Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Hello GM Wolf,
Just wanted to inform you that for the character background I’m thinking about a female Elf with the name Evera Aerendyl. Evera is a follower of Erastil who’s originally from Rostland. She travelled around the Inner Sea for some time and now she is turning to the Stolen Lands.

Do you have any plans on how to incorporate a new character so that I can include that in the background story?

Her build would be a ranged bow Magus to satisfy the party needs for archery and arcane support.

I saw in the recruitment that for 7th level characters you have 15000 gp starting funds with 8000 maximum per item. Does that change with me starting at 8th level?

Thanks!


33k

Does Evera have relationships with...


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Ugh just came across the one issue with gestalt. Was about to cast an area of effect spell, then remembered, I can't cast while Raging.


Oh yes... that is a problem... druid is more of a buff class for you than an active spell caster... or you wait to rage...

Ulricha, we are waiting on you. Not sure what you are choosing at this point.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Yeah had to rethink my action just as I was about to post it, then got busy with work, will post shortly


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
GM Wolf wrote:

33k

Does Evera have relationships with...

Hi GM Wolf,

Thanks on the funds, is there a higher maximum gp limit for a single item? It was 8k before?

On the relationships:

I could imagine that Evera has a respectful informal relationship with the Swordlords and a sometimes a mission-driven relationship with the church of Erastil. Because of her travels she also has relationships to merchants and crafters, which she likely encountered during her travels through the River Kingdoms or other trade hubs.

Does that answer your question?

——-

One other point:
Just realized that I did not know how hitpoints are calculated. Found posts here that we roll hit points per level twice and take the best of these rolls?

Level 2: 1d8 ⇒ 6
Level 3 : 1d8 ⇒ 6
Level 4 : 1d8 ⇒ 5
Level 5 : 1d8 ⇒ 3
Level 6 : 1d8 ⇒ 8
Level 7 : 1d8 ⇒ 3
Level 8 : 1d8 ⇒ 5

And in case best of two at each level one roll allowed:

Level 2: 1d8 ⇒ 4 or 6 from above >> 6
Level 3 : 1d8 ⇒ 1 or 6 from above >>6
Level 4 : 1d8 ⇒ 7 or 5 from above >> 7
Level 5 : 1d8 ⇒ 3 or 3 from above >> 3
Level 6 : 1d8 ⇒ 4 or 8 from above >> 8
Level 7 : 1d8 ⇒ 7 or 3 from above >> 7
Level 8 : 1d8 ⇒ 2 or 5 from above >> 5

Would be great to know the ruling if just the first rolls or the best of two hit points rule applies.

Thanks!


The best of the two! That has been my rule of thumb... now I have about 8 games going on and not all of them are necessarily the same as per the rules.

If you don't have any direct contact, that is fine as well. Though come with a reason, perhaps you heard about the new initiative and looking to prove yourself...


Evera could have a connection with myself or my family. More likely from my past when I was just a roaming druid or bear.


Vital:
HP: 61/61, AC: 19 _ T: 14 _ FF: 15 _ Perception +14, Initiative: +4, Fort +7 _ Ref +9 _ Will +5 (+7 vs. fear), CMB: +10, CMD: 24, Speed: 30, 0 non-lethal damage
Skills:
Acro +8, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +4, Handle Animal +7, Heal +7, Intimidate +4, K dungeon +5, K Geo +5, K Nat +9, Ride +12, Spellcraft +8, Stealth +12, Survival +14, Swim +8

We may have had interactions as I have been a ranger of the River Kingdoms, to Brevoy, to the Stolenlands for decades.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:

Thanks GM Wolf! Makes sense.

@Bearik and @Stalker: That would be really helpful to already have a connection to your characters as that would make integration easier. Do you have a concrete idea what could be a good implementation of past interactions and if it was brief or more specific? If not then that’s fine as well … maybe we only heard of each other in case something concrete is not so desirable for you?

Thanks!


Evera, we both are council members of Greenwatch. Stalker will be slowly stepping back as, I believe, Jorrast is taking over for him. Was there someone wanting to take over my position?

