Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe leads the way, back around the corner, past the creepy critter that they killed.


The group heads back the way they came. A small puddle of spiritual goo dissolves as they go by. Down the eastern tunnel. Balthe moves cautiously, since he has been caught off guard on a few occasions. The area ahead, appears to be a means to pay respects to a deity. There is a wash basin, firmly affixed to a pedestal. The basin is dry as the skeleton bones from the previous area. There is strange symbol etched into the basin, it is crude and similar to the one from the statues from the last hallway.

perception check Balthe


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 12 ⇒ (2) + 12 = 14


did Balthe perceive anyting, if Wulfgar is behind him would it help if He looked also?

aid another, perception: 1d20 + 3 ⇒ (8) + 3 = 11


Both Balthe and Wulfgar don't notice anything out of the ordinary or strange about the basin ahead of them. They come to decision to make, there is tunnel going north to south.

Gwendolyn, is making a considerable amount of noise, so trying to be stealthy is going to be nigh impossible.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Eventhough I suggested OOC to put on the armor, let's just take it off again ...
"Hmm, this noise won't do."
Liam proceeded to take the stone armor from their captive and propped it up against a wall.
"We can always take it with us on the way out."

"I wonder who built this place." Liam said while idly looking around.


while the group ponders north or south Wulfgar assists Liam

Da comrrrrade takink armor off her good idea, we shall be goink furrrrther in, maybe findink out who built it.

then asking her, his left eye focused on her face, his right twitching

What thinkink are you Koldun'ya? Crrreatures who are killink us four not kiilink you too? You want to be stayink alive? I have seen prisoners beink handled much worrrrse than you have been beink handle.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"I still think she's on the wrong side of the turf at this point. "


I am sure they would kill me, but you lot seem to be bigger threats than me. Besides, I can't exactly contribute since I cannot seem to rest well and my hands are manacled together.


The group, decides to go south. At the corner, Balthe and Nils peek around, and they see another turn to the north.

continue on?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Might as well keep going to the intersection.


The group continues on, and at the next intersection you see a staircase to the east, heading what appears to be down to another level.


As the group continues on Wufgar follows happily continuing the conversation;

Da, you are speakink truth, Koldun'ya. We are not trustink you enough to let you be contrrrributink. But since you are impair[oocrrr[/ooc]ed it would be seemink intelligent to not sabotage those who are not impaired


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe makes his way down the stairs


The group, heads down the stairs. It winds on itself for around 50 or so feet and comes to a landing at the bottom, and their way is blocked by a heavy stone door. There appears to be no lock on the door, no handle on the door. Voices can be heard on the other side, speaking Dwarvish dialect.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe turns to Gwen. Alright start telling us about what you know about this place.


Gwen looks you up and down Balthe. She ponders what to say, then very deliberately and calmly states.

Of THIS place...NOTHING!


well at least she's not cussing at us

following Balthe down the stairs, seeing the large stone doors and hearing the odd dialect Wulfgar fishes his crowbar out of his pack, holding it up so everyone can see, he quietly asks

anyone speakink Dwarvink? Or are we knockink? comrrrrades


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"I can not speak it, but I could make it so that one of us could. Should I give it a try?"


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Better to know what is up, then to get into something we don't want to. "


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam casts Tongues and tries to hear what the voices on the other side are saying.


Liam casts a spell.

per: 1d20 + 2 ⇒ (2) + 2 = 4

Hey, I can't beleive the boss is having us patrol this part of the caves. Ever since the fight between the two sides, this door was sealed to prevent any access by those damn troglodytes. Even at the cost of sacrificing some of our men states a baritone voice.

Yeah, that kinda pissed me off. Torag be damned if I thought it a load of minotaur s&!~, I don't care if the trog and whatever the hell those things were caught us off guard. Where the hell did they come from? No way they came from the surface, that's for sure. replies a deep bass like boom.

Hm, seems clear to me. Let's get the hell outta here and grab an ale...or three replies the baritone voice.

