
AbominationVaults_DM |
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The chainmail is noisy so gives a -2 penalty so total of 18 for Hagrym's Stealth check.
The female ghost is stunned by Mac's speech, as her anger dissipates at the weight of his words. She pauses as if replaying the relationship with Volluk in her mind. She murmurs "It's always Belcorra this and Belcorra that. She does always come first...." The ghost is lost in her internal reflection that she does not notice Hagrym move toward the skeleton and pry the object from its grasp. It is a framed portrait of a handsome drow. The name "Volluk Azrinae" appears on a tiny gold plaque at the portrait's base. Added a pic of the portrait to the Monster slides.
1d20 + 10 ⇒ (4) + 10 = 14
The ghost excuses herself, as she looks back at the party. "Keep working...I need to think." She phases through the wall to the east.
Mac notices the wall that the ghost phased through is an actual secret door. There are no further exits from this room. Now what? Back to the library or something else?

Hagrym |

Hagrym holds up the portrait he had miraculously stealthily taken. ”It says Volluk Arzinae,” he whispers, nodding at his cousin’s power of clever deduction.

Jon Yddina |

"Nice work, Grym," Jon says, setting down his quill. "You too, Mac. Back to the library?"

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Penflower says "I think we can help her find peace. It certainly has to do with this love she feels, but if she is still here, then there is still something we can do. I feel bad for her, truly. Jealousy is a horrible feeling. If we promise her we'll kill Belcorra, maybe she'll find peace?"

Maclin "Mac" Stoneheart |

"Thanks, Jon. I am glad that it worked. I think we got what we came for and she was indeed the book lady. Though I am curious as to what is past the secret door, that would most likely involve fighting a ghost, which we should avoid. At least for now. Pen, I think she's in a vulnerable spot right now and anything might set her off. I agree with Jon. Back to the library and through the SW door. Hagrym, hold on to that portrait." That portrait seems important, right?

AbominationVaults_DM |

Garidan has not opined (he might be gone), but will assume you going back to the library and taking the western door.
Long shelves with several chairs drawn up to them ring this room on all sides, save the north. Rancid stains of old blood and decay cake the shelves and floor.
Mac, Hagrym, and anyone else with +9 or higher in Perception find a secret door. You check for traps and locks and finding neither, you open it to reveal:
A small alcove, its floor decorated with a silvery circle of inlaid runes, sits in the eastern wall of this empty room. A door leads to the south.
You go through the southern door down some stairs into a natural cavern.
The dripping, sloshing sound of water fills this large cavern chamber. The air is cold and damp, and to the east sits a sizable pond. A lazy rivulet of overflow trickles to the north down a sloping tunnel, while a five-foot-diameter opening gapes in the ceiling above the center of the pool.
You are not surprised when an amorphous blob of yammering mouths and oozing, fleshy sludge crawls out of the water 20' away from the front line of Pen and Mac, hungry for flesh. Its mouths constantly jabber and babble in a stream of sound that threatens to disrupt your thoughts!
Initiative:
Blob: 1d20 + 15 ⇒ (4) + 15 = 19
Garidan: 1d20 + 9 ⇒ (4) + 9 = 13
Hagrym: 1d20 + 10 ⇒ (10) + 10 = 20
Jon: 1d20 + 8 ⇒ (19) + 8 = 27
Mac: 1d20 + 10 ⇒ (11) + 10 = 21
Pen: 1d20 + 6 ⇒ (9) + 6 = 15
Order: Jon, Mac, Hagrym, Blob, Pen, and Garidan.
Jon, Mac, Hagrym: You must attempt a DC 19 Will save at the start of your tun. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute.

Maclin "Mac" Stoneheart |
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Will save: 1d20 + 10 ⇒ (20) + 10 = 30
Must be that dwarven resilience for both us us to roll nat 20s!
Round 1:
Mac rages (◆), moves 20' to be adjacent to the creature (◆) and strikes the blob with his greatpick (◆).
Strike: 1d20 + 13 ⇒ (18) + 13 = 31 --- could be critical!
If critical: 2d12 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11x2 = 22 + 1d12 ⇒ 9= 31 damage.
If not a critical: 2d10 + 4 + 2 ⇒ (9, 5) + 4 + 2 = 20
7 temporary hit points.

AbominationVaults_DM |

31 to hit is a critical, so 31 damage! The blob looks tough. Jon is up and Hagrym, whenever he wants to act.

Jon Yddina |

Into the Fray ◇ when Initiative is Rolled Jon draws his pistol and scorpion whip.
Will (E): 1d20 + 8 ⇒ (8) + 8 = 16 Hero pointing
Will (E): 1d20 + 8 ⇒ (4) + 8 = 12
It's about to get crazy up in here :P
Into the Fray ◇ Jon's eyes go wide and he strides◇ towards the blob. (Into the Fray says I just have to advance towards an enemy I can perceive, not that I have to approach the nearest one with my free Stride action.)
Jon fires◆ off one black powder round, reloading strike◆ to load in another black powder round, and finishes by firing◆ the black powder round he just loaded.
Confused condition means @GM chooses my targets at random, and I have to use all my actions to Strike or cast an offensive spell.
+1 Double-Barreled Pistol Possible Targets: Anyone: 1d20 + 13 ⇒ (11) + 13 = 24
P/Concussive + Precision: 1d4 + 1d4 ⇒ (1) + (2) = 3
+1 Scorpion Whip -5 MAP Possible Targets: Mac or Blob: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19
S Damage + Precision: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
+1 Double-Barreled Pistol -10 MAP Possible Targets: Anyone: 1d20 + 13 - 10 ⇒ (12) + 13 - 10 = 15
P/Concussive + Precision: 1d4 + 1d4 ⇒ (2) + (3) = 5