.

Grand Archive

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Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Free archetype is an optional 2e rule where the PCs get a free feat at every even level that have to be used on an archetype feat. Since this is the 1st feat, you can only choose an archetype dedication, which opens up the other archetype feats for you.

This link has a comprehensive list of archetype you can choose from. The first ones are class archetypes, which is the closest you can get to multiclassing. I, for example, chose the fighter archetype to address the main problem with my character which is a low HP pool for a tank. The Fighter Resiliency feat will allow me to close this gap.

You can choose a class archetype, or any other one from the list as long as you meet the pre-requisites, if any. I recommend you gloss over the list to see what fits the vision for your character best. If nothing comes to mind, then just pick a class that would fix a problem on your current build.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0
Hagrym wrote:
Okay, this is getting into the unknown category of second level for me. What is the free archetype? What would be solid for a Dwarven warpriest type? I welcome any suggestions.

Like Pen said, depends in what role you want to specialize. As a fighter, I want to be able to hit incorporeal and do more damage, so barbarian makes sense (rage and spirit instinct). On second thought, I get the instinct spirit ability at 6th level. Hmmm, may change my mind.

In reviewing your character, you took Deadly Simplicity class feat, which means you do 1d10 damage + Str with a normal warhammer, since it is Torag's favored weapon?! Had I known, I would have you on the front-line! LOL...

You can take Bastion dedication, which gives reactive shield block, so you can sport 21 AC at 2nd level on the front line with shield raised and shield block to lessen damage, same as Pen.

You can take battle medicine to qualify for Medic dedication if you want to be great at healing.

You can take undead slayer, which helps you recognize undead and on RK checks and at later levels resistant to void damage, frighten undead, etc.

Depends on your imagination.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Maclin "Mac" Stoneheart wrote:
Hagrym wrote:
Okay, this is getting into the unknown category of second level for me. What is the free archetype? What would be solid for a Dwarven warpriest type? I welcome any suggestions.

Like Pen said, depends in what role you want to specialize. As a fighter, I want to be able to hit incorporeal and do more damage, so barbarian makes sense (rage and spirit instinct). On second thought, I get the instinct spirit ability at 6th level. Hmmm, may change my mind.

In reviewing your character, you took Deadly Simplicity class feat, which means you do 1d10 damage + Str with a normal warhammer, since it is Torag's favored weapon?! Had I known, I would have you on the front-line! LOL...

You can take Bastion dedication, which gives reactive shield block, so you can sport 21 AC at 2nd level on the front line with shield raised and shield block to lessen damage, same as Pen.

You can take battle medicine to qualify for Medic dedication if you want to be great at healing.

You can take undead slayer, which helps you recognize undead and on RK checks and at later levels resistant to void damage, frighten undead, etc.

Depends on your imagination.

Thanks for the advice, both of you. I’ve made the Deadly Simplicity note, so I’ll have it right moving forward.

I’ll think about my role this evening and try to make a decision. Probably leaning Medic, as I quite like the amount of healing I’ve been able to do so far.


Google Slides
Penflower Khan wrote:

@GM: Why did we level at 900 XP? I thought it was 1000.

So I'll be going with fighter. Is there something bad with 2 characters with the same archetype?

BTW, the fighter dedication feat is pretty underwhelming, only trained in a skill. It also says trained in fighter class DC, but I don't know what this DC is used for.

@GM: As we discussed, I got the fighter archetype at level 1 from my ancestry, and I now get an ancestry feat, correct? I am aiming at Forlorn.

Penflower, I initially said 1000 but to reach that goal, you would have to go seeking through every combat encounter on the ground level. I do not want the players to feel that you have to scrape through every encounter in the dungeon in order to keep on par level-wise for the adventure. 900 xp was a nice compromise - you did 90% of the encounters and you gain a level. That is fair in my opinion.

You are correct about the ancestry feat.


Google Slides
Jon Yddina wrote:

At a +5 Diplomacy I believe I'm the party Face. It looks like you're the backup at +0 with the dwarves rocking a -1 each.

I'm considering on taking Thaumaturge or Fighter for my free archetype. What are you guys taking?

Great, waiting for Jon to post, as the party face, your counter offer to Tangletop's request for the spyglass.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Any ideas on what damage type might be useful for us to have? I have 2 infused reagents per day to play with now so I could get 20 basic rounds or 10 basic rounds plus a batch of 2 of the same bombs or a batch of 2 of the same ammo. I have formulae for lesser elemental ammunition of fire, acid, cold, electricity, and poison as well as lesser ghost charge bombs (vitality damage + splash + enfeebled 1) and lesser glue bombs (remastered name for tanglefoot bags).

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

I like the idea of the one that gives enfeebled. Apparently weakening enemies is the correct strategy in 2e.


Google Slides

Since we are close to leveling up, I would like for the players to post what archetype they will be taking just so it makes sense in my head how each party member acquired the knowledge.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

I'm taking Swashbuckler, braggart style.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

I'm going fighter.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Pretty sure I am going to take medic.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

Barbarian (Spirit Instinct) is the thing that made most sense to me.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

If there are no objections, I'll take the +1 rapier to transfer the rune onto my pistol.

Penflower Khan wrote:
I like the idea of the one that gives enfeebled. Apparently weakening enemies is the correct strategy in 2e.

By the way, I just double checked the description and the ghost charge will only enfeeble a primary target that takes damage from it. The bomb only harms the undead or creatures with void healing, so unfortunately it's not something I can use to enfeeble any enemy like I thought


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

I have no objection.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

That's fine Jon.


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M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

Hi everyone, glad to attend your party. I took Ghost Hunter, since Mac turned away.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Welcome Garidan!


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

Welcome aboard, Garidan!


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Welcome!

