HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)
About Muga
Fighter Statblock:
Male Human Samurai (Sword Saint) 7
TN Medium Humanoid (Human) Perception +0
XP: ???
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 armor, +4 Dex)
hp 70 (8d10+16)
Fort +9, Ref +7, Will +3
Resist Fire 2
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OFFENSE
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Spd 30 ft.
Melee +3 Fire-Forged Steel Nodachi +17/12 (1d10+9/18-20/x2/S or P/Brace) and
. . Mwk Wakazashi +13/8 (1d6+2/18-20/x2/P or S/Deadly)
. . Dagger +12/7 (1d4+2/19-20/x2/P or S) and
. . Unarmed Strike +12/7 (1d3+2/20/x2/B/Provokes)
Ranged Mwk Composite (+2) Longbow +13/7 (1d8+2/20/x3/P/110 ft)
. . Dagger +12/7 (1d4+2/19-20/x2/P or S/10 ft)
Special Attacks Power Attack -3/+6(9)
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STATISTICS
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Str 14, Dex 19, Con 14, Int 8, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feats Power Attack, Equipment Trick, Weapon Focus (Nodachi), Weapon Spec (Nodachi), Furious Focus, Iron Will, Combat Reflexes, Weapon Finesse, Advanced Weapon Training (Fighter's Finesse), Cut From the Air
Traits Bestial Fury, Killer, Signature Move, Loner (Drawback)
Skills Bluff +10(11 with weapon), Climb +12(11 with armor), Diplomacy +10, Intimidate +10(11 with weapon), Sense Motive +6, Survival +4
Languages Common, Tien
Combat Gear +1 Fire-Forged Steel Nodachi, Mwk Composite (+4) Longbow, Mwk Wakazashi, dagger, Fire-Forged Chain Shirt, 80 arrows.
Other Gear Cloak of Resistance +1, Mwk combat scabbard (+2 to intimidate after Demon Blade's Roar), 19 Black Powder Doses,
Encumbrance 51 lbs of stuff vs light load of 100 lbs.
Coin: 4913
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SPECIAL ABILITIES
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Bravery 2- +2 on Will saves against fear.
Armor Training 2 +2 Max Dex, -2 ACP, move full speed in heavy/medium armor
Weapon Training (Heavy Blades 1)- +1 Hit/DMG with Heavy Blades, +1 CMD vs Sunder Disarm
Power Attack- -2 to hit, +4(6) to damage.
Demon Blade's Roar (Equipment Trick)- Expend gunpowder dose to set Katana aflame when drawing sword, full round action to sheath and refill scabbard.
Weapon Focus (Nodachi)- +1 to hit with Nodachi.
Weapon Spec (Nodachi)- +2 to damage with Nodachi.
Iron Will- +2 Will saves
Combat Reflexes- Extra AoO's equal to dex. Make AoO while flat footed.
Weapon Finesse- Use Dex to hit
Advanced Weapon Training- Fighter's Finesse- Use Weapon Finesse with ANYTHING in your weapon training group.
Cut From the Air- As an Attack of opporunity, deflect ranged attacks against you or targets agacent to you. Make Melee attack roll vs attack roll of ranged attack, if your roll is higher, you deflect the attack. Must be aware of attack. Does not defelect unusually massive ranged weapons (such as boulders) or ranged attacks generated by spell effects.
Samurai Statblock:
Male Human Samurai (Sword Saint) 7
TN Medium Humanoid (Human) Perception +0
XP: ???
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 68 (7d10+21)
Fort +8, Ref +5, Will +3
Resist Fire 2
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OFFENSE
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Spd 30 ft.
