GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Hey Pox, would you be able to put an indication of "blue" or "black" after the price on items, so I would already know if the price is worth 60% or 50%, respectively?


Inner Sanctum

Ill just start putting an "A" for antiquity after the price if its avaliable for 60%..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Love you.


Inner Sanctum

Barf..

And yea i notice you tend to play physical guys over anything else..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Due to a family emergency, bot me for now.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Seriously, 150 gp for a third level spell is a con! If you had mentioned that you would need to roll a caster level check for me I would have made a risk-based negotiation with it, meaning I would only pay if he effectively removed the disease! WTH I'm paying you for a REMOVE disease spell, not a TRY TO REMOVE disease spell!

I need to put some ranks on intimidation...

And just so you know, I paid the 150 gp for my remove disease from my own treasure, but I don't mind putting it as a group expense. The Antiplague seem like a much better option than the remove disease. I didn't do it cause Calla has +1 fortitude and my DC was 20 (yes, evil gm...)

@Marius Don't you have spellcraft man?


Inner Sanctum

I didn't make you smokith the opium.. Its true i hadnt looked at the DC before i offered it to you though lol..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I was going to pick up spellcraft, but I figured that you would take 10 on all of your checks for spellcraft.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Don't try to explain your actions. You only complicating yourself further young boy...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Indeed take 10 on spellcraft is a good action, as is on Appraise. Can I do that Pox?


Inner Sanctum

Did you decide to get into character mode and smoke some opium tonight? You can totally take 10 on that stuff.. But if you call me a boy again you'll take a -10 and only ever find dog turds from now on.. What now?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Why so serious???

I need to know what the other magical stuff do to finish our loot.


Inner Sanctum

Im not serious.. Dog turd..

The sword is +1
Crossbow +1
Scale +1
Breastplate +1
Haunted Ring of Prot +1

I think that was all of it right?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Yes, I just need to know about the ring, how much it's worth like this, and if there's a way to remove the curse.

Without the ring, we have each a gran total of 2676 gp each so far (including the first dungeon). If you have an item acquired in the dungeon, subtract its selling value from that total (example: 300 gp for the MW Composite III Longbow), and if possible, put your character's initial on the Column that says "To" beside the item on the sheet. Or just name it here, or whatever.

Hey, if you want to better prepare the group, buying alchemical items that we would use eventually, go ahead and name what and how many, or just add them to the "Party Spent" column and state who's holding it.

Hadjii:
I've put the Mending Scroll as a group expense, since we all benefited from its use. So just replenish yours, its paid for.

GM:
Calla recovered another +1 wisdom and +1 constitution, replenished spells and wants to acquire some things, but I've been searching around and the Pearl of Power does not allow me to replenish spells per day, needing a Runestone for that, correct?


Inner Sanctum

Got tee ball this morn ill be updated after i get back..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

So cute!!!


Inner Sanctum

Ass..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

^_^

Seriously now, can the arcanist make use of pearls of power?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

We are coming back first thing in the morning, right?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will procure a Handy Haversack! He's ready to head back to Pentheru Manor first thing the next morning; like a kid on Christmas morning, he's giddy about his new toy. As the party strolls to the assigned house, Hadjii is constantly pulling stuff out and putting stuff back in -- what a great item!


Inner Sanctum

An arcanist memorizes spells so they coul use a peral..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Ok. I'll make a couple next level...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
Ok so the next day the group heads back.. This time not burdened by treasure..

Am I the only one who knows we already acquired a Bag of Holding I?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

@Pox, Calla is keeping the Magic crossbow for now.


Inner Sanctum

Ok so your not ever burdened by treasure.. Stop killing my fluff..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Sorry, sorry, I'll behave from now on.


Inner Sanctum

Lol.. The point is that when a tab says GM Only and you look it gives you an advantage that you wouldnt otherwise have.. I dont care tbh, I just wanted to give you a hard time about it.. I just an easy way for me to keep up with stuff.. And no ill not bring righteous fury down upon you for peeking.. At least not now..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I take no advantage of it, anyway. Calla rarely spends two decent spells on the same target, for now.

But I'll stop that ^_^


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

First, I'm an a%@+!%+...:
Swarm: In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity.

But I'm also fair!:
Swarm Attack: creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed.

I honestly believe there's something else going on, since they attacked us and all...


Inner Sanctum

I posted the creatures stat block in gameplay.. Ive never seen a swarm roll attacks either.. It's straight out of the module..

Very weird and prob a mistake in the module, but im running with it.. Meow..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Go figure...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I looked up Ubashki Swarm on PFSRD, and that +7 atk was there as well -- whereas other swarms just show 'swarm' for melee...

