[SFS2] Redelia's 1-02 Mystery of the Frozen Moon (Inactive)

Game Master Redelia

chronicle sheets


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Venture Lieutenant, Play by Post (online)

This space is now open for discussion of characters you want to play.

Grand Lodge

Male Human(I think) Gamer 20

here i am....don't know what i want to play yet..don't know what the options are in SF2 yet...i'll likely keep it simple with a frontliner type...gotta learn the system...so i apologize in advance for any lame questions or mistakes


Hey, thanks for having me, GM!

Yeah, I'll take the Solarion. Wanted to play a degradant (Sith) Solarion but seems like they got rid of the subclasses. I'll wait till the rules release officially before I have something to show.

Unless something has changed drastically post playtest, I think Solarion is a frontliner.

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

I plan to technomance. Which I think means I will be action starved for a while - until the final class comes out - but that should be okay at tier 1-2. Current pre-build is tech priest of the Newborn (It is awake!).

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Laurel is a shooty Envoy and will declare himself the leader of the team.

=)


I think I'll build a melee focused soldier

Grand Lodge

Male Human(I think) Gamer 20

are the build rules for SF2 the same as SF1?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

If I understand your question, I think the build rules for SF2 are the same as for PF2

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

Yes, SF2 uses the same structure as PF2. Just more spacey.

(Technically PS2 and SF2 are cross-compatible, but I don't think mixing is allowed in Society play yet.)

Grand Lodge

Male Human(I think) Gamer 20

ok...thanks...i was just hoping they hadn't made drastic changes to the creation part...so if i sketch out a SF1 guy it'll be pretty much the same thing...minor changes maybe?


I'm planning on some type of mystic. Elemental, rhythmn, and shadow all seem interesting, so I'll decide when the book comes out.

Whatever ancestry I pick, I'm going to be prismeni. (I'm leaning Barathu or Skittermander.)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

No no.

SF1 and SF2 are completely different.

You’ll have to read the Playtest document.

Grand Lodge

Male Human(I think) Gamer 20

ok...ill have to get the playtest stuff...if even to familiarize myself with the process

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Thanks to ThrabenU_gaming's coverage of Starfinder 2e's classes, I had enough material between him and the playtest to put together a draft of my Solarion - see the alias.

GM (and players), let me know what you think (ie if it needs more detail, if I am missing some vital item like a rebreather or if the statblock is otherwise unclear). I do not yet have the Player Core but I hope this is enough to at least spark some discussion about team synergy.

The long and short of it is that he can handle the Athletics and Dex skills while being able to Treat Wounds. He could do Crafting too but I didn't have enough money for a Repair toolkit.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I may move a couple attributes and skills around, we’ll see

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

Tentative build added to my profile.

Grand Lodge

Male Human(I think) Gamer 20

semi related question...anyone have a template for a character to copy/paste for a sheet?

Grand Lodge

Male Human(I think) Gamer 20

ok..i'm gonna try a Pahtra operative...because why not?

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Here is what I've used as my template:

My barbarian:

Ape Animal Barbarian 3 | HP 48(+4)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend (This goes in the header under Gender and Class)

Kazmuk Kalingston Barbarian 3
CG Medium Dwarf Ancient-Blooded Humanoid

Perception +9; Darkvision

Languages Common, Dwarven

Skills Acrobatics +1, Athletics +11 (E), Lore: Warfare +4, Medicine (E) +8, Nature +6, Religion +6, Survival +6

Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1

Items Chain Mail, Backpack, Bedroll, Chalk (0), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Toolkit, Crowbar, Hide Shield, Clan Dagger, +1 greatsword, Cold Iron Greatsword

Melee Clan Dagger +8 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
[Bestial rage only - Ape Fist] +10 (Grapple, Unarmed)
Damage 1d10+4 B
Sudden Charge
Battle Medicine
Rage
Additional Feats Ancient-Blooded, Dwarven Doughtiness
Additional Specials Bestial Rage (Instinct Ability), Instinct (Animal Instinct), Instinct (Ape)


Venture Lieutenant, Play by Post (online)

I wanted to point out to everyone here that various free resources for SFS2 play are now available. They are linked in the headers for Augustana Station.

Also, I just got the scenario, so I can start my prep work now.

How is everyone doing at getting ready to start?

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

Just need to check for anything in my preliminary build that isn't still valid.


Venture Lieutenant, Play by Post (online)

For those who are watching, Herolab Online now has support for Starfinder 2, not just the playtest. I believe it's free to use for a few days if you have an account for one of the other systems.


I'll get my character together by Monday night.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I can do by monday night, too.

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Sorry everyone, I will be afk for about 3 days from time of this post. While a quick glance through AoN shows that my character seems complete, I won't be able to post till I'm back.

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

Think I am fully updated and ready to go.

I will be traveling for a work conference from August 7-13. I will have access to the boards and be able to post, but probably slow and definitely limiting myself to brief posts.

Also, what are the chances that this game is complete by the 9/5 deadline to earn the Skittermander boon for PF2? I know these are supposed to be shorter than previous scenarios, but I don't know how much shorter yet.


Venture Lieutenant, Play by Post (online)

Glad to hear everyone is getting close to ready.

