GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

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Fiend series | Shackles

Heveel, you can make the will save. The avert roll gives you the 50% chance to avoid that

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

A question? It gets to attack Timmon and move and attack Illirio?

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina fires, but her friends in combat affect her aim.

pbs into combat bow: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d6 + 1 ⇒ (6) + 1 = 7

I had a clear line without cover, but had to take a -4 for no precise shot yet


Fiend series | Shackles

5-foot step Timmon

Belina fires another arrow into the shaggy pelt

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Avert roll for previous move: %: 1d100 ⇒ 84

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid steps back and swings his whip at the beast

Whip: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Fiend series | Shackles

Hadid whips the yeti, striking its soft belly.

Initiative Round 2
Heveel - did not manage to avert eyes, will he make the will save?
Illirio
Timmon -3/10
Pillango 3/9 hp

- - -
Yeti 16 damage
- - -
Belina - save made
Hadid - save made

Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

xD I'll get it right once!

1d20 + 6 ⇒ (20) + 6 = 26

Heveel succeeds without troubles to stand the yeti's gaze. He reaches for Timmon and heals him.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2 Well... at least, you're stabilized :)


Fiend series | Shackles

No problem Heveel ;-)

Heveel taps Timmon with his wand

Initiative Round 2
Illirio
Pillango 3/9 hp

Timmon -1/10, stable
- - -
Yeti 16 damage
- - -
Belina - save made
Hadid - save made
Heveel - save made

Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.

Illirio and Pillango!

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Will: 1d20 ⇒ 6 Pill remains still.

poop


Fiend series | Shackles

Illirio! Do you have a magnificent action for us?

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

The crossbow! Pull out the big guns! :-)


Fiend series | Shackles

And please crit, this is a nasty fight!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio takes a five foot step back and draws his crossbow in slow motion, a distorted yell emerging from his mouth as he loads it and fires in one gloriously smooth move!

Crossbow Attack!: 1d20 + 2 ⇒ (9) + 2 = 11

Aw rats.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That moment when you wonder why your inquisitor doesn't have Inflict Light Wounds...


Fiend series | Shackles

Pillango freezes and Illiro's bolt almost hits.... The yeti moves towards the nearest person that hit it, which is Hadid. The massive claw swings once, dropping the human!

Attack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Damage: 1d4 + 6 + 4 + 1d6 ⇒ (2) + 6 + 4 + (1) = 13

Initiative Round 3
Illirio
Pillango 3/9 hp
Belina - save made
Hadid -3/10 hp, save made
Heveel - save made
Timmon -1/10, stable

- - -
Yeti 16 damage
- - -

[ooc]Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.[/ooc[

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Stabilize: 1d20 + 2 - 3 ⇒ (15) + 2 - 3 = 14

Finally my dice go in my favor. A little late I suppose, but yay!

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"No! Hadid! Timmon!"

Heveel, turning to see Pillango freeze, taps lightly Timmon's shoulder with his wand and makes a 5' step back.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina lines up another shot, hoping her new friends wouldn't get hit.
attack no penalties included, damage: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 1 ⇒ (2) + 1 = 3
-4 for engaged may apply


Fiend series | Shackles

Belina fires another arrow into the yeti! It does not seem to notice the wound, although blood flows freely over its white pelt. Heveel heals some of Timmon's wounds.

Initiative Round 3
Illirio
Pillango 3/9 hp
Belina - save made
Timmon 5/10

- - -
Yeti 19 damage
- - -
Hadid -3/10 hp, save made, stable
Heveel - save made

Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Save v gaze: 1d20 + 5 ⇒ (1) + 5 = 6

And that will end Timmon's turn.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

lol, Are we dying, now?

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Will: 1d20 ⇒ 11

dice gods are mad at me


Fiend series | Shackles

Illirio is reloading his crossbow like a madman while Timmon and Pillango freeze on the spot...

Feel free to take another action, just flavor. As for the dying: I sure don't hope so, that would be my first TPK.

Initiative Round 3
Illirio

- - -
Yeti 19 damage
- - -
Belina - save made
Hadid -3/10 hp, save made, stable
Heveel - save made
Pillango 3/9 hp
Timmon 5/10

Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Backpedaling furiously, Illirio reloads his crossbow, fumbling the bolt in, drawing back the iron cord, sweating and wishing he were more of an arcane master so that he could unleash some manner of hellfire upon this beast.

Instead he lifts the crossbow and fires!

