Dm Corerue's Wrath of the Righteous! The Worldwound Incursion
Game Master
Corerue
Mongrel Lair

Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
Jaeger di Angelo wrote: Jaeger awoke happy to escape from another nightmare. Once again trapped in a land of blood and death. Feeling drained and tired, but with an effort born of years of practice he easily slides on the mask of a bravo. An air of indifference and self confidence once again acts as armor for the tiefling. "Mon Amour it is time to get up." He says as he rolls over and wraps his arms around his slumbering wife. Ethyra grumbles a few incoherent sentences whith key words blurted out slightly louder than the rest, "gah coffee","Jaeger", and "sleepy" being the main ones. Her puffy sleepy eyes began to creep open enough to see a blurry image of her husbands face. A cheesy smile much like that of a drunk camel formed on her mouth. Just as she felt his strong arms wrap around her she started to nestle back into sleep when the strong smell of raw unclean armpit assaulted her nose. Her bloodshot eyes spring wide upen as her face curls in displeasure. "For the love of our dear Desna! You didn't pamper your pits again before going to sleep!" She then realizes her own grouchy mood and bursts out into a girly giggle much like when they were younger.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
"Ju know? I knew dhere was someting I forgot to do between falling down some abyss blasted hole and being gnawed on by some overgrown fly." Jaeger says with a rakish grin as he kisses his beloved's neck. He stands offering his hand to his wife.
Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
Details Jaeger, details! One must always keep up with these things, no excuses! she says in a jesting manner. With a grin in return she takes him up on the offer and uses his hand to shakily stand up. She quickly unbraids, combs and rebrands her hair, securing it with a silver ornate pin. Jaegy mi amor, I would make you breakfast but...
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
"Ah my Lady I had forgotten about de details dem pesky annoying details. Breakfast would be good about now...to bad we left dat snake from before, no?"
(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3
Lomar Shadowan wrote: If everyone who's not on watch can fit inside the building, yes, I think it's safe to assume we all sleep in there. Those who are on watch should be outside the building though. I'm also assuming that Lomar and Lasciel take a watch together. Yes sis? : )
Perception: 1d20+6
Yup
Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
Jaeger di Angelo wrote: "Ah my Lady I had forgotten about de details dem pesky annoying details. Breakfast would be good about now...to bad we left dat snake from before, no?" My sweet chivalier, why must you remind me of such horrid things as soon as I wake up? I tried to forget the snake, but noooo! A certain somebody likes to watch their poor wife squirm. she says whilst giving Jaeger the stink eye. Suddenly her stomach growls loudly as if moaning in anger from lack of vittles. Not a word my love, not a single word! she teasingly snarls at Jaeger trying to make light of their hunger.
Everyone within the temple
The Temple is warm and a feeling of comfort and protection settles over all of you.
Once your all ready to go on~ No rush. ;)
Down the Southern Passageway...
The passageway leading south from the Restored Temple continues for about 3,000 feet, this takes about an hour, before ending here after a gradual rise in elevation of 30 feet. It opens up into a much larger cavern then what you've experienced thus far. Stone figures are carved into the walls of this cavern. Each depicts a different crusader clad in armor and wielding weapons, but their carved stone features contain expressions of sadness.
Perception Checks please
Add any other skill checks you believe to be appropriate.
Male Drow Demon Hunter [Ninja/Ranger]
Referring to Kieran's post before....
Before Cid has a chance to respond to his friend, Horgus catches him off guard with his fluent undercommon. He chose to remain silent and let Kieran exchange dialogue, though ultimately he too agreed to Horgus's protection for the gold. Cid gave a drow gesture of trust, and once Horgus left again, he turned to his large friend...
"Perhaps I should have taught you sakvroth instead..." With that, they finished their watch.
Current posts...
I do not have ranks in k-history so I will have to sit this one out. Unless you want me to just dish out a raw intel check.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
They aren't nightmares as such as they are old memories unknown to Jaeger but we can say the temple stopped them last night.
Jaeger smiles but wisely stays silent.
After everyone gathers there equipment and had a meager breakfast of hard trail rations. Jaeger looks over the small temple seeing the still damaged alter and holy symbols. He is struck by a sudden urge...a need. Lingering in the back of the temple he waits for everyone else to file out. He then quickly lifts a necklace from around his neck revealing a wooden necklace dedicated to Desna. He hangs it up on the wall where the old symbol used to hang. And after a quick prayer to Desna he leaves the temple as well.
