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About Duhwoo X. McKeenercharacter class is HILLBILLY -- "whut be 'xactly the same as th' Barbarian class, 'ceptin' barbarians come from afar, whilst us Hill-billies come from one o' them thar trailer parks on ta'other side o' town..." THIS CHARACTER IS RETIRED
CHECKBOXES: BARDIC PERFORMANCE: 1 X X X X X X;
JINGASA: O; BUFFERING CAP: O; UNSHAKABLE RESOLVE: O O O; UNFETTERED SHIRT: X; BARD SPELLS: 1 2 3; RUNESTONES: O O; MIGHTY SWING: O; initiative and saves template: [dice= Duhwoo's Initiative roll]d20+3[/dice] [dice= Duhwoo's Fortitude save]d20+21[/dice](+4 when raging) [dice= Duhwoo's Reflex save]d20+16[/dice] [dice= Duhwoo's Will save]d20+14[/dice](+3 when raging) attack template: Move=30' (40' without Rhino Hide armor) (Swift Foot gives +5' to move when raging)
[dice=Charge Attack]d20+39[/dice]
[dice=iterative #1]d20+27[/dice]
[dice=iterative #2]d20+22[/dice]
[dice=iterative #3]d20+17[/dice]
.... [dice=first 2nd 3rd 4th AoO]d20+32[/dice]
attacks with Dazing Assualt: [dice=Charge Attack, using Dazing Assault]d20+39-5[/dice]
[dice=20% miss chance due to blinking]d100[/dice] [dice=Charge Attack damage, with 2d6 from Britches o' Chargin'] 2d4+2d6+36[/dice] points -- and a DC 26 Fort save... [dice=first attack, using Dazing Assault]d20+37-5[/dice]
[dice=iterative #1, using Dazing Assault]d20+27-5[/dice]
[dice=iterative #2, using Dazing Assault]d20+22-5[/dice]
[dice=iterative #3, using Dazing Assault]d20+17-5[/dice]
[dice=Haste attack, using Dazing Assault]d20+37-5[/dice]
[dice=first AoO, with Dazing Assualt]d20+32-5[/dice]
skill checks template: [dice= Duhwoo's Acrobatics check]d20+29[/dice] [dice= Duhwoo's Appraise check]d20+1[/dice] [dice= Duhwoo's Bluff check]d20+20[/dice] [dice= Duhwoo's Climb check]d20+13[/dice](+3 when raging) [dice= Duhwoo's Diplomacy check]d20+1[/dice] [dice= Duhwoo's Disguise check]d20+1[/dice] [dice= Duhwoo's Escape Artist check]d20+6[/dice] [dice= Duhwoo's Fly check]d20+6[/dice] [dice= Duhwoo's Heal check]d20+1[/dice] [dice= Duhwoo's Intimidate check]d20+5[/dice] [dice= Duhwoo's Linguistics check]d20+5[/dice] [dice= Duhwoo's Perception check]d20+22[/dice] [dice= Duhwoo's Perform:SING check]d20+20[/dice] [dice= Duhwoo's Ride check]d20+3[/dice] [dice= Duhwoo's Sense Motive check]d20+20[/dice] [dice= Duhwoo's Stealth check]d20+7[/dice] [dice= Duhwoo's Survival check]d20+18[/dice] [dice= Duhwoo's Swim check]d20+8[/dice](+3 when raging) MAGICAL EQUIPMENT WORN: PRIMARY WEAPON: "SUPER FALCHION" (+3 Furious Keen Impervious Heartseeking Falchion, w/weapon cord).
ARMOR WORN: Rhino Hide Armor (Duhwoo refers to this armor as Britches o' Chargin'). OTHER STUFF WORN (working from head to toe): - Jingasa of the Fortunate Soldier; - Headband of Unshakeable Resolve; - Necklace of Adaptation; - Clear Spindle Ioun Stone (inserted in Wayfinder for resonant effect); - Cloak of Resistance +5; - UNFETTERED SHIRT; - implanted Pearly White Spindle Ioun Stone (Regenerate 1 point of damage per 10 minutes); - implanted Pale Orange Rhomboid Ioun Stone (save from death, one time only); - Armband of the Brawler; - Gauntlets of Skilled Manuever (Grapple); - GREATER RING OF INNER FORTITUDE; - Ring of Blinking; - Belt of Physical Perfection +4; - Boots of Elvenkind. OTHER MAGICAL EQUIPMENT: - Adamantine Wire Saw;
- Bead of Newt Protection; - Brooch of Shielding; - Buffering Cap; - Golembane Scarab; - Handy Haversack; - Hourglass of Last Chances; - 2xPage of Spell Knowledge, 1st level (Saving Finale and Vanish); - 2xRunestone of Power, 1st level; - SCHOLAR'S RING; - Wayfinder (Clear Spindle Ioun Stone inserted); - Wings of Flying; MUNDANE EQUIPMENT: Bedroll, Blanket, 3xChalk, 3xRations, Manacles, Masterwork Tools, Silk Rope, Greatsword, Inkpen, Ink, 10xPaper, 5xTindertwig, Tanglefoot Bag, Tobacco, 2xWhistle, Smoked Goggles, Periscope, Sling and 9 Sling Bullets POTIONS, SCROLLS, and WANDS:
Acid flask; 2xAlchemist's fire; 5xAntitoxin; 4xOil of Daylight; Potion of Fly; Potion of Invisibility; Potion of Lesser Restoration; 2xPotion of Remove Blindness/Deafness; Potion of Water Breathing; 2 doses of Universal Solvent; 5 doses of Padzahr; 5 Smog Smoke Pellets; Smelling Salts; 10 flasks of oil.
cantrip scrolls: Mending new Wand of Cure Light Wounds (22 / 50 )
────┤ CLASS FEATURES ├────
Bard2: Concentration check: 1d20+3 Cantrips: You can cast your Cantrips at will; Bardic Knowledge: +1 to all knowledge skills -- can make any Knowledge checks untrained; Versatile Performance (Ex): Substitute skill check by performance check: • Sing (Bluff, Sense Motive) Bardic Performance: requires a standard action to initiate:
────┤ BARD (P) SPELLS ├────
───┤ Conditional Bonus - Bard (P) Class ├────
Hillbilly16 (Elemental Kin archetype): ────┤ Damage Reduction = 4/— ├────
Rage Rounds per Day: 40 • Greater Rage: +6 STR/+8 CON (Raging Vitality feat), +3 morale bonus on Will saves (+7 vs Enchantment, thanks to Indomitable Will), -3 to AC 8 Rage Powers:
Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed
REGENERATING, 1 hit point every 10 minutes ────┤ FEATS ├────
────┤ NOTES ├──── GRAPPLE when raging: +35 (17 BAB, +11 raging ST, +4 for Reckless Abandon, +2 from Gauntlets o' Skilled Manuever, and +1 for Armbands of the Brawler) (with +3 Furious Keen Falchion, Duhwoo always uses Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me" when raging!)
when raging, using Reckless Abandon (always), Lunging or Cleaving or Charging (more often than not, sometimes two at once), and the "Come and Get Me" Rage Power: subtract 13 (or 15) from AC of 18, leaving an AC of 5 (or even 3) -- this basically means attacking monsters are just checking for a natural '1' on their rolls -- other than nat '1's, they would automatically hit with every attack. Only the Ring of Blinking (50% miss chance) has any meaningful effect on the chances of monsters hitting Duhwoo! |