Dm Corerue's Wrath of the Righteous! The Worldwound Incursion

Game Master Corerue

Mongrel Lair


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Here we will discuss schtuff pertinent to WotR :)


I cannot stress enough that you choose a trait from the WotR players guide, I know they all look real bleh. But it will be important later on in the adventure path. Just Fyi! :)

Any other questions let me know.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I'm here.


Roger that! Glad to have ya and any questions, concerns or comments?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Yes...everyone needs to hurry and have their characters ready I'm ready for some fun time.


Lol


Well... everyone save for Leon and Aurora is apparently either busy making characters or not joining this game. :( Sad really. Ill give it until the weekend and then I will open recruitment up.

I may pull from the ranks of those waiting to play in DRA games as they were all good people.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Um, busy making a character??


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

ish


Np. :) Thanks for posting so now I know we have at least three~ :D I am sure there will be 4-5+


Campaign Traits

The following campaign traits tie characters to the Wrath of the Righteous Adventure Path. The Adventure Path assumes that every character in the campaign has one of the following campaign traits. Choosing the best trait for your character is important, and that choice will resurface during the course of the campaign. These traits are also found in Pathfinder Player Companion: Demon Hunter’s Handbook. While the mechanics are the same for those printed here and in the Demon Hunter’s Handbook, the traits presented here go into more flavorful detail.
These traits explain your character’s link to the Worldwound, but each trait is also associated with one of the six mythic paths—your character doesn’t begin Wrath of the Righteous as a mythic character, but the results of the first adventure will catapult your character into this new realm of legendary power, setting her up for even greater challenges that await in the next five adventures of the campaign. Choosing a campaign trait that matches the mythic path you want to take will result in your campaign trait being enhanced when you do become mythic. In a way, you can consider the selection of your campaign trait as also selecting your character’s mythic destiny!

As a special note, each of the following campaign traits ties into a specific encounter or plot development in the Wrath of the Righteous Adventure Path—what that encounter or development might be, you’ll find out as the story unfolds. As a result, its best if every player in your group picks a different Wrath of the Righteous campaign trait. If you and another player both want the same trait, be sure to work out a way that both of your characters took part in the same event—examples of how to do so are given for each option below.
Finally, you’ll also note that these traits are a bit more powerful than most traits—this is intentional, as these traits help to set up your mythic background!

Chance Encounter: You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Trickster. Multiple Characters: You and other characters were all saved by the same mysterious woman in your childhood. This could have been the same event, or she could have saved you on separate occasions—the discovery that someone else was saved by the mysterious stranger has resulted in a long friendship (or perhaps friendly rivalry) with the others she rescued.

Child of the Crusade: Your parents were members of the crusade, as were their parents before them. (If you are an elf, gnome, or other long-lived race, these could be brothers or cousins instead, since it’s possible that the Worldwound simply didn’t exist at a time before you were born.) The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents may be alive still, or they may have perished on a mission—that choice is up to you. You grew up knowing them, though, and their zeal and devotion to the crusade is the primary reason you feel the same way. They’ve told you of other family members who have also been involved in the crusade, and it’s not uncommon for you to meet a distant cousin or long-lost aunt, uncle, or other family member while traveling among the border towns of Mendev. This strong family tie bolsters your mind and sense of belonging to the crusade. Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Marshal. Multiple Characters: If other characters take this trait, you should all be related—you can be siblings, cousins, or even more distant relations, but you should all be aware of this shared lineage.

Exposed to Awfulness: When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive— but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Guardian. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline.
Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further confirmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks. Associated Mythic Path: Archmage. Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents.

Stolen Fury: You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve f inally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.

Touched by Divinity: As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Associated Mythic Path: Hierophant. Multiple Characters: If other characters choose this trait, you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.


More then one of you can have the same trait. No game issues with that~

More to come!


Allowed materials are as followed: any Paizo Product currently printed and any SGG material is fine. I may allow additional books so long as I have them.

