Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Eh, the wonders of technology cease when you hit them hard enough."

"But yeah, it's a cool thing."


The party heads up to the eighth floor atrium. There is a set of stairs leading up, as well as three doors.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Previously

Yvell chuckles, " Yes, this device has become almost inseparable to me at this point. Both due to it's well designed utility and as a powerful weapon against foes that wish to either stay out of reach or possess unnatural toughness. Grammanar, I believe you saw me use it to traverse the underground facility beneath the well. In action I have once pierced a terrible wretch from his supposed throne and dragged him vomiting and screaming into the streets. I executed him publicly. "

Yvell's tone coming off a-matter-of-factually. [b]" We have the device that the trap seemed to keep, let us continue

Currently

Yvell seemed sore and pained, the back of his head bruised while side ached from the crane. There could not be many more floors, could there? Coming to the triumvirate of doors, Yvell chose the rightmost and inspected the outside much as he had done before. He would then open it and do the same upon entering.

Perception Outside: 1d20 + 13 ⇒ (3) + 13 = 16
Perception Inside: 1d20 + 13 ⇒ (1) + 13 = 14


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Hey, I might beat that perception by blind luck!: 1d20 ⇒ 12


Yvell sees small wisps of smoke come out of the door, significantly less than at Xoud's bedchambers.

Several shelves and desks run along the northern and western wall of this room, while in the center stands a large contraption made of several concentric metal rings arrayed around a thin metal mesh in which is cradled a black ceramic bottle with a cork plugging its top.

A creature of living smoke, with glowing red eyes, smoking claws and talons floats at the farthest corner.

Initiative:

Perdix’s Initiative: 1d20 + 15 ⇒ (5) + 15 = 20
Grammanar’s Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Phylla’s Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Muga’s Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Valtyra's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Yvell's Initiative: 1d20 + 0 ⇒ (10) + 0 = 10

Enemy Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Sorted Initiative:

1. Enemy
2. Everyone


Enemy's turn.

The creature loses its substance and becomes completely smoke. The mass of smoke moves closer.

Everyone's turn.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

knowledge: 1d20 ⇒ 5 not sure what flavor
depending it is either +15 or +17


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar draws the laser pistol, but does not fire, unsure of whether it would damage the smoke monster.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Know Things: 1d20 + 8 ⇒ (2) + 8 = 10


Perdix knows it is a belker, a creature from the plane of air.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell knowing nothing about this creature raises his voice summon celestial wrath to combat whatever it may be as he strode forward blade in hand.

" Its some sort of mist creature I have not heard of. We will see what it can do. "

Inspire Rage


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga moves to back up Yvell, ready to strike at anything that moved close to him.

Readied action


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Perdix will do the touch of fortune for Grammanar
+4 to hit, skills, saves for a round


Phylla moves closer to the room, but doesn't do anything important.

The gas reforms into a bat-like creature and assaults Yvell with its smoky appendages.

Bite Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Claw Attack: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Wing Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Wing Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Everyone's turn.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Did no one say anything about what this creature was? Just making sure. Also it was you all's turns. Need to confirm that Critical GM. Man that was a memorial day Weekend. Muga's readied goes off.

Yvell bit back the pain as the creature's attacks cut into his flesh, luckily his rage made the wounds seal ever so slightly and his Lord's healing gifts spurred him forward. With two deft strikes, Yvell slashed at the smoky figure seeking to give back that which was given.

Powerful Raging Chainsaw Rend: 1d20 + 12 ⇒ (10) + 12 = 222d8 + 13 ⇒ (2, 5) + 13 = 20
Secondary Powerful Raging Chainsaw Rend: 1d20 + 7 ⇒ (15) + 7 = 222d8 + 13 ⇒ (2, 5) + 13 = 20

LOH Self: 1d6 + 1 ⇒ (4) + 1 = 5

LOH Swift, Fast Heal 2, Full Attack. Took 39 +/- the possible crit


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Readied Slashy Slashy: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d10 + 18 ⇒ (3) + 18 = 21
Slashy Slashy: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Moar Slashy Slashy: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 18 ⇒ (2) + 18 = 20


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

My check ends up as a 22 knowledge planes then. I don't know if that gives me anything more than the minimum.


