
Maxim Petrovich |
1 person marked this as a favorite. |

Are we missing something that is usually used to buff PCs before the fight?
Yes, we used to have success driving a truck over our enemies.
Yeah, a 30 KAC for a Solarian is bonkers at this level.

![]() |
1 person marked this as a favorite. |

Are we missing something that is usually used to buff PCs before the fight?
Yes.
Equipment.
You of the greater failings for SF is that there is equipment for each and every level. And if you're not keeping your equipment current, your character is actively falling behind the power curve.
Without lvl 8 armor, I'm 3 points down in both my ACs, and at level 8 we get access to the Black forcefield.
In PF a little equipment miss isn't a big deal, and they even have the alternative advancement system if you just wanna do away with gear almost all together.
But here it seems like if you don't have constant access to a traveling merchant, you can only get behind.

![]() |

There are four basic tactics that I find are useful in games: I call them Infinite Range, Infinite hit points, Infinite Defense and Infinite damage.
Infinite Range you've already seen. It states that if I have a range advantage and, all other things being equal, I can maintain that advantage, I will do that and win.
Infinite hit points I tried but it didn't work. It states that if I can heal.enough to retard your damage to the point of insignificance, my damage output will be able to overwhelm you.
The mistake I made here was that I overestimated both the party's damage and my own healing.
What I'm doing now is infinite defense. This states that if I can force the enemy into a bottleneck so that they waste their attacks against a target of (enhanced) high defense, the remaining assets of my side that are free to attack will win.
In short,I'm not attacking so that y'all can.

![]() |

I have little control over what an NPC does.
But Boreal does do more damage than me. I figure so long as he moves to the rear after sustaining damage himself, then no harm done and the MASTER PLAN will still work in a very good working kind of way.

EH-RK |

Leveling up Eric to 8
To pile on to the conversation, I've never seen AC as a deterrent to getting hit with a primary attack. Even in PF the math just never worked well. Killing things fast is the best defense. AC protects against secondary attacks, Eric has his Ghost protocols to help him not get hit, but he favors range as the best way to not get hit.
Hit Points: 6
Stamina Points: 6+2
BAB +1
+1 REF, WILL
11 Skill points
Skills (RANKS+CLASS+STAT+BONUS+OPERATIVES EDGE)
*Acrobatics (Dex) 8+3+6+3+3=+23
Athletics (Str) 8+3+1+3=+15
Bluff (Cha) 6+3+0+1+3 =+13
Computers (Int) 8+3+3+3=+17 (+2 when using Advanced Datajack)
Culture (Int) 8+3+3+3=+17
Engineering (Int) 8+3+3+3=+17
Medicine (Int) 2+3+3+3=+11
Perception (Wis) 8+3+1+3=+15
Piloting (Dex) 8+3+6+3=+20
Sleight of Hand (Dex) 8+3+6+3=+20
*Stealth (Dex) 8+3+6+3+3=+23
Survival (Wis) 8+3+1+3=+15
Triple Attack (Ex) - 8th Level
When making a full attack using only melee weapons with the operative special property or small arms, you can make up to three attacks instead of two.
Debilitating Sniper (Ex) 8th level exploit
You can use trick attack with sniper weapons. You do not add trick attack damage to your attack, but the target is still flatfooted, and you can use debilitating tricks.

Foxy Quickpaw |

And player discussion again. Before the advertising for Savage World started, Gorn mentioned that he'd prefer for Boreal not to come along. I wouldn't be sad about that, but that leaves the quesiton who beats the enemies to death instead. As Starfinder seems to be written for a default of 5 players and Imagine comes along mostly for the healing and some snarky comments that will be a bit lacking when it comes to dealing the pain.
Does someone know an additional player to join? Or should I reopen recruitment? Or do you have other great ideas how to remedy the issue?

Maxim Petrovich |

I reached out to a couple people last year but no luck. We clearly need someone in Boreal's role, if not Boreal.
Did you decide to buy the next campaign book? Is that the last one or is there a lot more to this? Either way I'm sure you could find someone via recruitment who would want to play through the ending of Dead Suns. That's a badge of honor, isn't it?

