GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


351 to 400 of 1,960 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Inner Sanctum

Yea hopefully Rajik can get more time to post in the future.. I understand how jobs go, but ive had to bot him quite a bit throughout all this.. Marius to a lesser extent..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
I added that so no more whining..

Calla is a free woman and she will whine how much she wants!

^_^

But OF COURSE she is thankful for the blessing granted by the GM Nethys upon this humble scholar...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Mythic should be interesting, but you really will have your work cut out for you. I suspect you will have to rebuild all the encounters if you open the mythic toy box.


Inner Sanctum

I will have to modify some yes.. Im thinking a maximum of 5 tiers though.. This isn't WoTR epicness at the end so i think 10 would be overkill.. Im thinking 1 tier per book, gained at the end.. It will give yall increased survivalbility so i wont have to worry so much abt tpking you.. I like to make stuff hard..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Fair enough, I'll have to look into it. I do generally prefer champion to trickster, but I will give the latter a look since I am not as familiar with it.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I have not looked deeply into the mythic stuff yet, but the path for me is certainly the archmage, right?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

That would be the clear choice.


Inner Sanctum

Personally I could see:

Calla-Archmage
Rajik-Champion/Guardian dual path
Hemket-Champion/Trickster dual path
Marius-Archmage/Heirophant dual path
Hadjii-Heirophant/Guardian dual path


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I guess we should decide how animals use Blessing of Fervor...

I figure they would only ever do the best they can on attacks and saves -- so the +2 on attack/dodge/Reflex. It wouldn't occur to them to take an extra attack, or add some extra movement to the speed.

thoughts?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I would think attacking RATE instead of quality would be favored. After all, the Dog might bite the Armored leg, causing no damage, and never realize it, so he would not go for precision. An extra attack sounds better in my opinion, take one foot! Then try the other one!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I vote that they go with the spellcaster option.


Inner Sanctum

I gave him the +2 hit option when i used him, but thinking about i'm wondering if he should get at all.. It says you must select the benefit and he doesn't have rational thought.. Perhaps you should put his bonus point into int so the poor guy can actually think..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

What's the most natural option?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Hey Marius, don't you have the Magical Knack trait?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Nope, took seeker and sphinx riddler.


Inner Sanctum

There's always additional traits and pick that up plus something else.. Reactionary possibly.. +12 Init would be redic at your level..

I would think the most natural option would be for it to make a stronger attack, but thats just me.. Im willing to listen to a case as to why he should get the extra attack over +2 hit etc..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I'm with Pox: a simple animal mind would make the simplest choice - better chance to hit bad thing. Defensive bonus is incidental.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I was about to prove my argument with a video of how dogs fight and hot felines fight, but I should not even have watched the hideous thing.

Something I wonder why am I not an assassin in real life?

Anyway, I'm out of reservoir, out of spells and out of hit points...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I've discovered in error on Bandit's character sheet: the spreadsheet I use didn't apply the rule "Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier." (The spreadsheet had this correct for 3.5, the author apparently failed to propagate it to the Pathfinder animals section of the spreadsheet...)

I fixed the spreadsheet, so now with a 14 ST Bandit does +3 damage instead of +2. I just have to go back and retcon every successful bite attack Bandit has made since we last leveled up, and add a point of damage! (kidding!)

From now on, Bandit will do a smidgen of extra damage when he actually bites something...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Best thing about bites is that they are slashing, piercing and bludgeoning at the same time...


Inner Sanctum

Sorry guys, went to the zoo today.. Updates inc..


Inner Sanctum

We're almost done with the 1st book.. Im going to look for another player to step in while Rajik is absent.. If he becomes able to post more often in the future than ill rotate in him back in and run it with 6.. I just cant keep botting him through the 2nd book as well.. Hope theres no hard feelings..

I know some of yall are friends in RL so im trying to keep and open mind about this, as im not wanting to hurt anyones feelings or piss people off.. I just want this to keep moving forward with a good pace and would like to not have to bot as much as i did in the first book..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I think he will be understanding since he just doesn't seem to have time to play anymore.


Inner Sanctum

Hope he has time to finish Moonscar.. Id sure like to move on from that hellhole lol..

With that in mind im open to inviting any online friends before puting this too the boards..

Obviously we need a tank/frontliner.. Have them come here if yall know anyone who might be interested..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

If Rajik's player is agreeable, I guess replacing Rajik makes sense -- sure hope we get another good front-liner!

Does it ever happen online where a player runs TWO characters? Could someone take over Rajik, and run him as his own (until Rajik's player returns, if that happens)?


Inner Sanctum

I suppose someone could copy/paste his crunch and make a new profile for it, but id rather not railroad someone into doin that.. They should have the option to play what they want, as long as its frontline material.. If yall dont know anyone ill outsource and pick someone with good post rates up.. Unless your talking about one of yall running him and then i guess we could discuss it..

And im not replacing him, im mearly sidelining him until he can post more often.. If he gets the time to post more often than he's more than welcome to return.. I just didnt wanna bring his guy along and have to bot him constantly again..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I know no one to suggest, so feel free regarding my opinion.


Inner Sanctum

Yea yall go ahead and level up.. There will be 1 last encounter before the end of this book and the beginning of the next.. Ill run rajik for it and have a rough layout of his level bumps..

Yall let me know when your ready to procede.. Don't forget your level 4 ability bump..

Im gonna go ahead and open a recruitment to find another tank as well..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

You know, I just hate open recruitment since you never know what you will get in posting frequency. People assure you they will be on all the time, and after a week they peter out to about nothing.


