
Muga |

Well, I heard you were a Magus, yes? So you have some spells, UMD or no.
There is one that allows you to extend your reach, if I remember correctly, allowing you to use stand-still over a greater area. That combined with Combat Reflexes and your Stand Still is a classic combination.

Aeron Woke |

Lunge. Yup. If I want imp dirty trick I also need combat expertise. That is 6 feats with greater dirty trick.

Muga |

Nevermind, checked the wording on Stand Still. It doesn't care what your reach is, it's only if they're trying to move through squares adjacent to you. Enlarging yourself is the only way to protect a larger area.
If you're worried about your 3/4ths BaB on Stand still, there's a magus Arcana that allows you to treat your Magus level as your BaB for one Combat maneuver check, and the GM might allow "Stand Still" CMC to be your choice for that.

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Enlarging yourself is, unless you get this. Not available until next level though, and not worth the feats for most builds.

Aeron Woke |

I looked at combat patrol, but investing in dodge and mobility ontop of that, i felt would extend me too thin.

Yvell Endymion |

Hrmm I'm figuring out if I should Ruladin this.. but I dont think I should smash your dreams. Long story Short, you have magic, use spells for Battlefield control otherwise Hurt is one of the greatest form of control through threat. And even then Combat Patrol is for.. much better builds.

Aeron Woke |

Another reason I didn't want combat patrol. I am taking lunge specifically for rhe reach and AoO combo. I didn't want to invest too many feats into it wanting to focus on crit gtr wpn focus wpn spec and gtr wpn spec.

Muga |

Well, if you want longer reach, rather than being able to use Stand still, forget that entire feat chain and just take Long Arm.
It cuts a bit into your shocking grasps, but I imagine it wouldn't hurt. Could even take it as a wand, if you like.
Just going by what I've been hearing about what you're excited to do with your character, it sounds like you should be playing some sort of fighter class, maybe Swashbuckler if you really want to be dex based.
But what you really want to do, sounds to me like a reach weapon wielding Fighter/Monk Maneuver Master.

Muga |

Wouldn't that be like saying you want to Spell Combat casting shield? Not saying one can't.. Just, it doesn't seem terribly high on my priority list. It's nice for action economy, yes, but it's not horrible to have one round devoted to buffing. Especially when you are focused on reactive, rather than active fighting.
What I'm wondering is how one builds a reactive rather than active magus.

Aeron Woke |

I took long arms as one of my spells and I plan to take wand wielder as one of my first arcana. One or two of my feats will also be devoted to extra arcana since I lost my 3rd level arcana. I didn't realize lunge was only on my turn though. Still, 15' reach on my turn buckling long arm AND lunge is pretty nifty. I still get my 10' reach with long arm for AoO's. But it is starting me thinking. All this speculation is really getting me itching to RP though. :D
@Muga: Here is the thing about the Reactive vs Active magus type. I am not worried about the Active side of things seeing as I AM a magus. I wanted Wand Wielder due to my diminished spell casting and 1/3 arcane points. Wand Wielder will give me better lasting power during longer delves where we cannot rest. I focus on the reactive side to take advantage of the fact that eventually I will be able to get my int boost to AoO's. It will keep me active throughout combat. During my turn, I have more than enough to do with normal combat. The looks of it though, We have ample melee. I am toying with the idea of getting quick draw at 7th to switch out wands as well as having one wand in my sword with the Weapon Wand spell. I will be able to switch out between wands more efficiently and still use my spell combat. Lots of options here. (Wow. Too many ideas mixed into this one char).

Yvell Endymion |

Just note Quickdraw doesnt work on wands, Lunge and the like require a higher Bab so thats in the future. You won't be able to get Extra Arcana until 6th as you dont have the 3rd level iteration meaning you don't have th class ability until then.A reactive Magus is built sort of like Style Monks and around either the Bodyguard or similar playstyle feats.But since one of the main use Styles has been massacred by knee-jerking asshats (Crane Style) that is out for you a far as effectiveness and combat maneuvers could work but with generous use of true strike.
I have made a reactive/battlefield control character but they only had Levels in Magus if anything they would be considered a monk.. as it was about 4 solid classes of creation. Then again they werent Dervish Dance either. The real issue might getting around the fact that not only are you dex based for our buffs s that you receive no morale bonuses ( Bless, Rage, yadda yadda) though Im not sure how you might have your character to evolve to have such capability.