Melee +3 Fire-Forged Steel Nodachi +15/10 (1d10+11/18-20/x2/S or P/Brace) and
. . Mwk Wakazashi +12/7 (1d6+4/18-20/x2/P or S/Deadly)
. . Dagger +11/6 (1d4+4/19-20/x2/P or S) and
. . Unarmed Strike +11/6 (1d3+4/20/x2/B/Provokes)
Ranged Mwk Composite (+4) Longbow +10/5 (1d8+4/20/x3/P/110 ft)
. . Dagger +9/4 (1d4+4/19-20/x2/P or S/10 ft)
Special Attacks Challenge 3/day
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STATISTICS
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Str 18, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +7; CMB +11; CMD 23
Feats Power Attack, Equipment Trick, Weapon Focus (Nodachi), Weapon Spec (Nodachi), Furious Focus, Iron Will
Traits Bestial Fury, Killer, Signature Move, Loner (Drawback)
Skills Bluff +10(11 with weapon), Climb +12(11 with armor), Diplomacy +10, Intimidate +10(11 with weapon), Sense Motive +6, Survival +4
Languages Common, Tien
Combat Gear +1 Fire-Forged Steel Nodachi, Mwk Composite (+4) Longbow, Mwk Wakazashi, dagger, Fire-Forged Chain Shirt, 80 arrows.
Other Gear Cloak of Resistance +1, Mwk combat scabbard (+2 to intimidate after Demon Blade's Roar), 19 Black Powder Doses,
Encumbrance 51 lbs of stuff vs light load of 100 lbs.
Coin: 4913
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SPECIAL ABILITIES
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Challenge- 2/day, swift action, challenge target within sight, deal 6 extra damage per melee attack, -2 AC vs other targets, lasts till target is unconscious or combat ends. If target challenges, smites, quarries, ext in return, +2 morale attack and AC towards that target.
Weapon Expertise- Draw Nodachi as a free action, as though has quick draw, +3 to confirmation on critical hits, treats Samurai level as Fighter levels for feat prerequisites for Nodachi.
Resolve- 2/day, regain 1 per successful defeat of challenged opponent. As a standard action, remove fatigued, shaken, or sickened for one hour. Or, as an immediate action, roll twice and take the better result on a Fortitude or Will save. or, as an immediate action, stabilize and remain conscious when at 0 or less HP but not dead, without losing HP if taking a standard action, still staggered.
Iaijutsu Strike- As a full round action vs a target of his challenge before he has attacked them, when his sword is in his sheath, deal +4d6 damage, and take -4 to AC until his next turn.
Brutal Slash- +3 to confirm critical hits with iaijutsu strike.
Terrifying Iaijutsu- 30 ft 1d4+1 shaken when executes Iaijutsu strike, Will Save DC 10 + 3 + 2 (15) to negate
Self Reliant- Get second will save vs ongoing effects on the end of the second round of the effect. On turn after being dropped below 0 hp, roll twice to stabilize.
Power Attack- -2 to hit, +4(6) to damage.
Demon Blade's Roar (Equipment Trick)- Expend gunpowder dose to set Katana aflame when drawing sword, full round action to sheath and refill scabbard.
Weapon Focus (Nodachi)- +1 to hit with Nodachi.
Weapon Spec (Nodachi)- +2 to damage with Nodachi.
Iron Will- +2 Will saves
Edicts:
"Those willing to draw blood will have their own drawn in return"- Muga believes that anyone who plots the death of another will some day have it return on them. Muga has no moral compunctions against killing anyone who would fight. Likewise, he doesn't hold other's slaughters on the battlefield against them either. Those who would kill, in his opinion, have thrown away all rights to mercy or justice, instead choosing to depend on their own strength. However, the counterpoint to this is one of the few shreds of decency Muga still has. Those with no will to fight or kill, whether by their hand or their machinations, do have the right to expect mercy and should not be killed, perhaps even protected.
"The first tool of mankind truly designed just for warfare and slaughter, the sword has acquired our taste for blood"- Muga has a reverence for the sword and other similar cultural weapons that explicitly originated for combat, unlike bows or spears originally for hunting. He will respect the blade of an opponent as part of that opponent, not something to be stolen or weakened by treachery, but to be met head on in colliding battle. He will never attempt to disarm or steal a "true" weapon from an opponent, whether in battle or out of it. If he chooses to spare someone for being a worthy opponent, for example, he will allow that opponent to leave with his "true" weapon regardless of how stark raving stupid it is to do so.