Male Fetchling (Kayal)- Outsider (native) Warlock/1
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
K Local: 1d20 + 1 ⇒ (15) + 1 = 16 (heard any rumors or stories about these caverns or statues?)
Survival: 1d20 + 1 ⇒ (3) + 1 = 4 (any idea where they might be relative to Kenbaras?)
Rested and restored from the night in the temple, Lomar shares his store of rations from the found backpack and moves off with the others when all are ready.
Upon seeing the carved figures, he stops in admiration, trying to determine who may have carved them. Say one thing for these prime material races, they did tend to produce many talented artisans.
What exists are there from this cavern, that we are aware of so far, at least?
There is a single exit that only those with provision can idea tiny on the far right side of this cavern. Its the only way out other then the way you came in...
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
Kieran's heavily plodding footsteps stop short as he realizes everyone in the group had slowed their pace. He leans on his spear and takes a long look at the strange, new surroundings.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Well, for what it's worth:
(untrained) K-History: 1d20 + 2 ⇒ (15) + 2 = 17
Will continue forward in four hours, trying to not stall to long here. ;)
Male Drow Demon Hunter [Ninja/Ranger]
k history: 1d20 + 3 ⇒ (15) + 3 = 18
"If I had to guess, I'd say these statues are from the first crusade during the 4620's; according to kivvel reckonings. This place is almost a century old."
If there is nothing else if importance, Cid examines path before him (using his perception check from previous post).
Female Aasimar Paladin 1 (Hit Points: Current 12, Total 12; Initiative -1; Perception +0)
Earlier
Sorry for missing a few day. I guess the rolls have been made. Upon observing the fountain I give praise to Shelyn and fill a waterskin with the potion. I also carefully pocket the berries.
"Truly, the light of her blessing falls upon us."
When I see the flower I am overcome, a few tears roll down my usually stoic visage, "Even in the dark places of the earth, even here."
Now
I admire the statues but let our scouts lead along the path, I focus upon standing ready with my glaive and making sure none of the group fall behind.
"We cannot be far from the surface, the routes of the first crusaders must be near."
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
K-Planes: 1d20 + 8 ⇒ (18) + 8 = 26
k-History: 1d20 + 4 ⇒ (18) + 4 = 22
Yea...that'll work
Male Fetchling (Kayal)- Outsider (native) Warlock/1
Still curious about the statues, Lomar turns to the woman with the crossbow and the elf that she leads. Not having bothered to remember either of their names as of yet, he speaks somewhat brusquely "Old man, you seem the knowledgeable type. These statues here" whereupon he describes them in detail before continuing "..have you heard of their like? Do you know their history, or where they might indicate we are?"
Map!
Aravashnial is about to respond when Jaeger and Kieren point out dark shapes moving among the shoulders of the warrior statues. As soon as the alarm is raised the creatures move swiftly to attack!
Knowledge (Arcana) or Knowledge (Dungeoneering) Needed to identify
Initiative please!
NPC's may/may not be able to act due to their starting position's! Good Luck!
Female Aasimar Paladin 1 (Hit Points: Current 12, Total 12; Initiative -1; Perception +0)
initiative: 1d20 - 1 ⇒ (6) - 1 = 5
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5Well...I guess that makes up for those last 3 rolls...
Male Drow Demon Hunter [Ninja/Ranger]
k dungeoneering: 1d20 + 3 ⇒ (12) + 3 = 15
initiative: 1d20 + 5 ⇒ (16) + 5 = 21
"beware of the darkmantle!
Female Aasimar Paladin 1 (Hit Points: Current 12, Total 12; Initiative -1; Perception +0)
Male Fetchling (Kayal)- Outsider (native) Warlock/1
K Arcana: 1d20 + 1 ⇒ (3) + 1 = 4
Init: 1d20 + 4 ⇒ (20) + 4 = 24
To speed things up, I personally never have a problem with the DM rolling init for everyone. Just sayin'
Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
Cedeleon "Cid" Reave wrote: "beware the darkmantle!" New band name! Calling it!
