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"I'm a little too close for comfort here. Perhaps I will shuffle back a bit and give room for someone a bit more adept at physical combat than myself."
5' step diagonally (down and right).
"That's more like it. Now suffer the penalty of my gaze."
Akvius casts Evil Eye hex on yellow.
DC 15:will. -2 AC for 7 rounds (1 round with successful save)
Akvius let's out a maniacle laugh as the hexes continue to terrorize the white and yellow.
Cackle = hexes extended for 1 additional round

GMG |

Timmon regains his feet and circles the melee looking for an opening while Akvius laughs disturbingly.
Will: 1d20 ⇒ 18
Initiative
Pillango 6/9 hp
- - -
Green 6 damage, prone
- - -
Belina 4/12 hp
- - -
Blue
- - -
Jinghong 6/11 hp (P19 R13 for 7)
- - -
Yellow -2 AC for 2 rounds @Akvius init
- - -
Eagle disappears here before it can take actions(if I am not mistaken)
Heveel 14/16 hp
- - -
White: 10 damage, -2 AC for 7 rounds @Akvius init
- - -
Timmon 2/10 hp
Akvius 8/14 hp
Did we lose Pillango? I will send her a PM

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Pillango hasn't posted since April 4th. Does anyone mind if I post for her this time to move things along?
Pillango, seeing Timmon vulnerable, moves 5 ft closer to him in order to be able to protect him better should Blue get any ideas.
Taking advantage of Yellow's temporary disadvantage, she strikes out with her katana.
Katana: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Unfortunately, she finds the distraction of fighting two opponents at once to be too much, and her blade bites thin air.

GMG |

Pillango misses and the green-dressed bandit stands up and climbs up over the railing.
Initiative
Belina 4/12 hp
- - -
Blue
- - -
Jinghong 6/11 hp (P19 R13 for 7)
- - -
Yellow -2 AC for 2 rounds @Akvius init
- - -
Eagle disappears here before it can take actions(if I am not mistaken)
Heveel 14/16 hp
- - -
White: 10 damage, -2 AC for 7 rounds @Akvius init
- - -
Timmon 2/10 hp
Akvius 8/14 hp
Pillango 6/9 hp
- - -
Green 6 damage, prone
- - -
Thanks Jinghong. I have send a PM to Pillango. She/he posted in another game on Friday. Hope to hear something back.

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Did Timmon and/or Pillango get an AoO for Green climbing up on deck?

GMG |

No, he climbs over the railing and then lands in a threatened spot. He does not leave a threatened spot

GMG |

Belina fires a shot wide towards the distant hills. The warrior with the blue bandana attacks Pillango and also misses. He takes a step forward to make space for the last raider to join them.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Initiative
Jinghong 6/11 hp
- - -
Yellow -2 AC for 2 rounds @Akvius init
- - -
Eagle disappears here before it can take actions(if I am not mistaken)
Heveel 14/16 hp
- - -
White: 10 damage, -2 AC for 7 rounds @Akvius init
- - -
Timmon 2/10 hp
Akvius 8/14 hp
Pillango 6/9 hp
- - -
Green 6 damage
- - -
Belina 4/12 hp
- - -
Blue
- - -

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Jinny moves aft on the foc'sle. Striking a jaunty pose, she slices down at Blue with her rapier.
Rapier, Flanking, Higher Ground: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

GMG |

Jinghong strikes a telling blow at the bandit next to her. He is still standing, but only just... His companion strikes Pillango, the wound is enough to drop the stalwart ninja! Heveel's eagle disappears
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Initiative
Heveel 14/16 hp
- - -
White: 10 damage, -2 AC for 7 rounds @Akvius init
- - -
Timmon 2/10 hp
Akvius 8/14 hp
Pillango -1/9 hp
- - -
Green 6 damage
- - -
Belina 4/12 hp
- - -
Blue
- - -
Jinghong 6/11 hp[/b]
- - -
Yellow -2 AC for 2 rounds @Akvius init
- - -

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Heveel unsheathes his wand and realizes the man is standing in front of him again. He shrugs and unleashes once more his thundering voice on the green-clad warrior!
Wind Blast (Bull rush attempt): 1d20 + 6 ⇒ (19) + 6 = 25

