GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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I shall strive to update this afternoon.. Driving to Sam's atm though..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Traveling this week. Posting will be spotty.


Inner Sanctum

I've got to buy the next book and read up before pushing forward..

Please make sure you get your wbl up to spec. You should have 108k worth of stuff, not counting your 1 specialty item.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Is that 108K total, or 108K after modifications for the stuff we crafted ourselves?

If the former, we're all going to be about 1 level over WBL, as we crafted quite a bit. If the latter, we'll all be half-way between our level and the next level.

For example, without modifiers, Logos is at 153K. With modifiers, he's at 113K (most of that comes from the huge price jump for the +5 Mithral vs +3 Mithral he just got). Before that, he was about 20K below that.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I currently have 98k of stuff.

GM, I don't believe I've yet received my special item? If possible I'd like it to be Kin's Amulet, since that's also my Legendary Item.


Inner Sanctum

108 should be your total with crafted items.. The gear you get from looting is moot really.. You should just have 108k worth of stuff. If its crafted its 1/2 price as usual..

The casters special item was intended to be the staff you just got..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Then Logos is at 113K, with the new +5 breastplate. I assume since that was a huge jump all in one gulp, he just stays 113K and we look again at next level?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Oh, alrighty. Can I ask what speciality items others received? The problem with the staff is that unless I spend quite a few resources to learn its spells, it's basically a wand with a handful of charges. Plus, and I'm not sure on this, do I need the relevant metamagic feats to recharge it with those enlarged, widened spells etc?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

You only have to be able to cast one of he spells in the staff, not all of them.

Staves wrote:


Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

So, if the highest level in the staff (with the modifiers for spell level) is 7, then you give up one level 7 slot per day to recharge one charge.


Inner Sanctum

You probably missed the line about any arcane user or druid can use it with no umd needs..

Logos you need to cut to 108 please.. If you were close to level I wouldn't care, but you literally just hit 12 so.. Make that 5k cut..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ok, so, I'll keep my +3 Mithral armor, sell the +5. Take the money, buy crafting materials, and pay a wizard to enchant the +3 to... +5? That ends up with the same stats, but drops my WBL since we self crafted the +3 Mithral? :)


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

GM I noticed that any arcane user can use it, wasn't sure about charging it. But apparently that'll be fine, so all's good.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, uses the increase in WBL to add seeking to my bow (as it is a legendary item, I can pump money into it to add abilities). That costs a bit less then the increase in WBL from 11th to 12th.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

One question that I didn't think of, as I believe you pay crafting costs for upgrading a legendary item, so I suppose I shouldn't have paid all 22K GP for the upgrade from +5 to +6.

(though in some ways it is hard to tell what the actual total plusses on the weapon actually are).

If so I have around 14K left.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

There's a specific Legendary power called 'upgradeable' that halves the cost for upgrading.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

That's what I have. You can't upgrade otherwise.


Inner Sanctum

I think I'm going to bench Marius for now and reinvite Calla'a player to make up some sort of divine caster/healer for the group as he has been gone for a while now with no response.. If Calla's player cannot rejoin I will reopen recrutiment to fill the gap..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Probably a good idea. He has been AWOL for a while now.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Rather hoping we get a non spontaneous caster for this. I prefer the versatility of a cleric, since we already have a sorcerer.


Inner Sanctum

Meh it matters not to me, but I do like cleric's better myself.. That oracle has 22 channels a day though lol.. Thats a bit redic. A well built character and its owner has almost 10k post so that I like to..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yeah, this one would work, but we're going to be limited to a rather abbreviated spell list between two of our casters (Hadjii will be more flexible, but the druid list is not as extensive).

A reliable poster is nice though.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Thanks for the invitation Pox, but I've got a few business to attend in the next few days, since my mother's coming back to town with her lots of stuff, so I don't have the time to make a character atm, neither to catch up on what I lost since I stopped. If it was Calla I would be ok, but to make a high level cleric with mythic levels would not be an easy task for me, it would be very time-consuming, but thanks anyway.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

So far we have a druid, arcanist and witch submitted. I wonder what part of 'we need a dedicated healer' escapes these people?

The Oracle is looking pretty good to be quite honest.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Doesn't a druid get full Cure Wound progression? And that witch is a hedge witch, which gets Cure spontaneous casting. And that arcanist is a white mage, which gets pseudo Cure spontaneous casting.

By the way GM, perhaps you could settle something for me. Awhile ago I read through Mummy's Mask and I found one point which kind of puzzles me. Why will reuniting the Pharaoh's soul in his desired way instantly resurrect him? Reading through the book I could never find an explanation for that, just seemed to be assumed that that's what would happen.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Hope it doesn't seem like metagaming with those questions; I believe they can all be reasonably asked based on what we know already.

As for questions to ask Chisisek;

-How do we reach Hakotep's tomb?
-What are the tomb's defenses against assault?
-What powers did Hakotep possess in life?