Seren Tyddewi wrote: "What's a Darkmantle?" "Guessin' it's them squidly bastards floatin' off the ceiling," Kieran asserts as he readies his spear.
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
"Really, and here I thought dos were a couple o' unfortunately shaped unicorn." Jaeger remarks dryly towards Kieran as he readies Abyssion with a quick flourish.
Male Fetchling (Kayal)- Outsider (native) Warlock/1
How far away are thet?
Round 1, Init 24
AC 15/12/13 F/R/W 4/4/3
Buffs: none
Effects: none
Lomar merely arches an eyebrow at the quips between Jaeger and Kieran, although the corner of his mouth does twitch upwards slightly at the slight mockery towards the big human.
Never does he take his eyes off the darkmantles though. When the first one comes into range, he attacks, black arcane energy and red hot fire entwining around each other in his blast.
Ranged touch attack, 60': 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 ⇒ 3
Plus Fire Damage: 1d8 ⇒ 6
Both are within 40ft of you, the map is 5 ft per square scale.
I had posted an update but apparently it got eaten. :( Will post soonish to keep the battle moving~
(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3
Knowledge Arcana1d20 + 6 ⇒ (19) + 6 = 25
Initiative1d20 + 2 ⇒ (15) + 2 = 17
”A subterranean predator that disguises itself with camouflage and hunts in underground taverns by dropping on it’s prey and grappling. They’re stronger than they look and can create magical darkness!”Lasciel shouts.

Moving forward! Rolling remaining Ini's myself~ Apologies for the wait! Lomar remember you have an additional standard or move action due to critical ini. I will assume you are firing on the one nearest your position. ;)
Currently up: Darkmantle!
Initiative Order!
Lomar (crit) - Done
Darkmantles 25/22 - Done
Cid 21
Lasciel 17
Aravashnial 14
Anevia 11
Kieren 10
Ethyra 8
Seren & Jeager 5
Horgus 3
The Darkmantles react violently to your intrusion and the one closer to Kieren, twists to the side and unleashes a black cloud of pure darkness. Blinding everyone who is standing within it. The other one, badly injured by Lomar, follows suit and Cid, Kieren and Seren are all caught inside the cloud...
20ft radius darkness - Centered on self
The clouds of darkness move to envelop everyone fairly swiftly...
Move - ?????
"What in the nine hells!" Cries Horgus as the darkness sweeps over him.
"How are we supposed to get a clear shot in this S***!" Anevia's crossbow rattles as she tries to aim.
Aravashnial reacts poorly to the sudden confusion, responding to Lasciel's speech about the darkmantles. "Be careful not to strike each other!"
Anevia, Horgus and Aravashnial hold there actions as thy try and get there bearings.
Those who have darkvision are able to see well, those carrying torches find their lightsource is completely overwhelmed by the shroud of darkness...
Darkvision only MAP!
People without Darkvision map! Only!
For ease the entire area save for behind Horgus and the far side of the room is completely covered in darkness. Even when adjacent, darkmantles will have 50% miss chance against range and 20% when adjacent to them. Those without darkvision will suffer this negative.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Is that the darkmantels current position or just where you have them since the non darkvision party members can't see?
That's there position. I will repost the link again. Separated the two and trusting you guys on your honor codes. :) Good Luck!
Female Aasimar Paladin 1 (Hit Points: Current 12, Total 12; Initiative -1; Perception +0)
When my turn is up, I will 5ft step into range and swing for the nearest one with my glaive. Good ol' darkvision!
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d10 + 7 ⇒ (10) + 7 = 17
Not changed on map because I am low in initiative, just posting now to avoid holding everyone up.
Male Fetchling (Kayal)- Outsider (native) Warlock/1
Huh, Critical Init eh? Never heard of that before. Neat!
Round 1, Init 24 *critical*
AC 15/12/13 F/R/W 4/4/3
Buffs: none
Effects: none
Reacting far more swiftly than would seem possible, Lomar is able to act twice before all other are able to act even once.
The first blast already on it's way, he once again summons up the arcane energy within him and speaks one simple word as he unleashes a second blast upon his target, "Die."