GMG |

"No!!! Not again!" the man screams as he is buffeted again by Heveel's wind blast. He flies through the air and comes down hard and stays down. The last raider steers his horse closer to the ship and also jumps on board.
Damage: 1d6 ⇒ 5
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative
Timmon 2/10 hp
Akvius 8/14 hp
Pillango -1/9 hp
Belina 4/12 hp
- - -
Blue
- - -
Jinghong 6/11 hp
- - -
Yellow -2 AC for 1 rounds @Akvius init
- - -
Heveel 14/16 hp
- - -
White: 10 damage, -2 AC for 6 rounds @Akvius init
- - -

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Perfect, Heveel!
Timmon steps in toward the leader quickly, striking at the man's face with a fist and driving a shoulder into his chest.
5' step and flurry
Flurry: 1d20 + 1 ⇒ (3) + 1 = 4 ... damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flurry: 1d20 + 1 ⇒ (6) + 1 = 7 ... damage: 1d6 + 2 ⇒ (1) + 2 = 3
Suddenly wishing I'd chosen to step back 5' and use the crossbow. Also ironic that I changed '... striking out at ...' the leader, to the current wording for conciseness. The original phrasing would have been so much more appropriate.

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Pillango Stabilize: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
Pillango manages to stop bleeding, but it looks like she's out of the fight.
I foresee a prolonged coma in her future, until we can find an appropriate place where she can rest up while we continue the mission.

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Belina fires into combat, targeting the cursed enemy (White).
pbs and engaged: 1d20 + 6 - 4 + 1 ⇒ (16) + 6 - 4 + 1 = 191d6 + 1 ⇒ (1) + 1 = 2
Belina's arrow strike home, but does minimal damage.

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Pillango manages to stop bleeding, but it looks like she's out of the fight.
I foresee a prolonged coma in her future, until we can find an appropriate place where she can rest up while we continue the mission.
Funny.
Belina's arrow strike home, but does minimal damage.
But proportionately infinitely more than Timmon's done.

GMG |

Belina's arrow strikes true and even though the wound is a minor one all these minor wounds start to show. Timmon once again misses...
Initiative
Akvius 8/14 hp
- - -
Blue
- - -
Jinghong 6/11 hp
- - -
Yellow -2 AC for 1 rounds @Akvius init
- - -
Heveel 14/16 hp
- - -
White: 12 damage, -2 AC for 6 rounds @Akvius init
- - -
Timmon 2/10 hp
Belina 4/12 hp

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Akvius shifts diagonally back and left. He focuses on the blue enemy this time and gazes an evil eye at him this time.
Evil eye hex on blue. DC:15 will. -2 AC: fail=7 rounds, success=1 round.

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I'll be out most of tomorrow and unable to post, so if play resumes before tomorrow evening feel free to bot me or use this:
Jinny responds to the first attack against her using Opportune Parry & Riposte (rolls already made at GM request).
On her turn she makes a witty quip (go ahead and make up one now...oh, that's a good one!) and strikes out at Blue, or Yellow if Blue is down, with a debilitating but nonlethal Blade of Mercy trait cut.
Rapier, higher ground: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

GMG |

Will: 1d20 ⇒ 1
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Akvius cackles some more I assume and forces the bandit with the blue bandana to move more sluggish, making him easier to hit. The same bandit steps closer to the warlock and slashes at the tiefling, but misses. Jinghong strikes one of the other bandits down with the flat of her blade.
Initiative
Heveel 14/16 hp
- - -
White: 12 damage -2 AC for 7 rounds @Akvius init
- - -
Timmon 2/10 hp
Belina 4/12 hp
Akvius 8/14 hp
- - -
Blue -2 AC for 7 rounds @Akvius init
- - -
Jinghong 6/11 hp
I will wait 24 hours for Heveel to post, otherwise I will put him in delay

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Heveel steps closer from Timmon, drawing the party's favorite wand, and heals him.
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

GMG |

Heveel does what he does best. The bandit leader does not appreciate this and he slashes at the sylph, just hitting the combat medic with the tip of the scimitar.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Initiative
Timmon 7/10 hp
Belina 4/12 hp
Akvius 8/14 hp
- - -
Blue -2 AC for 7 rounds @Akvius init
- - -
Jinghong 6/11 hp
Heveel 9/16 hp
- - -
White: 12 damage -2 AC for 7 rounds @Akvius init
- - -