Crit Confirm: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 3 ⇒ (6) + 3 = 9

Yvell and Muga's attacks pierce through its airy frame. As its body coalesces and reforms it seems slightly smaller than before.

Perdix knows the creature can turn into smoke, enter another creature's body and attack them from within.

Grammanar's turn.
67 air elemental


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Beware it's a creature from the plane of air which can enter and attack you from within! "


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

It seems Gram has disappeared from the site for a moment. His last post was in his Hell's Vengeance game a bit ago. I suppose he would fire his ray with a Vital Strike and use Grit not to expend a charge.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

That seems about as likely as me trying to sword the enemy.


Gram may post later-he is delaying. Moving on.

The air elemental becomes a smoke form again, and tries to forcibly enter Muga's nose and mouth.

Muga can make a Fortitude DC 17 to not inhale the creature.

After Muga's save, it is everyone's turn.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Welp, I'm the best. Around. Nothing's ever gonna keep me down.


The smoke creature completely enters Muga's lungs. It doesn't seem to prevent him from breathing, but it starts to feel as though it is solidifying.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well.. by completely do you mean I now have nothing to attack because the enemy is completely in my lungs and attacking my lungs would be a bad idea?


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Umm, now I'm not exactly sure what to do. Maybe if someone has protection from evil? "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

My bad—just been increasingly busy over the past month, and sometimes I miss a few of my games.

"Should I... shoot him open?" Grammanar asks, looking scared.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"While I can see the appeal of that method after some of his jokes, I don't believe it will help. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I dunno, it won't be able to dodge in such a confined space."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell looks conflicted, " I could have actually gotten it out of there if Muga wasn't so stubborn. The best thing we can do is wait, I suppose "

His wounds heal more as the time goes on his blade ready to strike once the creature is gone. " Try coughing it up "

LOH Self: 1d6 + 4 ⇒ (3) + 4 = 7

Yvell basically readies action to strike.


The belker strikes Muga from inside, digging at his lungs with its sharp, smoky claws.

Claw: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14 slashing damage.

Muga takes the claw damage. Muga can make a Fort DC 17 to push the creature out.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fort: 1d20 + 9 ⇒ (10) + 9 = 19

"BLEAJGH." Muga coughs up a spout of blood, the loss of which would kill a lesser man, and a smokey elemental thing.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvells Blade swung out furiously as it expelled itself from Muga's form.

Readied Powerful Raging Chainsaw Rend: 1d20 + 12 ⇒ (3) + 12 = 152d8 + 13 ⇒ (8, 5) + 13 = 26

Soon After two quick strikes came after creating a cross patter in the air.

Powerful Raging Chainsaw Rend: 1d20 + 12 ⇒ (12) + 12 = 242d8 + 13 ⇒ (7, 4) + 13 = 24
Secondary Powerful Raging Chainsaw Rend: 1d20 + 7 ⇒ (19) + 7 = 262d8 + 13 ⇒ (1, 1) + 13 = 15


Smoke oozes out of Muga's nose and mouth, and the belker reforms into its insect-bat-like shape. As it does, Yvell slashes at the creature but misses, then slashes through its body. Only ichor remains as its body vaporizes.

Battle is over.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell releases the song now that the creature lie dispatched and inspected Muga with a smack on the back and a slight smile, " Have you had your fill of evil air creatures yet? Or would you like more internal bleeding? "


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Ok, that was particularly unpleasant. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga shrugged, "Blurf.", as he spat out a significantly less dramatic spray of blood.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Good, we'll get you patched up then and ready to continue. See to Valtyra and Phylla. While that is happening, we shall examine this room as always. Though now I'm seeing the strangeness of Furkas' form might have something to do with all the smoke-based creatures we have stumbled upon. "

Yvell gives the room an inspection for anything of use before moving on to the next room.