So rolling will be as followed:

For each attribute, roll 4d6, dropping the lowest die. If you rolled less than a 7, re-roll, i.e., 7 is the minimum allowed attribute score. In addition, roll 7 attribute scores and drop the lowest. Assign attribute scores as you will. Alternately, you may employ "epic rules" and roll 1d3+15 for any attribute you choose, BUT for every attribute you roll this way, you must roll one other attribute as 1d10+6. So let's say you're rolling a sorcerer(ess). You would probably want to roll 1d3+15 for your charisma, and then take 1d10+6 for maybe strength or dex, leaving your other attributes as standard rolls.


Male Drow Demon Hunter [Ninja/Ranger]

Hey. So will it be demons and devils? Or mostly demons? And will you allow any published class? Or do you want approval for picking 3rd party?

Looking forward to playing! I've never played a drow before and I always love a good ol' fashion cliche of a demon-hunter.


Male Drow Demon Hunter [Ninja/Ranger]

Drow, male, Ranger(Trapper). Inquisitor was a close second, but Ranger is my favorite and I have yet to ever play it.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I hope your he bigoted narrow minded kind of demon hunter, because that would be fun. :)


LMAO I am sensing a Natsu Vs Grey atmosphere with you two possibly....

Or Legolas and Gimley... Who the elf is and the dwarf is debatable....

This will be most fun!


Drow is fine so long as it is within the LA +2 factor.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Hmmm, been wanting to play a Warlock for a while...


Warlock? :O


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

3.5 Warlock or is there a third party one? I'd look at the hellion by SGG for an interesting class.


Yeah, Drow don't have a level adjustment in Pathfinder. So it's all good :) I believe I will take the Champion Path. He's definitely a convicted demon-hunter. Going Lawful Neutral. Cid is definitely a change in character for me. I tend to stick to my comfort zone so I'm excited for this.


Male Human, Cygnan

Posting wtih Tyrn just to check something...


1 person marked this as a favorite.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Good I was hoping for a close minded demon slayer for some verbal sparing. ;)


All paizo material is acceptable, 3rd party stuff is fine mostly. Just let me review it first please. If it's on PFSRD then provide a link if you can.

What ya testing there Tyrn? :O


Tiefling's will be met with some scorn for their tainted bloodline, just a fair warning as you are going into a campaign aimed around fighting Daemon's. So hopefully you can handle the racism you receive. Just a note, I never mean anything typed in game, if you are offended by it let me know and I will dummy it down.

Same goes for playing Drow, you may receive negative reaction until you prove yourself to the cause, until then you will receive negative consequences for the race you chose to play.

I am confident however you will all rise above it! :D


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
DM Corerue wrote:

Tiefling's will be met with some scorn for their tainted bloodline, just a fair warning as you are going into a campaign aimed around fighting Daemon's. So hopefully you can handle the racism you receive. Just a note, I never mean anything typed in game, if you are offended by it let me know and I will dummy it down.

Same goes for playing Drow, you may receive negative reaction until you prove yourself to the cause, until then you will receive negative consequences for the race you chose to play.

I am confident however you will all rise above it! :D

Technically we are fighting demons. ;)

Also I'm hoping for racism against Jaeger it'll explain some of his sharp wit and acidic personality. I just hope I can pull of explaining how Jaeger moves and fights because it's very fast and almost uncontrolled. Yet a certain elegance to it, a point between rage and serenity.


You've been watching X-Men First Class haven't you...

You know, I believe that true focus lies somewhere between rage and serenity. ;)


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I can neither confirm nor deny these aligations at this time.

Ps
I almost said its a fast and furious style of fighting...


Or Chronicle's of Riddick ( T.T)/


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

What about the Chronicles of Riddick?


My bad, I thought you were referencing Fast and The Furious for some reason. The whole sentence didn't click with me lol. :)


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I was I thought maybe something I said also came from there. Lol


Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42

Here's my cleric.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

So I'm thinking Aasimar sorceror, either Destined or Imperious bloodline.

