GM Abraham's Emerald Spire

Game Master Abraham Z.

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Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Found something today. My search-foo seems better after some rest.

So yes, the false life is affected. I think you're right about the writer of this module having something against buffs.


Emerald Spire slides |

Ah, very helpful. Thanks.


Emerald Spire slides |

I'm hesitant to bot Dolgar's attacks - I've never played an inquisitor and I don't really have time right now to figure out his character's options. If he hasn't posted by tomorrow do any of you want to take a stab at botting him? We can also just wait until he has more bandwidth to post and not worry about our pace - that's fine with me - but as a reminder, I'll be entirely offline after Oct. 21 and probably won't be able to resume normal posting until mid-December (I get back on Dec. 3 but I expect there will be at least a week of just taking care of life business). At this point I think it's very unlikely that we'll finish the level by Oct. 21 (I guess I was overly optimistic!) so we are likely in for an extended pause regardless. Thoughts?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

My very first character is an Inquisitor. I can take a stab at it. Please add heroism to the spells he has active.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

AFAIK, speed weapons do not grant the haste's +1 bonus to hit. But if the GM is happy running it like that, please let me know and I'll adjust Jey's attacks next round.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Beats me. I just figured it works like haste.


Emerald Spire slides |
Firewarden Yanda wrote:
My very first character is an Inquisitor. I can take a stab at it. Please add heroism to the spells he has active.

For Dolgar? Heroism is already in his entry in the status block.


Emerald Spire slides |
Jeydahvu wrote:
AFAIK, speed weapons do not grant the haste's +1 bonus to hit. But if the GM is happy running it like that, please let me know and I'll adjust Jey's attacks next round.

Agreed. No +1, just an extra attack.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

@GM: there's an argument that by RAW, nothing says an incorporeal creature can bypass the regular rules dictating that a creature cannot occupy same square as an another unless there's a 3-size difference. For certain, they cannot bypass force effects like Jey's shield spell, and I've seen other examples that any amount of deflection would prevent such intrusion. Let me know how you'd like to proceed.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Also depends on whether there is room above. It is a bit of a pain to do a map with overlapping characters, so most of the time it is avoided. But he did say passing through them.

How high are the ceilings in the room anyway?


Emerald Spire slides |
Jeydahvu wrote:
@GM: there's an argument that by RAW, nothing says an incorporeal creature can bypass the regular rules dictating that a creature cannot occupy same square as an another unless there's a 3-size difference. For certain, they cannot bypass force effects like Jey's shield spell, and I've seen other examples that any amount of deflection would prevent such intrusion. Let me know how you'd like to proceed.

Interesting. I had never run into this before. To keep things simple, I'll say that Blue moved to flank with Yanda as a move action rather than a 5' step. It's got plenty of movement so this should be possible. Correction: not possible because of Jey's shield spell and the prohibition on moving entirely through the solid area without staying next to the wall... Ok, INSTEAD, Blue moves to attack Shiva. I'll use the previously posted attack (dropping Blue's second attack since it is moving) but with Shiva as the target instead of Yanda (and without the miss chance due to being adjacent). Note that I'm writing this before I look at the actual die rolls to see what the implications will be for maximum fairness. Also, Jey gets to take an AoO against Blue as it moves away from him.


Emerald Spire slides |

Ugh. I started doing the retcon, having Blue move to attack Śiva and then I realized that Śiva isn't even there yet. Bah humbug. Let me figure out what works...


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Emerald Spire slides |

Ok, simplest solution, Blue just moves around Jey to attack Yanda but without flanking. Sorry for the confusion.

...

Oy what a mess that was. I think I've got it all solved in the fairest way possible. I used Jey's first attack for his AoO to see if that would take Blue off the board before his attack against Yanda. It nearly did but not quite. So Blue's first attack against Yanda still went forward but after that Blue was destoryed by Jey's spirits at the start of his turn. So Blue is gone and Jey still has their actions.

Hope that all makes sense and thanks for your patience as I sorted it out!


Emerald Spire slides |
Firewarden Yanda wrote:

Also depends on whether there is room above. It is a bit of a pain to do a map with overlapping characters, so most of the time it is avoided. But he did say passing through them.

How high are the ceilings in the room anyway?

Ceilings are 20' high and the pit is 40' deep.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Thanks for sorting all that out. What a pain!


Emerald Spire slides |

Hey everyone, no response so far from Dolgar's player to my DM. We'll finish out this fight (thanks, Yanda, for botting Dolgar) and then pause the action while I go offline for 6 weeks (sorry if this is inconvenient - this game has already had too many delays - my fault!). When I get back we'll see if Dolgar has resurfaced and/or consider whether to recruit some reinforcements. If anyone is unhappy with this plan let me know and I'll be happy to release your character back into the wild (no xp or gold for what you've completed so far though) - I will say that this level is, in my opinion, possibly the best and most interesting and challenging of the entire spire.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

Enjoy your cruise!


Emerald Spire slides |
Jeydahvu wrote:
Enjoy your cruise!

Lol! Six week silent meditation retreat - like a cruise except inside my own mind! :-)


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Emerald Spire slides |

Hey y'all, will one of you ping the game play thread a couple of times in November so that the game doesn't disappear from everyone's active lists? As noted, I won't have internet access Oct. 22 to Dec. 3.


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Emerald Spire slides |

By the way, good work handling that room - potentially a *very* challenging encounter, especially in a caster-heavy party. The fireballs that are triggered by the Dispel Magic effect are 1d6 per spell level, so when I played it we had a very rough time, nearly a TPK.

Scarab Sages

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| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Token post to keep things active. About a month until we jump back in.


Emerald Spire slides |

Hey there, just a quick note to let you know that I’m back. Probably a few days to catch up on things but just wanted to let you know. Hope all’s well with all of you.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

All's well here. Ready to take another pounding.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

Ready when you are. Hope you had a good trip!


Table Maps | Passing the Torch
GM Abraham wrote:
Hey everyone, no response so far from Dolgar's player to my DM.

I heard through the grapevine that life has gotten in the way, been looking for signs of return for my own table but nothing yet.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.
Grandmaster TOZ wrote:
GM Abraham wrote:
Hey everyone, no response so far from Dolgar's player to my DM.
I heard through the grapevine that life has gotten in the way, been looking for signs of return for my own table but nothing yet.

That's too bad... I'll contact customer service in a few days to get the campaign notifications turned off then.


Table Maps | Passing the Torch

My bad, I meant about Dolgar's player.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

Ah, understood. I haven't heard from GM Abraham either since his return though...


Emerald Spire slides |

Sorry everyone. I'm back and will be resuming play but I've just been busy catching up: 2500 new emails in my inbox! Yikes.

I did reach out to Dolgar's player once again just in case they had resumed checking but no response so before we can start playing again we'll need to recruit one or two new players.

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

Good idea. Thanks for the update!


Emerald Spire slides |

Hey y'all. Still playing catch-up and holiday season yada yada but just wanted to let you know that I went ahead and posted in the Flaxseed recruitment thread to try to get some new player(s). Once we have one or two replacements we'll get going again (subject, of course, to y'all's availability during the holidays).

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