GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

Map


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Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Cursing, Illirio fires off a shot with his crossbow.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 8

Illirio should give up magic and become an archer!

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

That's a threat, Illirio :D tell me you confirm that beautiful shot!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Crit confirm?: 1d20 + 2 ⇒ (9) + 2 = 11
Crit damage if so: 1d8 ⇒ 3

Unlikely!

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Just so I am making the right action, Pil is still climbing.
Climb: 1d20 + 5 ⇒ (20) + 5 = 25
If not, please use the above roll as an attack except +1
Crit confirm: 1d20 + 1 ⇒ (16) + 1 = 17
Dmg: 2d8 + 2 ⇒ (8, 5) + 2 = 15


Fiend series | Shackles

Illirio, I have moved you within the red circle: outside of that you can't hit the monster

Pillango climbs up another 15 feet while Illirio fires a bolt at the cave fisher and hits it! The cave fisher fires a strand of sticky web at Hadid and tugs on it, finding out that the human is just a bit too heavy to hoist up easily.

Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
Pull: 1d20 + 9 ⇒ (1) + 9 = 10

Initiative
Normal round
Belina
Hadid
Heveel
Illirio
Pillango
Timmon
- - -
Cave Fisher - 8 damage
- - -

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid attempts to strike at the webbing holding with his whip

Scorpion Whip, Slashing: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

After cutting through the web with ease, Hadid yells

Hurry up and get up there to throw the rope down, I'd rather be pulled up by you than this beast!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio grins as his bolt strikes home, and fires a second for good measure.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 ⇒ 8

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

As Heveel finishes his summons, an eagle appears out of aether and attacks the crab thrice!

Talon: 1d20 + 3 ⇒ (16) + 3 = 19 for P,S: 1d4 ⇒ 3
Talon: 1d20 + 3 ⇒ (6) + 3 = 9 for P,S: 1d4 ⇒ 2
Bite: 1d20 + 3 ⇒ (18) + 3 = 21 for B,P,S: 1d4 ⇒ 1

Take this freedom in your teeth, crab!

Heveel just leans on the wall, opening wide his eyes. "Duuude! An eagle appeared! That's actually only the second time it works..."

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

climb: 1d20 + 6 ⇒ (5) + 6 = 11
climb: 1d20 + 6 ⇒ (1) + 6 = 7

That don't look good.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina fires again. lbow small: 1d20 + 6 ⇒ (15) + 6 = 211d6 ⇒ 2


Fiend series | Shackles

Hadid easily slashes through the filament with his whip. Illirio fires an arrow that scatters against the overhang. Heveel's eagle rips chunks out of the cave fisher with beak and claw. Then disaster strikes as Timmon first fails to find an adequate handhold and then falls down! The monk lies in a heap on the ground, Hadid is lucky that he did not stand underneath the falling human.

Falling Damage: 3d6 ⇒ (5, 5, 1) = 11

Belina, did you read the comment beneath the map? Also: can you put your attack rolls and damage rolls on seperate lines: that way I only have to look at the last number on each line. Thanks!

Initiative
Normal round
Belina - Hits AC21, damage 2
Heveel
Pillango
- - -
Cave Fisher - 12 damage
- - -
Hadid
Illirio
Timmon - 11 damage, dying

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel quickly makes a wand appear in his hand and taps the monk on the belly.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

My apologies.
With no clear shot, Belina moves up to the cliff to get a better shot firing at the creature behind cover.
Move = move std=fire bow at -4
Small longbow to hit roll = 21- 4 for cover =17
Small longbow damage = 2 vs AC 17 or lower


Fiend series | Shackles

No problem

Due to the eagle that Heveel conjured Belina just misses the cave fisher. Heveel quickly heals the fallen monk, who's eyes flick open again.

Initiative
Pillango
- - -
Cave Fisher - 12 damage
- - -
Hadid
Illirio
Timmon - 1/10 hp
Belina
Heveel

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

climb: 1d20 + 5 ⇒ (7) + 5 = 12

Pil continues to climb undeterred by the creatures tongue slurping past her.