A Monday start sounds good.

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

I hath returned from thine slumber.

Happy to try and move this game along as quickly as possible to earn the Skittermander boon, ie minimal roleplay and daily posting.

My character sheet looks good - please let me know if there are any mistakes. It seems like AoN received SF2e content in my absence.

Grand Lodge

Male Human(I think) Gamer 20

hey...i'm gonna back out of this...but staying in the other game..i might be biting off more than i can handle right now...sorry for the late notice...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I am not seeing the new Starfinder on Archives of Nethys.


https://2e.aonsrd.com/

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hmm.

I see the announcement page, but cant figure out how to look up “human” and “envoy” and “weapons” etc…

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

I'm back from Gen Con. Got a little SFS 2e under my belt--played Intro to Invasion's Edge and Collision's Wake.

Boy, the lack of SFS avatars!

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

Tell me about it. They don't even have Altronus, so I am stuck with "random masked person".

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:

Hmm.

I see the announcement page, but cant figure out how to look up “human” and “envoy” and “weapons” etc…

Figured it out on a different device.

Whoa, they really spruced up the Envoy!
+CHA to damage on Get'Em Strikes, that'll boost Laurel into being a proper shooter, no doubt.
Also, Size Up is now a Class Feat instead of a Class Feature - I'm taking it back, ha ha.
Ooh, they streamlined the Lead by Example into action compressors! Looks like I can help everyone draw grenades as a Reaction. Keep backup weapons, folks!
Anyway, reverting him back to Level One as we speak, and grokking the Playtest vs Actual rules for Envoy, etc.

Excited!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel is done @ 99%

Looking for suggestions from folks with more SF Lore than his player - he is from the "big city" and is looking for 2 additional languages to speak as well as one Settlement Lore and one City Lore (it's okay if they are somewhat redundant). Cheers!

Starfinder

1 person marked this as a favorite.
male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

Absalom Station is the biggest city in the setting, and gives you an excuse to have pretty much any language. Based on the season info, I think Akitonian is a good choice. Whatever the anacites speak would be good too--I have to check on that.

Starfinder

Vesk Soldier 1 23/23 Perception +3 AC 17 Fort +8 Ref +4 Will +5

Character complete. Meet "Drippy," 24 and recently retired from the Veskarian military. He's focused on melee combat and heavier armor


Venture Lieutenant, Play by Post (online)

Please provide me with the information for your chronicle sheets.

I will also be asking you to fill out dice rolling blocks when I get the maps set up.

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

OP Number: 48019-2701
Level: 1

I think that's all we need now?

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Organised play no: 2436750-2701

With the addition of a big beefy d12 melee Soldier, I will switch my Solar weapon from Two-hand d10 to 1 hand with Reach. This way I can liquidate my Commercial Medkit for 5 hand grenades which scale off my Class DC. With a 1 hand d8 reach weapon, I will have a hand free to draw a grenade as a reaction - which might be handy versus fliers. Would generally prefer to keep my reaction for Nimbus Surge though.

Macros for GM use are below::
Initiative
[dice=Mayhay, Scout ] 1d20 + 6 + 1[ /dice]

Fort Saves
[dice=Mayhay ] 1d20 + 4[ /dice],

Reflex Saves
[dice=Mayhay ] 1d20 + 8[ /dice]

Will Saves
[dice=Mayhay ] 1d20 + 6[ /dice]

Solar Weapon Macro:
[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Solar Flare (Gravitron) Macro:
[dice=Bludgeoning, 15 feet ] 1d20 + 6; 1d8 + 4 [ /dice] (On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target)

Solar Flare (Gravitron) Macro:
[dice=Fire, 30 feet ] 1d20 + 6; 1d6 + 4 [ /dice]

Nimbus Surge Macro (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.

[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

312045-2701


292559-2702


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Player ID: 2366390
Character #: 2701

Starfinder

Male Kasatha Tech Priest Technomancer 2 | HP 22/22 | AC 18 | Fortitude +5, Reflex +6, Will +8 | Perception +6 | Speed 25 ft. | 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +8 | Hero Points 1 | Active Conditions: None | ◆◇↺

I will be traveling from August 7 - 13 and will have limited access to the boards. I will try to keep up but bot Wa Cjącága if necessary. He can probably stick to cantrips and proselytziing.


Venture Lieutenant, Play by Post (online)

Before we can really get going, I need the character headers fixed. Some of you don't have headers, and some have overly long headers. A header needs to fit in a single line on a computer monitor.

Starfinder

Shield: 7/7 DR 1. Hands: L + R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Right, fixed. Is this better?

If you think my old header is long you should see my other AP characters.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Shortened it - lemme know if this works for you - happy to rearrange again!


Venture Lieutenant, Play by Post (online)

Mayhay, your header is still too long. I'd suggest removing speed, Class DC, and most of the details of solar weapon/solar shield.

Wa Cjacaga, your header is also too long. If you remove spells and conditions, it will probably be short enough.

Drippy, I need a header for you.


Venture Lieutenant, Play by Post (online)

Also, I need everyone to fill in the first slide before we go further. In the initiative block, please use the format character name, skill for whatever skill you usually use for initiative.

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