Initiative Round 2
Heveel - did not manage to avert eyes, will he make the will save?
Illirio
Timmon -3/10
Pillango 3/9 hp
- - -
Yeti 16 damage
- - -
Belina - save made
Hadid - save made
Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.
Illirio takes a five foot step back and draws his crossbow in slow motion, a distorted yell emerging from his mouth as he loads it and fires in one gloriously smooth move!
Pillango freezes and Illiro's bolt almost hits.... The yeti moves towards the nearest person that hit it, which is Hadid. The massive claw swings once, dropping the human!
Initiative Round 3
Illirio
Pillango 3/9 hp
Belina - save made
Hadid -3/10 hp, save made
Heveel - save made
Timmon -1/10, stable
- - -
Yeti 16 damage
- - -
[ooc]Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.[/ooc[
Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0
Belina lines up another shot, hoping her new friends wouldn't get hit.
attack no penalties included, damage:1d20 + 7 ⇒ (14) + 7 = 211d6 + 1 ⇒ (2) + 1 = 3 -4 for engaged may apply
Belina fires another arrow into the yeti! It does not seem to notice the wound, although blood flows freely over its white pelt. Heveel heals some of Timmon's wounds.
Initiative Round 3
Illirio
Pillango 3/9 hp
Belina - save made
Timmon 5/10
- - -
Yeti 19 damage
- - -
Hadid -3/10 hp, save made, stable
Heveel - save made
Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously.
Backpedaling furiously, Illirio reloads his crossbow, fumbling the bolt in, drawing back the iron cord, sweating and wishing he were more of an arcane master so that he could unleash some manner of hellfire upon this beast.
Illirio, did you make the will save vs gaze yet? I don't think so and you were within 30 feet at the start of your turn Illirio will:1d20 + 3 ⇒ (8) + 3 = 11Paralyzed
Illirio stares at the yeti, transfixed by its horrible eyes...
The yeti steps towards Belina and swings once with its left claw, missing the little halfling. It then swings with its other claw and hits her armor, which absorbs the blow!
Initiative Round 4
Belina - save made
Hadid -3/10 hp, save made, stable
Heveel - save made
Illirio
Pillango 3/9 hp
Timmon 5/10
- - -
Yeti 19 damage
- - -
Folks, please remember the gaze! Will DC13 or paralyzed if you have not saved previously. You can avert your eyes (50% chance of not having to save for 20% miss chance) or close them (effective blindness: 50% concealment, no save required)
On the upside, we haven't seen anything yet giving the yeti a reason to kill us if we go down instead of us being able to make Con checks to heal and get away :P
If we all go down and lose the scenario is what I mean. Certainly not recommending leaving anyone behind, I'll make strength checks to drag them to safety and healing if I have to! After casting stabilize to be safe of course!
Hadid regains consciousness, but being unable to anything valuable at the moment lays still hoping the yeti doesn't pay him any attention. Pending a change in the battlefield before yeti goes of course
I don't know what you're talking about, the dice gods have blessed is heavily. Wait, what's that? We've been rolling 20s and not 6s and 8s? Yea, they hate us...
Paralyze just lasts one round. Oh, I feel for you Pillango! The yeti will hug you soon... Good news is that it wasn't your turn, so we will not take this roll to next round
Illirio, I always use low is bad for the person rolling when you roll a d100, so you did not avert your eyes.
The yeti pounds on Belina's head and smashes her to the ground. It then turns and attacks the only standing target in range, which is the sylph druid. Heveel is barely left standing...
Initiative Round 5
Illirio
Timmon 5/10 hp
Pillango 3/9 hp
Belina -1/12 hp save made
Heveel 1/16 hp, save made
Hadid -1/10 hp, save made, stable
- - -
Yeti 23 damage
- - -
Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Not certain how to load a character or make a roll.
You don't "load" them, you simply need to type in or link to the information. To get that grey status line between the name and portrait, you cram in the information in a text box labled for something else. For instance i've used the Class/Levels box for Zobmaggle.
For rolling click on "How to format your text" below "Submit Post"
----------------
#192351-4
Name: Zombaggle Ronk
Day Job:1d20 + 7 ⇒ (9) + 7 = 16
Faction: Dark Archive
"Zobmaggle have useful wand of light healing!" he proudly displays the object. " Dark Archive friends give to Zobmaggle Ronk because me is renouned! Group 1 need Zobmaggle."
GmG: If you could look at my chronicle, that's my first digital one, and while you were in the game where I earned it, i'm not sure that GM's might generally balk at it.
Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
For those of you who are new to PFS, for the day job, you simply pick your best craft, perform or profession skill (if you have one) and make a skill roll. It is a way of earning a little extra gold.
You should download the PFS Guide (free). It has all the special details you'll need to know, like for instance wizards like Illirio get a spell focus instead of scribe scroll. Pg 8 lists all the class tweaks, mostly which swap out item creation feats.
Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Hadid wrote:
Zobmaggle, I'm curious. Are you a half-orc that looks like a goblin? Or does Zobmaggle actually believe he's a goblin?
"Zobmaggle tell you epic story of Zobmaggle."
Ignoring your polite excuses, he energetically continues.
"Once Zobmaggle ordinary goblin: little and stupid and not civilized. Pathfinders want Zobmaggle and other goblins to tell about shadow lodge. Goblins say will go, Pathfinders take away. You a guard! We kill ice fangs! Bottle elf give Zobmaggle mutagen. It make Zobmaggle sick. Bleatch!
