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PaizoCon 2016

Pathfinder Adventure Path: Mummy's Mask Player's Guide (PFRPG) PDF

***** (based on 4 ratings)

Our Price: FREE

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The Mummy's Mask Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for delving into the adventure and intrigue of the Mummy's Mask Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path's exploration of some of the many ancient tombs and vast deserts of Osirion, along with new campaign—specific traits to give bold adventurers the edge they'll need to take on the strange and deadly threats faced on their quest. This player’s guide also features a view of the city of Wati where the adventure begins, as well as various class options and advice for heroes ready to explore the nation of Osirion’s many ruins.

Adventurers don't need to delve forgotten tombs unprepared! Gather your allies and let the Mummy's Mask Player's Guide start your trip into the thrill and danger of the blistering desert.

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Product Reviews (4)

Average product rating:

***** (based on 4 ratings)

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One of the best

*****

Read my full review on Of Dice and Pen.

Overall, I would consider the Mummy's Mask Player's Guide to be one of the best adventure path Player's Guides so far. It gets straight to the point and provides players with the information that they need to create characters that will fit into the Mummy's Mask Adventure Path.


excellent

*****

this player's guide is great, it tells you what to expect of the adventure without going into any details, it also provides some helpful tips for creating a character that fits into the adventure,its beautifully illustrated,helpful and free so what else can i say


What's player's guides should be.

*****

The last couple of AP guides have been kind of disappointing, but it looks like a return to form with the Mummy's Mask guide. It gives player's an idea what to expect and the campaign traits are, for the most part, inspiring and useful. More like this please.


Quite Possibly the Best of all the Player's Guides to Date.

*****

For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway? HERE.

This is my first review of a Paizo Player’s Guide—I did review The Freebooter's Guide to the Razor Coast, but that is a supplement for use with the setting as much as a Player’s Guide. Player’s Guides are free supplements designed to help players going into a given Adventure Path the insights they need to make characters that will work both thematically and mechanically throughout the campaign. Mummy's Mask is a highly anticipated AP thematically based on the classic adventure setting of ancient tombs and monuments of Egypt.

Right up front we are given the information that the party has already assembled for the express purpose of exploring the tombs of the Osirion city of Wati and are awaiting the results of a lottery to determine which tombs they are allowed to explore. This is a great in media res style opening, and gets all of those awkward intros out of the way. The party is encouraged to select a name for themselves to let them stand out from the other adventuring groups with a sidebar making a number of good suggestions.

The next section covers tips on character creation: which selections of traits, feats, skills, and abilities will work well thematically with this AP without tipping the players off to what awaits them. This is a traditional section of every Player’s Guide, but this one is especially well done. In the early days of these guides each race and class was given a write up, but with Golarion now well established in its own right it was felt that was a lot of work rehashing what had already been said. So they cut that section down to a few suggestions for classes that would have significant choices made blindly otherwise. Unfortunately the sections became so short they weren’t as generally useful as they could have been; fewer classes got helpful suggestions and though they still fulfilled the job, it wasn’t clear how well these suggestions would work or how they would fit into the campaign.

Not so this time. This guide has individual sub-sections on archetypes and class options, bloodlines and mysteries, familiars and animal companions, favored enemies and favored terrains, character origins, languages, races, religion, skills and feats, and finally traits. There is even a sidebar telling us where we can find Pathfinder rules for the Old Egyptian gods. They still don’t cover all races and classes in detail like they used to, but a lot more information about good thematic choices are presented than any of the guides since they stopped doing that. I think this is the best balance and provides endless ideas for character creation in and of itself.

The next section covers appropriate equipment for the campaign, even some suggestions for purchase after the party gets some money. This is excellent for setting the appearance of the party and the image of a well-equipped expedition over looters.

Next up is a brief overview of the city of Wati so the players will know the town before the start of the first adventure. We have a brief history and a description of the districts. A map can be found on the last page of the guide. This is great for establishing where the players are likely staying, where they can find information and goods, etc. This makes it easier for the players to visualize their surroundings and for the GM to not have to explain as much and slow down the gameplay. A sidebar here allows GMs & players to get their hands on even more information about Osirion and extra tools for running and playing in this campaign.

The next section gives us ten different Campaign Traits for the AP. I am amazed at the wide breadth of motives and origins presented here. We can have native Osirions descended from royalty or serfs, foreign scholars, tomb raiders, and undead slayers all well situated to enjoy the campaign! These many diverse options allow people to make the sorts of characters they want to play rather than one dictated by the needs for a tight plot. This may very well be the most imaginative group of Campaign Traits I have ever seen. Excellent work!

Then the guide does another very useful thing: it reprints all the essential desert wilderness survival rules altogether for easy reference. Considering how often these are going to be used in such a campaign, this is a time saving gift. Finally an exploration hex-map is provided for later on in the campaign when the opportunity for desert exploration comes up. A great set of tools all in one place so that cracking open heavy books and slowing down play is all but eliminated beyond that for any game.

Finally we have the art and layout, which beautifully capture the feel of adventurers dealing with ancient Egyptian themes. I’m especially taken with the images of two Garundi in North African-style nomadic dress, one on the cover and one on page five. Really amazing!

Final Thoughts: What more can I say about this other than I’m amazed that it is free? This PDF sets a very high bar for Player’s Guides and what information they should provide. I really can’t think of anything that was included here that would not be of use in making a great and appropriate character for the Mummy’s Mask AP. This level of helpful information and cultural inspiration is just about perfect. 5 out of 5 stars.


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