"We walk our path to death alone."- Muga does not believe in fighting as a unit anymore. He fights alone. He's not so prideful as to reject healing when wounded or magical assistance when he fights an opponent similarly assisted. Still, he's not a team player. If you change your plan to coordinate with his actions, he can't do anything about that, but he won't likely go along with plans to double team any warrior he believes is worthy of respect. (Has Loner Drawback, -1 to AC when adjacent to an ally or aiding another.)
Traits:
Bestial Wrath-Something inside me feels like it slows down as the critical moment approaches, giving me all the time in the world to savor the surge of wrath and joy that flows over me, awaiting the blood tide. (+2 bonus on critical confirmation rolls, Religious)
Killer-Death is the only thing with meaning left to me, the beauty of flawless stroke. (+1 damage on criticals, multiplied by modifier, Combat)
Signature Moves-My master wanted me to become an element of fear and terror to cow his enemies, spreading word of the bloodthirsty samurai with a demon possessed Nodachi that springs forth from its sheath wrapped in flames with a hellish roar. I'd hate to disappoint, it's a good rumor. (Has Mwk Fire-forged Steel Nodachi, and gains +1 to Bluff and intimidate while wielding it, Social)
Muga's birth name was Takahashi Tsuyoshi, born second son to a Tian-Min Daimyo. As the first son was intended to inherit the father's position, Tsuyoshi was groomed to become a terrifying and ruthless general to secure his brother's power. Unlike normal samurai training, Tsuyoshi was encouraged to focus entirely on his sword skills, neglecting the balanced mix involving arts. Between his trainings, he often played sticks-as-swords with boys from the nearby village, teaching them what he learned via the teaching method of hitting them until with the technique until they mimicked it. They becamge great friends.
Later in life, Tsuyoshi's father decided to test whether his second son's skills could hold up in real battle, and to immunize him to empathy, sending him alongside an elite force to mop up bandits in the local countryside. Two bloodstained years of hectic slaughter later, Tsuyoshi was everything his Father wished for, with only one mission left to cement him as a terrifying legend to keep the peasants in line. His father sent their force against the same village that Tsuyoshi had played in as a boy, which had since become a hotbed of anti-Daimyo sentiment, and Tsuyoshi, so caught up with the campaign, didn't even realize what village they come up against. As the Takahashi clan's elite forces were wealthy group that utilized gunpowder to disorient the targets, soldiers used firebombs, smokebombs, and primitive grenades, Tsuyoshi was not sent into the fray until the battle was choked with smoke. Tsuyoshi marched into battle with the same swagger he always did, eager to slay opponents in a tide of blood with his oversized blade.
It was quite unknowingly when Tsuyoshi slew his best friend. But as his other friends from the village fell upon him, screaming his name and declaring their vengeance, Tsuyoshi knew quite well who they were as he cut them down mercilessly. It was a religious experience for Tsuyoshi. Looking back, this is the point when he began calling himself Muga. He came to view himself as was a product of man's desire to kill, just as he viewed his sword as the avatar of his own desire to kill. He would not disappoint. He left the battle, cutting his way out through the rebels and his father's forces with equal joy and vigor. His father's forces were far harder prey than the rebels, and Muga still carries a bullet torn through his armor into his upper chest on the right side, the long-cooled metal a strange splat pattern from the heat and speed it originally hit and deformed against his armor with.
It would likely be that Muga would be some sort of bogeyman in the night, a tale of a warrior showing up at battlefields and fighting both sides if it were not for a small child that had followed the path Muga cut out of that battle. With no desire to fight, simply wishing to escape and survive, Muga had compassion, taking care of the child. Leaving Minkai and then Tian Xia enterily, Muga took Mitsu to Numeria, a land where the harsh struggle for survival resonated with him. He now acts as a mercenary to provide for the two of them, willing to take on any mission for any side as long the victims of his actions are "warriors".