Foxy Quickpaw |

It's two more books. And it's not so much deciding to buy it. I'm procrastinating, because once I buy it I also have to read it. And at the moment I feel more like reading relaxing shor tstories like The Dunham Horror.
Reading the next AP book will not be good for my blood pressure. But I'll get around to it soon.

Foxy Quickpaw |

Maybe you should consider a visit back to Absalom Station to also upgrade the ship. You know the drill. You leave a planet to fly to your next destination and - surprise - you meet a spaceship that needs shootin. And despite you not having a chance to meet with West Coast Customs yet, those enemy douchebags have a level appropriate ship that will take your rusty bucket apart if you don't keep it up to date.

Foxy Quickpaw |

Both, the travel to Absalom Station as well as to the gate of the twelve stars is a travel through the rift. The travel time is 3d6 vs 3d6+1d6 days.
There is always the chance that the destruction of the universe starts without you. But I still have to play the game where the heroes actually managed to not appear in the crucial moment where the evil plan can be foiled before the great disaster happens. Or even better: The heroes are early and defeat the final enemy - killing them anticlimatically in bed - half a year before completion of their plans.

Maxim Petrovich |

Leveling up, took Wormholes as my Zenith Revelation, and Technomanitc Dabbler as my feat, with 0 Lvl spells: Mending, Telepathic Message, and 1st Lvl Spell: Supercharge Weapon. Added Skill points to Computers, Engineering, Perception, and Stealth.

EH-RK |

leveling Eric up to 9
Hit Points: 6
Stamina Points: 6+2
BAB +0
+1 FORT
11 Skill points
Skills (RANKS+CLASS+STAT+BONUS+OPERATIVES EDGE)
*Acrobatics (Dex) 9+3+6+3+3=+24
Athletics (Str) 9+3+1+3=+16
Bluff (Cha) 6+3+0+1+3 =+13
Computers (Int) 9+3+3+3=+18 (+2 when using Advanced Datajack)
Culture (Int) 9+3+3+3=+18
Engineering (Int) 9+3+3+3=+18
Medicine (Int) 2+3+3+3=+11
Perception (Wis) 9+3+1+3=+16
Piloting (Dex) 9+3+6+3=+21
Sleight of Hand (Dex) 9+3+6+3=+21
*Stealth (Dex) 9+3+6+3+3=+24
Survival (Wis) 9+3+1+3=+16
Quick Movement (Ex) -
At 9th level, your land speed instead increases by 20 feet
Trick Attack:
to 5d8
Feat Gained:
Nanite Integration
Source Character Operations Manual pg. 17
Nanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats.
Prerequisites: Character level 3rd, constructed racial trait or construct type.
Benefit:
Rebooting Nanites: Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, confused, cowering, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, stunned, or unconscious condition, you can spend 1 Resolve Point as a reaction to attempt a new saving throw against the effect at the same DC. If you succeed, the condition ends, though you still suffer any other effects of the original failed saving throw.
Eric equips the Freebooter Armor and the Hailstorm Class pistol.

Foxy Quickpaw |

@Voxx, Takeda
As Maxim asked you
... ""Alright, Voxx, Takeda, what's your stories? You know we're going after some serious s!&! that will likely result in all of our deaths, right?"
I guess everyone is waiting for you to answer before going on with the madness.
Even if it's only a "... prefer not to tell, dying sounds good."

Maxim Petrovich |

This whole Black Market plan to get cash might not be ideal from a game-standpoint. If GM wants to run with it, great, but Foxy gave me another idea to work at and I can do that too and it doesn't waste anyone else' game time. I think the Black Market could be a fun little side quest but only if everyone is on board.
Thoughts?

Foxy Quickpaw |

b]"We - and with that I mean someone who has an actual clue and is not me - gotta make some improvements on the ship. I told ya, the corpse fleet is on our ass, when we go to that twelve star thingy. And they have ships! So ,if ye not wanna be blown in to the endless void between the stars we need more oomph to our good ol' space bucket."[/b]
...
Even though it was packed into gameplay, that is meant literally. At the top of the page you find a link to the sunrise maiden. A Tier 3 Ship. But you'd need a tier 9 ship.
I don't care if you update that one, or try to subvert the War Weapons Control Act to buy something else on the black market. Some volunteer, to look into these mechanics to get the group a ship with a better survivability?
The roleplay to get the money and finding something somewhere is one thing, but someone has to do the stats.