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

We have a new friend? Awesome! Welcome!


Google Slides

Will update thread tonight.


M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

need help with my dedication:
*Choose two cantrips from the occult spell list. Each cantrip must have the divination, enchantment, or necromancy trait.*
Any suggestions?


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Know the Way strikes me as potentially helpful navigating a mega dungeon. Daze or Void Warp (the Remastered version of Chill Touch which is a necromantic cantrip) could be options for damage if you want a combat cantrip. Or you can't go wrong with Guidance. 3 of us have Detect Magic so we're well covered on that front.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

I'm not very knowledgeable about 2e, so I'm not much help here.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

By my count, if we sell everything on the loot list except what has already been claimed or doesn't have a gold value next to it (the keys, elixirs, and soul gem) then our total cash would come out to 47 gp, 4 sp which when split 5 ways works out to 9 gp, 4 sp, 8 cp each.

EDIT: I looked up a caltrop snare and it is worth 3 gp so I was going off of its half sale value. But if the loot list is correct taken literally and it is worth the full 3 gp, then that would be 48.9 gp and 9 gp 7 sp 8 cp split 5 ways.

I vote we keep the comprehension elixir in case we find something written in a language none of us speaks, and one of us should probably take the minor elixir of life for emergency healing. I could go either way on the skeptic's elixir.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Agreed. We should also look into buying some acid protection for the drake. Maybe take that into accound?


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Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0
Jon Yddina wrote:

By my count, if we sell everything on the loot list except what has already been claimed or doesn't have a gold value next to it (the keys, elixirs, and soul gem) then our total cash would come out to 47 gp, 4 sp which when split 5 ways works out to 9 gp, 4 sp, 8 cp each.

EDIT: I looked up a caltrop snare and it is worth 3 gp so I was going off of its half sale value. But if the loot list is correct taken literally and it is worth the full 3 gp, then that would be 48.9 gp and 9 gp 7 sp 8 cp split 5 ways.

I vote we keep the comprehension elixir in case we find something written in a language none of us speaks, and one of us should probably take the minor elixir of life for emergency healing. I could go either way on the skeptic's elixir.

Jon, why are we splitting it 5 ways? We just met Garidan and Willorn left the group. Split it 4 ways. Since I am selling the weapons, you should head to the Market to sell the snares. We should keep the elixirs. Is someone claiming the poison or Wolf Fang?


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0
Garidan Hemlock wrote:

need help with my dedication:

*Choose two cantrips from the occult spell list. Each cantrip must have the divination, enchantment, or necromancy trait.*
Any suggestions?

Read Aura to identify items may be useful.


M human
Maclin "Mac" Stoneheart wrote:
Jon, why are we splitting it 5 ways? We just met Garidan and Willorn left the group. Split it 4 ways. Since I am selling the weapons, you should head to the Market to sell the snares. We should keep the elixirs. Is someone claiming the poison or Wolf Fang?

Oops my bad. So that would be 11 gp 8 sp 5 cp each or 12 gp 2 sp 2 cp if the caltrop snare is worth full price instead of half.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

I am going to try and level up this evening. I’m going to post the process here so if I do something wrong, the rest of you can correct any mistake!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Level 2 Cleric:

*HP 8 class + 3 Con = 11
*new Cleric Feat: Panic the Dead
*new Skill Feat: Battle Magic
*Archetype feat: Medic
*1 additional first level spell: Protection

Trained bonuses to:
AC,
Attack,
Perception,
Saves,
Skill modifiers,
Spell DC, and
Class DC.

I’m not making the changes on my sheet until I’m sure I’m right with these level ups. Thanks, everyone!


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Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

Grym, you got everything right.

HPs increase to 32
F +9 R +5 W +10
AC: 19 (chain + shield)
Class DC 18
Spell attack +8
Crafting +4
Lore: Scribing +4
Medicine +10 (Expert)
Nature +8
Religion +8
Survival +8
Attacks with weapons increase to +6


I might not have time to level up today. Still in my trip.

On a separate note, we might want to keep the snare trap. If it works on the drake, it would be a great counter. I mean, it's described as more ferocious than calculating, which means it might not look for a trap.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

I took the barbarian archetype, which gave me rage. Since I was already trained in Athletics, I selected Nature as my new skill.
I retrained Vicious Swing to Sudden Charge. (Hope that's ok).
I took Brutish Shove as Class feat.
I took Titan Wrestler as Skill feat.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

It turns out I can level up

Level 2:
HP up to 20
F +6 R +6 W +6
AC 19 (21 with shield)
Attacks and skills increased by 1

New class feat: Force Fang
New skill feat: Assurance (Crafting)
New ancestry feat: Elven lore (Nature and Religion) - automatically gain elven lore through additional lore feat.

New spells in spellbook:
Endure
Gravitational pull

@GM: I'm assuming Force Fang also applies to wisps, since it's force damage.


Google Slides

With wisps, their magic immunity applies to all except a few spells and there are remastered versions of wisps so if it does specifically state the spell in the description, it is immune.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

I'm not sure I get it, but then I suppose Force Fang makes little sense. I'll switch to Magus' Analysis then.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

@GM: how'd my haggling go?


Google Slides
Jon Yddina wrote:
@GM: how'd my haggling go?

The price listed in your link is if the player ("you") decides to transfer the rune. In the instant case, you have to pay Carman the cost of his labor and time to do the rune transfer for you. The price remains the same.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Given how hard they nerfed crafting in 2e I'm surprised they're not including labor in the transfer costs. It just seems weird that a shortsword will cost the same no matter where you buy it but rune transferring costs vary. Does this apply to etching completely new runes too?

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 31 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Team, how are we on the snare trap thing? Do we want to keep it to use it on the drake?

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