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Flurry: 1d20 + 1 ⇒ (3) + 1 = 4 ... damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry: 1d20 + 1 ⇒ (11) + 1 = 12 ... damage: 1d6 + 2 ⇒ (5) + 2 = 7
Timmon tries to obstruct the leader from reaching Heveel, but tangles himself in the crossbow strap while dodging the scimitar.
Unbelievable. My raw attack rolls for this combat 3, 11, 3, 6, 16, 1, 13, average 7.6. All misses except the 16 I rolled for Pil. AND then I rolled 1 on damage.

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Belina steps back and waits until the shot is clear. If not, she fires anyway, targeting the most wounded enemy.
-4 to hit for engaged hit/damage: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 ⇒ (2) + 1 = 3

GMG |

Akvius decides to get out of the way of the fight, while he continues to chant in a mocking voice. Timmon misses the leader. Belina fires a shot at the blue-armored enemy, as that is the easier shot but also misses.
Top-Bottom: 1d4 ⇒ 3
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The man follows up towards Belina, stepping closer and swinging his scimitar. However he also misses!
Initiative
Jinghong 6/11 hp
Heveel 9/16 hp
- - -
White: 12 damage -2 AC for 7 rounds @Akvius init
- - -
Timmon 7/10 hp
Belina 4/12 hp
Akvius 8/14 hp
- - -
Blue -2 AC for 7 rounds @Akvius init
- - -

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Jinny moves down to engage the leader.
Rapier, flanking: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Surrender, villain, and you may yet live.
Still have Opportune Parry & Riposte ready for first attack that comes my way.
OP&R:
Parry: 1d20 + 6 ⇒ (13) + 6 = 19
Riposte: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

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Heveel chooses to heal Belina with his magical stick.
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

GMG |

Weird, this showed as no updates to me, my apologies!
After Jinhong seriously wounds the leader he drops his sword "We yield! You are stronger than we are!"
It turns out these are brigands that try to make a living by boarding ships. You take their weapons and other possessions from them so they can't easily bother other travelers.
You find plenty of arrows, 5 shortbows, 5 scimitars and 5 lamellar armors
You slowly make your way downstream for the remainder of the day. In hte afternoon you are near the spot where the Jhemulit tribe is supposed to camp.
Several horses and goats contentedly graze about the wide grassy plain on either side of the river, but the fields look as though they have been recently flooded. A half-dozen yurts, drenched from a recent storm, dot the northern shoreline, smoke curling from their rounded roofs. Two small shrines sits a few yards east of the camp, surrounded by wildflowers.
A tien man stands on the northern shore, waving for you to come to him.

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Jinny drinks a potion to heal herself before continuing on.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
She waves back to the Tien man.
Does anybody remember who we're supposed to be meeting?

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"Uh? I don't know... Gozreh?" Heveel seems to be lost again and goes back in some kind of "meditation".

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Jinny scans back through the Gameplay thread remembers her mission.
Feel free to purchase items. If you leveled please let me know and adjust your init / perception modifiers if they changed
“No time to rest, Pathfinders!” Venture-Captain Amara Li, exclaims late one night a few days after your return to Goka. She barges into the bedroom of the ramshackle tavern where you are staying “I’ve looked into the situation surrounding the relic you found, the Braid of a Hundred Masters. As you may have noticed, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, who, as you may know, was the master of the Clouded Path Monastery many years ago, a man by the name of Li Yao. I’ve discovered the whereabouts of his final living descendant—a woman by the name of Je Tsuin—but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual.
“Unfortunately,” she continues, “we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow. "
““Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”
"The Laughing Crow is waiting for you at the docks, get going! I have sent Hadid of, he has another assignment. A replacement will join you at the docks."
When everyone is ready Jinny approaches the friendly stranger and bows politely.
Good day and better tomorrow, honorable sir. We seek a man named Ogokai. Are we fortunate enough to have found him?