Fiend series | Shackles

DC = 15, so you make no progress. You know you can attempt two move actions to climb = 2 checks?

Pillango attempts to climb into the tunnel, she is nearly there and finds a root that seems sturdy enough. Unfortunately it is not and it breaks in her hands. She just manages to keep on clinging to the cliff face!

The cave fisher tears into the eagle, feathers start drifting down while the body of the poor beast also plummets down. Before they can hit the ground both eagle and it's feathers disappear!

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Initiative
Hadid
Illirio
Timmon: 1/10 hp, prone
Belina
Heveel
Pillango
- - -
Cave Fisher - 12 damage
- - -

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon gets to his feet and loads his sling.

Thanks, Heveel!

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Oh no! Wait, at exactly 0 HP, shouldn't he still be there and faint after a single attack?

Anyway, Heveel continues to treat the monk's wounds.

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid begins reloading stones into his sling

Sling glove, range increment penalty: 1d20 - 3 ⇒ (16) - 3 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

I don't have a hope of climbing this wall without assistance, this beast needs to give us a better target because I can't hit the damned thing either!

Awesome heal there Heveel!

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina moves closer to cliff (please move me in blue circle to fire again).

lbow: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d6 ⇒ 1

-4 if ally engaged

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio takes his time drawing his mark, and the fires another quarrel.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Crit?: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 ⇒ 4
Potential Crit Damage: 1d8 ⇒ 8


Fiend series | Shackles
Summoning wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Ok! Thanks GM :)

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Pillango's up!

Feeling more rejuvenating energy pour into him, Timmon looks around to see Heveel. The man nods and mumbles, "Thanks", then quickly returns his attention to the spider-crab.

Back to full hp.

Illirio continues to rule as an crossbowman!

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Climb: 1d20 + 5 ⇒ (1) + 5 = 6

Pil is shocked by the loose root and...DM discression...

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Haha now that the wand is out, I don't mind new customers


Fiend series | Shackles

...Pillango falls flat on her face, knocked out cold!

Falling damage: 3d6 ⇒ (5, 3, 2) = 10

Hadid misses, Illirio shows how to operate a crossbow and hits again! Timmon stands up and is healed by Heveel. Belina misses her mark.

The cave fisher decides to go for the nearest target and that is Hadid again, it fires another strand of sticky webbing but misses the warrior!

Hadid, Heveel, Belina: 1d3 ⇒ 1
Filament: 1d20 + 3 ⇒ (2) + 3 = 5
Pull: 1d20 + 9 ⇒ (4) + 9 = 13

Initiative
Hadid
Illirio
Timmon
Belina
Heveel
Pillango: -1/9 hp, prone, dying
- - -
Cave Fisher - 16 damage
- - -

Party is up! Remember that you do not need to wait until the person(s) above your line have acted.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon steps forward until he's next to Belina. He whirls the sling in a figure eight over his head, then rounds out of it from low to high , flinging his bullet upward.

Sling, part cover: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14 ... damage: 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina fires again missing.
to hit sm lbow: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio wastes no time firing again.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 5

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

As Hadid sees his ally plummet to the ground next to him, he quickly turns around and begins to chant while putting his hands on Pillango's wounds.

It puts the lotion on the skin, now please try not to fall again.

Cast stabilize, no more bleeding

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor
Hadid wrote:
It puts the lotion on the skin, now please try not to fall again.

OK, Hadid suddenly got incredibly creepy.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"Here we go! Take this... and that!" says Heveel, both healing the wounds and offering a cig.
"You'll feel better after that. Or HIGHER! Yeaaaaaah. That's the way. I like it!" and starts making cigarette's with the special sylph herbs for everyone to get higher.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2 Well... you're conscious at least!


