In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.
Is that 108K total, or 108K after modifications for the stuff we crafted ourselves?
If the former, we're all going to be about 1 level over WBL, as we crafted quite a bit. If the latter, we'll all be half-way between our level and the next level.
For example, without modifiers, Logos is at 153K. With modifiers, he's at 113K (most of that comes from the huge price jump for the +5 Mithral vs +3 Mithral he just got). Before that, he was about 20K below that.
108 should be your total with crafted items.. The gear you get from looting is moot really.. You should just have 108k worth of stuff. If its crafted its 1/2 price as usual..
The casters special item was intended to be the staff you just got..
Then Logos is at 113K, with the new +5 breastplate. I assume since that was a huge jump all in one gulp, he just stays 113K and we look again at next level?
Oh, alrighty. Can I ask what speciality items others received? The problem with the staff is that unless I spend quite a few resources to learn its spells, it's basically a wand with a handful of charges. Plus, and I'm not sure on this, do I need the relevant metamagic feats to recharge it with those enlarged, widened spells etc?
You only have to be able to cast one of he spells in the staff, not all of them.
Staves wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.
So, if the highest level in the staff (with the modifiers for spell level) is 7, then you give up one level 7 slot per day to recharge one charge.
Ok, so, I'll keep my +3 Mithral armor, sell the +5. Take the money, buy crafting materials, and pay a wizard to enchant the +3 to... +5? That ends up with the same stats, but drops my WBL since we self crafted the +3 Mithral? :)
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
OK, uses the increase in WBL to add seeking to my bow (as it is a legendary item, I can pump money into it to add abilities). That costs a bit less then the increase in WBL from 11th to 12th.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
One question that I didn't think of, as I believe you pay crafting costs for upgrading a legendary item, so I suppose I shouldn't have paid all 22K GP for the upgrade from +5 to +6.
(though in some ways it is hard to tell what the actual total plusses on the weapon actually are).
I think I'm going to bench Marius for now and reinvite Calla'a player to make up some sort of divine caster/healer for the group as he has been gone for a while now with no response.. If Calla's player cannot rejoin I will reopen recrutiment to fill the gap..
Meh it matters not to me, but I do like cleric's better myself.. That oracle has 22 channels a day though lol.. Thats a bit redic. A well built character and its owner has almost 10k post so that I like to..
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Yeah, this one would work, but we're going to be limited to a rather abbreviated spell list between two of our casters (Hadjii will be more flexible, but the druid list is not as extensive).
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Thanks for the invitation Pox, but I've got a few business to attend in the next few days, since my mother's coming back to town with her lots of stuff, so I don't have the time to make a character atm, neither to catch up on what I lost since I stopped. If it was Calla I would be ok, but to make a high level cleric with mythic levels would not be an easy task for me, it would be very time-consuming, but thanks anyway.
Doesn't a druid get full Cure Wound progression? And that witch is a hedge witch, which gets Cure spontaneous casting. And that arcanist is a white mage, which gets pseudo Cure spontaneous casting.
By the way GM, perhaps you could settle something for me. Awhile ago I read through Mummy's Mask and I found one point which kind of puzzles me. Why will reuniting the Pharaoh's soul in his desired way instantly resurrect him? Reading through the book I could never find an explanation for that, just seemed to be assumed that that's what would happen.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Yes, a druid gets all cure access (but no heal or breath of life). Yes, the witch and white mage do have some healing ability. However the request was for a character capable of being a dedicated healer, and those are just bandaids by comparison. There's a massive amount of damage getting tossed around in these battles, and we will not hack it with a part timer allocated to keeping us standing.
"With that in mind they need someone that can heal and possibly provide casting support. They need not being a mega focused healing machine, but just a class with strong heals."
I can see how people might think that just means 'class with spontaneous cures'
What I meant by that statement was yall needed a healing class able to heal good amounts, but did not need to be a specilized healer.. Maybe I should have been more clear.
And to answer your question Ard without the high DC knowledge check, which Marius made for yall, you would have thought that putting the mask on the mummy would bring him back to life. The fact is though by making the check you all know it will send him on to the afterlife instead..
And I care not if you've read the module. Most of the fights are tweaked anyways, so just don't be using ooc knowledge and we're fine.
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
I thank you all for the invite, I love Egyptian stuff so this should be a hoot. Are there any skills that need to be filled?
Ama is a serious healer/condition remover, combat is not really her thing. But I am content to try and keep everyone on their feet.
A couple of questions as I am unfamiliar with mythic. There are a couple of abilities(Eldritch breach, faith's reach) I took that do not say they require a mythic point to activate. Does this mean they are always on?
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
We are pretty lacking in knowledge skills in general (I have some dungeoneering and geography, but not much. I could pump them up in the future though). . I wouldn't worry about doing damage, as we have that covered. Keeping people on their feet will be enough work for you.
Any mythic ability which doesn't mention using a surge means it is always on. For example I have mythic sustenance, which means I never need to drink, eat, or breathe.