GMG |

"That is correct. You are the persons send by Mistress Li? Follow me please."
The man leads you to a small shrine and offers you tea "Welcome to the Jhemulit camp. We do not have much but we can offer you the use of a yurt if you want to stay the night."
When you require about the incense Ogokai responds “We have mixed the incense, but I am afraid we cannot give it to you. As soon as we placed the herbs in the crates the Gokan woman left, a terrible storm fell upon us. Many of our horses and goats were scared away by the thunder, and one man was struck by lightning. It is clear—the Sky Spirits are displeased we would give the sacred gifts of the land to outsiders. You may take back the hides the Gokan woman traded us, but you may not take the incense. My apologies for this, but we do not want to displease the Sky Spirits."

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"I am sorry for your loss. Did the lightning struck man survive?"
Timmon realizes the need for tact here, and tries to harmlessly fill the silence after Ogokai's statement.
Aid Another Diplomacy: 1d20 ⇒ 4

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"That is most unfortunate. The gods are often fickle, and their moods are difficult to understand. Many times we mortals may interpret their signs incorrectly."
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
"Was the livestock found and returned? We would be honored to lend our efforts to doing so, if not."
-Posted with Wayfinder

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The sylph druid comes back to his senses and looks at the man in front of him.
"Are you mentioning the Sky Spirits? I have kin among them. And, above all, I was an anachoret, dedicating my life to understand the ways of the wind. I'm sure I shall soothe my windy friends..."
Saying this, Heveel jumps into the air, raising his arms. He falls slowly on the ground, almost flying.
AWESOME Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20 Wow...

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Belina follows along, her wounds still bothering her.
"I have fought for good, and we will probably find common cause here. We are well met here!!"
Diplomacy to influence: 1d20 + 7 ⇒ (20) + 7 = 27
Her voice carries urgency, sincerity, and genuine warmth.

GMG |

Ogokai peers up to the skies. As luck would have it the clouds seem to break, allowing the sun to reach the ground. He looks at you again
"It seems I might have misinterpreted the Sky Spirits. I am glad we are allowed to deliver on our promises. We will make sure your ship is loaded fully with the goods in the morning. Tonight you will be our honored guests!"
Sobering up a bit he looks Timmon in the eye "The man did not live. It might be that the Sky Spirits were displeased by something that he did, and not by something that the clan did or was doing. I will need to think on that after you are on your way again"
You spend the night exchanging tales and drinking their traditional fermented goat's milk, which is not as bad as you thought it would be. In the morning you find the ship fully loaded and are on your way again.
At the end of the day spot clumps of green lichen cling to the links of an iron chain that spans the river a few inches above the water, the chain holding several vertical, bobbing logs in place. On the north shore, the chain is bolted to a squat stone block half-buried in the ground.
To the south, the chain attaches to a large metal crank handle mounted to a ruined stone wall. A short wooden dock stretches from the front of the stone wall out to the middle of the slow-flowing river. A flag is hoisted on top of the small wooden building that has been set up next to the stone wall. It shows a single upthrust spear on a field of gold.

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Knowledge ??? to know what/who the hell we just found just found us?
Knowledge Local: 1d20 + 1 ⇒ (5) + 1 = 6 Ah, never mind I guess. It's not gonna be Nobility, which is my other option. :-/
The flag is up and seems in good shape (yes?). I think we should stop and announce ourselves.
Any more natural 20's on Diplomacy hidden up your sleeves?

GMG |

Actually it is local or nobility, sorry I should have put in the spoiler
““we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow. "

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Wow. I'm also guaranteed not to get a check in the mail for $10,000. {waits by mailbox all day}
Knowledge Nobility: 1d20 + 1 ⇒ (10) + 1 = 11
Jinny can not recall seeing these flags anywhere before.

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Heveel shrugs. "I don't know. Maybe we should make some signals to say that we're here? What about smoke?"

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Nobody seems to have Local or Nobility except me, and I've already whiffed at both. Onward! What could go wrong?
There's no welcoming party. Yet. We may be able to pass through without anyone noticing.
Whether we announce our presence or not, let's move both the ship and the thread forward.

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Indeed, let's move forward! :) Is it possible to pass or does the chain block the way?

GMG |

While you are contemplating what to do a man leaves the wooden building. He sees the ship and quickly goes inside again. A few moments later three men in leather armor and one in more elaborate gear come outside. They walk up to the pier and one of the leather armored men shouts at you
"Get your ship over here and dock it at the pier! This is a border station and you need to make yourselves known!"