GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

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Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio nods to Timmon.

"Of course."

Holding his crossbow at the ready, he stands guard.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina sees Illirio ready, she waits in front him with her bow ready.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel wanders around, oblivious to what is going on.

"Oh, look! Flowers!"


Fiend series | Shackles

Perception:

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Hadid: 1d20 + 7 ⇒ (11) + 7 = 18
Illirio: 1d20 + 2 ⇒ (6) + 2 = 8
Timmon: 1d20 + 7 ⇒ (10) + 7 = 17
Heveel: 1d20 + 8 ⇒ (3) + 8 = 11
Pillango: 1d20 + 4 ⇒ (6) + 4 = 10
Belina: 1d20 + 0 ⇒ (3) + 0 = 3

Initiative:

Hadid: 1d20 + 3 ⇒ (1) + 3 = 4
Illirio: 1d20 + 6 ⇒ (6) + 6 = 12
Timmon: 1d20 + 2 ⇒ (2) + 2 = 4
Heveel: 1d20 + 5 ⇒ (19) + 5 = 24
Pillango: 1d20 + 3 ⇒ (6) + 3 = 9
Belina: 1d20 + 6 ⇒ (11) + 6 = 17
Green: 1d20 + 2 ⇒ (5) + 2 = 7
?: 1d20 + 2 ⇒ (18) + 2 = 20

Bull Rush: 1d20 + 2 ⇒ (4) + 2 = 6

While Timmon is paying his respect to the shrine Pillango moves forward around the corner, investigating. She sees another shrine and something horrible running up to her. It is a humanoid creature with long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame! It tries to throw Pillango from the cliff while it screams 食品. Unfortunately for the creature it stumbles over the smalls statue in the shrine, thus preventing it from throwing Pillango from the small path.

Tian:
"Food!"

Initiative
Normal round
Heveel
- - -
?
- - -
Belina
Pillango
Illirio
- - -
Green
- - -
Hadid
Timmon

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"Hit it and back away."
Belina waits to get an unengaged shot if she can.
bow: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d6 + 1 ⇒ (5) + 1 = 6
-4 if engaged

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Upon her turn

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19
Katana: 1d20 + 1 ⇒ (19) + 1 = 20confirm: 1d20 + 1 ⇒ (6) + 1 = 7
dmg: 1d8 + 1 ⇒ (2) + 1 = 3

Rolling past the creature with much embarrassment, Pil slices with her katana.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel seems to wait for something to happen.

Delay for now


Fiend series | Shackles

Climb: 1d20 ⇒ 4
Climb: 1d20 ⇒ 13

Pillango slices with her katana and hits the creature. It's hide is tougher than it seems and she only lands a superficial blow. Belina fires a shot that scatters against the rock face

Initiative
Heveel
Illirio
- - -
Green - 3 damage
- - -
Hadid
Timmon
- - -
?
- - -
Belina
Pillango

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Illirio's up. Heveel's delaying.


Fiend series | Shackles

I always put the delaying people in the next bracket, if they want they can take their action and if they don't we will move on. Waiting a bit more for Illirio.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Yup. For now, Heveel is of no use. I'm waiting on something to happen...

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Sorry, I kept waiting for people to post so I could do something useful.

Illirio is going to ready his crossbow and wait for a clear shot.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina draws her bow for another shot.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon hurries toward Pillango, loading his sling as he goes.

I can't get to Pil and attack. So I am leaving room for someone who can do something if they get ahead of me. Next turn I can try to 'acrobat' behind it and set up some flanks.

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio yells out, "Pilango, fall back to where we are so we can help!"


Fiend series | Shackles

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 3 ⇒ (6) + 3 = 9

The undead monster claws and bites at Pillango but misses with all attacks. Timmon moves forward while loading his sling

Initiative
Hadid
Heveel - delaying
Illirio - readies for clear shot
- - -
?
- - -
Belina
Pillango
- - -
Green - 3 damage
- - -
Timmon

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That moment you realize you forgot to buy a weapon to fill the 5ft range your whip can't reach... can fit stand in the space to Timmon's immediate right?