Perception Belkar Room: 1d20 + 13 ⇒ (5) + 13 = 18

Perception North Room: 1d20 + 13 ⇒ (14) + 13 = 27


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Sorry! Got distracted.

"Maybe this was one of his sneezes? It seems more like he was summoning things he shouldn't, from all over."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Well, he seems to have a certain fondness for outsiders, Elementals in this case. "


Melee bite +7 (1d6+2), 2 tendrils +8 (1d4+2 plus pull) Flurry of Tendrils +8/+8 (1d6+3/1d6+3) Init 4, DV, LL, Per 12, AC 20, T 15, FF 20, 42, FH 2, F9, R1, W8, Resist Cold 5, Speed 30

In the room with the belker, Yvell and the party see a strange black urn sitting atop a table. Thin wisps of smoke seem to escape from its stoppered opening.

Through the metal door to the north, Yvell can hear the slight buzzing of something.

Phylla offers slight healing for Muga, placing a tendril on his exposed flesh and casting cure light wounds. She sends, "I'm still new to this healing you fleshlings require. Maybe when your species evolves you will heal naturally like myself."

CLW: 1d8 + 4 ⇒ (1) + 4 = 5


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Yeah, thanks. It's kinda weird that we've gotten the ability to become stronger with bloodshed, but rarely grow abilities like all the other beings of the world."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" I have heard of creatures growing such abilities but rarely are they normal and more tend to be on supernatural side. Most tend to have some form of weakness in one shape or form. Phylla, I'm sure you will learn from us how to accelerate the healing process. Maybe we will learn something about your physiology, I've gained similar healing capabilities from my Lord. "

Yvell, takes his blade out of idle. " Regardless, I hear some buzzing on the other side, it may be a swarm of some type or any strange creature. Be prepared as per normal. "

Yvell awaits the preparedness of the group before throwing the door open.


The party is ignoring the black urn?

Room F35

This chamber is largely empty, save for a few strange metal barrels against the southern wall. Both barrels have jagged rents on their sides, as if some caustic material had melted a hole through them.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

For now, we can go look at the urn After we secure the other rooms. If it isnt immediately known to be useful or carries some risk its better to do so when the area is relatively safe.

Yvell looks inside the barrels momentarily, the idea of acidic material tearing through was worrying.

Perception Barrels: 1d20 + 13 ⇒ (12) + 13 = 25

" Perdix, do you know of anything that might cause such a hole? "


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Well I don't know. Let me see.

Not sure what knowledge skill that would be (I don't have craft alchemy).

knowledge: 1d20 ⇒ 14 somewhere between +15 and +17.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Sorry! My internet is out at home and I've been bad about checking my games during work.

"I can cause a hole like that, if you give me a bigger laser gun," Grammanar points out unhelpfully.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell gave an amused chuckle, " I've seen you recently make holes in a construct without using a laser weapon. I'm trying to make sure we are not blindsided by anything in particular. "


Perdix believes that the barrels were melted by some kind of acid.

Silver dust begins to rise from the barrels forming two swarms of moving sand.

Some of the party recognizes the swarms of creatures as the bionanite clouds in the spaceship Aurora from before.

Initiative:

Perdix’s Initiative: 1d20 + 15 ⇒ (9) + 15 = 24
Grammanar’s Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Phylla’s Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Muga’s Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Valtyra's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Yvell's Initiative: 1d20 + 0 ⇒ (8) + 0 = 8

Enemy Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

Sorted Initiative:

1. Perdix
2. Enemy
3. Everyone


Perdix may act before the swarms.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Hope someone else has a worthy tool for this, cause I sure don't

Haste and move back.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, bellyflop or firesword? :P

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Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Optimistic Gambler(Camp)
Berserker of the Society (Combat)
Blade of Mercy (Faith, Serenrae only)
+Drawback.