Ranged touch attack, 60': 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 4
Plus Fire Damage: 1d8 ⇒ 8
(F) Aasimar (Agathion blooded) Sorceress (Silver Dragon bloodline) 3
Targeting the opposite Darkmantle, Lasciel sends as stream of freezing energy towards the creature, with a swiftly spoken invocation.
1d20 ⇒ 19
1d3 + 1 ⇒ (3) + 1 = 4 Cold
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
"F&~!!! GODDAMN!! COWARDLY TENTACLE SUCKIN' LITTLE FREAKS!!!"
Kieran will continue to scream obscenities until something comes into contact with him, then he'll crush it with his hammer.
Free: drop spear; Move: Draw Warhammer; Standard: Ready action to Power Attack anything that touches him.
Power Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Round 1, Init 5, AC 18, HP 11/11Buffs:
move into melee range with the bottom darkmantle
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
1d10 ⇒ 8
Jaeger shrugs his shoulders at the stream of obscenities coming from the blind barbarian. He smirks as he contemplates flicking a small stone his way but resists the urge. Instead turning his gaze towards the darkmantle. Knowing that Ethyra is vulnerable in this darkness he acts quickly. Kicking off the ground he darts forward Abyssion a dark blur as it slashes into darkmantle flesh.
Male Drow Demon Hunter [Ninja/Ranger]
"Thank you, darkmantles. The torchlight was beginning to irritate my eyes..." says Cid as he draws his crossbow and shoots the darkmantle toward the southern end of the room.
ATK: 1d20 + 5 ⇒ (14) + 5 = 19 CRIT Confirm: 1d20 + 8 ⇒ (3) + 8 = 11 NOOOOPE!DMG: 1d8 ⇒ 2
Ethyra, holds action
Seren's strike was the deathblow for the first Darkmantle, cleaing the cloak like creature nearly in half with a single strike. Despite her success Jaeger wasn't as lucky as the one he was fighting struck back, hard, despite it's thin looking structure it was far stronger then it looked.
Jaeger: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Grab - Jaeger is Grappled: 1d20 + 3 + 4 + 4 ⇒ (9) + 3 + 4 + 4 = 20
As Jaeger reeled back from the strike the Darkmantles additional tentacles lashed out, grappling with Jaeger as it tried to pull itself over the top of his head to envelop him. As Jaeger struggled with the Darkmantle he spotted the wicked looking rows of barbs and a clawed like Beak on its underside...
If it got over his head completely it wouldn't end well...
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Male Fetchling (Kayal)- Outsider (native) Warlock/1
Round 2, Init 24 *critical*
AC 15/12/13 F/R/W 4/4/3
Buffs: none
Effects: none
Frowning as the almost always overconfident tiefling is engulfed by the darkmantle, Lomar steps past his sister, aims carefully, and unleashes another blast while saying under his breath "I hope this hurts it more than it does you Jaeger."
Ranged touch attack, 60': 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d8 ⇒ 6
Plus Fire Damage: 1d8 ⇒ 7
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
Y'LITTLE SHIT BEANS THINK YER SO DAMN CLEVER!? C'MER N' I'LL SHOW YA WHAT IT'S WORTH!!! C'MER AND I'LL..."
Continue with my readied action from before. Not much has changed :-)
Creatures with the Grab ability get +4 to their CMB rolls. :)
Female Aasimar Paladin 1 (Hit Points: Current 12, Total 12; Initiative -1; Perception +0)
Can I attack the darkmantle without hurting Jaeger?
If so, that is what I do...
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d10 + 7 ⇒ (3) + 7 = 10
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Escape Artist: 1d20 + 4 ⇒ (15) + 4 = 19 And that is how you escape impending doom. And after escaping we do this...
"Get off you oversized blanket! Jaeger yells as he breaks free from the darkmantle's embrace. "A little to grabby for ma tastes mon ami."
Move Action: MISDIRECTION: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Standard: Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Crap...
In Jaeger's haste for vengeance he misjudged and all he gets for his troubles is the sharp vibrations as Abyssion meets with the stone wall sparking off the rocks.
25% chance to hit Jaeger - Seren's Attack: 1d100 ⇒ 28
Seren's strike, coupled with Lomar's leaves the Darkmantle screeching in pain. The Darkmantle is thrown off by Jaeger mighty heave and then ended by a well aimed crossbow bolt from Cid. With it's death the darkness fades and the once smothered torches flare to life again, illuminating the chamber...