Inner Sanctum

I placed a statement that people not meeting the posting requirements will be replaced.. Regardless of how good the submission is I will not be selecting someone with a low number of posts..


Inner Sanctum

If yall wish to follow the recruitment and give your opinions here the link..

Link


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I added a spoiler section at the bottom of Hadjii's profile, that is supposed to explain his development of Gaurdian Mythic powers -- take a look, and let me know if that looks OK. Am I right in thinking that we just pick a path, and gain the tier one abilities of that path?


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

It is probably best to replace me for now. I will try to finish out Moonscar this week. I hate running out of time for the fun stuff, but my promotion at work has got me doing a ton more work.


Inner Sanctum

Thats what I figured Rajik.. Your welcome to return if/when you have the time to commit.. I realize my high post rate isn't the easiest to keep up with when your busy.. Again, sorry for the replacement, i hope there's no hard feelings and come back and see us when you can!

Hadjii I would advise looking into the dual path heirophant/guardian.. Some nice divine casty goodness from the 1st and still get Bandit some goodness from teh 2nd..

Dont adjust for mythic teirs atm.. Yall still have yet to earn that.. Just level up normally for now..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will be taking his second level of wizard now. Also Marius would like to take all of the scrolls that he doesn't know so that he can scribe them into his spell book.


Inner Sanctum

Just a heads up Marius, but most of the scrolls we scribed by the party wizards so the spells are in their spellbooks.. You dont have to destroy the scrolls to scribe them.. Also unless yall plan on spending a day down her scribing there will not be enough time to get scribe crazy just yet..

Might i also suggest you take your 3rd level of cleric first.. It would give the party much needed 2nd level heals and 2d6 channels.. You've barely used your wizard side till now, esp with your what 30% spell failure from armor?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

True, might as well go the 3rd level of cleric first so that I can use that wand of Lesser restoration in case one of us decides to hug a wraith again.


Inner Sanctum

You dont have to be able to cast the spell to use a wand.. As long as its on your list your gtg, but yea I think cleric 3 first is a wise decision..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket has been leveled to 4th.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I've level'd the Hadj, and posted the sheet (there's a link on his profile page), but I had to leave for work before I could update all the information on the profile page. I'll finish updating the profile info late tonight...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I do like the Dual Path idea -- but my next feat is kinda committed to taking Reach Spell at 5th level. Being constrained on feats, it seems kinda tough to give one up to take a mythic feat...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius level 3 cleric/level 1 wizard
Cleric level 3 grants
Increase wisdom by 1
BAB +1
HP (5 +1 CON +1 Toughness)= +7 HP
Skills (2 class +3 INT +1 FC)=6 skills

Diplomacy +1
k. religion +1
Perception +1
Sense motive +1
spellcraft +2

Reflex save +1
Channel 2d6
Spells
2nd: +1 class; +1 domain


Inner Sanctum

Mythic feats are given from odd level tiers, not class levels.. You will receive a mythic feat upon gaining your first tier.. Once we get to adding mythic we'll all set down and make sure everyone understands what all it entails..

Looks good Marius.. Just a bit of advice.. You should prob make a spoiler or something in your profile describing The Scepter of the God King since it will be a significant item throughout this campaign..


Inner Sanctum

You all may reset spells, abilites, hp for sleeping etc.. I assume you all tie The Scorched Hand up..

Im gonna look ahead to the next book and start getting som maps ready..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Like Bonus feats! Yes, please! I guess I oughta read the mythic stuff in a little more detail...

So if'n I takes Dual Path feat with 1st mythic tier, I gets both a Guardian Call *and* a Divine Surge? Do I also get a path ability from both?


Inner Sanctum

Just 1 path ability, but you may select abilites from either plus the general path abilities


Inner Sanctum

U need to check out the way o wicked Walter..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Yes I'm there already. That's why Calla will get delayed a bit...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Level 4: Arcanist 4
Increase Intelligence by 1 - 21 total
BAB +1 (+2)
HP +7 (4+2 Con +1 FC) - 28 total
FC Bonus: +1 HP; +1 Spell memorized (Liberating Command)
Skills Points +8 (2 class +5 Int +1 human) - 34 total
+1 Spellcraft; +1 Perception; +1 Appraise; +1 K.Arcana; +3 Acrobatics; +1 K.Planes
+1 Will
Total Spells/day: 1st (4class+2int+1arcane disk); 2nd (2class+1int)
Total Spells prepared: 1st (3+1fc); 2nd (1)
Spells added to spellbook for level gain: Burning Arc; Create Pit;
Change Spell Specialization to Burning Arc (CL 6th)

By "resting" do you mean we're sleeping now?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Level 4: Wolf Shaman 4;
Increase Wisdom by 1, to 20;
BAB +1, so now it's +3;
HP +6 (5+1 Con) - 27 total;
FC Bonus: +1 skill point;
Skills Points +8 (4 class +2 Int +1 human +1 FC) - 32 total;
+1 Disable Device; +2 Handle Animal; +1 Heal; +1 K.Nature; +1 K.Nature; +1 Perception; +1 Spellcraft; +1 Survival;
+1 Fort and +2 Will (class, and wisdom bumped to 20);
two additional level 1 spells/day (class, and wisdom bumped to 20), for a total of 5;
one additional level 2 spell/day, for a total of 3...

351 to 400 of 1,960 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Pox's "The Mummy's Mask" Discussion All Messageboards

Want to post a reply? Sign in.