We are both open to find concrete interactions we had in the past. Both of us are old, I am 5,500 years old or so. As Stalker is


Vital:
HP: 61/61, AC: 19 _ T: 14 _ FF: 15 _ Perception +14, Initiative: +4, Fort +7 _ Ref +9 _ Will +5 (+7 vs. fear), CMB: +10, CMD: 24, Speed: 30, 0 non-lethal damage
Skills:
Acro +8, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +4, Handle Animal +7, Heal +7, Intimidate +4, K dungeon +5, K Geo +5, K Nat +9, Ride +12, Spellcraft +8, Stealth +12, Survival +14, Swim +8

Yeah I am only 225 years old. Evera what are your feelings on revenge?


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:

Thanks to you both.

See below her background so far … maybe that helps to find joint paths?

-- BACKGROUND --:

Evera was born in a small elven enclave known as Sarthlendel, one of the few remaining elven communities still clinging to the southern edge of Rostland. The elves there lived quietly, tending the forest and trading bows and fine woodcraft to the nearby human city of Restov.
Her parents were both unusual for elves as they were devoted followers of Erastil, god of family, community, and the hunt. Evera grew up in that way, mostly steady, deliberate, and calm. She was a bright child, clever even by elven standards, but not one to boast. She learned early that reason and clarity could carry further than charm, and so she became known for her quiet intelligence. That same sharp mind would later serve her well as both scholar and archer.
When she came of age, she left Sarthlendel to travel through Rostland. While other young elves sought adventure or romance, Evera sought precision in magic, in archery, and in thought. She spent decades studying with human bowmasters of Restov, learning their pragmatic style. They respected her dedication, even if they never fully understood her elven patience. Over time, she became something between a student and a colleague, although definitely not a swordlord, but rather of the bowmen who guarded their borders.
Her skill with the longbow soon drew the attention of a wandering Magus, and he showed her how spell and arrow could become one art. That revelation changed everything. She began to weave arcane energy into her shots, and she later learned to call down fire and lightning that struck as swiftly as her arrows. Somewhere along her travels, she crossed paths with witches of the River Kingdoms, who saw the spark in her and taught her the subtler arts of hexcraft to bind certain powers and throw curses.
For nearly a century, Evera wandered the Inner Sea. She escorted caravans, explored ruins, and served as both protector and scholar. Her long travels earned her friends among merchants and craftsmen, people who valued her fairness and her sharp eye for quality. Despite her age, she remained curious to study cultures, learn new languages, and collect stories like some people collect coins.
Through all of this, her faith in Erastil endured. Not the strict, rule-bound version that humans often preach, but a gentler faith, one that values hard work, balance, and the quiet strength of community. To her, law and chaos were just tools, because what mattered was whether people treated one another with decency and heart.
Now, after some time abroad, Evera has returned to the region. The land has changed, but the wilds still call to her. When she heard of Greenwatch, a young kingdom rising in the Stolen Lands under the banner of new teachings, she knew her path was leading her there.
She knows that many respect the council that governs Greenwatch and she could imagine to support them when needed, though she prefers the company of forests and frontier towns to courtly halls. As long as the rulers are aligned that punishment has its place, but vengeance never does, she can draw her bow for them as well to see the ways of old Deadeye prosper.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:

Hello GM Wolf,

I believe that I have finished the character sheet - please see in her profile for all the details.

I hope everything is understandable and correct.


Vital:
HP: 61/61, AC: 19 _ T: 14 _ FF: 15 _ Perception +14, Initiative: +4, Fort +7 _ Ref +9 _ Will +5 (+7 vs. fear), CMB: +10, CMD: 24, Speed: 30, 0 non-lethal damage
Skills:
Acro +8, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +4, Handle Animal +7, Heal +7, Intimidate +4, K dungeon +5, K Geo +5, K Nat +9, Ride +12, Spellcraft +8, Stealth +12, Survival +14, Swim +8

So you may know of me but our paths may have only connected briefly.