Welcome Amarantha! Sorry but its been a busy afternoon. Just a heads up we don't usually post much on weekends but I will strive to get something posted tonight.. Tm I have a golf tourney so it will be afternoon before I have a chance to post. Im sure the others will say high by then..
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Welcome Amarantha! Sorry but its been a busy afternoon. Just a heads up we don't usually post much on weekends but I will strive to get something posted tonight.. Tm I have a golf tourney so it will be afternoon before I have a chance to post. Im sure the others will say high by then..
Another golfer excellent
Ardunio wrote:
Hullo. Hope things go well with your character in this game
What could possibly go wrong...
GM Pox wrote:
Amarantha what are your mythic feats? Im confused by your feat layout.
Unless i'm mistaken I thought you had to take the regular feat as a pre-req for the mythic ones
Quote:
Also whats up with the lined through spells?
Those are ones I will pick up at 13th level and beyond
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31
I track Hadjii's usage of prepared spells by striking out the spell on Hadjii's profile page: given the precedent I've set, there is potential when looking at Aramantha's profile one might think you prepared and used those spells. The viewer must simply be aware that Aramantha doesn't prepare and use, so your indications as a spontaneous caster are different.
I recommend putting both OOC as well as strikeout on those spells you don't have yet; that may be sufficient difference in symbology to prevent confusion.
You have a feat listed as 13th.. We are not 13th level so that confuses me. Also why would you take a normal frat with your mythic ones.. Seems like a huge waist..
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
I usually like to plan builds up to 15th level unless it's PFS. but if it bugs you I can remove it. I only have two feats that have a mythic version. Selective Channel doesn't thrill me, I dunno maybe I'll do mythic D.I. at 15th
Core plus Ifrits, Oreads, Sylphs, Undines(with a good backstory seeing as your in a desert), and Sulis.. If you wanna play something else ask and we'll see..
AS far as alignment goes all good and neutral are ok.. I will allow Lawful Evil with a good backstory..
No gunsligers for obvious reasons and no summoners because i dislike the class as a whole.. Anything else is fair game including archetypes..
Any other questions feel free to ask.. This being my 2nd time to GM online i will look to yall for help in decision making..
Some of my initial thoughts about heat/starving effects: Initially these will be enforced from the book, but as long as there's a divine caster with the cantrip create water i will not require dehydration checks.. When yall gain access to an endure elements wand i will stop asking for heat checks.. When yall gain the ability to create food or gain some other means to create food, or someone's survival check gets high enough to auto find food for the group ill stop asking for checks.. Thoughts?
Just to repost:
25 point buy
2 traits, 1 must be campaign
Core plus Ifrits, Oreads, Sylphs, Undines(with a good backstory seeing as your in a desert), and Sulis.. If you wanna play something else ask and we'll see..
As far as alignment goes all good and neutral are ok.. I will allow Lawful Evil with a good backstory..
All classes are gtg except gunslingers and summoners..
Max Gold for your class to start
Max HP, roll or half+1 after..
For convience sake im gonna say you guys have already come to terms with one another and made an adventuring group, however i still would like to know how you came to be in Wati and why..
Lol i just figured we could start fleshing things out.. The earliest ill be starting the campaign will be next week, which gives yall plenty of time to flesh out characters and backstories.. Making sure you have all your bases covered etc..
druids are always handy: I'm kinda thinkin' a plain old Katapeshi human named Hadji -- and his dog, "Bandit" -- all growed up, and lookin' to join the Pathfinders for even more adventure (will this have anything to do with PFS?). Anyone willing to name their character Johnny Quest?
This will not have anything to do with pfs Duhwoo, now if u wanna say ur guy hails from the Society thats fine, but there will be no actual pfs gains..
I would like to remind everyone that this will be a strict 5/day posting campaign, with at least 1/day on the weekends.. This is my attempt at keeping the game moving forward at a decent pace.. I for one am tired of campaigns stalling out, so if you feel you will be unable to keep up with this pace than please do not attempt.. You guys are all friends to me so i would hate to have to remove one of you lol..
With that in mind i understand s*#% happens so the occasional speed bump of posts is to be expected.. During these times i will simply dmpc your character and try to make good decisions.. Thats not to say your character might not be dead when you return lol.. Ill try not to do that though..
I am not different than anyone else in respects to the above paragraph, but i will try my hardest to keep to game going forward..
Just a heads up about my DM style.. I tend to move through the rp parts rather quickly in favor of the combat parts.. Ill give you the gist of the npcs, but im not gonna sit down to diner with your characters a share lifestories.. I hate to railroad it like this, but imo to much rp makes the game bog down on pbps.. If at any time u wish to know more about an npc feel free to ask them more about themselves.. If you dont than ill assume you care not about them and give you the pertenant info about said npc..
Lets go ahead and move character postings and whatnot over to the discussion thread.. I think we have 5 maybe 6 people interested so for all intents and purposes we can call the recruitment closed and move there to talk..