Reign of Winter (private, solo)

Game Master Whack-a-Rogue

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Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

So Boris is getting Armor Training. Can Summer get Finesse Fighting combat talent also from the Equipment Sphere?


Yes, and it'll count as having been taken twice because Weapon Finesse is freely available to all characters.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

All done, then!


You've been great at focusing on the Black Rider's instructions, but now's a good time to remind you that this isn't a "free Irrisen from the witches" campaign - it's a "rescue Baba Yaga so the world doesn't end" campaign. My last party got very invested in the rebels, so when the campaign moved away from Irrisen, they gradually lost interest and motivation to continue. As such, I'll tell you that you'll be traveling to several exotic locations and often wind up in the middle of some big event - that won't always reach a final resolution by the time you need to move on. Since you're aware of the big surprise in Book Five, I can use that as an example: you're going to travel elsewhere after a certain individual is defeated, but the war you'll have been in the middle of will continue for quite some time. ;-)


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

No worries! I had known about this misconception. One of the reasons I made Serael such an obvious wanderer, Desna and all.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Spiritualism is such a cool concept and a satisfying ability to use. I'm kind of doing the same thing with it, for the Cure, but it feels such a "system mastery" power and that I'm still only scratching the surface. Hopefully by the end, I'll make better use for it!

Fighting the urge to dip into other Magic Spheresjust for the versatility of it.


Yes, Spiritualism is a great ability - basically the magical version of martial flexibility. Just remember that grabbing Restore Capacity and Restore Health costs two of your daily uses - even though you're grabbing them simultaneously. ;-)


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

You're right! Fixed.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Question: Would it be possible for Summer to go around the ice dome and attack the jadwiga? I'm not sure if the perimeter around the Dancing Hut is mostly for the hut (not able to go outside of it) or if it's very tall, etc?


The perimeter around the Dancing Hut is a bone fence approximately four feet tall. A flying creature can easily go over it, or it can be vaulted over with a DC 15 Athletics check.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Ok, thanks!! Going to post now!


*DING*
Congratulations on reaching Level Seven. As usual, post all changes here - and don't forget that your deflection bonus to AC increases to +2. :-)


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Nice! I think I'm done!

- Overall improvement to deflection as you mentioned;
- Feat chosen: Counterspell (making my way to Dispelling Attack);
- Witch level up gains no particular features, but the Magic Talent I chose was Mass Healing [mass], since I've been getting it so much with Spiritualism... (and Mass Enhancement [mass] was so good!)
- Ranger level up got me Woodland Stride and a Ranger Talent. I chose Cheetah's Stride;
- Another Ranger upgrade is that I can Study Target with a swift action;
- Both Summer and Boris had their ACs increased (+1 to natural armor and also +1 to armor for Summer due to Armored Companion), one more HD, one more skill point and +1 to all saves;
- Winter kept investing in Knowledge (Divine) and Knowledge (Planes);
- I topped off all the skills I invest heavily in and put two points in Sense Motive, just in case;

I think that is it! Also letting you know I probably won't be able to post tomorrow, so I'll fix any mistakes when I'm back!


Sounds good!


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

I'm buying:

- Efficient Quiver (1800 gp)
- Durable Arrows x 50 (50 gp)
- Barding (Breastplate) (400 gp)

Total: 2250 gp (out of 3526 gp that I possess!)

The Barding is for Boris only, since Horns has no proficiency!


Sounds good. You're welcome to sell items as well if there's anything you were wanting to get rid of.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Ah, fair enough! For now I'll sell>

- Emberchill: 4403 gp
- Spear of Manhunting: 1925 gp
- Adamantine Breastplate: 1512 gp
- 10 x pearls: 500 gp total
- 1 x MW Panpines: 100 gp

This brings my total gp to 9716. If they won't buy any of these, no problem, I have enough gp with me to buy those itens on the previous post so I'll just change the final gp result.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Hey, just so you know, my posts have been somewhat infrequent because of workload and also one of my pets went through a surgery and needs more care. It should die down by the end of the week!


1 person marked this as a favorite.

No worries; I figured life's been busy. I hope your pet has a speedy recovery.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Hey, I'm curious on the wording on Spiritualism. Would I be able to get the Alteration sphere and Avian Transformation so I can transform my companions that do not fly? The doubt is that it can read like I need to have the base sphere ability without Spiritualism first!


Yes, that's definitely possible. Spiritualism is essentially a Brawler's martial flexibility but for magic spheres instead of combat feats. The 5th-level wording of "You may use one of these magic talents to meet a prerequisite of the second magic talent" is what allows you to do it. :-)

The important things to remember are that sphere abilities gained from Spiritualism only last for 1min/level (even if they normally would have a longer duration) and each gained talent costs a use of the ability. Alteration + Avian Transformation would use two of your daily uses, for example.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Thanks! And can Serael estimate the time it'll take to fly up there?


With the 40ft fly speed granted by Avian Transformation, it'll take six-and-one-half minutes. That gives you a 5-round buffer in case of complications.


*DING*
As you enter Artrosa, the Black Rider's power will cause you to reach Level 8. :-)

I added a map to the usual spot, but it's not going to be used for combat positioning. This is the campaign's obligatory 'megadungeon,' so it'll mainly be used to help me keep track of which room you're in. In case it becomes relevant, it uses 10-foot-squares.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Ah, nice! I'll probably get started after my own session for the campaign I'm running tonight!


No problem! You might want to level up before posting again in Gameplay. ;-)

Pictures are up in the usual spot.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

I think I'm done!

- Level 8 means three ability bonuses: +2 to Dex, Con and Int. This meant increases in two saves (together with the usual save increase), in AC (paired with the attunement change from +1 to +2), Initiative, HP, DC for Witch abilities (alongside the increase from 7->8, since the "half your level" part changed from 3 to 4), skill points, etc.
- As mentioned, but deserves to be singularly listed, the attunement increased!
- Background feat chosen was Skill Focus (Influence), since I've been using it a lot.
- To help with communication, the Hex for Witch chosen was Tongues, as well.
- The Magic Talent chosen was the Divination Sphere, for magic item identification and also to lessen the load in Spiritualism when I need to.
- For Ranger class features, I've got Swift Tracker and also a second Favored Terrain. I've increased the previous terrain, Cold, from +2 to +4 and chosen Underground as the new one.
- The Combat Talent chosen is Blitz Focus so I can use Martial Focus in combat more times.
- No changes to the companions, except Winter, who got his usual two skill points.

And I think that is it! If it's cleared, I'll post on gameplay!


1 person marked this as a favorite.

Sounds good! Divination is a very underrated Sphere, in my opinion, so I'm glad you're dipping into it. Don't forget that you have access to a few 'alternate divinations' based on your other known Spheres. Most aren't particularly useful in the majority of situations, but there are a couple interesting ones.


Female Half-Elf Witch/Ranger 8
Vitals:
HP 34/112 | AC 22 T 16 FF 17 | F +11 R +11 W +10 | CMD 23 PSD 22 MSD 19 | Init +3 | Perc +12
Abilities:
Hit Dice 8/8 | Spell Points 7/16 | Martial Focus 1/1| Spiritualism 3/6|DC 20 for Magic Sphere Abilities|DC 16 for Combat Sphere Abilities

Tomorrow I won't be able to post, but I'll be back at it on the weekend! Cheers!

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