Eagle of impending doom!
[dice=Talon, AS]1d20+3[/dice] for [dice=P,S]1d4+2[/dice]
[dice=Talon, AS]1d20+3[/dice] for [dice=P,S]1d4+2[/dice]
[dice=Bite, AS]1d20+3[/dice] for [dice=B,P,S]1d4+2[/dice]
Heveel Ash'Maïm
Male Sylph Druid (Sky Druid) 3.0
CG Medium outsider (Native)
Init +5 ; Senses Darkvision, Perception +9
Appearance:
Coming soon!
Background:
Coming soon!
Defense AC 18, touch 13, flat-footed 15 (+3 armor, +2 shield, +3 Dex)
HP 24
Fort +5, Ref +5, Will +7
DR Sonic 5
Offense Speed 30 ft.
Melee Scimitar +0 (1d6-2/18-20/x2)
Ranged Sling +5 (1d4-2/x2), Ammo 20, 50ft.
Special Abilities Active Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Result: 3 [Caster Level] + 1 [Air affinity] + 3 [Wisdom] = +7 / 6 times per day
Passive Air Affinity: Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Thunderous Resilience: DR Sonic 5
Whispering Wind: +4 stealth
Wild empathy ; Nature Sense
Sky’s Embrace (Su): At 2nd level, a sky druid no longer takes falling damage, as though she were constantly under the effect of feather fall. Additionally, she may take ranks in the Fly skill regardless of whether she has a natural fly speed, and may use her Fly skill in place of Acrobatics when making jump checks.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.