The door is solid stone. Unless you tell, Gwen yells, or you pound on it, you will be unheard


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam whispered to the others in common.
Knowledge(?) for Troglodyts: 1d20 ⇒ 11+8(Engineering, Nature, Nobility, Planes, Religion) or +9 (all others)
"From what I can tell we got two patrol guards on the other side of the door. Apparently they had it sealed off due to a fight between them and some Troglodytes. The guards are about to leave, should I call out to them?"


an ale or three sounds so good

Wulfgar smiles, his right eye rolling up into the back of his head he motions with his hand for Liam to call out

Da, be callink out, comrrrrade. They can be frrrriendly and share ale, or there can be fightink, both good time. Worrrst thing happenink is if they are ignorink us


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Do note that Tongues only gives me the ability to understand and speak all languages, so you only got what I told you, just saying ...

Liam walks over to the stone door and knocks on it 3 times then calls out in dwarven. "Hello there, as far as I can tell there are no troglodytes on this side of the door. So would you mind opening it up?"
He waited for a moment and then continued.
"We've come from far and those ales did sound mighty inviting."

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21


oops, maybe Wulfgar smelled the stale ale from yesterday on their breaths, or would he need to be a cleric of Cayden Cailean to do that?


Bronx, ya hear that? It seems there is something on the other side of the slab. How in the name of Torag? I though you said it was sealed?!

I did to fool!!

The voices trail off and about 10 minutes later you hear a group of voices, all talking at once.

After about another 30 minutes, you see the door start to move and you all hear the sound of air rushing past the door, the seal is being broken.

Beyond the door is quite the sight to behold, a small army of Dwaeves. Two heavily armored men with waraxes, behind them men with pikes. Behind them, men at the ready with crossbows and some with spells. You hear a voice, booming from the very back, presuming the leader.

In common, Lay down your weapons, or perish!


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe lays down flat


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Now let's not be hasty here. We're not threatening anyone here. We just got shipwrecked. " and he will sheathe his sword, but he's not particularly willing to go further than that.


1 person marked this as a favorite.
Balthe Synder wrote:
Bathe lays down flat

That made me laugh out loud!!


Wulfgar glares at the Dwarves, both his eyes clearly looking for the speaker, he gently lays down his sword and lifts his hands in the air; under his breath he says

better be havink great ale


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam throws his whip to the ground, also holding his hands up.
"As you can see, we have no intention to fight you. So I would appreciate it if you stop actively pointing weapons at us."


A dwarf steps forward, clearly appears to be the leader as his voice is the same as the one heard moments ago. He wears stone plate, similar to the suit found moments ago in the side tunnel. He wears a holy symbol of Torag around his neck, a adamantite hammer in his hands.

We don't know WHO you are, or YOUR intentions young man. You could be with those damned Troglodytes. They have caused much sorrow and loss in the past few years. I lost my own brother to those scaly bastards. And what about her... his thought stops as he sees her shackled.


Be a doll and release me...


Foolish woman. Why would I do that he says with a hearty laugh. My work is done for me. So, how have you humans come to my area?


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"I'll try to make it as brief as possible. We got shipwrecked on this island. Been traveling for a few days now. Came across this lovely lady at some point. She had a couple of guards with her and when we met they showed hostile intent. In the battle that followed we killed her guards and took her prisoner. We continued to travel, looking for other people on this island. Today we found a hidden entrance which brought us into this place. That's about it."
The "lovely" remark was said with a slight sarcastic undertone.


The dwarf stares a hole into Liam's soul. He is dissecting every word and contemplating your intent and honesty. After done speaking, the man stays silent for 30 nerve racking and intense seconds. His words to come determine whether your group lives or dies.

After contemplating he looks to Balthe, get up boy, Oi. Sometimes I wonder about you top-levels. So, after some thought, it seems the smartass is telling the truth. Please, come with me and take a breather. It seems you have had quite the...life as it were.

He tells his men to stand down, and leads to deeper into the cave and tunnels. You see a series of storage rooms down south as you walk, along with a intricate and complex area to the north. After another 20 minutes of walking you end up in a large chamber.

He takes off his armor and puts on some comfortable clothes.

My name is Rory, I am the leader of my Dwarven clan. We have lived here for centuries, please tell us your tale, and be as in depth as you please. I will bring food and beverage.

Food and ale is brought, not a feast or anything but you may think it so due to the past days you've had.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"There really isn't much to tell. We shipwrecked here and have been wandering around. The lady and her compatriots attacked us when we tried to talk to them, so we killed her guards and captured her. We've fought some local wildlife and some odd unnatural critters in this area. "


lovely lady, is Liam falling for her wiles?