(Bloodrage counts as the barbarian's rage class feature
for the purpose of pre-req's.)

No problemo here, let's keep playing instead of arguing over half-feats. If you wanted or want Finding Haleen there is nothing stopping you from taking it outside of a PFS game.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

My computer took a dump on me yesterday and im not sure when ill have a replacement up. I have most of the info for Valtyra but i might not be posting as often as i would otherwise. just a heads up.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

*shrugs* I'm just noting the rules, if the GM allows stuff like that more power to ya'.

@Valtrya: Thanks for the heads up, life has some interesting curve balls for sure.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

No worries Val, sorry to hear about that.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

If you all want, we can wait off Bran's blindness before pushing forward. Especially if we 'in-game' know that its only an hour. Plenty of in-character reasons to, check our wounds, discuss the implications of what we've seen so far, catch our breath after 3 fights, drink some water and have a bite of rations to keep our strength up all seem reasonable. Blind is bad :/

Posted here to keep gameplay thread clean.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yeah after this fight sure, we dont exactly have a time limit to our knowledge so we could wait a bit maybe a few tens of minutes at least. We don't know it will take an hour. But for now we have to survive these blobs.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Yessir, that's my line of thinking. Let's see how nasty these blobs are.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, I think we should wait. The beetle chamber would be a fairly good place (I think we need to "tie up" the still-living ones anyways).


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

I agree. I think waiting an hour is a good plan. After the fight i can make sure everyone is healed and good to go.
Also who is Gark?

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Someone's alias who we're gaming with hehe. I think the entrance is probably fine but any defenseable position works. We lucked out with only one person failing that blind save too. It's crippling :D Enjoying the game so far (and my dice are as well, I'm kind of on a hot streak but those tend to fade fast). Excellent work so far Demonmoose! (and good job to everyone else playing as well! Iron Gods is supposed to be...rather difficult ^_^ )

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Also about the beetles, they may have already awakened and drug the body of the one we killed down to their nest to feast if they're around still. Seemed like they were very hungry. Could be wishful thinking on soft-headed Derlin's behalf though :D


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Yeah, I'm Gark.

We've only been exploring a few minutes, so unless they've got fast healing I don't think they're gonna be conscious any time soon. Nonlethal is healed at HD/hour, right?

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Believe so. Probably napping for the next few hours.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

I took the liberty of making a loot sheet (formatting credit to DM Feral). The haul is pretty paltry so far of course.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

I think it's set to private. Asking me for login infos :)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Can't see s&&+ capt'n!

Liberty's Edge

Male Underpowered Warrior 1

Here you go, I think.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Excellent work, thanks for tracking for us!


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yeah, Pretty good Job.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Very cool! Thanks for the tracker.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Should we have Ibuki NPCed until Hayato Ken gets back?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I assume thats a given for any chars after an extended period of time. As of right now its not HORRIBLY needed except for a few checks.


Yes, you may NPC him.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Yeah, probably a good call if he's our knowledge guy.


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Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

At this point he is very much our 'knowledge guy' until about 4th level then we will have a better positioning grouping. Either way I rather the GM be the one who rolls for him at least, that way its a neutral party.


So i´m back, but have a lot to read it seems^^

FYI: Ibuki is build with a 20 point buy.
Herolab let me choose the human bonus dual talented, so i did that.
GM call though if cool or not.

Since Arcanist is split between CHA and INT and i´ll be loosing two levels of spellcasting due to the planned build this should not be overpowering.

Anyway, last i looked several other people had no sheet at all...


Dual talented is fine.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Now the only issue with that is Dual Talented Human trades everything ( Bonus Feat and Skilled, But not its type of-course) for +2 to two stats. So I guess for a Half-Elf you'd have to do pretty much the same thing. Everything but Language and maybe Low Light vision. At least according to ARG.

