GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I will be at a con this weekend


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

it turns out neither number is correct: when Hadjii summons canines via Totemic Summons, he gets to add temporary hit points equal to his level on each summoned creature; that gives his augmented dire wolves 60 total hit points (47 regular and 13 temps)...

...the 'Mighty Summons' path ability gives 'em DR=5/epic.


Inner Sanctum

Thanks for sorting that out. The wolf still dies, but nice to know what its hp is..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Don't think so.. It's not inhaled and life bubble doesn't make an impenetrable block, but just a shell of air around you. In general I let the higher level spell trump a lower one as well. If in question that is.

Alright no problem


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
Heal will not fix the situation Amarantha. It will take Regenerate or a higher level spell, such as Wish or Miracle. The channel does stop the bleed damage though.

Damn looks like I should have taken that blind curse


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

What do you think of Alter Self as a temporary solution to the lost eyes, GM? I kinda think it works because Alter Self is a polymorph spell, completely transforming the creature into another creature. Not many rules to the contrary.

I think I've made the correct transmutation alterations to her ability scores with those attack rolls.


Inner Sanctum

Makes sense to me.. Echolocation or something similiar could get you by as well..

Hanging out in the area though will require a new save or lose the transmuted eyes as well.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
Khuf wrote:
Don't burn through those channels too fast, we've got boss monsters to fight at some point.

I'm ok for now, but you do have a point.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Don't get me wrong, I appreciate not dieing and everything.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Well, we're definitely going back to town or something after this. We can't continue with party members missing eyes.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We are on a 16 hour deadline, so no, we're not going back to town. We have to suck it up.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

We have this condition on our primary divine caster, and Kin, a fairly useful martial.

I'm not trying to be precious or saying. But it'll reeeaallllllyyy suck to continue like this. Does Wind Walk let us get back to town fast enough?


Inner Sanctum

If yall make it through this part you will level to 14 and Amarantha can pick up regenerate. It may not be a spell she wants, but you may have no choice.

As far as time scale goes if you do not make the 24 hour clock you just have to go reset the blue light board again.. Not a huge deal really.

As far as fast travel goes at your level there are many spells that can get one from place to place in a fast manner. Im sure the Archives of Nethys has details on these.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

If we level up, chances are I can just grab Teleport and that'll neatly solve our issue.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
If yall make it through this part you will level to 14 and Amarantha can pick up regenerate. It may not be a spell she wants, but you may have no choice.

Yeah I wasn't planning on that one, I'll see how much one costs and if it's not available then regenerate it is


Inner Sanctum

Transitioning to outage #2 of 3, so hopefully can catch up tm..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

That was weird, I could not see my games for two days


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

...I completely forgot Glitterdust nixed invisibility. I just cast it as a decent save-or-suck.

Typical sorcerer, amiright?


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

With so many options available, it's easy to forget. My conjuration sorcerer loves persistent glitterdust


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Post coming, sorry.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:

Damage Kin - 250 from 2 hits, plus fort save

Damage Construct - 55
Damage Khufu - 245 from 2 hits, plus fort save

So Ard, Kin and Khuf are dead and I'm stuck in a whirlwind that makes it pretty much impossible to cast spells...Not an ideal situation.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

You are in a better spot than I am.....


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Not sure where you're getting 'impossible to cast spells' from. The DC is 20+Spell level. Since you're adding both your level and your casting stat to the concentration check, it should be pretty easy. When I cast my level 4 spell before, I could literally only fail on a 1.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I assumed the ongoing damage thing was the problem


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Nah- as I explained, damage that hits you at the start of your turn is different to damage that hits you precisely while you're casting your spell.


Inner Sanctum

Ard is right, It's not continuous damage.. DC is 20 plus spell level.

And yea this is a tough fight. It's the boss of this book so you should expect it to be. You were supposed to clear the other part and be 1 level higher lol..


Inner Sanctum

Ok just to get a double check here.. Ard has 125 hps, kin 151 with temps..

320 damage went between them, so 160 to each.

Ard dies perma at -32, 125+32=157 so dead dead

Kin dies at -18, 151+18=169, so she's 9 points from perma dead but down..

Agreed?


