GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Yall were gonna hold up in the sanctum yes.. It appears you guys are about done leveling up.. Im kinda busy this morn at work, so i will try to push this forward but no promises till lunch..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Are you really considering this dwarf druid with AC 15?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Honestly the listed people who have delusions of front line with casters really do nothing for me ("I can make an oracle that keeps up with fighters! derr". Yeah after you cast 4 spells maybe. .

I would like a martial with full BAB up front thank you.

Ok, I have talked a buddy of mine into joining. He will make a traditional high AC martial front liner.


Inner Sanctum

The druid could reach very respectable AC with Dragonhide Breatplate/Darkwood Buckler and Barkskin..

As long as said buddy can put up the required post rate i have no issues..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, he can get to a respectable AC eventually. My friend can walk in mid 20s right now with normal WBL.

He's thinking fighter/barb.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
The druid could reach very respectable AC with Dragonhide Breatplate/Darkwood Buckler and Barkskin.

As could Calla with Mage Armor + Shield + lots of buffs and miracles, but we're forth level now, and he is AC is what, 15?

I just think it's not a very good option, that's all, but it's your call. I should have brought Linark on this game ^_^


Inner Sanctum

His AC is 15 wildshaper, no buffs.. If he went Bear Shaman instead with the defense domain it could be much higher..

+1 Dragonhide Breastplate +7 AC
+1 Darkwood Shield +3 AC
Dex +2 AC
Barkskin +2 AC
Totem Transformation +2 AC

AC 26, or 27 if he used his shield spell, 28/29 with Deflection Aura.. Once he started Wildshaping it would go higher.. He just has his guy built wrong is all..

Regardless I have no issues with a friend coming in.. Thats why i asked if yall knew anyone before opening a recruitment.. Just please make sure he can commit to regular posting..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He says 5/day is very doable though weekends will be slower. Wednesday mornings might be a bit slow for him since he is in meeting pain hell then.


Inner Sanctum

Thats fine.. Weekends requirements are only 1/day and even then i understand as im often out doing stuff as well..

Have him check in with his build etc.. Remember to tell him he's 1 tier mythic as well.. Needs to have a backstory, including the explanation of how he gained his mythicness..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

You want him posting here or in the other thread?


Inner Sanctum

To not be a total ass have him post in the recruitment thread please..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I believe there are not many options to choose from, since Cosmic Lord and twilsemail withdrawed. They were probably watching this discussion thread too.


Inner Sanctum

I didnt link it to the campaign so i doubt they've been here.. Ill just close it as we've found someone.. Hemket just have him post over here..

Character Creation:

4th level, we are finishing the first book soon..
25 point buy
2 traits, 1 must be campaign
Core plus Ifrits, Oreads, Sylphs, Undines(with a good backstory seeing as your in a desert), and Sulis.. If you wanna play something else ask and we'll see..

As far as alignment goes all good and neutral are ok..

All classes are gtg except gunslingers and summoners..

WBL for 4th level..
Hp are max for 1st, Average +1 after or if you play the odds you can roll, but you keep what you roll. No redo's or deciding to go average after..

Bonus feat based on backstories..

I would advise downloading the free players guide and reading up.. Like I said the group is just finishing up the first book and will be start Empty Graves soon..

One last thing.. Im tweaking this module a bit and adding 5 tiers of Mythic, 1 at the end of each book, to the PCs.. I like running things hard and this gives me a guilt free concious for murdering you all.. So with that in mind your characters will be 1st tier mythic.. Since your new to town I expect to see how you gained this mythicness in your background..

Any other questions feel free to ask..

Posted this so he would know whats up with the build..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He should be any time now. He's finishing up the character.


Inner Sanctum

About the initiative thing.. Ill still be spoilering the init so you guys know which of you go first on your team.. So buffs can go off before attacks etc..