Fiend series | Shackles

no, that space has almost no ledge. You would drop 20 feet down from there

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid casts Guidance (+1 to a single attack/save/skill roll in the next minute) on Illirio, then moves up the ledge to a better position.

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio edges forward, waiting for his shot.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Ok, let's do this, then.

Heveel begins to summon a natural ally once again.

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Hearing her companions calling her name, seeing them inch forward in readiness Pil attacks once again,

reluctant to initiate AoO again

Atk: 1d20 + 1 ⇒ (14) + 1 = 15dmg: 1d8 + 1 ⇒ (2) + 1 = 3


Fiend series | Shackles

1d20 ⇒ 16
1d20 ⇒ 4
1d6 ⇒ 6

Heveel starts casting, while Hadid asks for some divine aid on Illirio's next shot. You all hear something (someone) falling further on the trail. Pillango hits the monster in front of her.

Initiative
Illirio - readies for clear shot, has received guidance
Belina
- - -
Green - 6 damage
- - -
Timmon
Hadid
Heveel - casting
- - -
? - 6 damage, prone
- - -
Pillango

Belina!

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

small lbow: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 131d4 ⇒ 2
-4 for engaged
Belina gets a weak shot off wits a bLunt arrow.


Fiend series | Shackles

Belina manages to get a weak shot of, but she knows as soon as the arrow leaves her bow that it will miss.

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The undead claws and bites at Pillango again, hitting with one claw! Illirio is still waiting to get that perfect shot in, but the undead sees no reason to move.

Pillango, can you make a Fortitude Save DC13?

Initiative
Illirio - readies for clear shot, has received guidance
Timmon
Hadid
Heveel - casting
- - -
? - 6 damage, prone
- - -
Pillango
Belina
- - -
Green - 6 damage
- - -

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Haha, I love the climbing dude who definitely can't make it xD

An eagle appears out of aether and attacks the undead, smiting him.

Talon, Smite, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 for P,S: 1d4 + 1 ⇒ (1) + 1 = 2
Talon, Smite, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for P,S: 1d4 + 1 ⇒ (4) + 1 = 5
Bite, Smite, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 for B,P,S: 1d4 + 1 ⇒ (3) + 1 = 4

Heveel moves a little further on the corniche and tries to shoot at the target with his sling, with little hope.

Sling (in melee and cover included): 1d20 + 4 - 4 - 4 ⇒ (10) + 4 - 4 - 4 = 6 for 1d4 - 2 ⇒ (1) - 2 = -1

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon slides past Hadid and jabs his staff at the undead.

"Pillangro, move back."

Staff: 1d20 + 2 ⇒ (17) + 2 = 19 ... damage: 1d6 + 3 ⇒ (1) + 3 = 4

Pil, if we can lure it out a square, what would you think about about trying to rush it off the cliff?


Fiend series | Shackles

Pillango Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5

Pillango tries to resist the numbness flowing overcoming her, but she fails! She stands silent, frozen as a statue.

Heveel's eagle claws and bites, tearing chunks out of the undead's flesh while its summoner fails to land a shot. Then Timmon comes in and finishes the monster!

Initiative
Illirio - readies for clear shot, has received guidance
Hadid

Belina
- - -
Green - 6 damage
- - -
Heveel
Timmon
Pillango - Paralyzed for 1 round

Heveel, next time please place the eagle somewhere that you have line of sight to.
Feel free to remove the fog of war if you move around the corner

GM Screen:
1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I can't view the map or anything till this afternoon, so I delay for now and will act then.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon swings his staff high and sweeps it into the side of the fallen monster's head.

Just making sure.

Then he looks at the unmoving Pillangro with some alarm. He reaches out to touch her bicep. "Pilangro, are you all right?"

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio unloads his crossbow and hurries up as well. "What happened? Magic?"

Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"It struck her and now she can't move."

Timmon slides into the narrow crevice to give the mage room to examine Pil.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"I could try to analyse her... If you don't mind."

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Seeing what Illirio might determine.