Your parents and yourself would know me as grandfather bear. An old druid that wanders in the region. You likely met me many times on the road.

Now I am back in my glory... you won't recognize me but I will recognize you!


Evera Aerendyl wrote:

Hello GM Wolf,

I believe that I have finished the character sheet - please see in her profile for all the details.

I hope everything is understandable and correct.

Yup it looks great! Pop in if you want. "Hunting barbarians" then heard a disturbance!


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
Bearik wrote:

Your parents and yourself would know me as grandfather bear. An old druid that wanders in the region. You likely met me many times on the road.

Now I am back in my glory... you won't recognize me but I will recognize you!

Stalker of Vengence wrote:
So you may know of me but our paths may have only connected briefly.

Thanks for the reply! Makes sense. So Stalker and Evera have heard of each other and maybe briefly seen each other. And Bearik recognizes Evera from past interactions with her parents around 200 years back, but Bearik looks younger now so she does not recognize him. :-D


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
GM Wolf wrote:
Evera Aerendyl wrote:

Hello GM Wolf,

I believe that I have finished the character sheet - please see in her profile for all the details.

I hope everything is understandable and correct.

Yup it looks great! Pop in if you want. "Hunting barbarians" then heard a disturbance!

Thanks! Will jump in asap.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:

@GM Wolf, how do you want Evera to jump into the round. Is the current fight map still up to date?


I updated the map to include you and the new bears.
Go ahead and act in round 35.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
Alice should do summoner!!! ;)

Summoners don't have martial weapon proficiency for Starknife, which i need for my Prestige Class.

Magus does, or 1 lvl caster loss at taking a level in a martial class on an otherwise caster base.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:

Hello GM, I am not sure who is supposed to act next. Are we PCs up again?


Yes, I believe round 35 is done. Now looking for round 36 actions!


Hey all moving right along, going to 37.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
GM Wolf wrote:
Hey all moving right along, going to 37.

Hello GM, thank you for the clarification regarding the situation with the priests. I would suggest to not make the situation more complicated, and just assume that she fired those arrows at the enlarged barbarian attacking Jorrast as this is still within the 110 feet range of the longbow.

Is that fine?


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Going to have to drop out of rage soon, and start casting mass destruction spells.


Awesome I like that large target!

Alice are you still invisible? You are in a pixie form correct? Though an offensive hex should make you visible correct?

Remember withdraw only negates the first 5 foot step of movement for attacks of opportunity. Though it won't be a vital strike... Acrobatics check to avoid the AoO, dodging midair!

Xandarian taking a 5 foot step does not provoke by anyone.


Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 18 T 15 FF 13 | CMB +9, CMD 24| F +12, R +9, W +10* (+2 Ench.) | Empower 1/1 | Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
GM Wolf wrote:

Awesome I like that large target!

Cool, thanks. Can I act now or is the bear or something else happening to Evera?


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:

Awesome I like that large target!

Alice are you still invisible? You are in a pixie form correct? Though an offensive hex should make you visible correct?

Remember withdraw only negates the first 5 foot step of movement for attacks of opportunity. Though it won't be a vital strike... Acrobatics check to avoid the AoO, dodging midair!

Xandarian taking a 5 foot step does not provoke by anyone.

I suppose an offensive hex does? :)


I don't know, that's why I am asking.

Standard invisibility
Breaks invisibility: If you are under the effect of a standard invisibility spell, using a hex against an enemy will break your invisibility. This is because hexes that target an enemy (even with a saving throw rather than an attack roll) are considered offensive actions.

So do you want to cast evil eye?


Evera Aerendyl wrote:
GM Wolf wrote:

Awesome I like that large target!

Cool, thanks. Can I act now or is the bear or something else happening to Evera?

Yeah you can act the bear is trying to find you but won't find you for at least a round.


Sorry folks I will catch us up tonight.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

GM, how many dmg did i take?

Also, the small barbarians are unable to make an aoo, since i was at 20ft altitude already.

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