In the eerie quiet that followed the crackle of a burning fire and a low glow can be seen from the adjoining chamber to the set of caves you have found yourselves in...
Cid reloads his crossbow and looks none to pleased to have missed the glow earlier, he looks to Kieren and motions with his hands to follow quietly before advancing forward first to stand just outside the entrance to the next room...
Male Fetchling (Kayal)- Outsider (native) Warlock/1
Definitely curious as to who, or what, else may be sharing these underground caves with them. Before Cid, or, more specifically, the dark-blinded, clumsy looking big human can plod forward, Lomar drawls.
"Perhaps, if stealth and surprise are required here, which I highly recommend, it should be those of us who do not need a torch to light our way, and can move quietly, proceed ahead to see what lies ahead."
Arching an eyebrow as he waits for Kieren's, or Cid's reply, regardless of the response, the surprisingly nimble warlock stalks ahead of the party's light to try and get a sneak peek at whatever as near the campfire. His arrogance may have sapped his concentration however for, in this instance at least, he does not quite move as quietly as he had intended to.
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Here we will discuss schtuff pertinent to WotR :)
I cannot stress enough that you choose a trait from the WotR players guide, I know they all look real bleh. But it will be important later on in the adventure path. Just Fyi! :)
Any other questions let me know.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Roger that! Glad to have ya and any questions, concerns or comments?
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Yes...everyone needs to hurry and have their characters ready I'm ready for some fun time.
Well... everyone save for Leon and Aurora is apparently either busy making characters or not joining this game. :( Sad really. Ill give it until the weekend and then I will open recruitment up.
I may pull from the ranks of those waiting to play in DRA games as they were all good people.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Um, busy making a character??
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Np. :) Thanks for posting so now I know we have at least three~ :D I am sure there will be 4-5+

Campaign Traits
The following campaign traits tie characters to the Wrath of the Righteous Adventure Path. The Adventure Path assumes that every character in the campaign has one of the following campaign traits. Choosing the best trait for your character is important, and that choice will resurface during the course of the campaign. These traits are also found in Pathfinder Player Companion: Demon Hunter’s Handbook. While the mechanics are the same for those printed here and in the Demon Hunter’s Handbook, the traits presented here go into more flavorful detail.
These traits explain your character’s link to the Worldwound, but each trait is also associated with one of the six mythic paths—your character doesn’t begin Wrath of the Righteous as a mythic character, but the results of the first adventure will catapult your character into this new realm of legendary power, setting her up for even greater challenges that await in the next five adventures of the campaign. Choosing a campaign trait that matches the mythic path you want to take will result in your campaign trait being enhanced when you do become mythic. In a way, you can consider the selection of your campaign trait as also selecting your character’s mythic destiny!
As a special note, each of the following campaign traits ties into a specific encounter or plot development in the Wrath of the Righteous Adventure Path—what that encounter or development might be, you’ll find out as the story unfolds. As a result, its best if every player in your group picks a different Wrath of the Righteous campaign trait. If you and another player both want the same trait, be sure to work out a way that both of your characters took part in the same event—examples of how to do so are given for each option below.
Finally, you’ll also note that these traits are a bit more powerful than most traits—this is intentional, as these traits help to set up your mythic background!
Chance Encounter: You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Trickster. Multiple Characters: You and other characters were all saved by the same mysterious woman in your childhood. This could have been the same event, or she could have saved you on separate occasions—the discovery that someone else was saved by the mysterious stranger has resulted in a long friendship (or perhaps friendly rivalry) with the others she rescued.
Child of the Crusade: Your parents were members of the crusade, as were their parents before them. (If you are an elf, gnome, or other long-lived race, these could be brothers or cousins instead, since it’s possible that the Worldwound simply didn’t exist at a time before you were born.) The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents may be alive still, or they may have perished on a mission—that choice is up to you. You grew up knowing them, though, and their zeal and devotion to the crusade is the primary reason you feel the same way. They’ve told you of other family members who have also been involved in the crusade, and it’s not uncommon for you to meet a distant cousin or long-lost aunt, uncle, or other family member while traveling among the border towns of Mendev. This strong family tie bolsters your mind and sense of belonging to the crusade. Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Marshal. Multiple Characters: If other characters take this trait, you should all be related—you can be siblings, cousins, or even more distant relations, but you should all be aware of this shared lineage.
