GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

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Sunrise Maiden
Sledgehammer


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Kitsune Game Master

All right. Welcome back. Next post be from your brute?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

If you're okay with a char-swap like dat, then I'm okay with a char-swap like dat. =)

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

And it's not like I'm not concerned about our lack of healing--I really am--but I just can't deal with this magic system anymore. (I'm 7th level, I just got 3rd lvl spells, and I don't do anything else well. If I was playing a WarPriest, at least I'd understand.)


Kitsune Game Master

Well. I've played Imagine in your absence. And I can continue that if healing lacks. Got an idea for a cool entrance?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Four words.

"Death from a bove."

=)

Also!

Can we PLLLLLEEEEEEEEEEEEAAAASE do something about this wu tien jein ah rule that the Panzer Storm gets to treat his unarmed attacks as a "battleglove of equal or lesser power".

And if there's a TEN LEVEL GAP between when the felt like making another glove?!?!

A couple levels, no biggie. There's a glove at 10 and one at 13. No worries.

But there's a glove at level 1...and not another one UNTIL 10!!1!

Can we just say that it's the equivalent of some weapon...I'll even take a weapon that sucks. But it just doesn't seem right that this walking tank is still doing the same d4 damage that he was as a 1st level rookie.


Kitsune Game Master

How about you give me a link to the archetype?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

It's the Armor Storm Fighting Style.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Hey, GM, I've got this scene in my head of me running through walls to get at the bad guys. But the hp of walls make that...difficult.

Still, I'd like to try to see if it could come to fruition. Hence, I'd like to modify the lvl 9 Technique of the Armor Storm fighting style from whatever stupid thing it is now to the much more cool (and appropriate, seeing as how it -IS- called "Smash Through") that it reads "You get x4 damage when trying to destroy an immobile, inanimate object, that is a door or a wall".

I can't say that I've really "thought" this "out" but it seems specifically worded enough to make it useless except for a narrow application. (And it is a lvl 9 ability, after all.)

I keep thinking of this character as a really fast, really mobile tank, and breaking through walls so someone would be all like "okay, whew, we're behind this wall and we've got the doorway covered so we're safe now we just have to OH MY GOODNESS HE CAME THROUGH THE WALL AND NOW HES PUNCHING MY FACE WITH MY FACE!!!1!"


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Kitsune Game Master

Battle glove progression level 1-10

1d4
1d6
1d6
1d8
1d10
1d10
1d12
1d12
2d6
2d8

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Well thank you. =)

That seems very reasonable.


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Kitsune Game Master
Gorn Steelbreaker wrote:

Hey, GM, I've got this scene in my head of me running through walls to get at the bad guys. But the hp of walls make that...difficult.

Still, I'd like to try to see if it could come to fruition. Hence, I'd like to modify the lvl 9 Technique of the Armor Storm fighting style from whatever stupid thing it is now to the much more cool (and appropriate, seeing as how it -IS- called "Smash Through") that it reads "You get x4 damage when trying to destroy an immobile, inanimate object, that is a door or a wall".

I can't say that I've really "thought" this "out" but it seems specifically worded enough to make it useless except for a narrow application. (And it is a lvl 9 ability, after all.)

I keep thinking of this character as a really fast, really mobile tank, and breaking through walls so someone would be all like "okay, whew, we're behind this wall and we've got the doorway covered so we're safe now we just have to OH MY GOODNESS HE CAME THROUGH THE WALL AND NOW HES PUNCHING MY FACE WITH MY FACE!!!1!"

Ok. We go for break DC, not destruction.

Full round action to run into the wall.
For every 5ft/round speed, you get +1 to your strength. With 6x20 that would be +29 including your strength. That is a solid base to try to break a wall. If you don't manage to break it, you're staggered for one round for every 5 you fail.

How does that sound?

Break DCs are on page 409 of the SCRB.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

That is perfectly great. Thank you.

Are we just waiting for the snake now? I thought we were since Gorn isn't in the initiative line yet, but I can go now if you like. =)


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Kitsune Game Master

If you get a cool post together, that lets us totally forget, that you came out of nowhere in a part of the universe that noone ever goes, or at least doesn't come back from, then you can go.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Aw shucks. =p


Kitsune Game Master

The DC for the lock with engineering is 38. The one for computers is 35 which would be manageable for some.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

That's a big number either way.


Kitsune Game Master

EH-RK could make it. Though only on a lucky roll.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

To: Everyone

Around Christmastime I came down with multiple viruses that left me able to only do two things: 1) Cough, and 2) wish I wasn't coughing.

They also had a pretty good symbiosis worthy of a Magic counter-burn deck: The headache from the cold wasn't that bad...except when I coughed.

I can finally start to see the beginning of the end from here so I thank all of you for your patience and promise to start getting caught up soon.

-cheers


Kitsune Game Master

Short summary: after some attempts to cut the task short, we are in front of some who want to kill us again. Want to hammer them yourself, or shall I bot you until you're caught up?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Anyone got more grenades?