Crossbow Attack!: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 3


Fiend series | Shackles

Illirio, did you make the will save vs gaze yet? I don't think so and you were within 30 feet at the start of your turn
Illirio will: 1d20 + 3 ⇒ (8) + 3 = 11 Paralyzed

Illirio stares at the yeti, transfixed by its horrible eyes...

The yeti steps towards Belina and swings once with its left claw, missing the little halfling. It then swings with its other claw and hits her armor, which absorbs the blow!

Attack: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 1d4 + 10 + 1d6 ⇒ (3) + 10 + (4) = 17
Attack: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage: 1d4 + 10 + 1d6 ⇒ (2) + 10 + (2) = 14

Initiative Round 4
Belina - save made
Hadid -3/10 hp, save made, stable
Heveel - save made
Illirio
Pillango 3/9 hp
Timmon 5/10

- - -
Yeti 19 damage
- - -

Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously. You can avert your eyes (50% chance of not having to save for 20% miss chance) or close them (effective blindness: 50% concealment, no save required)

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Will: 1d20 ⇒ 3

I have no words to express my disappointment


Fiend series | Shackles

Does this help?

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Ha!
Precisely.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina steps back (5') and fires another shot. She has no one to avoid this time.

arrow to hit;damage: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Doing my part by giving Belina a clear field of fire!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

On the upside, we haven't seen anything yet giving the yeti a reason to kill us if we go down instead of us being able to make Con checks to heal and get away :P

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

I don't follow you, Hadid. Illirio, Pillango and Timmon are paralyzed... Not the time to flee.

Heveel moves towards Hadid and heals him.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

If we all go down and lose the scenario is what I mean. Certainly not recommending leaving anyone behind, I'll make strength checks to drag them to safety and healing if I have to! After casting stabilize to be safe of course!

Hadid regains consciousness, but being unable to anything valuable at the moment lays still hoping the yeti doesn't pay him any attention. Pending a change in the battlefield before yeti goes of course

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Well, that's a tough fight, given I'm the only lvl 2 PC... And of course, the dice gods don't favor us either.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't know what you're talking about, the dice gods have blessed is heavily. Wait, what's that? We've been rolling 20s and not 6s and 8s? Yea, they hate us...


Fiend series | Shackles

I know, it is one of those fights that can very easily lead to at least one death.

Belina fires yet another bolt into the yeti, while Pillango freezes. Heveel is steady in his role of healer while Hadid lies on the ground.

Initiative Round 4
Illirio
Timmon 5/10
- - -
Yeti 23 damage
- - -
Belina - save made
Pillango 3/9 hp
Heveel - save made
Hadid -1/10 hp, save made, stable

Timmon and Illirio!

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Failed the paralyze save last round. Do I get a retry?

Timmon lies on the ground watching the battle rage above him. His usually faithful limbs ignore his will to move and rejoin the fight.

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Please save...: 1d20 ⇒ 4

now I need that hug


Fiend series | Shackles

Paralyze just lasts one round. Oh, I feel for you Pillango! The yeti will hug you soon... Good news is that it wasn't your turn, so we will not take this roll to next round

Timmon and Illirio!

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Gaze save : 1d20 + 5 ⇒ (3) + 5 = 8

Continuing to be useless...


Fiend series | Shackles

Illirio!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio croaks and rises to his feet. Averting his eyes, he raises his trust crossbow, he fires off a shot!

Will Save?: 1d20 + 2 ⇒ (2) + 2 = 4
50% chance of averting his gaze?: 1d100 ⇒ 24

Fires a shot!: 1d20 + 2 ⇒ (1) + 2 = 3


Fiend series | Shackles

Illirio and Pillango freeze where they stand.

Illirio, I always use low is bad for the person rolling when you roll a d100, so you did not avert your eyes.

The yeti pounds on Belina's head and smashes her to the ground. It then turns and attacks the only standing target in range, which is the sylph druid. Heveel is barely left standing...

Attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage: 1d4 + 10 + 1d6 ⇒ (1) + 10 + (2) = 13
Attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 1d4 + 10 + 1d6 ⇒ (2) + 10 + (3) = 15
Confirm?: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 no, pfew
Damage: 1d4 + 10 ⇒ (3) + 10 = 13

Initiative Round 5
Illirio
Timmon 5/10 hp
Pillango 3/9 hp
Belina -1/12 hp save made
Heveel 1/16 hp, save made
Hadid -1/10 hp, save made, stable

- - -
Yeti 23 damage
- - -

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
50% chance of averting his gaze?: 1d100 ⇒ 49

Illirio remains frozen!