Since answers are 'short, cryptic or repetitive' I'm expecting that pre-writing answers will not help much.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, a druid gets all cure access (but no heal or breath of life). Yes, the witch and white mage do have some healing ability. However the request was for a character capable of being a dedicated healer, and those are just bandaids by comparison. There's a massive amount of damage getting tossed around in these battles, and we will not hack it with a part timer allocated to keeping us standing.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

"With that in mind they need someone that can heal and possibly provide casting support. They need not being a mega focused healing machine, but just a class with strong heals."

I can see how people might think that just means 'class with spontaneous cures'


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Without the ability to cast 'heal' you don't have strong heals at this level.


Inner Sanctum

What I meant by that statement was yall needed a healing class able to heal good amounts, but did not need to be a specilized healer.. Maybe I should have been more clear.

And to answer your question Ard without the high DC knowledge check, which Marius made for yall, you would have thought that putting the mask on the mummy would bring him back to life. The fact is though by making the check you all know it will send him on to the afterlife instead..

And I care not if you've read the module. Most of the fights are tweaked anyways, so just don't be using ooc knowledge and we're fine.


Inner Sanctum

As far as the hedge witch goes it might work.. They do get all the mass cure wound spells.. But your probably right on need the heal spell..

I think its down to the Witch or the 2 Oracles.. The Oracles are the obvious choice, but the Witch is versatile with spells. Whats yalls thoughts?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since our primary meat shield has a massive pile of HP, without heal, you just can't keep up.


Inner Sanctum

Ok so its between Amarantha or Tech5's witch.. Thoughts? Tech5's other downside is that he only has 538 posts..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Isn't there a cleric of Abadar as well? If the choice is those two, the oracle gets it any day. No heal is no heal.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Yes to amarantha if she adds in more backstory; connection to Mummy's Mask, what she's been doing since level 1, how she became mythix.


Inner Sanctum

At this point in the story line backstory matters less and less.. For fairness though one will be required.

And to be fair the witch can cast heal via mythic stuffs i think. At least he said he could.

I think imma go with Amarantha.. Solid build and nice post totals so..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Sounds good to me.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I thank you all for the invite, I love Egyptian stuff so this should be a hoot. Are there any skills that need to be filled?

Ama is a serious healer/condition remover, combat is not really her thing. But I am content to try and keep everyone on their feet.

A couple of questions as I am unfamiliar with mythic. There are a couple of abilities(Eldritch breach, faith's reach) I took that do not say they require a mythic point to activate. Does this mean they are always on?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We are pretty lacking in knowledge skills in general (I have some dungeoneering and geography, but not much. I could pump them up in the future though). . I wouldn't worry about doing damage, as we have that covered. Keeping people on their feet will be enough work for you.

Any mythic ability which doesn't mention using a surge means it is always on. For example I have mythic sustenance, which means I never need to drink, eat, or breathe.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I do have the knowledge skills as class skills, I could just go with those and let you guys handle the other stuff, Perception etc..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We have perception nailed down pretty well.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Alright then, I'll go with Arcana, History, Planes and Religion


Inner Sanctum

Welcome Amarantha! Sorry but its been a busy afternoon. Just a heads up we don't usually post much on weekends but I will strive to get something posted tonight.. Tm I have a golf tourney so it will be afternoon before I have a chance to post. Im sure the others will say high by then..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Hullo. Hope things go well with your character in this game.


Inner Sanctum

Amarantha what are your mythic feats? Im confused by your feat layout.

Also whats up with the lined through spells?


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Welcome Amarantha! Sorry but its been a busy afternoon. Just a heads up we don't usually post much on weekends but I will strive to get something posted tonight.. Tm I have a golf tourney so it will be afternoon before I have a chance to post. Im sure the others will say high by then..

Another golfer excellent

Ardunio wrote:
Hullo. Hope things go well with your character in this game

What could possibly go wrong...

GM Pox wrote:
Amarantha what are your mythic feats? Im confused by your feat layout.

Unless i'm mistaken I thought you had to take the regular feat as a pre-req for the mythic ones

Quote:
Also whats up with the lined through spells?

Those are ones I will pick up at 13th level and beyond


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I track Hadjii's usage of prepared spells by striking out the spell on Hadjii's profile page: given the precedent I've set, there is potential when looking at Aramantha's profile one might think you prepared and used those spells. The viewer must simply be aware that Aramantha doesn't prepare and use, so your indications as a spontaneous caster are different.

I recommend putting both OOC as well as strikeout on those spells you don't have yet; that may be sufficient difference in symbology to prevent confusion.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

You are correct, you need the base feet, and then can get the mythic version of it.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I will move those spells to a separate section to make it easy. Also you guys can call her Ama if you wish


Inner Sanctum

You have a feat listed as 13th.. We are not 13th level so that confuses me. Also why would you take a normal frat with your mythic ones.. Seems like a huge waist..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I usually like to plan builds up to 15th level unless it's PFS. but if it bugs you I can remove it. I only have two feats that have a mythic version. Selective Channel doesn't thrill me, I dunno maybe I'll do mythic D.I. at 15th

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Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Pox's "The Mummy's Mask" Discussion All Messageboards

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A private recruitment for the AP The Mummy's Mask..


