Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)
About Timmon Gall
Timmon Gall (PFS # 90661 -2)
CN(G) Male Human Monk
BAB +0 CMB +2 CMD 17 (W bonus)
Saves: F (4 = 2 +2Co) R (4 = 2 +2D) W (5 = 2 +3W) Speed 30'
Initiative +2
AC normal, flat-foot, touch : 15, 13, 15 (Armour +0, Dex +2, Wis +3)
HP(total): 10
S 14(+2), D 14(+2), Co 14(+2), I 10(+0), W 16(+3), Ch 10(0)
stats calcs:
S 5 D 5 Co 5 I 0 W 5 (+2 racial) Ch 0 = 20
HP 8 at first, + 2 Con
Description:Large, quick and largely silent, Timmon is dressed in stout travelling garb. His closely shaved hair is creates a black shadow on his skull. His eyes are a deep soft brown; his voice, a hoarse whisper.
Attacks and Weapons:
Melee: (double check flurry)
Flurry Unarmed, Q-staff, sai +1/+1 1d6+2
Ranged: (+1 to hit and damage inside 30')
Dagger, +2, 1d4+2, 19-20, x2, 10' (S/P)
Sling, +2, 1d4+2, x2, 50' (B) (6 bullets)
Heavy Crossbow, +2, 1d10, 19-20, x2, 120 (P) (10 quarrels)
Skills and Languages:
Languages: Tian and Common(Taldane)
{(4)+1 favored class bonus +0 I} *1 = 5
Acrobatics 6 = 1 +2 D +3 Class - 0 Armor
Climb ____ 6 = 1 +2 S +3 Class - 0 Armor
Perception 7 = 1 +3 W +3 Class
Stealth __ 6 = 1 +2 D +3 Class - 0 Armor
Swim _____ 6 = 1 +2 S +3 Class - 0 Armor
The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
Untrained: (Must fix mods)
Acrobatics 0 +2 D - 0 Armor
Appraise 0 +0 I
Bluff 0 -1 Ch
Climb --skilled
Craft 0 +0 I
Diplomacy 0 -1 Ch
Disguise 0 -1 Ch
Escape Artist 0 +2 D - 0 Armor
Forgery 0 +0 I
Handle Animal 3 -1 Ch
Heal 0 -1 W
Intimidate 3 -1 Ch
Know(Engineer) 2 +0 I +3 Class
Perception 0 -1 W
Ride 2 +2 D - 0 Armor
Sense Motive 0+1 W
Spellcraft 0 +0 I
Stealth 0 +2 D - 0 Armor
Survival skilled
Swim -- skilled
Traits and Feats:
Traits (2):
Skeptic: Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.
Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you
Traveller's outfit
Holy Symbols, none. As a sailor, he is mindful to propitiate Gozreh. And although he doesn't worship Irori, he unconsciously mimics that god's ambition to perfect himself -- physically at least.
Monk's Kit 8 gp; Weight 22 lbs.
This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Quarterstaff 1
2 Sai 2
Sling 1
pouch of 6 bullets 1
1 daggers 1
Beltpouch (in Monks kit)
fish hook 5
Flint and Steel 1
Antitoxin
Tindertwig 2
Whistle 1
19 Gold
Back Pack (in Monk's kit) 0
Grapplng Hook 1
Tanglefoot bag 1
Sunrod 1
Oil, pint 2
Healer's Kit 1
Cold Weather Outfit 1
Peasant's outfit
Camping Gear (in or bound to pack)
Blanket 1
Bedroll 1
Pot, iron 1
Rations, trail 5
Needles 1
Tent 1
Canvas (prayer flag) 1
Left at base camp
Whetstone 1
Jug, Clay 1
Bucket 1
Mug, clay 1
Canvas (per sq yd) 20
Spade
Background:
Product of an unlucky union between a Cheliaxian sailor and a Tian whore, Timmon is trapped between worlds. He hangs out around the Pathfinder Lodge hoping to somehow learn something about his father or earn a chance to travel to Cheliax.
Personality and Other traits:
Timmon is shy and reserved. He doesn't trust people and is constantly afraid he'll be hurt emotionally.