For example on the current fight Hemket goes before Marius so if he activates the scpeter you wouldnt get BoF this round, but everyone else would.. I also forgot about the constant +2 Bless on Rajiks attack.. Not that he needs it though..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since I wouldn't get a lot of use from BoF as I always have to eat a move action studying the target, I'll just shoot.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Slayer wrote:
These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

You do need to study the opponent only on the first round, right?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, I have to use a move action the first round, and then unless I switch targets, the bonus stays in effect until the target is dead. It's kind of like another baby smite (rather like the ranger focus from the guide archetype, but unlimited uses per day).


Inner Sanctum

And eventually becomes a swift action to activate it.. Its good..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Also, I can eventually have it set on multiple targets (though honestly I don't really see much benefit in that).


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

My buddy sent you his character via message since he wasn't sure where to post it. He's working on the background.


Inner Sanctum

You can send him a link to post it here.. I didn't get any message yet..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will be following the Heirophant path, and for his Divine Surge ability, Hadjii is taking "Inspired Spell"; his Path ability is "Faith's Reach"...

For his tier 1 Mythic feat, he will take "Extra Mythic Power" -- for an extra 2 spontaneous spells (or surges) per day!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

all that jewelry is too flashy for Hadjii -- and he tries to avoid undead, so the Grave ring won't be of any interest to him. He nominates Marius to get the Pearl o' Power (Hadjii has one on order)...

He'll keep that Alluring Golden Apple he examined yesterday: he certifies it is not organic!

I assume we still must check for encounters on the walk out of the necropolis, before we can do any shopping/selling/recovery/downtime.


Inner Sanctum

Im gonna assume you handle any encounters heading back.. And yea the market is closed when you get back.. Ill explain that more when we start book 2..


Inner Sanctum

Just a heads up my interenet has been horrible at my house lately.. Got a guy coming sat to fix it.. Until then ll be unable to make maps.. We can go ahead and start because there's some things to do before we need a map.. Ill push it forward as soon as the new guy checks in and everyone has their stuff finished..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, been looking at the Trickster path abilities. They simply suck. I will be going champion.

Also, is the Legendary Item path ability available?

Actually I think I'll go with Sniper's Riposte. I seem to bet into melee way too often.


Inner Sanctum

Legendary item is indeed open, but im sure you misread it like I did the first time.. It can only have as many abilties as you ahve tiers, so it's pointless to select it at level 1.. Tier 3 would be the earliest I would ever select it..

I assume your path ability will be Distant Barrage? Sniper's Riposte seems like an obvious choice for those without access to point blank master.. Which feat are you entertaining? Rapid shot seems like the obvious winner.. 3 attacks plus 1 from distant barrage sounds redic..


Inner Sanctum

Hadjii those all look like solid choices..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Actually based on the lack of me having the add on to Hero Lab which would give me access to that path ability, I will be taking Mythic Sustenance (and I don't wish to dump yet even more money into Hero Lab right now- I shudder at how much I have sunk into it already).

Yes, Distant Barrage is that Path power, and rapid shot of course. I was tempted to take Extra Mythic Feat and do both Mythic Point Blank and Mythic Rapid, but I think this will be handy. I can just hang out in a desert indefinitely now, and stinking cloud (or cloudkill) holds no fear now.


Inner Sanctum

You could go to the Archives of Nethys and simply copy and paste it into your profile.. Thats what i do..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Nah, I prefer to have the build all together in HL. Anyway, the ability I took will prove useful.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

May I ask where is our fifth player?

Calla is on her way to the mythic abilities now. Will be ready in a couple hours.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Would you please mark THIS as FAQ candidate, folks?

I need an opinion. Do you think I should get the Mythic Spell Lore feat and be able to cast Mythic spells now?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Taking the mythic feat Dual Path so Marius will be a mythic Hierophant and Archmage.

If I pick up the 1st tier archmage ability Perfect Preparation (Ex) does that allow me to ignore the cost of scribing new spells into my spellbook since I no longer require a spellbook? Also how would I learn new spells or do I even need to learn new spells or do I just know them all?

