| Amarantha Van der Griest |
I will be at a con this weekend
| Hadjii |
it turns out neither number is correct: when Hadjii summons canines via Totemic Summons, he gets to add temporary hit points equal to his level on each summoned creature; that gives his augmented dire wolves 60 total hit points (47 regular and 13 temps)...
...the 'Mighty Summons' path ability gives 'em DR=5/epic.
| Amarantha Van der Griest |
Don't think so.. It's not inhaled and life bubble doesn't make an impenetrable block, but just a shell of air around you. In general I let the higher level spell trump a lower one as well. If in question that is.
Alright no problem
| Amarantha Van der Griest |
Heal will not fix the situation Amarantha. It will take Regenerate or a higher level spell, such as Wish or Miracle. The channel does stop the bleed damage though.
Damn looks like I should have taken that blind curse
| Arduino the Lesser |
What do you think of Alter Self as a temporary solution to the lost eyes, GM? I kinda think it works because Alter Self is a polymorph spell, completely transforming the creature into another creature. Not many rules to the contrary.
I think I've made the correct transmutation alterations to her ability scores with those attack rolls.
| GM Pox |
Makes sense to me.. Echolocation or something similiar could get you by as well..
Hanging out in the area though will require a new save or lose the transmuted eyes as well.
| Amarantha Van der Griest |
Don't burn through those channels too fast, we've got boss monsters to fight at some point.
I'm ok for now, but you do have a point.
| Arduino the Lesser |
Well, we're definitely going back to town or something after this. We can't continue with party members missing eyes.
| Arduino the Lesser |
Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
We have this condition on our primary divine caster, and Kin, a fairly useful martial.
I'm not trying to be precious or saying. But it'll reeeaallllllyyy suck to continue like this. Does Wind Walk let us get back to town fast enough?
| GM Pox |
If yall make it through this part you will level to 14 and Amarantha can pick up regenerate. It may not be a spell she wants, but you may have no choice.
As far as time scale goes if you do not make the 24 hour clock you just have to go reset the blue light board again.. Not a huge deal really.
As far as fast travel goes at your level there are many spells that can get one from place to place in a fast manner. Im sure the Archives of Nethys has details on these.
| Arduino the Lesser |
If we level up, chances are I can just grab Teleport and that'll neatly solve our issue.
| Amarantha Van der Griest |
If yall make it through this part you will level to 14 and Amarantha can pick up regenerate. It may not be a spell she wants, but you may have no choice.
Yeah I wasn't planning on that one, I'll see how much one costs and if it's not available then regenerate it is
| Amarantha Van der Griest |
That was weird, I could not see my games for two days
| Arduino the Lesser |
...I completely forgot Glitterdust nixed invisibility. I just cast it as a decent save-or-suck.
Typical sorcerer, amiright?
| Amarantha Van der Griest |
With so many options available, it's easy to forget. My conjuration sorcerer loves persistent glitterdust
| Arduino the Lesser |
Post coming, sorry.
| Amarantha Van der Griest |
Damage Kin - 250 from 2 hits, plus fort save
Damage Construct - 55
Damage Khufu - 245 from 2 hits, plus fort save
So Ard, Kin and Khuf are dead and I'm stuck in a whirlwind that makes it pretty much impossible to cast spells...Not an ideal situation.
| Arduino the Lesser |
Not sure where you're getting 'impossible to cast spells' from. The DC is 20+Spell level. Since you're adding both your level and your casting stat to the concentration check, it should be pretty easy. When I cast my level 4 spell before, I could literally only fail on a 1.
| Amarantha Van der Griest |
I assumed the ongoing damage thing was the problem
| Arduino the Lesser |
Nah- as I explained, damage that hits you at the start of your turn is different to damage that hits you precisely while you're casting your spell.
| GM Pox |
Ard is right, It's not continuous damage.. DC is 20 plus spell level.