Or possibly Draconic


1d3 + 15 ⇒ (2) + 15 = 17 - Dex
1d3 + 15 ⇒ (2) + 15 = 17 - Int
1d3 + 15 ⇒ (3) + 15 = 18 - Con

1d10 + 6 ⇒ (8) + 6 = 14 - Str
1d10 + 6 ⇒ (3) + 6 = 9 - Lowest - discarded
1d10 + 6 ⇒ (9) + 6 = 15 - Wisdom

4d6 - 2 ⇒ (5, 5, 2, 5) - 2 = 15 - Cha

Result-

14 Str
17 Dex
18 Con
18 Int
15 Wis
15 Cha

Well Then....


So thats one example of how you roll stats... Youcan also assign them however you want. And this NPC is a scary one. Good thing there a bad guy... >;D


Also all hp is max rolls! no need to worry this is gonna be an epic campaign dammit!


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Wait, do we roll 7 times and drop the lowest roll and keep the other six?

If so
1d3 + 13 ⇒ (1) + 13 = 14
1d10 + 6 ⇒ (5) + 6 = 11

Ok if that's what we were doing I'd have a 12 charisma and still an 11 in strength assuming it was seven rolls and not six nothing's changing at this moment.


Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]

Repentant Knight, Sir Kieran Crane has just signed onto the mission. All casters and ranged attackers say hi to your resident damage sponge.

I'm taking the Exposed to Awfulness trait in case anyone else is taking it too.

How are we doing starting gold?


Starting Gold maxed as well. You are only lvl 1. :)

And yes as the rolling rules state above.

Roll 7 times and drop the lowest stat, you may place your stats anywhere you wish.

Please keep the questions coming if anything is unclear! :D


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Huh...I never noticed the part about roll 7 times....well ok.


Stats: HP 27/27; AC 14, touch 12, Flat Footed 12; CMD 14; Fort +3, Reflex +3, Will +8; Perception +; Initiative +42

4d6 ⇒ (2, 4, 4, 3) = 13

11....that doesn't do a whole lot guess intelligence is an 11 instead of 10 now.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

@Kieran: do you have 4 traits? I'm also curious as to what kind of weapon you'll be using.

Unrelated anyone ever seen the French film District13?


Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]

O snap! I just kinda rolled placed the scores wherever. I didn't realize
we were specifying each die. I'm happy with the rolls I had but if you wanted me to redo, then:

Str: 1d3 + 15 ⇒ (2) + 15 = 17
Con: 1d3 + 15 ⇒ (3) + 15 = 18
Wis: 1d3 + 15 ⇒ (1) + 15 = 16
Dex: 1d10 + 6 ⇒ (9) + 6 = 15
Int: 1d10 + 6 ⇒ (9) + 6 = 15
Char: 1d10 + 6 ⇒ (7) + 6 = 13
Misc: 4d6 ⇒ (6, 6, 1, 5) = 18

Hmm... I'm happy either way, now ;-)

@ Jaeger - I have 2 Paizo traits and a campaign trait. How many are we supposed to have? Also, I'm thinking warhammer. Yea, hammers make me smile :-)


Oh lol i was only specifying because i was rolling for certain stats remember you can place them whereever you wish. ;)

Two traits only unless you take a drawback then you can get an extra trait. :)


Or if you take the extra trait feat then you get four traits lol


Human Barbarian (Invulnerable Rager) 1 RAGING!!! HP 9/20; AC 16, touch 13, Flat Footed 15; CMD 20; Fort +9, Reflex +3, Will +6; Perception +7; Initiative +4; Rage [7/8]

Alright, two total traits: 1 Paizo & 1 Campaign. Got it!

So about that re-roll... Lol! ;-)

*Edit*
@ Jaeger - Missed this before: Which movie are you talking about? District B13 or District B13: Ultimatum? They're both incredible :-)


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I have a good feeling about this group of survivors. :) I can't wait.

Haven't seen ultimatum.

I watched it mostly because I want Jaeger to have a parkour feel to his movements. And it was pretty badass.


Male Drow Demon Hunter [Ninja/Ranger]

4d6 ⇒ (1, 6, 4, 1) = 12

My 7th roll for attributes. I forgot to do that.

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