Perfect Preparation (Ex):

You have discovered the secret to preparing spells without having to refer to outside sources. You no longer need to prepare spells from a spellbook (if you're a magus or wizard) or a familiar (if you're a witch). You still must spend the normal amount of time preparing spells. You may keep or discard your spellbook or familiar.


Inner Sanctum

It's kinda vague and ive found no FaQ'd answer to the question.. I would rule you still have to role to learn a spell, outside of the freebie ones each level, but would not have to pay scribe fees.. Basically once you learn it, you got it forever..

The Archmage path abilities that stood out most to me were:

Eldritch Breach - Rolling twice on Dispel and SR checks is fancy..
Enduring Armor - Constant Mage Armor on crack..
Hamonius Mage - Getting your 2 opposition schools back is nice..
Reactive Ward - No explanation needed imo, especially at higher tiers when you have plenty of MP..

I wouldn't consider Perfect Preperation unless my DM was the type to try and destory my spellbooks constantly.. For 1k gp you can buy a pathfinders pouch, which is a mini bag o holding that is hidden and can hold your spellbooks..


Inner Sanctum

As far as taking mythic spellcasting Calla thats up to you.. Only getting to select 1 spell is kinda lame.. At least it gives another when you get a tier though..

As a quick reminder to everyone, Tiers will be given at the end of each book so make sure your happy with the path ability you've chosen as you wont get another for some time..

Any idea when the new guy is gonna show up Hemket?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He's been busy with work today, but has the character ready to post. Just needs to post it.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
Only getting to select 1 spell is kinda lame.. At least it gives another when you get a tier though..

That's why I'm asking. Specially, my mythic spells would always remain the same (2nd, if I took it now), and a mythic second level spell still cannot be compared to higher level spells, which I will be able to use through Wild Arcana or Arcane Surge, at a lower cost (a Mythic power point).

The mythic spell of lower level will cost more than the higher level spells, since aside from the MP I'll also spend the regular spell slot.

If I take it on higher tiers, tough, I'll be able to choose higher level mythic spells, making it a little better, then.

@Marius It's a good feat if you're valuing money, I believe. You would save a good part of your money that would be used to scribe spells, but I don't know if it would be really that much. 10%, maybe? Cause the Average Wealth by level goes high really fast, specially in your case since you're gonna be 3 levels late compared to the regular wizard. Take a look:
Spell Level - Writing Cost - Average wealth at the level you get the spell level
0 - 5 gp -
1 - 10 gp -
2 - 40 gp - 16,000 gp (6th)
3 - 90 gp - 33,000 gp (8th)
4 - 160 gp - 62,000 gp (10th)
5 - 250 gp - 108,000 gp (12th)
6 - 360 gp - 185,000 gp (14th)
7 - 490 gp - 315,000 gp (16th)
8 - 640 gp - 530,000 gp (18th)
9 - 810 gp - 880,000 gp (20th)

@Pox Mysthic Theurges do not gain 2 spells/level as the regular wizards do. So they need to spend money in order to add spells to their books, and they have to always search the spell they want (from other wizards/spellbooks/market) since they do not develop them as levels rises. That's why the feat is very useful to him, if he's allowed to "learn" the spell when he sees it, and then prepare without needing a spell book. A nice ability, for a mythic feat.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

My plan for Hadjii is to take Scribe Scroll at 5th level, so next time we get a mythic feat it will be Mythic Scribe Scroll. After that, he can use scrolls whilst Wild-Shaped. Sounds right to you?


Inner Sanctum

I didnt think about the loss of freebie spells.. That makes it marginally better for him.. I still wouldnt burn a path ability on it though..

Mythic Magic Missile is pretty salty.. Mythic Mage Armor is badass too.. +6 AC and Mod Fort..


Inner Sanctum

I dont see Mythic Scribe Scroll anywhere..

Now natural spell/mythic natural spell would let you do that..


Sorry for the delay. Work got a bit hectic.

Here is the character I plan to play. Let me know if you want anything changed.

