Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Know Religion: 1d20 + 12 ⇒ (13) + 12 = 25 DR, Resistances plz..


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"You owe me ale Balthe. "

and he will rage and charge one of the thingies.

power attack
to hit: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 11 ⇒ (6) + 11 = 17 electricity: 1d6 ⇒ 6


Teclis sees a trio of Shadows. No DR, undead resistances

Initiative tracker: round 1

Wulfgar: go
Nils: attack hit
Teclis: go
Balthe: go
Shadow 1: (12 damage)
Shadow 2:
Shadow 3:
Klang:

Nils hits a shadow, but doesn't seem to do full damage as he may have expected.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Crap. I can't hurt it


has anyone said 'officially' what will hurt it, Wulfgar has his cold iron sword and the +1 bastard, but he wouldn't use the bastard unless he knew that magic was needed


Teclis would know that incorporeal subtype are immune to nonmagical attacks. Magical weapons/ki strike(magic), sp/su will do 1/2 damage. Force effects and channel do 100% damage


DM Stylz do you mind if I assume that Teclis shares that information with Wulfgar?


Yes Wulfgar, I figured with his knowledge check, he would then relay the info


hearing Teclis say to use magic items Wulfgar drops his trusty cold iron sword and drawing the magic bastard sword says "Bwa ha ha I am gussink we will be trrrryink baby sword then ha ha ha" as he moves forward 20 ft. and attacks the nearest shadow with a vicious two-handed overhand chop.

move action, power attack, furious focus overhand chop

+1 bastard sword attack: 1d20 + 12 ⇒ (5) + 12 = 17 for damage: 1d10 + 10 + 6 + 1 ⇒ (9) + 10 + 6 + 1 = 26


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

'Use magic on them if possible.."

Teclis casts Haste on the party..

+1 hit, ac, reflex, and an additional attack on a full attack. Last 6 rounds.


Initiative tracker: round 1

Wulfgar: go round 2 (6 strength damage)
Nils: go round 2 (2 strength damage)
Teclis: go round 2
Balthe: holds (go round 2)
Shadow 2:
Shadow 3:
Klang: go round 1

Wulfgar, kills off one of the shadows. The remaining shadows return the favor in kind, each attacking one of the intruders.

Wulfgar then Nils, touch AC: 1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (8) + 4 = 12

strength damage, wulf then nils: 1d6 ⇒ 61d6 ⇒ 2


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Round 2
"Damn that's cold!"

and he attacks the one that sapped him.

haste, rage, power attack

to hit: 1d20 + 11 ⇒ (19) + 11 = 30 damage: 1d8 + 10 ⇒ (8) + 10 = 18 electricity: 1d6 ⇒ 5
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 10 ⇒ (4) + 10 = 14 electricity: 1d6 ⇒ 1
to hit: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d8 + 10 ⇒ (6) + 10 = 16 electricity: 1d6 ⇒ 3


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe attempts to aid wulfgars next attack

1d20 ⇒ 6 success


Initiative tracker: round 1

Wulfgar: go round 2 (6 strength damage)
Nils: done, hit/hit/miss(2 strength damage)
Teclis: go round 2
Balthe: aids wulfgar for round 2/3, success
Shadow 3:
Klang: go round 1

Nils, in a flurry of angered strikes, takes out another shadow.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Oh. Balthe will rinse and repeat with the aid another on wulfgar

1d20 ⇒ 3 success!


6 points str. damage, that's cold
Wulfgar, stops laughing as his strength is sapped from him, he snarls at the shadow, "Arrrggghhhhh" his eyes focused, the bastard sword raising in a blur due to the haste.

full attack, power attack, furious focus, Haste

+1 bastard sword attack: 1d20 + 11 ⇒ (17) + 11 = 28 for damage: 1d10 + 3 + 6 + 1 + 1 + 1 ⇒ (4) + 3 + 6 + 1 + 1 + 1 = 16
+1 bastard sword attack: 1d20 + 11 ⇒ (14) + 11 = 25 for damage: 1d10 + 3 + 6 + 1 + 1 + 1 ⇒ (4) + 3 + 6 + 1 + 1 + 1 = 16
+1 bastard sword attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d10 + 3 + 6 + 1 + 1 + 1 ⇒ (10) + 3 + 6 + 1 + 1 + 1 = 22


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

don't forget your +2 rom my aid another


oops, your totally right, can I add it to damage as well as the attacks? so attacks were 30, 27 and 20. If adding to damage also, 18, 18 24. Thanks Balthe


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

nope its for attacks only


HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11

Cast Magic Missle at 3

Damage: 3d4 + 6 ⇒ (3, 3, 3) + 6 = 15


Paizo ate my post. Klang, save your MM. Wulfgar kills the final shadow. Out of combat.


Wulfgar, moans a little as he returns the bastard sword to its scabbard on his back, and he picks up his greatsword, moving himself this way and that he tries to figure out what the shadow did to him. As he asks Nils, "Are you feelink weaker also comrrrrade?"

heal: 1d20 + 12 ⇒ (3) + 12 = 15 doing a heal check to try and figure out what wrong, and possibly how to fix it


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"So cold! I'm feeling sapped. "

By this level I'm pretty damned sure Wulfgar knows how to deal with ability drain/damage.


Wulfgar knows that lesser restoration or restoration would be the quickest way to help himself and Nils from the strength being sapped from them.

A search of the alcove turn up a scroll of levitate (to bring the dead closer to their afterlife), a scroll of bless (to bless the deceased} and an elixir of fire breathing (to ward off any evil spirits).


