Nameless Assassin

Kivuli Greyfeather's page

798 posts. Organized Play character for TriShadow.

Full Name

Kivuli Grayfeather




Unchained Rogue 3/ Investigator 6 | ~HP: 54/54 | AC: 21 (16 Tch, 16 Flat), CMD:22, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+21 (+22 for traps) / Trap Spotter 10'





Strength 14
Dexterity 20
Constitution 10
Intelligence 20
Wisdom 12
Charisma 10

About Kivuli Greyfeather


Osirian, Ancient

Racial Traits:

Standard Racial Traits

Ability Score Racial Traits:
Wayang are nimble and cagey, but their perception of the world is clouded by shadows. They gain +2 Dexterity, +2 Intelligence, and –2 Wisdom.
Type: Wayangs are humanoids with the wayang subtype.
Size: Wayangs are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Base Speed: Wayangs have a base speed of 20 feet.

Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.
Defense Racial Traits

Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Feat and Skill Racial Traits

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Magical Racial Traits

Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang's level. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier.
Senses Racial Traits

Darkvision: Wayangs can see in the dark up to 60 feet.
Other Racial Traits

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.


+1 Keen Adamantine Estoc (+15/+10 to hit, 1d6+8 damage or <<+13 to hit, 1d6+14 damage with Power Attack>> Threatens 15-20
Light Crossbow (+11 to hit, 1d6 damage)
Masterwork Coldiron Light mace (+14/+9 to hit, 1d4+1 damage or <<+11 to hit, 1d4+5 damage with Power Attack>>
Sling (+13/+8 to hit, 1d3 damage)



+1 Mithral Chain Shirt

Extracts Known:

1st 5/5 a day ~ Ant Haul, Crafter's Fortune, Endure Elements, Expeditious Retreat, Heightened Awareness, Long Arm, Monkey Fish, Reduce Person, Shield
2nd 4/4 a day ~ Aid, Alchemical Allocation, Barkskin, False Life, Invisibility, Restoration (lesser), See Invisibility


Acrobatics +17
Appraise +5
Bluff +4
Climb +8
Craft (Alchemy) +17 (+4 Competence bonus to create Alchemical items)
Diplomacy +4
Disable Device +27 (9 ranks, 3 class, 5 INT, 2 Masterwork tools, 4 competence {Vest of Escape}, 2 Escapologist, 1 trait)
Disguise +0
Escape Artist +29 (9 ranks, 3 class, 5 DEX, +6 competence {Vest of Escape}, 1 trait, 2 feat, +2 untyped {Ring}, 1 Escapologist)
Fly +7
Heal +6
Intimidate +0
Arcana +10 or +12* +1d6 *= With Clear Ear
Dungeon +10 or +12* +1d6 *= With Clear Ear
Engineering +10 or +12* +1d6 *= With Clear Ear
Geography +10 or +12* +1d6 *= With Clear Ear
History +10 or +12* +1d6 *= With Clear Ear
Local +11 or +13* +1d6 *= With Clear Ear
Nature +10 or +12* +1d6 *= With Clear Ear
Nobles +10 or +12* +1d6 *= With Clear Ear
Planes +10 or +12* +1d6 *= With Clear Ear
Religion +10 or +12* +1d6 *= With Clear Ear
Linguistics +14 +1d6
Perception +19 or +21* {+1 for traps, +1 to notice surprise} *= With Clear Ear
Ride +5
Sense Motive +12
Sleight of Hand +10
Spellcraft +8 +1d6
Stealth +23
Survival +0
Swim +2
UMD +16


Stealthy (1st)
Exotic Weapon Proficiency ~ Estoc(3rd)
Weapon Finesse (Free-Rogue)
Power Attack (5th)
Weapon Focus (Estoc) (7th)
Accomplished Sneak Attacker (9th)
Pragmatic Activator
Vagabond Child (urban) ~ Escape Artist
Resilient {Bonus from Chronicle 9-00}

Class Abilities:

Ceaseless Observation
Fast Stealth (Free-Investigator 3rd level)
Finesse Training - Estoc (3rd level)
Trap Spotter (Free-Rogue 2nd level)
Unfettered Mind (3rd level)
Quick Study (4th Investigator ~ Studied Combat as a swift action)
Studied Strike (4th Investigator ~ +1d6 damage as free action}


Alchemist Fire (5)
Antiplague (2)
Antitoxin (2)
Backpack, Masterwork
Belt Pouch (x2)
Caltrops (x4)
Grappling Bolt (x4)
Silk Rope, knotted (50')
Smoked Goggles
Small Tent
Thieve's Ring
Thieves' Tools, Masterwork
Trail Rations (7 days)
Weapon Cord (x3)
Veil (5)


Belt of Physical Might +2 {Strength & Dexterity}
Boots of Gusto (3/day)
Boro Bead (1st level/ 1x/day)
Headband of Mental Prowess (INT & WIS +2 {UMD})
Ioun Stone {Pale Green Prism, cracked, Attack}
Ring of Serene Contortions
{~Cast True Strike once per day}
Scroll (bought with Prestige)
{Bless Weapon x5 / Delay Poison / False Life / Mirror Image / Remove Paralysis / Restoration, Lesser}
Scroll (bought with Prestige)
{Fly / Heroism}
Sleeves of Many Garments
Swarmbane Clasp
Vest of Escape
Wand of Infernal Healing (37 charges)
Wand of Longstrider (36 charges)
Wand of Shield (49 charges) {Purchased with Prestige)
Wayfinder, Vanishing {Invisibility 5 minutes a day, usable in 1 minute increments}

pbp info blurb:

Player/Forum Name: Tim / TriShadow
Character's Name: Kivuli Greyfeather
Class and Level: Rogue 3/ Investigator 5
PFS#: 151777-15
Faction: Dark Archive
Day job Roll: [dice=Craft (Alchemy]1d20+12+5[/dice] [ooc]{Includes Crafter's Fortune}[/ooc

Just as a heads up, I have the Trap Spotter and Fast Stealth talents. I also receive a +1 bonus to Perception to detect an ambush (Danger Sense).


PFS#: 151777-15
Faction: Dark Archive

# 1 - 3-21 The Temple of Empyreal Enlightenment
# 2 - 3-09 The Quest for Perfection, Part 1: The Edge of Heaven
# 3 - 3-11 The Quest for Perfection, Part 2: On Hostile Waters
# 4 - 3-13 The Quest for Perfection, Part 3: Defenders of Nesting Swallow
# 5 - AP# 67 The Snows of Summer
# 6 - 7-22 Bid for Alabastrine
# 7 - 3-01 Frostfur Captives
# 8 - 8-07 From the Tome of Righteous Repose
# 9 - 2-00 SPECIAL ~ Year of the Shadow Lodge
#10 - 8-16 House of Harmonious Wisdom
#11 - 8-SS The Cosmic Captive
#12 - AP# 68 The Shackled Hut
#13 - 8-99 The Solstice Scar (Version A)
#14 - 8-99 The Solstice Scar (Version B)
#15 - 4-09 The Blakros Matrimony
#16 - 8-99 The Solstice Scar (Version C)
#17 - 9-00 Assault on Absalom
#18 - 8- S Siege of the Diamond City
#19 - 8-99 The Solstice Scar (Version D)
#20 - MOD Thornkeep ~ Sanctum of a Lost Age

XP 26 / Fame 46 / PP 32 / Gold 13,824