About Belina Bojan44914-3
PFS Fame/XP:
Fame=2 Prestige=0 XP=1 Adventures Completed:Quest for Perfection Pt 1 Total Wealth Acquired:150+500 crunch:
Lawful Good Paladin 1 (Oath of Vengeance) Worships Chaldira Zazuristan Young Halfling STR=10 INT=12 DEX=18 CON=14 WIS=07 CHA=16 Offense:
___________________________________________________________ +4 Initiative (+4 Dex) +1 BAB +0 CMB (+1 BAB, -1 SIZE)
Defense:
____________________________________________________________ Current hp: 12/12 Max hp: 12 (10; +2 Con)
+4 Fort (+2 base, +2 Con)
Racial traits/abilities:
Standard Racial Traits •Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength. •Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. •Base Speed (Slow Speed): Halflings have a base speed of 20 feet. •Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages. Defense Racial Traits
Feat and Skill Racial Traits
Offense Racial Traits
Senses Racial Traits
paladin abilities:
Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level. Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Spells Known:
Skills:
1+FC/lvl (2)/lvl +4 Acrobatics (Dex +4), +1 Appraise (Int +1), +3 Bluff (Cha +3, Ranks 0) +0 Climb (Str +0, Ranks 0) N/A Craft +7 Diplomacy (Cha +3, Ranks 1, +3CS) N/A Disable Device (Dex +3, Ranks 0) +3 Disguise (Cha +3, Ranks 0) +4 Escape Artist (Dex +4, Ranks 0) +4 Fly (Dex +4, Ranks 0, Class Skill +3) +7 Handle Animal (Cha +3, Ranks 1, +3CS) +1 Heal (Wis +1, Ranks 0) +3 Intimidate (Cha +3, Ranks 0, Class Skill +3) N/A Knowledge, Arcana (Int -2, Ranks 0, Class Skill +3) N/A Knowledge, Dungeoneering (Int -2, Ranks 0) N/A Knowledge, Planes (Int -2, Ranks 0, Class Skill +3) N/A Linguistics (Int -2, Ranks 0, Class Skill +3, trait +2) +5 Perception (Wis -2, Ranks 1, +3 CS, +1 trait, +2 race) +1 Ride (Dex +4, Ranks 0, +3 CS) +1 Sense Motive (Wis +1, Ranks 0) N/A Sleight of Hand (Dex +1, Ranks 0) N/A Spellcraft (Int -2) +1 Stealth (Dex +1, Ranks 0) +1 Survival (Wis +1, Ranks 0) +4 Swim (Str +4, Ranks 0) N/A Use Magic Device (Cha +3) Traits:
Seeker: +1 Perception and Perception is a class skill Lessons of Chaldira Feats:
Point Blank Shot Equipment:
Wand of CLW (50 charges) Traveling Outfit Holy Symbol, Chaldira, wooden x5 (5gp/-) Small longbow (75 gp 1.5#) 2 quivers of 16 small arrows each(2gp 3#) 5 small thistle arrows (5gp .4#) 1 quiver of 20 blunt arrows (1gp 1.5#) 1 quiver of 20 cold iron arrows (2gp 1.5#) small club (- 1.5#) small studded leather armor (25gp #10) Load without pack = 24.4# Basic Essentials Kit •backpack 2 gp 2 lbs* •bedroll 1 sp 5 lbs* •1-pint flask 3 cp 1.5 lbs •3 days' trail rations 1.5 gp 3 lbs* Total Cost: 3.63 gp Weight: 11.5 lbs •hooded lantern 7 gp 2 lb •4 pints of oil 4 sp 4 lbs •crowbar 2 gp 5 lbs With Pack load = 46.9# Current cost = 128.03gp Remaining Wealth: 521.97gp Current Weight: 61 lbs Light Load: x < 24.75 lbs.
planned purchases:
Full Dungeoneering Kit •hooded lantern 7 gp 2 lb already bought •4 pints of oil 4 sp 4 lbs already bought •crowbar 2 gp 5 lbs already bought •5 pitons 5 sp 2.5 lbs •grappling hook 1 gp 4 lbs •50-foot hemp rope 1 gp 10 lbs •3x chalk 3 cp •10-foot pole 2 sp 8 lbs •caltrops 1 gp 2 lbs Total Cost: 13.13 gp Weight: 37.5 lb Pouch, Beltpouch, (1/.5) Flint and Steel(1/0) Waterskin, 4 lbs(1/4) Case, Scroll, (1/.5) 10 pieces of parchment(2/0) inkpen(.1/0) .5 ounces of ink(4/0) Appearance:
Belina is a little plump due to a healthy appetite and living in a culture where food is important. With light golden hair and a face full of light, delicate features, the small lady looks like a porcelain doll. Decked out in studded leather armor, Belina carries a longbow and an assortment Background:
Belina.... Accumulated PFS abilities and items for purchase:
|