Exposed to Awfulness: When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive— but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Guardian. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline.
Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further confirmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks. Associated Mythic Path: Archmage. Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents.
Stolen Fury: You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve f inally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.
Touched by Divinity: As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Associated Mythic Path: Hierophant. Multiple Characters: If other characters choose this trait, you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.
More then one of you can have the same trait. No game issues with that~
More to come!
Allowed materials are as followed: any Paizo Product currently printed and any SGG material is fine. I may allow additional books so long as I have them.
So rolling will be as followed:
For each attribute, roll 4d6, dropping the lowest die. If you rolled less than a 7, re-roll, i.e., 7 is the minimum allowed attribute score. In addition, roll 7 attribute scores and drop the lowest. Assign attribute scores as you will. Alternately, you may employ "epic rules" and roll 1d3+15 for any attribute you choose, BUT for every attribute you roll this way, you must roll one other attribute as 1d10+6. So let's say you're rolling a sorcerer(ess). You would probably want to roll 1d3+15 for your charisma, and then take 1d10+6 for maybe strength or dex, leaving your other attributes as standard rolls.
Male Drow Demon Hunter [Ninja/Ranger]
Hey. So will it be demons and devils? Or mostly demons? And will you allow any published class? Or do you want approval for picking 3rd party?
Looking forward to playing! I've never played a drow before and I always love a good ol' fashion cliche of a demon-hunter.
Male Drow Demon Hunter [Ninja/Ranger]
Drow, male, Ranger(Trapper). Inquisitor was a close second, but Ranger is my favorite and I have yet to ever play it.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
I hope your he bigoted narrow minded kind of demon hunter, because that would be fun. :)
LMAO I am sensing a Natsu Vs Grey atmosphere with you two possibly....
Or Legolas and Gimley... Who the elf is and the dwarf is debatable....
This will be most fun!
Drow is fine so long as it is within the LA +2 factor.
M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Hmmm, been wanting to play a Warlock for a while...
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
3.5 Warlock or is there a third party one? I'd look at the hellion by SGG for an interesting class.
Yeah, Drow don't have a level adjustment in Pathfinder. So it's all good :) I believe I will take the Champion Path. He's definitely a convicted demon-hunter. Going Lawful Neutral. Cid is definitely a change in character for me. I tend to stick to my comfort zone so I'm excited for this.
Male Human, Cygnan
Posting wtih Tyrn just to check something...
1 person marked this as a favorite.
|
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Good I was hoping for a close minded demon slayer for some verbal sparing. ;)
All paizo material is acceptable, 3rd party stuff is fine mostly. Just let me review it first please. If it's on PFSRD then provide a link if you can.
What ya testing there Tyrn? :O
Tiefling's will be met with some scorn for their tainted bloodline, just a fair warning as you are going into a campaign aimed around fighting Daemon's. So hopefully you can handle the racism you receive. Just a note, I never mean anything typed in game, if you are offended by it let me know and I will dummy it down.
Same goes for playing Drow, you may receive negative reaction until you prove yourself to the cause, until then you will receive negative consequences for the race you chose to play.
I am confident however you will all rise above it! :D

Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
DM Corerue wrote: Tiefling's will be met with some scorn for their tainted bloodline, just a fair warning as you are going into a campaign aimed around fighting Daemon's. So hopefully you can handle the racism you receive. Just a note, I never mean anything typed in game, if you are offended by it let me know and I will dummy it down.
Same goes for playing Drow, you may receive negative reaction until you prove yourself to the cause, until then you will receive negative consequences for the race you chose to play.
I am confident however you will all rise above it! :D
Technically we are fighting demons. ;)
Also I'm hoping for racism against Jaeger it'll explain some of his sharp wit and acidic personality. I just hope I can pull of explaining how Jaeger moves and fights because it's very fast and almost uncontrolled. Yet a certain elegance to it, a point between rage and serenity.
You've been watching X-Men First Class haven't you...
You know, I believe that true focus lies somewhere between rage and serenity. ;)
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
I can neither confirm nor deny these aligations at this time.