F Vesk Soldier 7 - EAC 23; KAC 25 SP 55 HP 63 RP 8 Fort +9, Ref +4, Will +7, Ini +6, Perc +0

Other Gear doshko, tactical, golemforged plating iii (jump jets), backpack (industrial), reaction cannon, light, personal upgrade mk 1, shock grenade i (3), artillery laser, azimuth, arc emitter, tactical, incendiary grenade i (2), rounds, heavy (2), battery (5), 104.0 gp


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric has some grenades, and the next time he can buy he's gonna buy a bunch more.


Kitsune Game Master

Hopefully better ones than the duds you got palmed off on you last time. ;)

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Imma move back next to the door, touchimg the.wall and the red.elemental, so we can limit our surface area. Later, on phone now.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

I think we may be looking at a TPK here. Maybe we could take one of these things down, but four... Oh boy.


Kitsune Game Master

You're first. Everyone of you has more HP+SP than the elementals. Most of you deal more damage than the elementals do. Try some clever tactics and don't shoot the fire elemental with laser weapons.

They can squeeze into that. but it would limit the fight to one on one. And you could change your frontliner, and they couldn't. If they can be bothered to follow you.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

I would prefer that approach, if we can correct our placement on the map so that Gorn and Boreal aren't already well into the chamber. I recommend an order in the stair of Gorn at the top, then Boreal, Imagine, Maxim, EH-RK. When the party member in melee is seriously hurt, they come down and get healing from Imagine while the next one moves up. Worst comes to worst we can retreat to the previous set of rooms we've already cleaned out to heal or rest. If the Elementals follow us down the stairs we can surround them at the door to the stair and beat hell out of them one at a time.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Seems like a good idea.


Kitsune Game Master

The starting position is with Gorn out, as he told that he moves through until something smashable shows up. Of course you can retreat on sight of the elementals back to the stairs. You're first on initiative after all.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Yeah, Max, the more I think about it, the more I think Imagine should hold back for a bit, and, if you could come up and start pouring on fire, that would work well.


HP12 AC12/12/10 F0R2W5 Perc+6 Init+8 Samsaran Witch (2)

Hey cool, now we found two xray visors. :P

Gorn, you skipped the part, where the engineering takes one hour of time.


Kitsune Game Master

I was just wondering why a stupid Ape gets a +10 Fort save, while the party is far from that. While pondering I found, that you should be level 8 already. So feel free to do a level up.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Haha, yeah. It's because the system is so bloated it has collapsed under its own weight. Starfinder is the exact opposite of elegant. I imagine that people who write actuary tables for the government had a hand in developing it. Then to try to balance gameplay they had no smart solutions and just gave all the bad guys ridiculous stats. Meanwhile, most of the best ideas around Class, Race, Feats, and Magic is just trash. The Solarian is a garbage class, I've decided, with most of its abilities just totally inadequate vs even the most basic enemy. Much better to just be a Soldier and not have to dump precious Ability points into the otherwise completely useless Charisma. Stellar armor is an absolute joke. +1 AC against enemies with +18 to hit? And its only compatible with light armor! Why waste the ink to even write that down? Ugh, you got me started...

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Somewhere I came across an article that broke down the numbers that proved that, if you max out your character in the right way, at level 1 you usually need to roll a 9 to succeed. Then, if you build your character very tight, and keep pushing that hammer down to keep that one thing maxed out, at later levels...you need a 9.

It's because of the dumb mechanic that many difficulty numbers are level x 1.5.
Hence the more you level, the more the enemies outpace you.

Ironically you are probably at your most powerful, relative to the world, at level 1.


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Kitsune Game Master

I haven't done too much with the system in character building, but what I have noticed is, that the feats and options are so bad, that even with the little feats you get, you start struggling to find one that doesn't suck pretty fast.

Maybe there are source books out now, that help there, but it's no comparison to pathfinder 1e even when you only take the CRB.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

I think I spent two whole days trying to maximize value with feats, and except for Improved Initiative, I never use them. I found them to have limited application early on and now I don't even think about them.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

I completely agree. There are a few that go in new direction, like Dive For Cover, and that one that lets you build an obstacle, but mostly I find value in the basic ones.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

The newest character option book finally has stuff that doesn't suck really bad.

But yeah, I mostly just look for the pathfinderesque feats (Iron Will, Dodge etc)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

The thing they could fix that would have the most immediate rebalancing impact would be to dispense with the stupid level requirement for weapons and armor. There's already a huge limitation to using equipment: having to buy it. Right now I'm facing a random thug who has a 75% chance to bypass my armor with every attack because my max level armor sucks so bad. I think that would be a good house rule to get rid of level reqs.


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Kitsune Game Master

You could stop buying armor, as it makes no sense anyway. :P

Maybe we got the concept of the game wrong. Maybe you are not supposed to become a hero, but a sucker for pain.


Kitsune Game Master

As we're all at ranting about the game let's talk about it some more and more specific:

Who is still having fun palying this AP?`

Because
- Maxim wanted to skip half of the totally railroaded book, by cutting short to the temple.
- I get the feeling EH-RK's enthusiasm is down - or he's trying really hard to roleplay that emotionless android that is not really interested in social interaction ;)
- I read the summary of the next books I'd need to buy, and even the summary has written RAILROAD written all over it in big red blinking letters.
- I'm playing two characters, which I would have to
a) level (for Boreal)
b) properly set up from scratch (Imagine)
in a system that I don't really know and that isn't really appealing in the character creation section.