Wulfgar moves about uncomfortably, [I]Will need to prepare a prayer to fix this, I wonder if Nil is as miserable as Ii/], returning the bastard sword to its scabbard, Wulfgar picks up his greatsword and asks "Where are we goink now comrrrrades?"


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

We check out the room to the south since we don't know any better, then we backtrack. Head west from room 1, then wind our way into 4.

"Let's check out that room to the south"

perception: 1d20 + 13 ⇒ (5) + 13 = 18


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe looks to Wulfgar for a little healing

Then he leads the way into the next room


As Balthe walks past Wufgar he notices that Balthe is limping, smiling he says "Comrrrrade Balthe, you are limpink, let me helping you with that! da." Wulfgar grabs Balthes thigh with his frying pan sized hands, and squeezing the leg hard enough that Balthe almost passes out from the pain, the Northerner bellows the name of his god Gorum! and the pain subsides.

cmw: 2d8 + 6 ⇒ (5, 4) + 6 = 15 Wulfgar uses his last 2nd level spell slot


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Good lord! How is it that your healing hurts so much! I have never felt something like that!


Wulfgar shrugs his shoulders, smiling "I am thinkink it is Gorrrrums price, it is helpink to rrrremember 'don't get hit' comrrrrade, ha ha ha" When Wulfgar stops laughing he wipes a tear from his twitching right eye and asks "wherrrre are we goink now comrrrrades?"


The group, after healing up after a hard fought battle, winds its way through the labyrinth. You come to a room, with a pair of brightly painted clay statues with jackal heads, wielding longsword. The moment you enter, they begin to animate, and come towards you to defend their territory.

Balthe: 1d20 + 2 ⇒ (10) + 2 = 12
Nils: 1d20 + 2 ⇒ (5) + 2 = 7
Wulfgar: 1d20 + 2 ⇒ (7) + 2 = 9
Klang: 1d20 + 4 ⇒ (17) + 4 = 21
Teclis: 1d20 + 5 ⇒ (12) + 5 = 17
Me: 1d20 + 2 ⇒ (19) + 2 = 21

Klang: go
Me:
Balthe:
Nils:
Wulfgar:
Teclis:

K arcana to know what these guys are


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

i only have knowledge fist in the face


I good knowledge to have though lol


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Would be were it not his face.


HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11

Klang puts his hand on Wulfgar infuses him with rage.

+3 to hit, damage, will

Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Round 1-2

Klang: rage on Wulfgar (go round 2)
(haste) Blue Guardian:
(haste) Red Guardian:
Balthe: go
Nils:go
(rage) Wulfgar: go
Teclis: go

Klang, infuses Wulfgar with anger and hostility. Both guardians cast a spell on themselves, and seem to move a little faster than before.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Rage again, and move into the room, readying an action to attack one of the guardians.

power attack
to hit: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d8 + 10 ⇒ (6) + 10 = 16 shock: 1d6 ⇒ 4


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Teclis speeds up his won group.. He casts haste.. Lasts 6 rounds..


Round 1-2

(haste) Klang: rage on Wulfgar (go round 2)
(haste) Blue Guardian: waiting round 2
(haste) Red Guardian: waiting round 2
(haste) Balthe: go
(haste) Nils: readied action to attack guardian
(rage/haste) Wulfgar: go
(haste) Teclis: casts haste on party


Wulfgar begins to laugh, his right eye coming into a strange focus, as he feels the effects of the hast and rage spell and the same time Bwa ha ha ha as he moves in to the room at amazing speed He brings his greatsword off his shoulder swinging it like a lumberjack cutting wood, attacking the creature in the north-west corner.

Cold iron MW greatsword, overhand chop, power attack, furious focus, haste and rage, AC 20 HP 81

attack: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37 for damage: 2d6 + 14 + 6 + 1 ⇒ (6, 1) + 14 + 6 + 1 = 28
confirm crit?: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 for damage: 2d6 + 14 + 6 + 1 ⇒ (1, 2) + 14 + 6 + 1 = 24


Construct, cannot be crit sorry

Round 1-2

(haste) Klang: rage on Wulfgar (go round 2)
(haste) Blue Guardian: waiting round 2
(haste) Red Guardian: waiting round 2
(haste) Balthe: go
(haste) Nils: readied action to attack guardian
(rage/haste) Wulfgar: attacked and hit blue, cannot crit
(haste) Teclis: casts haste on party

Damage:
blue guardian: 23 damage
red guardian:
klang:
balthe:
nils:
teclis:
wulfgar:


was Wufgar able to tell buy the stroke that it didn't do full damage, or what kind of damage may work?


I will say that Wulfgar can tell that it didn't have full damage, but you need to make a K arcana check to know the type of DR


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Actually constructs in general can be critted in Pathfinder, if these have it as a special ability, that's different. That was a change from 3.5


Oh...well poop then

blue damage =47


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

I can still remember how cool it felt when I critted a stone golem back in the early days of Pathfinder. It's mostly a bone thrown to makes rogues more relevant since it also applies to precision damage.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe moves up to one and tries to pummel it


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Unarmed Strike: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15 for 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Round 2-3

(haste) Klang: rage on Wulfgar (go round 2)
(haste) Blue Guardian: waiting round 2
(haste) Red Guardian: waiting round 2
(haste) Balthe: attack miss
(haste) Nils: readied action to attack guardian
(rage/haste) Wulfgar: attacked and hit blue, cannot crit
(haste) Teclis: casts haste on party

Balthe, steps up but cannot hit the guardian, it dodges the angry monk's fist of pain.


HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11

Klang casts Bulls strength on Wulgar

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