Ps
I almost said its a fast and furious style of fighting...
Or Chronicle's of Riddick ( T.T)/
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
What about the Chronicles of Riddick?
My bad, I thought you were referencing Fast and The Furious for some reason. The whole sentence didn't click with me lol. :)
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
I was I thought maybe something I said also came from there. Lol
Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)
So I'm thinking Aasimar sorceror, either Destined or Imperious bloodline.
Or possibly Draconic
1d3 + 15 ⇒ (2) + 15 = 17 - Dex
1d3 + 15 ⇒ (2) + 15 = 17 - Int
1d3 + 15 ⇒ (3) + 15 = 18 - Con
1d10 + 6 ⇒ (8) + 6 = 14 - Str
1d10 + 6 ⇒ (3) + 6 = 9 - Lowest - discarded
1d10 + 6 ⇒ (9) + 6 = 15 - Wisdom
4d6 - 2 ⇒ (5, 5, 2, 5) - 2 = 15 - Cha
Result-
14 Str
17 Dex
18 Con
18 Int
15 Wis
15 Cha
Well Then....
So thats one example of how you roll stats... Youcan also assign them however you want. And this NPC is a scary one. Good thing there a bad guy... >;D
Also all hp is max rolls! no need to worry this is gonna be an epic campaign dammit!
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Wait, do we roll 7 times and drop the lowest roll and keep the other six?
If so
1d3 + 13 ⇒ (1) + 13 = 14
1d10 + 6 ⇒ (5) + 6 = 11
Ok if that's what we were doing I'd have a 12 charisma and still an 11 in strength assuming it was seven rolls and not six nothing's changing at this moment.
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
Repentant Knight, Sir Kieran Crane has just signed onto the mission. All casters and ranged attackers say hi to your resident damage sponge.
I'm taking the Exposed to Awfulness trait in case anyone else is taking it too.
How are we doing starting gold?
Starting Gold maxed as well. You are only lvl 1. :)
And yes as the rolling rules state above.
Roll 7 times and drop the lowest stat, you may place your stats anywhere you wish.
Please keep the questions coming if anything is unclear! :D
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Huh...I never noticed the part about roll 7 times....well ok.
Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42
4d6 ⇒ (2, 4, 4, 3) = 13
11....that doesn't do a whole lot guess intelligence is an 11 instead of 10 now.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
@Kieran: do you have 4 traits? I'm also curious as to what kind of weapon you'll be using.
Unrelated anyone ever seen the French film District13?
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
O snap! I just kinda rolled placed the scores wherever. I didn't realize
we were specifying each die. I'm happy with the rolls I had but if you wanted me to redo, then:
Str: 1d3 + 15 ⇒ (2) + 15 = 17
Con: 1d3 + 15 ⇒ (3) + 15 = 18
Wis: 1d3 + 15 ⇒ (1) + 15 = 16
Dex: 1d10 + 6 ⇒ (9) + 6 = 15
Int: 1d10 + 6 ⇒ (9) + 6 = 15
Char: 1d10 + 6 ⇒ (7) + 6 = 13
Misc: 4d6 ⇒ (6, 6, 1, 5) = 18
Hmm... I'm happy either way, now ;-)
@ Jaeger - I have 2 Paizo traits and a campaign trait. How many are we supposed to have? Also, I'm thinking warhammer. Yea, hammers make me smile :-)
Oh lol i was only specifying because i was rolling for certain stats remember you can place them whereever you wish. ;)
Two traits only unless you take a drawback then you can get an extra trait. :)
Or if you take the extra trait feat then you get four traits lol
Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]
Alright, two total traits: 1 Paizo & 1 Campaign. Got it!
So about that re-roll... Lol! ;-)
*Edit*
@ Jaeger - Missed this before: Which movie are you talking about? District B13 or District B13: Ultimatum? They're both incredible :-)
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
I have a good feeling about this group of survivors. :) I can't wait.
Haven't seen ultimatum.
I watched it mostly because I want Jaeger to have a parkour feel to his movements. And it was pretty badass.
Male Drow Demon Hunter [Ninja/Ranger]
4d6 ⇒ (1, 6, 4, 1) = 12
My 7th roll for attributes. I forgot to do that.
|