GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii would like to upgrade from his current +2 cloak to the +3 Cloak o' Resistance...

Who else is interested in the +3 cloak? I assume everyone is!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I'm debating using the +5 chainmail until we can enchant Logos's breastplate up another +1 or +2. It's actually 1 higher than his current AC. But I didn't want to grab it as I thought our resident archer could use it (light armor with +9 AC total is about the best he could possibly get isn't it? or does he use medium?). Anyone else need it?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

As I consider it fairly pointless to chase armor class on this guy, I'm indifferent. My mithril breastplate has the same ACP. I guess I would get 2 more AC, but that would take me from laughable, to still laughable.

It would take a whole lot of effort to make this glass cannon, not glassy. I'm not sure it would be worth it.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

They say the best defense is a good offense, right?


Inner Sanctum

Ok I've decided rather than bog us down with loot stuff anymore im insituting WBL similiar to what we do in RotRL Buzz.. From hence forth you will have WBL on all standard gears. Your special item will not be counted because they are way more vauable.. Ard you have't recieved yours so dont worry about that for now.

Which means you all should have 82k worth of gear not including special items.. If some of your gear was crafted figure in for 1/2 price etc.. Moving forward if there is an item dropped from enemy's that you want you can have it just simply account for it when you level..

Please adjust your equipment please so we can get back to the campaign..

If you have questions please ask..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Sounds good to me (but then it is my method because I'm lazy).


Inner Sanctum

I just feel like it bogs us down everytime..

There was also some changes to some special items..

Marius your scepter increases to caster level 13 and its bless radius is now 30'

Hadjii your mask increases to +6 wisdom and it gains finger of death 1/day. Caster level is 17 for its slas btw..

Logos your necklace gains an ability, but you dont get to know about it.. Kill more undead for it to truely trust you..

Hemket your bow is already to powerfull.. It gets nothing.. Also you never use its slas.. That is all..

Ard maybe someday you'll get something cool.. Maybe..

Let me know when yall are ready to go..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Sorry I haven't been responsive, the 3 weeks I was out of work left me seriously behind and I'm catching up.

I'm fine with the equipment guide. I'll get my equipment up.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Whoa finger of death is nice!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Druids aren't normally known for giving badguys the finger!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, updated to correct WBL (absent fancy bow). Upgraded bracers and bought bloodstained gloves.


Inner Sanctum

It appears most of you are ready to go yes? I dont think Marius has chimed in.. Regardless Ard can use a mythic point and roll a d100 for the teleport error chance..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos was about 40K short of WBL.

I've brought him up.

Sheet

Equipment List

Updating his Profile now, sorry for the delay.

Modifications :

Increased Armor, Cloak, Ring.

Switched Headband from Kn(Local) to UMD.

Permanent See Invisibility using UMD and scroll.

Added Amythest Pyramid (Permanent Hide from Undead)

Added Arcane Robe : Which Adds the following

+1d6 Fire to claw attacks.

Breath Weapon increases in Damage & DC.

Now grows wings when raging (60 ft flight) Average Manueverability.


Inner Sanctum

Perma Hide of Invis? What does that even mean lol.. I assume its a typo.

Also on the magical tats.. I dont have an issue with them but I thought they were aonly for spells, not magical item enhancements.. Would u mind linking me where you got those?

I think were still waiting on Marius.. Ill send him a message..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

It should have been permanent hide from undead.

We discussed the tattoo's a long time ago. Only new one is the boots of the cat tattoo, the other two have been on him for ages.

Item creation Feat from Inner-Sea Magic

Basically it turns any item into an unslotted version of itself.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I haven't adjusted Hadjii for Wisdom bump yet -- but I know he now gets to prepare four 5th-level spells: he'll prepare 4 x Stoneskin each day from now on!

If Permanency is an option, Hadjii would seek permanent See Invisibility as well -- combines nicely with having Faerie Fire prepared...

Also, permanent Greater Magic Fang would be great for Sheeba!

POX: please verify Hadjii can get Permanancy cast as cited above...


Inner Sanctum

As long as its paid for its fine for those spells.. The magic fang however would be at your caster level seeing there is no high level druid in Wati..

You have 6th level spells btw..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I believe the Hadj could use a Mythic Point to cast Magic Fang at CL=13 just before the guy casts Permanancy on the spell for me...

Sadly, he cannot cast See Invisibility-- and that spell's target is 'personal' only -- so that part of the plan falls through.,,


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos was able to cast the See Invis himself, and UMD a permanency scroll.

Hadj should be able to do the same thing, if he can get his UMD high enough.


