GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I wouldn't object to a bard either, though sometimes teleport would be nice. Perhaps word of recall could sub in from the oracle (buying scrolls if necessary).


Inner Sanctum

I have no objections to a Bard. The group damage output is mostly physical so it would probably be fine in that aspect. Pathfinder Savant Prc could fill in for access to teleport etc. Another option would be a Theurge if you really wanted to go wild with spells. You would have access to 6th level arcane and divine at 14th. Picking up dual path in mythic would give access to every arcane and divine spell in existance..

Nothing wrong with a straight 14th level transmuter for buff/debuffs and other utility, or other flavor of mage for that matter. Arcanist and Sorcerer's are obviously good if built right as well I just prefer a good ole mage..

Lot's of options out there I just don't want another mega-summoner or additional animal companions to keep up with.


That's fine and as someone who gms as well I totally understand that. I'll be taking a look at things tonight and make a quick decision then.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I vote for a bard!


Inner Sanctum

Bards are nice, but don't discount the importance of high level arcane spells, of which bard stops at 6th..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yeah, if we run into something which really needs a disjunction for example, we could be SOL (or wish, or whatever).


Allright, here´s a first draw of the character. Unfortunately i can´t finish everything today, but will tomorrow.
Need to pick spells and items.
Might change race to sylph and some feats.
Also mythic stuff is still missing.

Movie plot spoiler:

Unnamed Hero
Human (Garundi) arcanist (school savant) 14 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 142)
CG Medium humanoid (human)
Init +3; Senses Perception +14
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 128 (14d6+70)
Fort +13, Ref +12, Will +14; +2 trait bonus against death effects.
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks arcane reservoir (7/17), arcanist exploits (arcane discovery, dimensional slide[ACG], potent magic[ACG], quick study[ACG]), consume spells, lightning flash, mythic power (5/day, surge +1d6)
Spell-Like Abilities (CL 14th; concentration +14)
. . Constant—unseen servant (strength 8)
Arcane School Spell-Like Abilities (CL 14th; concentration +22)
. . At will—feather fall
Arcanist (School Savant) Spells Prepared (CL 14th; concentration +22)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 18, Int 26, Wis 10, Cha 10
Base Atk +7; CMB +7; CMD 20
Feats Combat Casting, Dimensional Agility[UC], Dispel Focus, Fast Learner[ARG], Opposition Research[UM], Spell Focus (necromancy), Spell Penetration, Spirit Ally, Threnodic Spell[UM]
Traits resurrected
Skills Acrobatics +4, Appraise +16, Climb +1, Escape Artist +13, Fly +24, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (engineering) +21, Knowledge (geography) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (nature) +21, Knowledge (nobility) +21, Knowledge (planes) +21, Knowledge (religion) +21, Linguistics +16, Perception +14, Sense Motive +1, Spellcraft +25, Survival +1, Swim +1, Use Magic Device +4
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Celestial, Common, Gnoll, Ignan, Infernal, Osiriani, Terran
SQ cyclone, specialized school (air[APG])
Other Gear belt of physical perfection +2, cloak of resistance +5, headband of vast intelligence +6, 108,000 gp
--------------------
Special Abilities
--------------------
Arcane Discovery Learn an arcane discovery, as a wizard of half your arcanist level.
Arcane Reservoir +2 DC or CL (17/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Cyclone (14 rounds/day, DC 10) (Su) Vortex causes all ranged attacks passing through it to miss, and creatures flying through it must make a Fly skill check or fall.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Slide (140 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Dispel Focus +2 CL when you attempt a dispel check.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Lightning Flash (1d6+7 electricity damage, 11/day, DC 25) (Su) 5 ft burst deals electricity dam and dazzles for 1d4 rds (Ref part).
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spirit Ally Gain constant unseen servant, with enhanced strength.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Threnodic Spell Mind affecting spell affects undead (even mindless) but not living foes. +1 Level.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I like the Arcanist, 7th -9th level spells are just too good


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I will be on a trip till Sunday evening without much time for the net and no laptop. Please bot me as needed.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

After some consideration i present you this character.
Waiting for feedback.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

It´s not an arcanist, but a sylph wind listener diviner/air (via mythic) wizard. Focus is on knowledge, divination and scrying, buff, debuff and battlefield control with a little damage option.
Also can transport everyone quite good.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

That looks like a fun character and a cool concept.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Hope it is! First wizard i´m gonna play since 1995 or something like that :P


Inner Sanctum

Out of town for the weeekend. post tm


Inner Sanctum

Looked your character over and all seems well.. Will get you in tm.