Knowledge (history): 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge (local): 1d20 + 7 ⇒ (1) + 7 = 8
Knowledge (nature): 1d20 + 7 ⇒ (18) + 7 = 25
Knowledge (religion): 1d20 + 7 ⇒ (8) + 7 = 15


Fiend series | Shackles

We were still in initiative.... calling this one too.

Illirio remembers that ghouls have the ability to paralyze their opponents with a successful strike. Time is all that Pillango needs. And indeed, after half a minute she snaps out of it.

Investigating the cave: Perception DC15:
You uncover a hidden stash of the goods the undead once valued during life, including a pair of boots seem to be in remarkable good shape, a finely crafted jade brooch, and a weather-worn journal that details an expedition to the high reaches of the Wall of Heaven. Time and the environment have made most of the journal unreadable (DC 17 Linguistics to decipher)

After making sure nobody is wounded you press on. The narrow mountain path ends at the lip of a fifty-foot-wide crevasse that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching pair of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slope on the far side is much steeper, and is covered with jagged, precarious-looking rocks.

Survival or Knowledge (Nature) DC20:
You recognize that spring thaw has increased the chance of a rockslide on the far slope.

50 foot climb DC15 to get down this side. The other side is more difficult, requiring 50 foot DC20 climb. The stone pillars are quite sturdy

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Illirio examines the cave, and then pulls out a number of items which he shows the others; a pair of boots, a jade brooch, and a leather-worn journal.

Cast Detect Magic on the items.
Spellcraft to identify anything that comes up: 1d20 + 7 ⇒ (7) + 7 = 14

Linguistics on Journal: 1d20 + 7 ⇒ (9) + 7 = 16 So close!

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"Shall we rig a rope? I have no skill in climbing."

Belina encourages anyone with a rope to secure it and make it easier to climb.

+0 climb skill

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Survival: 1d20 + 3 ⇒ (20) + 3 = 23

Hadid pulls out a roll of silk rope, and ties it to one of the pillars nearby. The rope is just long enough to reach the bottom, but no more than that.

Any ideas on how we get the rope back after we're 50ft below the knot lol

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

At the cave:
Timmon looks over Illirio's shoulder with interest while the mage examines the items.

At the chasm:

Timmon shakes his head and looks at Pilangro. "Do you feel like climbing again?"

How far do the chains hang down?
Timmon has 50' of rope. Not nice silk, but serviceable.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel looks at the place they have to climb and simply says

"Wow, that's steep."

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

nice rolls Hadid

Pil takes a look at herself wondering what happened then shrugs the lingering effects off.
"Happy to climb, maybe this time I won't fall but lets check this out a bit more, I'll head down to investigate"

Climb down: 1d20 + 7 ⇒ (8) + 7 = 15


Fiend series | Shackles

earlier

The boots are magical, but you are not able to identify them

Now

Pillango climbs down easily while Timmon eyes the few feet of chain curiously Let's say they are 5 feet

You can take 10 ;-)


Fiend series | Shackles

The team is looking down at Pillango who made it to the bottom of the ravine without any ropes.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Sorry thought I did a Climb check on the last

Climb: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon follows Pillangro down the rocky face.

Take 10 going down for 16. Non-climbers, don't forget Hadid's rope going down.

At the bottom he looks at Pillangro. The he looks up the tougher cliff; then, back at Pillangro. "This will be more difficult. Is there an easier route over there?"

Perception for an easier route: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina has +0, so I hope a ten on take ten works.

Belina tries to go down safely. She is not the best climber.


Fiend series | Shackles

With the rope it is an easy climb down DC5, everyone makes it and now stands at the bottom of the ravine. Timmon looks for an easier route up, but does not find one.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Forgetting to pay attention to the cliff, Heveel steps into emptiness but descends slowly down the cliff, landing safely. He has a permanent Feather Fall.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Once at the bottom, the sylph druid tries to looks for an easier way up.


Fiend series | Shackles

I was hoping you would do that ;-)

Heveel floats safely down while looking for a saver way up. It appears there truly is none.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Haha ok, I almost forgot it as well :D

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