Fiend series | Shackles

Timmon, Illirio and Belina all miss with their ranged attacks while Hadid and Heveel heal Pillango

Initiative
Pillango: 1/9 hp, prone
- - -
Cave Fisher - 16 damage
- - -
Illirio
Timmon
Belina

Hadid
Heveel

Pillango is up for taking actions!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

At his next opportunity, Illirio fires roughly down and off to the left by accident.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Grinning she attempts to stand gracefully.

"Next time put the lotion where it could be more 'effective' Hadid." Pil winks at the Heretic before turning to Heveel, "Thank you but I only smoke when I drink mead". While she is speaking to the druid, Pil draws her bow taking aim upward...


Fiend series | Shackles

Sorry that this is taking long, combats at low levels can drag for a bit...

Target, clockwise starting at Pillango: 1d5 ⇒ 3 Heveel
Ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11
Pull: 1d20 + 9 ⇒ (4) + 9 = 13

The cave fisher shoots a filament at Heveel.... and misses. Illirio does the same when he shoots an arrow towards Absalom, which is thousands of miles away.

Initiative
Timmon
Belina
Pillango: 1/9 hp
Hadid
Heveel
- - -
Cave Fisher - 16 damage
- - -
Illirio

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

This one in particular just begs to be long too. The range penalties, the cover, starting with two people on a wall who can't attack, and fell causing turns spent reviving. Gnarly combination all around.

Hadid walks over to Belina and taps her on the shoulder

Cast Guidance, +1 to single attack, save, or skill roll

May your aim be true, halfling.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina shoots again.
1d20 + 6 - 2 + 1 ⇒ (11) + 6 - 2 + 1 = 161d6 ⇒ 3

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon reloads and whips another bullet at the cave fisher.

Sling, part cover: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15 ... damage: 1d4 + 2 ⇒ (4) + 2 = 6

And partly it's been low rolls. Although we've all rolled low now and again, Belina in particular seems to have pissed off the dice roller. I can sympathize, I've been victimized by the roller on many occasions.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel sticks with the healing.

CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7


Fiend series | Shackles

Traveling now, will update tomorrow


Fiend series | Shackles

Calling combat

Eventually you manage to kill the cave fisher and Pillango and Timmom climb back up again. They lower ropes so the rest can also climb up.

After another one and a half hour track you follow a narrow path leading up a mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containing a small stone shrine—some little more than simple standing stones, others ornately carved lanterns or small houses. The path is well defined, promising easier progress, and is a welcome break from the rough terrain leading up to this point

Knowledge Local or Religion DC 15:
These shrines serve to ward off malicious spirits and bad luck, thus protecting travelers. However they have fallen into a state of disrepair

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel strides forward happily, smoking his cigarette. A sour smell travels with him.

"Oh, nice shrines!" he casually says.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon follows the others up the declivity, looking curiously in each alcove as they pass.

"Nice indeed."

That's outside my knowledge set.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"Chose not to study theology over social graces."

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Had to find my Hadid PDF since I apparently neglected to put an actual modifier for Religion on the site...

Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13

Well, you see, these are... uh... locations and objects of great significance. They... well, they're important, trust me. You don't want to know.

Bluff: 1d20 + 6 ⇒ (16) + 6 = 22

I've clearly been away from my holy studies for too long, I remember little more about these things than the rest of these heathens

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Knowledge=Religion: 1d20 + 7 ⇒ (12) + 7 = 19

Illirio steps in close to one of the shrines, wiping away dirt and dust from one lintel before examining another and frowning. Turning back to the group, he shakes his head.

"Hadid's right. These are - or were - important. They were meant to guard against dangerous and malicious spirits. In their state of abandonment, however, they most likely are no longer able to serve their function. Be on guard. Who knows what may stalk these high passes now."

That said, Illirio readies himself and continues along the path.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon tilts his head.

"If these are sacred, may I have a few moments? I brought this prayer flag for an ill cousin. Perhaps if I clean the shrine and leave it here, the spirits will look favorably on my plea."

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Sniffing the air, Pil begins to survey the area looking for any signs of inhabitants or recent intruders.

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