Fiend series | Shackles

Come on team Pathfinder! You can do this! (Although fleeing to fight another day might also be an option....)

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel steps on the other side of Timmon and chooses to heal himself.

1d8 + 1 ⇒ (7) + 1 = 8 Phew!

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

if one could move to flee!

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Yeah, I don't wanna flee if people are unconscious, at least.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

If the yeti wasn't right by me I'd be more of a help. Prone and one action per turn basically guarantees an AoO to do anything.

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Fiend series | Shackles

Please post in here with:

PFS-ID:
Character Name:
Day Job roll (if you have none just state NA):
Faction:

Thanks!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

147497-2
Modekai
Traveling Physician
Grand Lodge

Character is as yet incomplete, but will be ready by the sixth

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

PFS-ID: 18858-6
Name: Aurum Geld
Day Job: Profession (Merchant) 1d20 + 4 ⇒ (12) + 4 = 16
Faction: The Exchange

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

PFS-ID: 90661-2
Character Name: Timmon Gall
Day Job roll (if you have none just state NA): NA
Faction: Grand Lodge

Looking forward to the game. Thanks for running it, GMG.

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

PFS-ID: 146596-1
Character Name: Illirio Mellek
Day Job: NA
Faction: Grand Lodge

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

PFS-ID:151777-15
Character Name: Kivuli Greyfeather
Day Job roll: Craft (Alchemy): 1d20+7
Faction: Dark Archive

Not certain how to load a character or make a roll.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Not certain how to load a character or make a roll.

You don't "load" them, you simply need to type in or link to the information. To get that grey status line between the name and portrait, you cram in the information in a text box labled for something else. For instance i've used the Class/Levels box for Zobmaggle.

For rolling click on "How to format your text" below "Submit Post"

----------------

#192351-4
Name: Zombaggle Ronk
Day Job: 1d20 + 7 ⇒ (9) + 7 = 16
Faction: Dark Archive

"Zobmaggle have useful wand of light healing!" he proudly displays the object. " Dark Archive friends give to Zobmaggle Ronk because me is renouned! Group 1 need Zobmaggle."

GmG: If you could look at my chronicle, that's my first digital one, and while you were in the game where I earned it, i'm not sure that GM's might generally balk at it.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

For those of you who are new to PFS, for the day job, you simply pick your best craft, perform or profession skill (if you have one) and make a skill roll. It is a way of earning a little extra gold.

You should download the PFS Guide (free). It has all the special details you'll need to know, like for instance wizards like Illirio get a spell focus instead of scribe scroll. Pg 8 lists all the class tweaks, mostly which swap out item creation feats.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Hi there, I posted in the recruitment thread but I wanted to know if there was still a slot left for my oracle/paladin here. Cheers!

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

So, here we go, Day Job (Alchemy): 1d20 + 7 ⇒ (11) + 7 = 18
I will eventually get Crafter's Fortune to add +5 to those checks.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

PFS-ID: 116986-4
Character Name: Hadid
Day Job roll: Perform (Oratory): 1d20 + 7 ⇒ (3) + 7 = 10 Well that's not a good start...
Faction: Dark Archive

Zobmaggle, I'm curious. Are you a half-orc that looks like a goblin? Or does Zobmaggle actually believe he's a goblin?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

healing: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

PFS-ID: 97350-6
Name: Folium
Day Job: Craft (Bows): 1d20 + 5 ⇒ (13) + 5 = 18
Faction: Liberty's Edge

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Hadid wrote:
Zobmaggle, I'm curious. Are you a half-orc that looks like a goblin? Or does Zobmaggle actually believe he's a goblin?

"Zobmaggle tell you epic story of Zobmaggle."

Ignoring your polite excuses, he energetically continues.

"Once Zobmaggle ordinary goblin: little and stupid and not civilized. Pathfinders want Zobmaggle and other goblins to tell about shadow lodge. Goblins say will go, Pathfinders take away. You a guard! We kill ice fangs! Bottle elf give Zobmaggle mutagen. It make Zobmaggle sick. Bleatch!

But slowly Zobmaggle change. After travel done, Zobmaggle think of better tricks. Other goblins can't trick Zobmaggle. Mutagen make Zobmaggle better, smarter.