Reporting for play. What races are options?


Any class restrictions?


Core plus Ifrits, Oreads, Sylphs, Undines(with a good backstory seeing as your in a desert), and Sulis.. If you wanna play something else ask and we'll see..

AS far as alignment goes all good and neutral are ok.. I will allow Lawful Evil with a good backstory..


No gunsligers for obvious reasons and no summoners because i dislike the class as a whole.. Anything else is fair game including archetypes..

Any other questions feel free to ask.. This being my 2nd time to GM online i will look to yall for help in decision making..

Some of my initial thoughts about heat/starving effects: Initially these will be enforced from the book, but as long as there's a divine caster with the cantrip create water i will not require dehydration checks.. When yall gain access to an endure elements wand i will stop asking for heat checks.. When yall gain the ability to create food or gain some other means to create food, or someone's survival check gets high enough to auto find food for the group ill stop asking for checks.. Thoughts?


Download the Player's Guide and read up if you will..


Ive activated the Discussion and Gameplay for dottings so it will showup on your campaigns tab..


I figure if I'm an Ifrit I can just ignore the heat concerns. I can make the trap dealing guy if people want.

Are slayers available?


Advanced class guide stuff is fine..

Just to repost:
25 point buy
2 traits, 1 must be campaign

Core plus Ifrits, Oreads, Sylphs, Undines(with a good backstory seeing as your in a desert), and Sulis.. If you wanna play something else ask and we'll see..

As far as alignment goes all good and neutral are ok.. I will allow Lawful Evil with a good backstory..

All classes are gtg except gunslingers and summoners..

Max Gold for your class to start
Max HP, roll or half+1 after..

Bonuses based on backstories..


Posting over here to get the dot. I can make the band aid if no-one has a desire to make a healer type.


With a premium stat buy someone could always make a dervish dacing cleric :).. Lets seem some nice deserty themed characters plz!

Oh and yall might wanna dot the discussion/gameplay threads as im not sure recrutiment will attach it to your campaign tab..


Likely I will have a dervish dancing slayer or ranger.


For convience sake im gonna say you guys have already come to terms with one another and made an adventuring group, however i still would like to know how you came to be in Wati and why..


How did a few weeks became a few hours? ^_^


Lol i just figured we could start fleshing things out.. The earliest ill be starting the campaign will be next week, which gives yall plenty of time to flesh out characters and backstories.. Making sure you have all your bases covered etc..


I'll be making a Suli. Not sure of the class yet.

Sovereign Court

druids are always handy: I'm kinda thinkin' a plain old Katapeshi human named Hadji -- and his dog, "Bandit" -- all growed up, and lookin' to join the Pathfinders for even more adventure (will this have anything to do with PFS?). Anyone willing to name their character Johnny Quest?


Built up the slayer. Just need to decide on a background and whatnot. Very much a trap specialist (have build planned to 11 at least).


This will not have anything to do with pfs Duhwoo, now if u wanna say ur guy hails from the Society thats fine, but there will be no actual pfs gains..

I would like to remind everyone that this will be a strict 5/day posting campaign, with at least 1/day on the weekends.. This is my attempt at keeping the game moving forward at a decent pace.. I for one am tired of campaigns stalling out, so if you feel you will be unable to keep up with this pace than please do not attempt.. You guys are all friends to me so i would hate to have to remove one of you lol..

With that in mind i understand s*#% happens so the occasional speed bump of posts is to be expected.. During these times i will simply dmpc your character and try to make good decisions.. Thats not to say your character might not be dead when you return lol.. Ill try not to do that though..

I am not different than anyone else in respects to the above paragraph, but i will try my hardest to keep to game going forward..

Just a heads up about my DM style.. I tend to move through the rp parts rather quickly in favor of the combat parts.. Ill give you the gist of the npcs, but im not gonna sit down to diner with your characters a share lifestories.. I hate to railroad it like this, but imo to much rp makes the game bog down on pbps.. If at any time u wish to know more about an npc feel free to ask them more about themselves.. If you dont than ill assume you care not about them and give you the pertenant info about said npc..

Any questions or objections?


works for me


I'm fine with it. I'll have my Suli Bloodrager posted tomorrow. His name is Rajik.


Lets go ahead and move character postings and whatnot over to the discussion thread.. I think we have 5 maybe 6 people interested so for all intents and purposes we can call the recruitment closed and move there to talk..


I'm fine with that. I will have a cleric of Nethys up sometime today or tomorrow.

Community / Forums / Online Campaigns / Recruitment / Mummy's Mask PBP "Private Invite Only" All Messageboards

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