Inner Sanctum

Sorry folks, as you may or may have not guessed with my late night posts, I am on nightshift so I am trying to catch everything up.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Not an issue. It's proceeding.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Not an issue on my end


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I, too, am on nightshifts all week...I post when I get up from daysleeping...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, Hemket updated to 14th. Added point blank master, some skills, and upgraded my belt of physical perfection to +4. Also included a 5k diamond and 5k of diamond dust.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I am updated, added Belt: Con+6, Cracked Pale Green Ioun stone, Goz Mask, Padma Blossom, Page of spell knowledge 1st level, Winged Boots and 5K diamond and 5k diamond dust


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

will update tonight


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I finally had a chance to bump Hadjii to 14th level: Totem Transformation is now a SWIFT action: he upgraded his belt to GREATER Plague Rat belt (+2 DX now); purchased another 1,000gp diamond for Raise Animal Companion, a 5,000gp diamond in case Aramantha needs to cast Raise Dead on Hadjii, 5,000gp in diamond dust in case Aramantha needs to cast Greater Restoration on Hadjii; and another 1,000gp in granite and diamond dust for 4 castings of StoneSkin.


Inner Sanctum

When yall get set we will move into the last chapter of the quest.


Inner Sanctum

Whats the ETA of everyone being ready to move forwards? I think everyone but Khufu is updated?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I'm ready.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I need to check something on the weekend but else I'm ready. Need to look up some spells and components and perhaps buy stuff then.

-Posted with Wayfinder


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I'll get squared away either tonight or tomorrow morning.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I am ready


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the Hadj is 'GO'


Inner Sanctum

Cool.. I will get everything moving again tm.. The last few days I've been switching back to life in the daytime and back to 8 hour shifts..


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet would buy what she needs to be resurrected as well and also some diamonds for "limited wish".
The 10k gems for "terraform" seem a bit off limit right now, even if it´s a very cool spell to show off.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu is ready


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Hey Pox, should I assume everything we are going to face has mythic stuff going on in regards to the following ability.

Mythic Saving Throws:
: At 5th tier, whenever you succeed at a saving throw against a spell or special ability, you suffer no effects as long as that ability didn't come from a mythic source (such as a creature with a mythic tier or mythic ranks). If you fail a saving throw that results from a mythic source, you take the full effects as normal.


Inner Sanctum

Most things you fight are not mythic no.. I will try to remember that in the future since u just got that ability..

If u save vs the breath weapons theres no effect..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I can't view the map, it's asking me to sign in


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

really losing interest in this

there isn't anything remotely cooperative

I think the whole "wait for a while, because your dead" thing killed it for me


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I´ll be on a business trip this week and can´t guarantee interent access or posting sadly, but will do my best.
There´s very tough time ahead of me untill the end of the next month workload wise, so if i´m slow in responding, i´m not gone, just overworked and will show up again.


Inner Sanctum

I have recertifications for my job all this week so my post time will be limited. A response to game questions is, yes the one will have 50% miss chance that I will roll. The scorpions have a 30' reach so by moving to them you both provoked, two of them attacked your summoned dude..

I will try to make things more clearer in the future, but if you are grappled the attacks you rolled are moot.

As far as difficulty goes it has to be or the group will just mow over every encounter. Their are quite a few encounters however that I do not adjust much. This one for instance I only added an additional scorpion and made them advanced, which has already shown not to be a huge deal with one on deaths doors before it even gets to act.

I suppose if y'all want a walk in the park as the ending to an almost 3 year long adventure I will run it as the books says.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
Earler post by Ama wrote:
Ama follows behind invisibly ready to assist

Can they detect invisibility?


Inner Sanctum

They have tremorsense 60' yes..


Inner Sanctum

It has come to my unfortunate attention that this game has slowed to a snails pace on the eve of finishing the module. Some of this may in fact be my fault with a super busy spring at work and not enough time to post as much as I would like, as well as some descrepencies which dispite not meaning to have rubbed people in the wrong way. I assure you it was not intended..

That said I would like to finish what me, Hemket, and Hadjii started over 3 years ago and I would like to finish it sooned than later, with this group if possible. I realize life happens etc., but it is a rare thing to finish a whole adventure path on these boards. So many burn out in the mid-levels and just never get there. I don't want that to happen when we can see the finish line, so I wanna throw this out there. If there's anything I can do better to increase the joy of playing please let me know. I would also like to ask that if you cannot or simply choose not to put the effort into this game to see it to the end please let me know. I will not be offended in any way, I just wanna get this thing done.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I have not been here the whole time but I damn sure want to see the end.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I think I'll bow out.


Inner Sanctum

Alrighty Khufu, thanks for being honest.. Sorry it did not suit you. I will remove you from the game.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

This has been short, but pretty fun. I like the style here and the character.
Unfortunately i have a bit too much stuff on my plate in the next weeks and can´t guarantuee the posting rate here, adding in that high levels and mystic stuff are a bit of a challenging thing for a wizard.

Therefore i´m leaving the spot in hope you find someone else you can have fun with and a good game, without the need for long waits or botting.

Just wanted to let you know, could i post more reliably i would stay and enjoy this very much.


Inner Sanctum

I sent you a PM Hayato..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I'm happy with the campaign -- thrilled to ride it in for an exciting conclusion!

I will probably even miss running the Hadj when it is over...


Inner Sanctum

Hadjii if Hayato does drop you wanna run an arcane caster? Buzz mentioned u had one that would just need adjusted to mythic to be ready..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hayato sent me a PM saying he was dropping. He doesn't have enough time to do this one since it's so complicated.

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