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:

Ard is right, It's not continuous damage.. DC is 20 plus spell level.

And yea this is a tough fight. It's the boss of this book so you should expect it to be. You were supposed to clear the other part and be 1 level higher lol..

Thanks guys, that makes things much easier if only I could move. sigh


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Yes, but then Amarantha's channel brought her up? That's why I factored the prone penalty into the attack calculations.


Inner Sanctum

It requires a DC 15 str check to stand and move out of the vortex.

Also quickened channel is a move action not a swift, so you can't us it and then move.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

So, does anyone have the ability to raise dead or teleport to where it might be available?


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Well if we survive this encounter and gain a level, I can certainly bring you back just as good as new


Inner Sanctum

After some discussions with him, Ard will not be joing us any longer. I think for now we will try it with just the four of you. I won't have to modify the encounters so much with on;y four of you.

If you all insist on getting an arcane replacement thats fine, but I must request no summoning builds. I have enough between Hadjii and the Graven Guardians.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Sorry to see Ard go.

I will miss the hastes and dimension doors.


Inner Sanctum

Like I said if yall want to get an arcane replacement we will.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I can take leadership next level and make a wizard lackey to do arcane support. I would like to have one around for the skills as much as anything.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, added the next mythic tier.

added precision again (so all my attacks are at the same bonus) and mythic iron will.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Can't decide if Mythic Improved Critical (more damage) or Mythic Critical Focus (auto confirm vs non-mythic and reduce fortification) makes more sense.

It may be a knee jerk reaction, but I am strongly considering Shrug it Off so the next crit monkey bad guy we fight doesn't one shot me like the genie did.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Think I would go with improved.

Shrug it off makes sense to me since you're the damage sponge.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Was also considering legendary item on my armor with Legendary Fortification[b], [b]Powerful, and Upgradeable.

To cancel crits, boost saves, and upgrade it's defense.


Inner Sanctum

Mythic Improved Crit is where its at for damage boost if you want that route.. Adding +1 to crit multiplier is busted.. Thats how that Jin torn you up.

As far as the cohort goes Hemket I would shy away from that. They wouln't be mythic and therfore would prob get owned on a regular basis. If you want an arcane replacement I would suggest recruiting another player.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

There is the mythic companion feat which would treat them as mythic for spells and effects, though they would not get tiers of course.

I can check if anyone in one of my games wants to make caster if you like, but I would really prefer to have a competent arcane caster to handle both casting and necessary skills. We've been getting burned on knowledge skills that an arcane type would typically have.


Inner Sanctum

NTM someone with a high spellcraft check. Hadjii has been doing good as a fil in, but it's hard for him to ID stuff above caster level 15 or so.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yeah, that's part of the skill package I worry about. The AP seems to assume we have knowledge skills that we often don't, and a good wizard can cover those bases.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
DM wrote:
After some discussions with him, Ard will not be joing us any longer. I think for now we will try it with just the four of you.

That sucks, that bird and him were a good team.

Updated the mythic, picked up Divine Metamastery pretty cool to lay out Empowered Heals as a 6th level slot as well as Channeled Revival. Is there a feat that makes your channels expand wider like say a 60' burst


Inner Sanctum

Dont think so on the channels.. Im out of town this weekend so. I majormposts til monday.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I have finally gotten around to updating Hadjii's Mythic Tier to 5: for his path ability he's taking Flexible Counterspell; and for his Mythic Feat he is taking Extra Path Ability -- so that he can also have Relentless Healer! (now he can cast HEAL on a dead Jack or Khufu -- and using Faith's Reach, he can do it from 30' away!)


Inner Sanctum

Ok im back in town folks. We will see what sup with a new player before we move on though.

Working on that now.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I've been giving a guy a link to this discussion so he could post his build. He's in a couple of my games and builds solid casters.


Hi people! I was invited to join you here as an arcane caster. Of course first thing I did was to build an occultist arcanist to divine and summon things, but that seems already strong here so it's of the table.

As I understand you need knowledge skills, so I would do a pc strong in that. Would a bard be an option to consider as well or only arcane full caster?

I have plenty of ideas for both and hopefully the time to finish either this evening.

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