Voxx Dmodato |

to quote luke "What a piece of junk!"
LOL....is possibly borrowing a ship from Voxx's clan an option...give them some of that forbidden knowledge in exchange ?

Foxy Quickpaw |

to quote luke "What a piece of junk!"
LOL....is possibly borrowing a ship from Voxx's clan an option...give them some of that forbidden knowledge in exchange ?
You're lucky Han Solo isn't around.
If you come up with an idea you can talk about that in gameplay with your companions. I'm saying yes most of the time. But I'll for sure will come back to bite you in the ass with your ideas if they are not thought through.
Like borrowing the new and shiny space cruiser, mostly for free. And then, after having it shot until it resembles "a piece of junk", you have to bring it back to your cousin, explaining that change of color and the big hole in the cargo area door.

Foxy Quickpaw |

Maybe I misunderstood- you're allowing us to craft beyond our level?
Yes, exactly that.Like I told in gameplay when the craftring discussion startet.
From my point of view you can craft everything that you can use. So level+2. It would just deplete your resources faster.

Maxim Petrovich |

I must have read it too fast. Ok, Shopping List for EH-RK. Maybe he can build this stuff while Maxim is out chasing credits to upgrade the ship.
Armor: Kasatha microcord IV (23,800)
Crystal: Photon crystal, lesser (25,100)
Ret-con the Black Force Field and instead go with the White Force Field armor Upgrade, (+9,500)
Total = 58,400 UPB
Is that cool with everyone? If so, that leaves the group with 13,100 UPB. I'm sure Gorn would also want the ret-con Force-Field upgrade, so another 9,500, leaving 3,600 UPB.

Maxim Petrovich |

Silence = Approval. UPB spent. I will update my equipment. So yeah, now we only need money for the ship, but I have no idea how much. That is the sort of thing I figured Atlas/Gorn would really dig into, but he has disappeared for the moment, so I can look at the thing Boreal put together and try to figure it out.

Foxy Quickpaw |

There is not much to figure out. Ships are done with build points and everything else is bought with credits. And there is intentionally no connection between credits and build points as it would ruin the game's money balance if the players sold any ship they conquered. Therefore ships have no pricetag.
If someone puts together an option we'll simply make the income and the price match somehow. And you use your RP to get some extra features for on haggling with the spaceship dealer, or Maxim gets some more money to pay for extra features.
Like you put together some ship ffor tier 9. And if you do nice RP and manage some roll to persuade the trade poartner, you get an item in the ship in the next size.

Foxy Quickpaw |

Example:
Let's say this is a lazy spaceship crew that isn't into configuring ships. So you take a shirren style HIVONYX TITAN HAULER TIER 9 from the SCRB.
If now Voxx would persuade his clan guys to make him a good price, that would get him an upgrade on whatever. So let's choose Shields. So instead of shield 100, your spacebucket would get the next option in the list, which is 120.
Now maxim with all of his charme talks kate out of some extra money and as he is a fan of shields too, the option raises to the next option in the list with 140 and faster regeneration.
To work those better shields together with the weapons you'd now have to turn of life support, as you run out of energy, but you get the idea.

![]() |

Sorry. I just literally came back from pulling an 18 hour shift.
This was after a 16 hour shift.
Getting caught up now.
Yes, I usually am the guy who likes to make the numbers turn into other numbers. =3

![]() |

I must have read it too fast. Ok, Shopping List for EH-RK. Maybe he can build this stuff while Maxim is out chasing credits to upgrade the ship.
Armor: Kasatha microcord IV (23,800)
Crystal: Photon crystal, lesser (25,100)
Ret-con the Black Force Field and instead go with the White Force Field armor Upgrade, (+9,500)Total = 58,400 UPB
Is that cool with everyone? If so, that leaves the group with 13,100 UPB. I'm sure Gorn would also want the ret-con Force-Field upgrade, so another 9,500, leaving 3,600 UPB.
I thought we had 100 K to spend? Imma want more. A FF is good and all, but it 10K is all I can spend, I'll probably try to do something else.