Liberty's Edge

Male Underpowered Warrior 1

I sent my players up against jinkins a couple years ago. These things get nasty in numbers.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

What do you guys think? While leveling would be Ideal, we really haven't done much and our resources are less than expended. We were sent on a mission to explore and find Khonnir however. We COULD go back however and personally deal twitch the Gremlin threat however, then rest. We could also try and rest down here if need be. Maybe go until we deem necessary to return.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

I'm fine with whatever, I have a feeling we might want to level before exploring the ship. It was a presented option so it felt like a hint ;)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Oh I get'cha brother! Bu its more an IC thing, unless convinced otherwise he sees little reason not to continue, hey are not even weighed down by the current loot. And thats saying somethin, 2nd level is Huge for me, as much as 3rd level will be for the party and .. pretty much every level after that. And hats including him being somewhat injured, but Valtyra said she could bless us more.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

I am kind of worried about Gremlins attacking town. Do we think they'd be so bold as to do so right away?

IC its hard for Derlin too, I've got half a day's resources, full HP and even if I do run out of rages and destined strikes I'm effective as long as I have a few HP :)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I could see them doing so actually I just do see it ending well because the town has other people who are likely to smash them.

Its hard as any Martial to go back when you can still function fine, especially with your casters mostly at full. If we do return it would likely be to split the loot, maybe Reequip and give an update on our mission to the job poster. Oh and to give Parda a proper burial.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

I can see the logic in that, especially the part about Parda. Lets see what the others want to do.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

I'd also be interested in climbing the wall above the trash heap and trying the door there. But if that's locked tight, I think we should continue on until Valtyra and Ibuki and I are pretty much novaed out. Then we head back up, rest, and check for gremlins in the morning?

E: Pretty well ninjaed, but yeah, I think we can swing another encounter at least. That's probably about 5 minutes of in-game time, so we should have time to swim back up and deal with the gremlins if they're an issue tonight.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

I'm cool with whatever if we level my channels get better. Im fine with exploring more here too.


Male Human Brawler 3 ... | AC 20 T 13 FF 17 | HP 5/29 | F +5, R +6, W +2 | Init +3 | Perc +6

Yeah I can do whatever I think. Also sorry for the lack of posting. Been a bit busier than I had anticipated and most of the stuff going on didn't really fit in with Bran's forte anyways.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Thats Hilarious, considering climbing a rope is DC 5


You people post really quite a lot^^
Good thing and fun, but i´m also mostly too busy to post that often.

I´m fine going either way, but we might note that once we are in that metal thing, perhaps we can´t go back that easily.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Nothing stops us from resting inside. Im sure there is a room or two that are pretty easy to hold up in.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

In my defense, there WAS a door ten feet up somewhere.

And Yvell totally ninjaed me!


I´m gonna state further combat or general actions in my posts from now on, because you people always post a lot when i´m sleeping^^

I think it´s safe to generally assume Ibuki would do knowledge checks on anything and share his knowledge as well as try to speak with people/things first and gather as much intel and info as possible.
His primary interest is the exploration and research of technical artifacts and gathering knowledge about them, as well as the ongoings of history regarding this topic.

Also: Is the map on the link in the campaign tab relevant for us?


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Yeah, we can make sure you get the Knowledge rolls in. Sorry the game's been moving so fast!


No need to excuse for that^^
Think that´s usually a good thing!


You can ignore any maps on the main site. Will remove that one. Any maps you see will be placed here directly from Dropbox.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

I like the fast pace. It keeps things going and interesting.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Me too. I post and check often :) I do have a wedding this weekend, Derlin is easily NPCable. I probably won't be MIA long.


I´m using dixie.com for maps, since players can move themselves and then repost the map. You can do a gallery on the dixie beta site, where you upload all pics and maps and then just reuse them easily.
Also black squares or fog can just easily be overlaid and removed.
Since you´re running multiple campaigns, that could be comfortable for you too.

I´m exploring Obsidian Portal too at the moment, but the map function doesn´t seem too good right now to me.


On a sidenote, we only level up to 2 once we go back to town and rest there right?

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