Wulfgar gathers up his sword and follows the dwarf. As they sit down to eat Wulfgar smiles and pushing his greasy hair out of his face happily begins to eat. As his friends explain there situation, Wulfgar, quaffing a mug of ale, froth running down his chin adds

Da, comrrrrades, be tellink him about dead god stones that the Koldun'ya was carrrrryink, show him yellow one

Wulfgar, his right eye rolling up into his head, then reaches for another serving of blood pudding.

perception 3:

you notice Wulfgar is eating mostly meat products and drinking a lot of ale


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

This is an awful place. Thats all I know


A dwarf, slaps Wulfgar in the back as he sees him down mug after mug of ale, seemingly without a gulp of air. A dwarf turns to Wulfgar,

Lad, let's have a drinking contest some time, perhaps you may be a challenge he bellows with a laugh at the end.

Rory, looks to the lot of you, then looks at the woman chained together.

So lass, what you be causin' to get chained up like that?


None of your business


Fine, have it your way than. , he says flatly.

He turns to the rest of you, shipwrecked eh. What you be doing in these parts

There is no time to answer as a dwarf, wearing heavy plate come barreling through the doors.

My liege...there...is...an attack...! Out of nowhere...troglodytes...strange creatures from...before. Storming the..once..sealed gate! he says in a staggered manor while trying to catch his breathe.

WHAT. BY TORAG'S HAMMER!!?? he glares at you all, but you can tell that he is more perturbed at the fact there is another invasion moreso then you gave them an avenue of attack. He stands up, looks at each of you.

Look, I beleive you when you say you did not cause this. While not directly, indirectly you did. The fight is too much for me and my men, at least that is the feeling my gut tells me. I need you to aid is, for your lives are on the line as well. There is another sealed gate, which I do not know if it has been breached or not. I will give you a few items for our very sparse inventory. Go through the gate and try to head them off, and if possible get around their flanks and block them from any escape. Succeed, and we will be forever indebted to you. Plus, I will lend whatever aid I can to get you back home.

More to come after I get home from work!


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"I certainly don't want us to be the cause of troubles for you good folk. I'm happy to help. "


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I can punch some lizards


what? we are stopping eating? at least its to fight!

Wulfgar belches setting down the mug, spewing froth as he speaks pointing at the sorceress

The Koldun'ya wanted the dead god stone we werrre havink, she was pickink fight, we won takink her dead god stone and her prisoner to boot.

looking at the fine dwarf who just gave them alcohol

Comrrrrade, we would be verrrry happy to be fightink ugly smelly lizards, I have been dealink with them beforrrre, wherrrre are you wantink us to go


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"It's the least we can do. Just point us to that second door. I do think it would be best to close it behind us. Don't want anyone slipping in through there."


Ivar, standing up from the table, wiping the froth from his chin and shouldering his greatsword looks at Rory, both eye's clearly focused and laughs

Bwa ha ha, your beverrrrages were outstandink comrrrrade, let us be seeink your fightink spirit! We will be playink hammer to your anvil, leavink our packs and our prisoner here. The packs we will be returnink for, what is happenink to the Koldun'ya we will be determinink later. ha ha ha

Ivar dropping his pack prepares to follow where ever they are led.


Good, let's hurry lads, time is scarce, says Rory as he moves quite quickly for a Dwarf.

He leads you back from whence you came. You head up a staircase, and he stops at at the intersection with a lighted area to the north.

The route is up there, but our supplies are in the stirage to the west. It is all Dwarven crafted, but if you find something useable make use of it

The storage areas are in the southwestern areas that look like stirage rooms. There is a variety of light, heavy and two-handed weapons. Armor ranges from light to heavy, including a tower shield. Everything is masterwork quality, there is a masterwork greatsword, masterwork heavy crossbow, masterwork light crossbow. The only weapon not there is a whip, but there is a masterwork rapier and shortsword if so inclined.

Once you are all equipped to your liking, he heads you back to the lighted area. He takes a stone from a hidden pouch on him. He places it in an equally well hidden niche in the statue bathed in light at the end of the hallway. Stone grinds on stone, and the back wall opens.

He looks to you, This is it, it appears to be safe for now. Good luck.

Let me know when ready, game will be without a map as my computer gets fixed


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam will take a masterwork rapier, just in case.

ready

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