But slowly Zobmaggle change. After travel done, Zobmaggle think of better tricks. Other goblins can't trick Zobmaggle. Mutagen make Zobmaggle better, smarter.
Zobmaggle must have more! Zobmaggle ask many people. Finally Bottle Elf agree to teach Zobmaggle ALCHEMY. Zobmaggle apprentice, learn very hard, long time. Zobmaggle learn stupid 'Common' talk a little. Zobmaggle learn words and books.
Then Zobmaggle ready, make own mutagens. Zobmaggle grow big and strong!"
The creature crouches down and suddenly stands up, then flexes his impressively thick arms to demonstrate.
"Now Zobmaggle Pathfinder too! Zobmaggle work hard to make better mutagen and get stronger! And bigger! Zobmaggle go on adventures and get much gold soon.
Story of Zobmaggle ALL done."
mechanically Zobmaggle is a half-orc. His story however is that he was once a goblin from frostfur captives that drank a pathfinder alchemist's mutagen and by some freakish accident was permanently changed into something bigger and stronger.
"Oh, so I'll be traveling with a mutant goblin?Remind me to pack extra gloves."
Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols.Looks back and forth between the two.
Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols.Looks back and forth between the two.
Zobmaggle hunkers down and addresses the little humanoid at eye level.
"Zobmaggle not know big people customs. Big people is strange. Zobmaggle mostly learn alchemy and be nice to all kittens. Goblin customs is different. Goblins always spread corruption. Goblins think is funny. Goblins not have gloves."
Then he holds out a dirty bottle to the wayang.
"Want to try Zobmaggle's mutagen? Maybe it make you big and strong like Zobmaggle! Probably just make you sick. Usually make sick.
Want to try? Big peoples is nicer if you are big too".
Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0
Kivuli Greyfeather wrote:
Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols.Looks back and forth between the two.
"Mostly. As Zobmaggle indicates, he spreads corruption. In my tradition, we do our best to maintain a distance between individuals. It is as much to protect myself from the influence of others, as it is to protect others from my own influence. Security of all that is mine requires protection and cleanliness, and it is only polite not to press oneself or one's possessions against others."
Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Korug Half-Shame wrote:
Is there a link for table B yet?
No, everyone is here for now
Aurum Geld wrote:
"Mostly. As Zobmaggle indicates, he spreads corruption."
The oversized "goblin" gets up, and shakes a green finger at the prissy Kalistocrat.
"You make Zobmaggle's words all twisty. Zobmaggle no live like goblin. Goblin life not nice. Zobmaggle not spread corruption. Zobmaggle takes baths and eats cooked food. Zobmaggle makes own minty soap! Zobmaggle is ALCHEMIST. Alchemist must be clean and neat. Extract no work if get dirt or bugs in it."
While the alchemist's grooming doesn't extend to anything so esoteric as combing and ironing, he smells of alchemical preparations and mint, not foul body order.
Shakes his head emphatically at the offered flask. No thank you. I have spent years training at the size I am now. I fear I would be quite clumsy. However, I would like to learn more of this Alchemy. You will excuse me now, please, as I apparently have to find several pairs of handwear.
But Zinou mentioned three L2 options-- I bet all of them have wands of CLW. So it probably isn't a problem come to think of it.
Zinou wrote:
I have various characters at lvl 2: druid, witch or Oracle/Paladin.
Indeed :) Since I see there are a lot of melee fighters on my table, I'll most likely play my druid or my witch, instead of Taman (with whom I posted previously here). What do you guys prefer?
Regarding who goes to what table: I am fine with whatever distribution fits you. My proposal was nothing more than that: a proposal.
I have made two google presentations in which I will place the maps.
I expect you all to add your initiative, perception and place in the marching order to them.
For the Map links: see my status bar, QFP A and QFP B.
You should all be able to edit these, if not then please let me know.
Finally I expect you all to read this:
How I handle PbP initiative:
I roll initative for everyone at the start of combat and will post a list that looks like this
Example 1 wrote:
Initiative
Combat modifiers like bless or inspire courage are posted here
Player A
Player B
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:
Example 2 wrote:
Initiative
Combat modifiers like bless or inspire courage are posted here
Player A
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
- - -
Player B
If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like
Player B wrote:
If Player A flees the combat
Bertrand runs after Aloward, deciding that this enemy is too much for them to handle
If Player A casts a spell
Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"
In any other case
Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]
In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.
My only recommendation for table assignment difference from posted above
Zobmuggle to table A (unless someone on A has a CLW Wand)
Hung Dong move to B, to give them a full BAB melee since that was brought up as a concern earlier
I'm fine as is, but if no one on A has a CLW wand and has 2 prestige, I highly recommend spending it because we otherwise have no healing.
Thank you Zog. I changed the names of the campaigns after I posted and that changes the url.
Please add your perception / initiative / place in march order information to the map. If I don't have that info I will assume you are not paying attention to your surroundings and put you at initiative 0 in combats.
"QFP A" under the GM's name. Right now there is no map since we aren't anywhere that needs one, but there is the page to enter your initiative, perception, and preferred position in marching order once we need it.
male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
as I understand it, the Monastery is presumed to be empty as no one has seen any associated monks in decades. the party's task is to retrieve the Braid, but I don't think our instructions include any specific contingency for finding a thriving community of monks. That would be up to our individual groups.