Ekaym Smallcask

Liam Kindall's page

135 posts. Alias of Theorythmus.


Race

Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1

Classes/Levels

Male Human Fighter 6(Lore Warden) / Bard 6

Gender

Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak

Strength 12
Dexterity 20
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About Liam Kindall

Tracked Resources:

Chakram 3/3
Oil 3/3
Trail Rations 6/6
wand of CLW 20/50
wand of bear's endurance 5/50
parchment with Locate Object, Shield, Protection from Energy
scroll of blur
scroll of neutralize poison
scroll of wall of ice
scroll of dominate animal
potion of CMW 2/2
potion of haste
thunderstone
vial of acid 2/2
tanglefood bag 1/1

1230 GP

total load 91,5 lbs
load without backpack 39,5 lbs

Carrying Capacity
light load 50 lbs or less | medium 51-100 lbs | heavy 101-150 lbs [with MW backpack]
light load 43 lbs or less | medium 44-86 lbs | heavy 87-130 lbs [without MW backpack]

Magic:

Spells
Lvl 0 : Detect Magic, Know Direction, Mending, Message, Spark, Read Magic
Lvl 1 (5/day) : Cure Light Wounds, Alarm, Detect Secret Doors, Enhance Water
Lvl 2 (4/day) : Blistering Invective, Bladed Dash, Tongues, Locate Object

Magic Items:
Cloak of Resistance +1, belt of giant strength +2, +3 mithril light fortification chain shirt

Liam Kindall, the taskmaster:

Male Human Gestalt
Fighter 6 (Lore Warden) / Bard 6
N Medium humanoid (Human)
Init +5; Senses Perception +9
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Defense
--------------------
AC : 23 | T : 15 | F : 18 (+7 Armor +1 Shield +5 Dex)
HP 46 (6d10+6)
Fort +7, Ref +11, Will +6; +4 vs. bardic performance, language-dependent, and sonic; roll twice on saves vs diseases, take the better result.
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Offense
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Speed 30 ft.
Melee MW Whip +14/+9 (1d3+6 x2 | S)
. . Dagger +11/+6 (1d4+2 19-20/x2 | S or P)
. . Rapier +11/+6 (1d6+2 18-20/x2 | P)
. . MW Rapier +12/+7 (1d6+2 18-20/x2 | P)
Ranged +11/+6 Chakram (1d8+2 x2 | 30 ft | S)
. . Dagger +11/+6 (1d4+2 19-20/x2 | 10 ft | S or P)
+2 damage with Arcane Strike
--------------------
Statistics
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STR 14(12) DEX 20 CON 12 INT 13 WIS 10 CHA 14
BAB +6; CMB +10; CMD 25
Feats Weapon Focus (Whip), Weapon Finesse, Slashing Grace (Whip), Whip Mastery, Combat Expertise, Combat Reflexes, Arcane Strike, Improved Whip Mastery, Bodyguard
Traits Fools for friends, Threatening Defender
ACP -0
Skills
FCB Skills
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int),Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str) and Use Magic Device (Cha).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [3]+3+5=11
*Appraise [1]+3+1=5
*Bluff [0]=7**
*Climb [2]+3+2=7
*Craft(Armor) [1]+3+1=5
*Diplomacy [0]=11*
Disable Device [0] /
*Disguise [0]=7**
*Escape Artist [1]+3+5=9
Fly [0]+0+5=5
*Handle Animal [1]+3+2=6
Heal [0]+0+0=0
*Intimidate [6]+3+2=11
*Knowledge(Arcana) [2]+3+1+3=9
*Knowledge(Dungeoneering) [2]+3+1+3=9
*Knowledge(Engineering) [1]+3+1+3=8
*Knowledge(Geography) [2]+3+1+3=9
*Knowledge(History) [2]+3+1+3=9
*Knowledge(Local) [2]+3+1+3=9
*Knowledge(Nature) [1]+3+1+3=8
*Knowledge(Nobility) [1]+3+1+3=8
*Knowledge(Planes) [1]+3+1+3=8
*Knowledge(Religion) [1]+3+1+3=8
*Linguistics [1]+3+1=5
*Perception [6]+3+0=9
*Perform(Oratory) [6]+3+2=11
*Perform(Act) [2]+3+2=7
*Profession(Taskmaster) [1]+3+0=4
*Ride [1]+3+5=9
*Sense Motive [0]=11*
*Sleight of Hand [1]+3+5+2=11
*Spellcraft [3]+3+1=7
*Stealth [1]+3+5+2=11
*Survival [3]+3+0(+4²)=6(10²)
*Swim [2]+3+2=7
*Use Magic Device [1]+3+2=6
*Versatile Performance : Perform(Oratory)
**Versatile Performance : Perform(Act)
²Only in Urban/Underground settings.

SQ
Fighter
Scholastic (Ex) Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
Expertise (Ex) At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat.
Maneuver Mastery (Ex) At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level.
Weapon Training (Ex) Flails +1
Bard
Bardic Knowledge (Ex)
Bardic Performance 16 rounds/day. countersong, distraction, fascinate, inspire courage +2, inspire competence +2, suggestion.
Versatile Performance (Ex) Perform(Oratory) --> Diplomacy & Sense Motive
Versatile Performance (Ex) Perform(Act) --> Bluff & Disguise
Well Versed (Ex)
Lore Master (Ex) 1/day.
Human
Heart of the Slums Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled.

Languages Common, Undercommon, Infernal

Equipment:

MW backpack 50 GP | 4 lbs
whip 1 GP | 2 lbs --> upgraded to MW
*extra whip 1 GP | 2 lbs
Chakram 1 GP | 1 lbs x 3
Dagger 2 GP | 1 lbs x 2
Rapier 20 GP | 2 lbs
Spring loaded Wrist Sheath 5 GP | 1 lb x 2
MW buckler (155 GP | 5 lbs) → self-crafted 51,67 GP
MW Studded Leather (175 GP | 20 lbs) → self-crafted 58,33 GP
--> replaced with +3 mithril light fortification chain shirt
*artisan’s tools (common) 5 GP | 5 lbs
spell component pouch 5 GP | 2 lbs
canteen 2 GP | 1 lb
belt pouch 1 GP | 0.5 lbs
signal whistle 8 SP | -
*Gear Maintenance Kit 5 GP | 2 lbs
*mess kit 2 SP | 1 lb
*tent, small 10 GP | 20 lbs
*bedroll 1 sp | 5 lbs
*blanket 5 sp | 3 lbs
*journal 10 GP | 1 lb
*Ink 8 GP | -
*Inkpen 1 SP | -
*Oil 1 SP | 1 lb x 3
*trail rations 5 SP | 1 lbs x 6

belt of giant strength +2
cloak resistance +1
masterwork rapier
wand of cure light 20 charges
wand bears endurance (5 charges)
parchment:spells: Locate object
parchment:spells: Shield,
parchment:spells:Protection from energy
scroll of blur
scroll of neutralize poison,
scroll of wall of ice,
scroll dominate animal,
potion of cute moderate wounds (x2)
orange potion: haste.
thunder stone,
2 vials of acid,
1 tanglefoot bag.

* items in/on backpack

Background:

Liam Kindall was a task-master in the mines where the colony of Canorus delved for gold. He tried to motivate the workers under him with words and care, but used his whip when necessary.

When he saw the seeds of an uprising he knew there would come a time he needed to choose. He knew whatever side he chose he would end up with trouble. He could loose his life and/or his job, so he chose neither and decided to get out of there. He found a group of people with similar ideas, albeit for other reasons ...