So basically the fun for me is in the character interaction. That they met in a Starfinder setting is a pity. Ever since Maxim came in with that avatar I thought it would be best set in Casablanca.

So, before I throw 16 bucks at paizo for the next book - what's your take on this. Are you having fun?


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Yes - the character interaction is the best part, and we have a good groove going now with Atlas' new character mixing in.

But the formula got stale. I get that they're trying to sell more books but a respectable editor would not have let this chapter with the kish go to print. Not that it could not have been interesting, but it feels unnecessary. My immediate impression when we landed on this planet was that the campaign should be ramping to a finale after the dead world, and instead we have more exposition. How far along are we?

Your comment about not bothering to buy armor is right on. Once we get to the point where our enemies are +30 to hit, it won't matter what we're wearing. I've always thought armor should not improve against getting hit, but rather provide damage resistance, and have a value, so that when it soaked its number it was worthless, but up to that point it would help. Maybe we should get together and write our own Sci-Fi gaming system!


Kitsune Game Master

Criticizing a system and the written adventures is one thing and it's easily done. But coming up with something better is not. Especially if you want your system somewhat easy for the gamemaster, that they don't have to come up with solutions for almost everything on their own.

There is a reason I usually lead prewritten adventures. Comin gup with one of your own and not end up in a cul de sac where you don't get the party out again.

Much less a whole gaming system. If it's not compatible with something bought it's a nightmare. I hate converting stats when I run an old pathfindea AP that uses the old 3.5 stats for enemies. Think what it would mean if all you got was the general idea of the enemy and you'd have to come up with the stats all on your own!

What would be cool though if one would manage to come up with a system, where you only set rough boundaries on what a character can do for level. Where your fantasy is the limit to your options, only reigned in to not give you superman powers at level 1. The disappointing thing here is usually the limit of one's imagination. Which makes multiple choice systems like pathfinder so popular, as long as the choices don't suck.

You got any experiences in game building?

Dark Archive

Foxy Quickpaw wrote:

What would be cool though if one would manage to come up with a system, where you only set rough boundaries on what a character can do for level. Where your fantasy is the limit to your options, only reigned in to not give you superman powers at level 1. The disappointing thing here is usually the limit of one's imagination. Which makes multiple choice systems like pathfinder so popular, as long as the choices don't suck.

You got any experiences in game building?

Great Jabba the Hutt have I not talked about SW with you, Foxy?

The game system Savage Worlds is -exactly- what you are describing. It's very name, Savage -WORLDS- is its advertisement. It sets up a basic system, and then it has EVERY setting that one can think of.
The system is quick, sharp, intuitive, and literally is only limited by one's imagination.

Links!

Link to FREE summery of the basic game rules.

link to a bunch of things you can do in combat that is NOT attack. (I once killed a guy just using Yo Mamma jokes.)

The company that runs SW bought the rights to the old Sci-Fi RPG RIFTS and I am currently playing in two RIFT games.

I'm currently in a SW Evil superheroes game.

SW has it's OWN sci-fi system. (Which I've often maintained is better than StarFinder, just has less advertising.

And Max and I are in a SW DnD game.

Dark Archive

...I've even played a SW rule-based Fallout RPG. Heh, EH-RK was in that game too. =)

I've even GM'd a SW-rule based BattleTech test game. (It didn't go well, but that I could do it is a statement of how wonderful and modular the games system is.)

If you got a SW game up, I can -guarantee- you at least 5 players, and probably double as many applicants, no matter the setting. (The SW community here is tight nit and has a lot of quality players in it, and SW recruitments always get some newcomers.)

Am I still having fun? Oh yes. Gorn was -definitely- the itch I needed to scratch. And him and Max are having a good back and forth.

If it helps, I don't think you need to bring Boreal along. Indeed, Gorn would prefer you didn't. He's hogging all the glory. ^_^

Also, maybe you don't need to stat out Imagine, per se? Maybe just make her a plot device that provides healing? (And snark. We need lotsa snark on tap. =)

Dark Archive

P.S. SW has it's own version of Shadowrun called Interface Zero. (Now on edition 2.0)

Yes, played in a game of that too. INFINITELY better than Shadowrun. (Shadowrun has so many rules you don't play it, you litigate it.)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40
Foxy Quickpaw wrote:
You got any experiences in game building?

Funny you should ask. But I was less than half serious. An idea for another time.

Dark Archive

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Maxim Petrovich wrote:
Foxy Quickpaw wrote:
You got any experiences in game building?
Funny you should ask. But I was less than half serious. An idea for another time.

Funny indeed.

Funny as a kingdom.

A Kingdom...of STEEL.

But that is another story.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Indeed.

Lvl up: Added another Gravity Stellar revelation which puts me out of balance. Also, I did not add a feat the last time I leveled so I did that now and took Extra Resolve. +6 skill ranks.


Kitsune Game Master

Are we missing something that is usually used to buff PCs before the fight?

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