Still, I don't see how they attack just moving over a figure, as well as attacking the targets they come to rest upon: "Swarm Attack: creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm’s stat block has “swarm” in the Melee entries, with no attack bonus given."

normal swarms only attack at the end of their movement...


Inner Sanctum

Its a new module, Im sure its just a mistake.. It prob should be normal swarm damage.. Its all good yall defeated it..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket is leveled up. Precise shot will be nice, and I can sneak attack now, though it is of limited use on an archer.


Inner Sanctum

Cool.. Make sure to update your header as well..

Also the map i made for the next part is broken, so i wont be able to continue till this afternoon.. We can continue up to the point of the next mission though..

Feel free to take the time to level up and sell/buy gear..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Oddly enough I had updated everything but the level already. Forgot that.


Inner Sanctum

Your Perc is off on your header then..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, that too.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Is anybody else having trouble with their campaign mentioning new posts in the gameplay section? I only ask this because now is the third time there have been new posts in gameplay and it hasn't notified me.

Level 3 +1 level of cleric
HP 5+1Con=6
Bab +1
Fort save +1; Will save +1
Spells per day
0th level spells +1; 1st: level spells +1
Skills 4 ranks
Diplomacy +1
K. Religion +1
Perception +1
Sense Motive +1
Feat: Toughness


Inner Sanctum

That happens to me quite often Marius, on all my campaigns not just this one..

The coffin does contain the mummy.. It would be cumbersome to carry it all back.. Not saying it cant happen but it would slow you down considerably.. The price would better as a whole to a collector..

The ring will attempt to kill you every day until the haunt is removed.. As long as you dont physically touch it, ie use a cloth to touch it, then its safe.. You wont be able to sell it.. It's basically a paper weight until that's fixed..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I have no objections to the thug, er tank having the breastplate.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Not really, I use this link, with the "Focus" tool, and never had a problem with it.

Did I just see a ghostly projection of Rajik in the gameplay thread?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Level 3: Arcanist 3

  • HP: 14 +4+2+1= 21
  • +1 Fort/Reflex Save
  • +1 1st level spell prepared - Snowball!
  • +1 1st level spell per day (6 total)
  • FC Bonus: 0 level spell prepared/known (Light) + 1 Hit Point
  • Feat: Spell Focus (Conjuration)!
  • Arcanist Exploit: Item Crafting: The arcanist can select one item creation feat as a bonus feat. She must meet the prerequisites of
    this feat.
  • 8 Skill points (2base+5int+1human) - Appraise, Spellcraft, Perception, K.Arcane, K.Nobility, K.Local, K.Planes (2)
  • New spells to Spellbook (Forgot to add these on second level, so it's doubled): 1st - Mage Armor; Liberating Command; Swift Girding; Snowball!

    Replenished spells. Recovered the last constitution damage.

    Loot sheet updated. 3170 gp total for each of us, so far.

    @GM Calla would like to make a Pearl of Power (1st) today, if we have time.


  • Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
    Hadjii stats (at 144 of 144):
    Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

    Hadjii is level'd to WolfShaman3. No surprises: took Superior Summoning as planned; Hadjii now has a smidgeon of Knowledge:Local; and Bandit's Ability Score increase went to Con, bringing it to 16.

    it appears Hadjii still owes Marius 308gp...

    (EDIT: no day off)


    Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

    We went back to the dungeon very soon in the morning, so we will probably still have a lot of time today, I hope.


    Inner Sanctum

    You have enough time to go shopping and get 8 hrs of crafting in for today.. The necropolis searching isn't something thats gonna be going on forever, so there are no true days off atm..

    If you had those spells memorized for the day you can do that Hadjii, but tm will be another dungeon delve.. There's always scrolls though if you need stuff that bad..

    I realize yall have a infernal curing wand, but might i suggest a cure light wand for when waiting 10/20 rds isn't an option..

    I have some things to do this afternoon so ill be updating later on today..


    Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
    Hadjii stats (at 144 of 144):
    Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

    true, we should have plenty of time to get our next assignment and do shopping, so we can head out the next morning; Hadjii just won't have any Goodberries (which is fine).

    I also think the Bloodrager should take the +1 breastplate!


    Male Human
    Current Magic Effects:
    false life 0 temp, mega bless +2 to attacks, Resist energy 20
    Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

    Why head out the next morning instead of just going to the next place? We have barely scratched our spells for the day and all full arcane and divine casters just got 2nd level spells.


    Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

    I expect it to be more a matter of we only get assigned one a day.


    Inner Sanctum

    Hemket has it right.. You all have yet to report it and get your next assignment..

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