Nameless Assassin

Kivuli Greyfeather's page

732 posts. Organized Play character for TriShadow.


Full Name

Kivuli Grayfeather

Race

Wayang

Classes/Levels

Unchained Rogue 3/ Investigator 5 | ~HP: 48/48 | AC: 21 (16 Tch, 16 Flat), CMD:21, Fort:+3, Ref:+12, Will:+5, Init:+5, Perception:+17 (+18 for traps) / Trap Spotter 10'

Gender

Male

Size

Small

Strength 14
Dexterity 20
Constitution 10
Intelligence 18
Wisdom 10
Charisma 10

About Kivuli Greyfeather

Languages:

Abyssal
Common
Draconic
Goblin
Infernal
Osirian
Osirian, Ancient
Shadowtongue
Skald
Tien
Wayang

Racial Traits:

Standard Racial Traits

Ability Score Racial Traits:
Wayang are nimble and cagey, but their perception of the world is clouded by shadows. They gain +2 Dexterity, +2 Intelligence, and –2 Wisdom.
Type: Wayangs are humanoids with the wayang subtype.
Size: Wayangs are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Base Speed: Wayangs have a base speed of 20 feet.

Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.
Defense Racial Traits

Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Feat and Skill Racial Traits

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Magical Racial Traits

Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang's level. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier.
Senses Racial Traits

Darkvision: Wayangs can see in the dark up to 60 feet.
Other Racial Traits

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.


Weapons:

+1 Keen Adamantine Estoc (+13 to hit, 1d6+8 damage or <<+11 to hit, 1d6+14 damage with Power Attack>> Threatens 15-20
Light Crossbow (+10 to hit, 1d6 damage)
Masterwork Coldiron Light mace (+12 to hit, 1d4+1 damage or <<+10 to hit, 1d4+5 damage with Power Attack>>
Sling (+11 to hit, 1d3 damage)

SNEAK ATTACK + 2d6

Armor:

+1 Mithral Chain Shirt

Extracts Known:

1st 5/5 a day ~ Ant Haul, Crafter's Fortune, Endure Elements, Expeditious Retreat, Heightened Awareness, Long Arm, Monkey Fish, Reduce Person, Shield
2nd 3/3 a day ~ Aid, Alchemical Allocation, False Life, Invisibility, Restoration (lesser), See Invisibility

Skills:

Acrobatics +11
Appraise +4
Bluff +4
Climb +8
Craft (Alchemy) +12 (+4 Competence bonus to create Alchemical items)
Diplomacy +4
Disable Device +24 (8 ranks, 3 class, 4 INT, 2 Masterwork tools, 4 competence {Vest of Escape}, 2 Escapologist, 1 trait)
Disguise +0
Escape Artist +28 (8 ranks, 3 class, 5 DEX, +6 competence {Vest of Escape}, 1 trait, 2 feat, +2 untyped {Ring}, 1 Escapologist)
Fly +7
Heal +0
Intimidate +0
Knowledge
Arcana +10 +1d6
Dungeon +9 +1d6
Engineering +9 +1d6
Geography +9 +1d6
History +9 +1d6
Local +9 +1d6
Nature +9 +1d6
Nobles +9 +1d6
Planes +10 +1d6
Religion +10 +1d6
Linguistics +12 +1d6
Perception +17 {+1 for traps, +1 to notice surprise}
Ride +5
Sense Motive +10
Sleight of Hand +10
Spellcraft +8 +1d6
Stealth +23
Survival +0
Swim +2
UMD +15

Feats:

Stealthy (1st)
Exotic Weapon Proficiency ~ Estoc(3rd)
Weapon Finesse (Free-Rogue)
Power Attack (5th)
Weapon Focus (Estoc) (7th)
TRAITS
Pragmatic Activator
Vagabond Child (urban) ~ Escape Artist
Resilient {Bonus from Chronicle 9-00}

Class Abilities:

Ceaseless Observation
Evasion
Fast Stealth (Free-Investigator 3rd level)
Finesse Training - Estoc (3rd level)
Trap Spotter (Free-Rogue 2nd level)
Unfettered Mind (3rd level)
Quick Study (4th Investigator ~ Studied Combat as a swift action)
Studied Strike (4th Investigator ~ +1d6 damage as free action}

Gear:

Alchemist Fire (5)
Antiplague (2)
Antitoxin (2)
Backpack, Masterwork
Belt Pouch (x2)
Caltrops (x4)
Cleats
Grappling Bolt (x4)
Silk Rope, knotted (50')
Smoked Goggles
Small Tent
Thieve's Ring
Thieves' Tools, Masterwork
Trail Rations (7 days)
Weapon Cord (x3)
Veil (5)

Magic:

Belt of Physical Might +2 {Strength & Dexterity}
Boots of Gusto (3/day)
Boro Bead (1st level/ 1x/day)
Ring of Serene Contortions
{~Cast True Strike once per day}
Scroll (bought with Prestige)
{Bless Weapon x5 / Delay Poison / False Life / Mirror Image / Remove Paralysis / Restoration, Lesser}
Scroll (bought with Prestige)
{Fly / Heroism}
Sleeves of Many Garments
Swarmbane Clasp
Vest of Escape
Wand of Infernal Healing (38 charges)
Wand of Longstrider (37 charges)
Wand of Shield (49 charges) {Purchased with Prestige)
Wayfinder
Wayfinder, Vanishing {Invisibility 5 minutes a day, usable in 1 minute increments}

pbp info blurb:

Player/Forum Name: Tim / TriShadow
Character's Name: Kivuli Greyfeather
Class and Level: Rogue 3/ Investigator 5
PFS#: 151777-15
Faction: Dark Archive
Day job Roll: [dice=Craft (Alchemy]1d20+12+5[/dice] [ooc]{Includes Crafter's Fortune}[/ooc

Just as a heads up, I have the Trap Spotter and Fast Stealth talents. I also receive a +1 bonus to Perception to detect an ambush (Danger Sense).

Sessions:

PFS#: 151777-15
Faction: Dark Archive

# 1 - 3-21 The Temple of Empyreal Enlightenment
# 2 - 3-09 The Quest for Perfection, Part 1: The Edge of Heaven
# 3 - 3-11 The Quest for Perfection, Part 2: On Hostile Waters
# 4 - 3-13 The Quest for Perfection, Part 3: Defenders of Nesting Swallow
# 5 - AP# 67 The Snows of Summer
# 6 - 7-22 Bid for Alabastrine
# 7 - 3-01 Frostfur Captives
# 8 - 8-07 From the Tome of Righteous Repose
# 9 - 2-00 SPECIAL ~ Year of the Shadow Lodge
#10 - 8-16 House of Harmonious Wisdom
#11 - 8-SS The Cosmic Captive
#12 - AP# 68 The Shackled Hut
#13 - 8-99 The Solstice Scar (Version A)
#14 - 8-99 The Solstice Scar (Version B)
#15 - 4-09 The Blakros Matrimony
#16 - 8-99 The Solstice Scar (Version C)
#17 - 9-00 Assault on Absalom

XP 21 / Fame 38 / PP 24 / Gold 1524