Zobmaggle must have more! Zobmaggle ask many people. Finally Bottle Elf agree to teach Zobmaggle ALCHEMY. Zobmaggle apprentice, learn very hard, long time. Zobmaggle learn stupid 'Common' talk a little. Zobmaggle learn words and books.

Then Zobmaggle ready, make own mutagens. Zobmaggle grow big and strong!"

The creature crouches down and suddenly stands up, then flexes his impressively thick arms to demonstrate.

"Now Zobmaggle Pathfinder too! Zobmaggle work hard to make better mutagen and get stronger! And bigger! Zobmaggle go on adventures and get much gold soon.

Story of Zobmaggle ALL done."

mechanically Zobmaggle is a half-orc. His story however is that he was once a goblin from frostfur captives that drank a pathfinder alchemist's mutagen and by some freakish accident was permanently changed into something bigger and stronger.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

"Oh, so I'll be traveling with a mutant goblin? Remind me to pack extra gloves."

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That's awesome. I'm really bummed to say that you aren't playing at Table A with me...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I'll go ahead and repost this here since it looks like we've got quite a few posting startup info on this table. Note: We're currently in Table A

Table A:
Belina: Paladin 1 (Archer)
Illirio: Evoker 1
Timmon: Monk 1
Andrew: Inquisitor 1
Hung Dong: Paladin 1
Zinou: something level 2

Table B:
Folium: Fighter/Wizard 2 (Archer)
Toodles: Cleric 1
Trishadow: Rogue 1
Aurum: Time Oracle 1
Korug: Bloodrager
Zobmaggle: Alchemist


Fiend series | Shackles

I decided to have just one discussion thread Hadid. So that is why you see table B people here too.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Aurum Geld wrote:
"Oh, so I'll be traveling with a mutant goblin? Remind me to pack extra gloves."

The giant goblin squints suspiciously at the human unsure if he had been insulted or not.

--------------------

Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
Zobmaggle Ronk wrote:


Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.

They also have two palidans while we have no full BAB melee characters. I'm not sure there's any truly good solution

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Modekai wrote:
Zobmaggle Ronk wrote:
Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.
They also have two palidans while we have no full BAB melee characters. I'm not sure there's any truly good solution

Table B has a bloodrager, and one level of fighter.

But Zinou mentioned three L2 options-- I bet all of them have wands of CLW. So it probably isn't a problem come to think of it.

Zinou wrote:
I have various characters at lvl 2: druid, witch or Oracle/Paladin.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

PFS-ID: 62803-4
Character Name: Korug Half-Shame
Day Job roll (if you have none just state NA): none
Faction: Dark Archives

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'
Aurum Geld wrote:
"Oh, so I'll be traveling with a mutant goblin?Remind me to pack extra gloves."

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Is it wrong that I see 4 Dark Archives, and several Silver Crusade characters, and want to put all the DA on one table, and the SC on another?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

Zobmaggle hunkers down and addresses the little humanoid at eye level.

"Zobmaggle not know big people customs. Big people is strange. Zobmaggle mostly learn alchemy and be nice to all kittens. Goblin customs is different. Goblins always spread corruption. Goblins think is funny. Goblins not have gloves."

Then he holds out a dirty bottle to the wayang.

"Want to try Zobmaggle's mutagen? Maybe it make you big and strong like Zobmaggle! Probably just make you sick. Usually make sick.
Want to try? Big peoples is nicer if you are big too".

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Is there a link for table B yet?

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0
Kivuli Greyfeather wrote:

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

"Mostly. As Zobmaggle indicates, he spreads corruption. In my tradition, we do our best to maintain a distance between individuals. It is as much to protect myself from the influence of others, as it is to protect others from my own influence. Security of all that is mine requires protection and cleanliness, and it is only polite not to press oneself or one's possessions against others."

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Korug Half-Shame wrote:
Is there a link for table B yet?

No, everyone is here for now

Aurum Geld wrote:
"Mostly. As Zobmaggle indicates, he spreads corruption."

The oversized "goblin" gets up, and shakes a green finger at the prissy Kalistocrat.

"You make Zobmaggle's words all twisty. Zobmaggle no live like goblin. Goblin life not nice. Zobmaggle not spread corruption. Zobmaggle takes baths and eats cooked food. Zobmaggle makes own minty soap! Zobmaggle is ALCHEMIST. Alchemist must be clean and neat. Extract no work if get dirt or bugs in it."