Chester Witherton III
Male Human (Ulfen) Barbarian (Invulnerable Rager) 3/Fighter (Weapon Master) 1/Guardian 1
CG Medium humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 25, touch 15, flat-footed 23 (+10 armor, +3 shield, +1 Dex, +1 dodge)
hp 45 (3d12+1d10+13)
Fort +7, Ref +3, Will +3; +1 bonus vs. mind-affecting effects
Defensive Abilities hard to kill; DR 1/—, 2/lethal; Resist extreme endurance
--------------------
Offense
--------------------
Speed 20 ft.
Melee adamantine scimitar +11 (1d6+5/18-20)
Special Attacks mythic power (5/day, surge +1d6), rage (10 rounds/day), rage powers (beast totem, lesser)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +9; CMD 22
Feats Dodge, Power Attack, Shield Focus, Shield Focus [M], Weapon Focus (scimitar)
Traits defender of the society, indomitable faith
Skills Acrobatics +3 (-1 jump), Climb +4, Perception +8, Survival +8, Swim +6
Languages Common, Skald
Other Gear masterwork full plate, masterwork heavy steel shield, adamantine scimitar, boots of the cat, dungeoneering kit, deluxe, 35 gp
--------------------
Special Abilities
--------------------
Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Adamantine Mind (Ex) +1 to save vs. mind-affecting, and if you succeed the attacker is stunned 1 rd (Will neg).
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Boots of the cat When falling, always land on feet and take the minimum damage.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Extreme Endurance (-Choose-) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shield Focus +1 Shield AC
Shield Focus [Mythic] As an immediate action, use 1 power to add shield bonus to Ref or Fort save.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
--------------------
A former member of the Pathfinder Society exposed to shards of the Ruby Sage's gem and endowed with abilities beyond those of his peers. Deciding that the Decemvirate would likely take advantage of this standing, he decided to strike out on his own.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Inner Sanctum

A bit more detail on how/why you are in Wati would be help me tie you into the story.. Perhaps you heard of the opeing of the Necropolis and came to seek treasures.. I don't have much to go off of for the bonus feat with your 1 sentence provided..

Otherwise everything looks good.. Welcome Aboard!

Everyone say hello! And Walter, be nice..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

You speak like I'm a monster!

Welcome! A nice weapon you got there!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I came across Mythic Scribe Scroll on d20pfsrd, didn't realize it was 3rd-party material...

Mythic Scribe Scroll


When his service in the Ulfen Guard was up Dalmar Jukantytär was taken in by a fairly wealthy family living in Oppara. He was given a new name to symbolize his new life. Thus was Chester Witherton III born. After several years spent trying to acclimate to a life in high society, Chester knew that life was not for him. Chester tried joining the Pathfinder Society. That was better, he gained some mythic abilities from it, but even that life was not for him. He needed the open road. He need beer. He needed seedy bars and loose women. He needed more beer.

Having learned of the lottery in Wati, Chester journeyed to see if he could enter and try and make a name for himself. His good nature got the better of him though. Having stopped to help save a burning orphanage outside of Katheer, he arrived to late and the lottery was over.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

What percentage of the monsters should we expect to be mythic, Pox?


Inner Sanctum

Prob not much.. Although with yalls increased power level the challenge is deff going to go up..

The trials will prob be mostly associated with mythic creatures.. Ill give yall a small hint of things to come.. Try not to forget about the item stolen from the secret room.. Remember that it was hidden there to cover up a shameful deed.. Remember it was so powerful there was a strong residual aura left in the room even after it was gone.. Someones lifespark was it?

Nejni would you mind creating an alias for Chester and putting his crunch in the profile? Are you familiar with online pbp? Have you done any before? I only ask because we can give you some pointers on posting as such if not..

Considering your background and classes you rbonue feat is Furious Focus..

Hadjii i will allow your mythic scribe scroll as it doesn't seem broken to me..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since he is sword and board, you do realize furious focus is pretty much useless right?

Of course one of my houserules is that furious focus works one handed, but RAW, you must use a 2 handed weapon.

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