And yea this is a tough fight. It's the boss of this book so you should expect it to be. You were supposed to clear the other part and be 1 level higher lol..
| GM Pox |
Ok just to get a double check here.. Ard has 125 hps, kin 151 with temps..
320 damage went between them, so 160 to each.
Ard dies perma at -32, 125+32=157 so dead dead
Kin dies at -18, 151+18=169, so she's 9 points from perma dead but down..
Agreed?
| Amarantha Van der Griest |
Ard is right, It's not continuous damage.. DC is 20 plus spell level.
And yea this is a tough fight. It's the boss of this book so you should expect it to be. You were supposed to clear the other part and be 1 level higher lol..
Thanks guys, that makes things much easier if only I could move. sigh
| Arduino the Lesser |
Yes, but then Amarantha's channel brought her up? That's why I factored the prone penalty into the attack calculations.
| GM Pox |
It requires a DC 15 str check to stand and move out of the vortex.
Also quickened channel is a move action not a swift, so you can't us it and then move.
| Amarantha Van der Griest |
Well if we survive this encounter and gain a level, I can certainly bring you back just as good as new
| GM Pox |
After some discussions with him, Ard will not be joing us any longer. I think for now we will try it with just the four of you. I won't have to modify the encounters so much with on;y four of you.
If you all insist on getting an arcane replacement thats fine, but I must request no summoning builds. I have enough between Hadjii and the Graven Guardians.
| Khufukhaf |
Can't decide if Mythic Improved Critical (more damage) or Mythic Critical Focus (auto confirm vs non-mythic and reduce fortification) makes more sense.
It may be a knee jerk reaction, but I am strongly considering Shrug it Off so the next crit monkey bad guy we fight doesn't one shot me like the genie did.
| Khufukhaf |
Was also considering legendary item on my armor with Legendary Fortification[b], [b]Powerful, and Upgradeable.
To cancel crits, boost saves, and upgrade it's defense.
| GM Pox |
Mythic Improved Crit is where its at for damage boost if you want that route.. Adding +1 to crit multiplier is busted.. Thats how that Jin torn you up.
As far as the cohort goes Hemket I would shy away from that. They wouln't be mythic and therfore would prob get owned on a regular basis. If you want an arcane replacement I would suggest recruiting another player.
| Hemket |
There is the mythic companion feat which would treat them as mythic for spells and effects, though they would not get tiers of course.
I can check if anyone in one of my games wants to make caster if you like, but I would really prefer to have a competent arcane caster to handle both casting and necessary skills. We've been getting burned on knowledge skills that an arcane type would typically have.
| GM Pox |
NTM someone with a high spellcraft check. Hadjii has been doing good as a fil in, but it's hard for him to ID stuff above caster level 15 or so.
| Amarantha Van der Griest |
After some discussions with him, Ard will not be joing us any longer. I think for now we will try it with just the four of you.
That sucks, that bird and him were a good team.
Updated the mythic, picked up Divine Metamastery pretty cool to lay out Empowered Heals as a 6th level slot as well as Channeled Revival. Is there a feat that makes your channels expand wider like say a 60' burst
| GM Pox |
Dont think so on the channels.. Im out of town this weekend so. I majormposts til monday.
| Hadjii |
I have finally gotten around to updating Hadjii's Mythic Tier to 5: for his path ability he's taking Flexible Counterspell; and for his Mythic Feat he is taking Extra Path Ability -- so that he can also have Relentless Healer! (now he can cast HEAL on a dead Jack or Khufu -- and using Faith's Reach, he can do it from 30' away!)
| GM Pox |
Ok im back in town folks. We will see what sup with a new player before we move on though.
Working on that now.
| Hayato Ken |
Hi people! I was invited to join you here as an arcane caster. Of course first thing I did was to build an occultist arcanist to divine and summon things, but that seems already strong here so it's of the table.
As I understand you need knowledge skills, so I would do a pc strong in that. Would a bard be an option to consider as well or only arcane full caster?
I have plenty of ideas for both and hopefully the time to finish either this evening.