While the alchemist's grooming doesn't extend to anything so esoteric as combing and ironing, he smells of alchemical preparations and mint, not foul body order.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Shakes his head emphatically at the offered flask. No thank you. I have spent years training at the size I am now. I fear I would be quite clumsy. However, I would like to learn more of this Alchemy. You will excuse me now, please, as I apparently have to find several pairs of handwear.

Silver Crusade

Dad (theologian) 4 |
Zobmaggle Ronk wrote:

But Zinou mentioned three L2 options-- I bet all of them have wands of CLW. So it probably isn't a problem come to think of it.

Zinou wrote:
I have various characters at lvl 2: druid, witch or Oracle/Paladin.

Indeed :) Since I see there are a lot of melee fighters on my table, I'll most likely play my druid or my witch, instead of Taman (with whom I posted previously here). What do you guys prefer?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I wouldn't mind a healer Zinou, but like I said, if anyone in our group has a wand I can do the healing with ease.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

I can buy some wand for team B. I was thinking about Infernal Healing as it is usable by wizards.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Folium wrote:
I can buy some wand for team B. I was thinking about Infernal Healing as it is usable by wizards.

Nobody is going to complain if somebody steps up to help share the burden of keeping everyone else alive.

That wand is a better choice for after battle healing, since you are guranteed +10 HP.


Fiend series | Shackles

Gameplay threads are up!

Table A
Table B

Regarding who goes to what table: I am fine with whatever distribution fits you. My proposal was nothing more than that: a proposal.

I have made two google presentations in which I will place the maps.
I expect you all to add your initiative, perception and place in the marching order to them.
For the Map links: see my status bar, QFP A and QFP B.
You should all be able to edit these, if not then please let me know.

Finally I expect you all to read this:

How I handle PbP initiative:

I roll initative for everyone at the start of combat and will post a list that looks like this

Example 1 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
Player B
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2

In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:

Example 2 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
- - -
Player B

If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like

Player B wrote:

If Player A flees the combat

Bertrand runs after Aloward, deciding that this enemy is too much for them to handle

If Player A casts a spell
Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"

In any other case
Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]

In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.

Let's have fun!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

My only recommendation for table assignment difference from posted above

Zobmuggle to table A (unless someone on A has a CLW Wand)
Hung Dong move to B, to give them a full BAB melee since that was brought up as a concern earlier

I'm fine as is, but if no one on A has a CLW wand and has 2 prestige, I highly recommend spending it because we otherwise have no healing.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

I'm full BAB and on table B

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Hadid wrote:
Zobmuggle to table A (unless someone on A has a CLW Wand)

I understood Zinou to say his character will have that wand. If so the tables look good to me.

GMG wrote:

Gameplay threads are up!

Table A
Table B

Those links don't work for me.

These Do:
Table A

Table B

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Sounds like we're good then. Let the adventure-tizing begin!!


Fiend series | Shackles

Thank you Zog. I changed the names of the campaigns after I posted and that changes the url.

Please add your perception / initiative / place in march order information to the map. If I don't have that info I will assume you are not paying attention to your surroundings and put you at initiative 0 in combats.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Is there a link to the map? Just not certain where to click.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

"QFP A" under the GM's name. Right now there is no map since we aren't anywhere that needs one, but there is the page to enter your initiative, perception, and preferred position in marching order once we need it.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Gotcha, thank you kindly!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Ah, I totally misunderstood. Info entered in the doc.


Fiend series | Shackles

Thank you Hadid!

And to you all: I may have sounded a bit too harsh, did not mean to do that.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I'd probably have asked the same questions if not for the fact that I'm already in GMG's Siege of Serpents PbP :P

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Question: are we supposed to be raiding this monastery? Taking the braid at any cost? Purchasing it? Searching for it amidst ruins?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

as I understand it, the Monastery is presumed to be empty as no one has seen any associated monks in decades. the party's task is to retrieve the Braid, but I don't think our instructions include any specific contingency for finding a thriving community of monks. That would be up to our individual groups.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Zinou here. Sorry, I was away all day yesterday.

Here are Heveel's information:

PFS-ID: 93583-11
Character Name: Heveel Ash'Maïm
Day Job roll (if you have none just state NA): NA
Faction: Liberty's Edge

I will update his sheet as soon as I can as he is lvl 2. :)

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

I see that I was mistaken. Heveel's character number isn't -11. It's 93583-9.


Fiend series | Shackles

I'm on a business trip today and tomorrow. I don't expect I can get a post in.

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