![]() |

I am going to take a moment to reflect on a module that puts this kind of thing in it, intentionally.
500 creds to a level 9 team is so small a comparable sum as to drive right past laughable and straight into bad comedy.
One wonders how the AP itself expected the team to maintain wealth level, critical as it is.

Maxim Petrovich |

Example:
Let's say this is a lazy spaceship crew that isn't into configuring ships. So you take a shirren style HIVONYX TITAN HAULER TIER 9 from the SCRB.If now Voxx would persuade his clan guys to make him a good price, that would get him an upgrade on whatever. So let's choose Shields. So instead of shield 100, your spacebucket would get the next option in the list, which is 120.
Now maxim with all of his charme talks kate out of some extra money and as he is a fan of shields too, the option raises to the next option in the list with 140 and faster regeneration.
To work those better shields together with the weapons you'd now have to turn of life support, as you run out of energy, but you get the idea.
I have no idea what you're proposing here. I will present what I think is a good build for us, based on Maxim's knowledge that the enemy has the movaf#!@ing Omenbringer.

Maxim Petrovich |

Alright, here's a custom build I spent way too much time on. Since we know what we're going up against, the Omenbringer and a fleet of necrogliders, the Sunrise Maiden is out. We need a Destroyer for the extra hull or the fighters will cut us to pieces before we get into range of the flagship. After we deal with the fighters we can keep the Omenbringer at long range, and deal with its heavy torpedoes as they come. If we're smart, we should be able to stay out of range of its direct-fire weapons. If there's more than one capital ship, we're going to have to try to draw them out one at a time. Our turret features Linked Heavy Twin Lasers: Long range and 10D8 damage. If that should get knocked out we also have a pair of coilguns. There is no forward-facing weapon, because we will not need one.
I also took the liberty of assigning the crew roles, but nothing is carved in stone except that Eric is the Pilot and Gorn is the Engineer. Check out the Ship Sheet in the link.
Now, how do we acquire such a ship?

![]() |

I have some thoughts.
1) There seems to be neither armor nor defensive systems. If we're going that route, we might wanna goose the shields even more. I'd feel better to see at least a 32 regen on that, but we can come back to that.
2) If we go bigger, to a Cruiser, we can get Capital weapons. (I'm sure we could finagle the details to get Capital mounts on the two sides.)
2a) This might involve hiring NPCs to help fly it, but that could be interesting.
3) You have three rec suites??? (confound man how much porn do you need? ^_^)
4) A last detail would be opening the question of having a carrier and having personal fighters, either ours or hired. We haven't explored that with the GM, so I can't speak on it much, save that it's an option that could be explored, especially since we know we're going against fighters.

![]() |

5) I brought up my message to the Order of the White Angel as an in-canon in-character way to get us the ship without making it too complicated. (Especially as, in-game, it's kinda hand waved how the party upgrades their ship. Other than making the suspension of disbelief scream, we could just say the Sunrise Maiden we upgraded to our specs from a box of wrapping twine and duct tape we found in the truck.)
6) Credits, on the other hand, aren't so easily hand-waved, so, yeah, I'd say a side-quest is in order to make sure we're kitted out properly.

Maxim Petrovich |

Armor and countermeasures are super expensive, especially when we look at a size 5 multiplier for a Cruiser. And the Omenbringer's Gunner is +25 on attack, so ship armor has the same stupid drawback as personal armor, in that any sufficiently high level adversary ignores it.
Not gonna lie, capital weapons are sweet. But BP cost goes up real fast there too and we only have 230 to play with no matter what we want. Not being able to mount the capital guns on a turret limits our maneuverability advantage. If we had the BP to trick it out, a crusier would be the way to go.
Alright, I have revised the Destroyer build, going to the Heavy 420 shields at 32/min regen. I had to cut all the guns except for the twin lasers and flak thrower on the turret, but a gunner can only fire one weapon a turn anyway. I also got rid of all the rec holds and squeezed out one more pip from the Computer, which gives EH-RK almost an even odds chance of winning initiative each round with the help action from the Captain. That seems really important. And if we get tired of losing init we can always use it on attack instead, or to rebalance the shields, or fix the guns, if necessary.