Inner Sanctum

Not to poop on the party either Logos, but im not sure ud have wings yet.. Its a level 15 bloodline power and your 9th bloodrage and 1st dd, with 4 from the robe your 14th adjust for powers right?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Bleh. Thought it was 14th. Ignore.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I guess I have a slot free for the Golembane amulet, but otherwise none of the treasure interests me.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

On a trip, posting will be sporadic until Sunday evening.

Bot me as needed.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Sorry everyone, life's been hitting me hard recently, and I've had a severe lack of energy when I've not been working or travelling. Every other week I spend about 20 hours on planes or in airports (sunday and thursday, 9 hours up and 13 hours back). On top of that, all the family stuff has taken a toll. Plus, my wife is working from home now, so when I'm home, she's working 11 to 8 and I'm working 8 to 4:30, makes it very complicated. Nothing like seeing your wife 24 a day or 0 a day depending on the week to make things topsy turvy. I'm finally getting used to it though, and I hope to be back to normal posting going forward (with occasional lapses from exhaustion).


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

NP Pox, get well, health comes first.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I will be on a trip again starting today with rather limited time to play on the internet. I'll be back online Sunday night. Bot me as needed.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Map's so cluttered I can't remember what was what at this point. :)

I'll take Hemket's word on the thorn barier (don't even remember putting it up).


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hadji put it up because we went in a different direction and we knew those rooms were occupied.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Well; if this is truly such a do-or-die moment, GM, might be good if we could get the map clarified.

I'm seeing three enemies. One with white hair, one with brown hair, and one with a golden headdress. If I'm understanding this correctly; brown-hair and white-hair are axe berserkers, and golden headdress is a very powerful caster.

What's up with the white square? Is there some smoke happening?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Logos, if I might suggest, wait a moment and I can dimdoor you and Kin right next to the caster to use that flurry against her instead.


Inner Sanctum

There's only 1 beserker left and its in the doorway.. The white hair is ur ally the ghost paladin.. Noone but Logos has seen the caster lady or the white square, which is the clenched fist btw.. If you make spellcraft rolls that beat the spoilered ones then you can tell some powerful spells are being cast in teh room though. Lets try to keep ooc knowledge away from the combat plz.. If Logos wishes to tell you what he see's he can, otherwise your character does not know atm.. Also lets refrain from ooc making combat plans in the middle of combat. If yall wish to discuss battle tactics do it in character..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Aye. Sorry if it sounded like I was metagaming, I was confused about what was revealed IC.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Unfortunately Logos is kind of enraged right now, so he's not all that talkative, and can't make a Spellcraft check.


Inner Sanctum

Spellcraft can be made by anyone as you here it being cast. As far as Logos describing the situation he cannot it seems. Being smart, seasoned adventures you can put 1 and 1 together on that there is a caster in the room..


Inner Sanctum

Also remember that everyone but Logos, Hadjii, and Sheeba have a smite evil that can only be activated this round.. I assume Kin would have used his/hers right?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

While Raged, Logos can't make Int based skill checks.

Rage wrote:


While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

She would have, yes.

Just to check, can the caster see invisible enemies? There are some sizeable penalties and bonuses if not.


Inner Sanctum

She does not see Kin atm no..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Well you might want to check, but I believe that gives Kin +2 to hit, makes tge enemy flatfooted, a few other things.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Never give up! Never surrender!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Don't force me to teleport there and save your asses gang of misguided obsidian eyes!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Hey Calla, long time no read. How goes?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I suppose this could be a good reason for why we don't prepare Resist Energy; hard to predict energy types generally.


Inner Sanctum

With the amount of mythic power in the this group and with 3 people that can cast it, there's 0 reson not to have all 3 types up when you know a big/hard battle is coming.. My 2 cents.. Heroism isnt used either for some reason..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Eh? Kin keeps it running near 24-7.


Inner Sanctum

You me there.. Any character I have that can cast it keeps it up was my point.. +2 to everything cannot be undervalued. Maybe yall will survive this encounter and learn to prepare more when you know something is coming thats nasty lol..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Eh, I'm content with my preparations. I cast all the buffs I could.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I cast every buff I could (or at least you did when I forgot it as usual).


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Been here and there, doing my stuff, but life has been keeping me quite busy.

To defend the casters, I think Resist Energy is nice, but having like thousands of buffs active the whole time gives an unreal feeling (yes, of course all this is unreal, but...).

Something like, "how isn't there any higher level spells that protect against all energies at once?" We are meant to have some weakness...


Inner Sanctum

Im aware that you cant always have resist energy up, but when a hint is tossed out that a tough fight is in the next room me personally would do as much buffing as possible.. My 2 cents anyways..

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