Aeron Woke |

Why can't wands be used with quick draw. I was under the impression that they were considered weaponlike and thus worked with the feat. On the Lunge thing; Yeah, bab 6. Many of the things I was planning on doing would take a large number of levels just to achieve. Makes me sad but so true.
On another note. Would it be too much trouble to ask the group as a large going in... When it comes to party buffs, could you all add what type of bonus said buff is (if you don't already) just so I won't have to go searching for it every time one is put up. It would be much appreciated.

Yvell Endymion |

At this juncture pretty much all of them will be some sort of Morale Bonus. My Teamwork feats are.. teamwork feats so you still get that. Up until we get things like haste ad prayer, pretty much assume the buffs are as such or non typed.
Wands are not weaponlike they are magic items that have no sheathe. Weapons and the like have a sheathe and are made to be pulled quickly which is why the feat works. You would be better off getting a Spring loaded sheath for such things.
In other news I am also quite ready for you all to join we just have to get pasts these key things and you'll be right there.

Aeron Woke |

What about... Bah, I don't remember the name and I don't remember if it was 3.5, but there were a pair of gloves that could store wands and with a command word, switch the held wand with a wand stored in the glove. Any Idea on what that was called?

Yvell Endymion |

Gloves of Storing ? Or some variation, that could work but would be a later thing or we might come across a Techno equivalent.

Muga |

Waiting for the opportune moment.
As far as Muga knows, you guys are an Ad Hoc group that has saved the town, and for that, you have his thanks, but he doesn't know there's any reason to join up with you.

Aeron Woke |

So here is a question. Should I actually read through your book one adventure or start this off with a clean slate? I don't have a horrible amount of time on my hands. ^_^ This is my one day off for the week and I have a little one that demands quite a bit of my attention, so I wanna try to use said time productively.

Yvell Endymion |

Read it if you want to as a player get the general playstyle and characters down. You could also not do so and play knowing the bare minimum. I would say reading everything might take 2 hours.

Ibuki Surtova |

Happy new year everyone!
Just came home and will be online again tomorrow^^
Hope you´ll all have a nice start.
Muga, i would go for 3 levels swashbuckler in your place, maybe even half half. It´s a very good synergy, i was thinking about that too.
Of course, it´s mainly for a DEX build.
Aeron i don´t know about Magi and control, but shocking grasp and long arm seems like a good idea. Else i guess the hexcrafter archetype gives the most controll via the hexes.
And welcome!
Question:
So, we share the loot and then still get full money for our level or how is this supposed to work at the moment?

Auehda, Burnt One |

Stuff that needs Spellcraft rolls:
Timeworn stuff with unknown glitches:
- Timeworn angular green gun (5 charges left)*
- Timeworn proximity helmet
- Timeworn neural inhibitor (6 charges)
- Timeworn autograpnel
- Timeworn emergency beacon
- Timeworn panic suit
Yvell's share:
- Magical luminescent light hammer with symbol of Brigh*
- Ring of protection +1
- Nanite hypogun (black) (5 charges)
- 2,170.95 gp
Valtyra's share:
- Masterwork chainmail
- 6,020.95 gp
Ibuki's share:
- Masterwork spiked gauntlet
- White access card
- 2 nanite canisters
- Sanvil's spellbook
- Scroll of unseen servant
- Scroll of technomancy
- Scroll of detect radiation
- 5,300.95 gp
Auehda's share:
- Veemod (black)
- 2 rolls of ion tape
- Veemod goggles
- Medlance
- Zipstick
- Potion of cure light wounds (already used)
- Inferno pistol*
- Masterwork backpack
- Gripper
- 5,006.39 gp
Items currently on the sell list:
- 7 Small bone longspears
- 5 silver holy symbols of Brigh
- 3 masterwork light hammers
- Flashlight
- Neraplast armor (9 charges left, one battery used for this)
- Timeworn angular green gun (5 charges left)*
- 2 bang grenades
- Flash grenade
- Soft grenade
- Timeworn proximity helmet*
- 4 masterwork studded leather armors
- 4 masterwork bucklers
- 8 brown access cards
- 4 Small screaming bolts
- 4 Small leather armors
- 4 Small hand crossbows
- 40 Small bolts
- 4 Small short swords
- 100 goo tubes
- Timeworn neural inhibitor (6 charges)*
- Masterwork longsword
- Chain shirt
- Magical chain shirt*
- Black gear pin with triangle cut out of center
- Wand of magic missile (CL 3)
- Masterwork dagger
- 2 vials of acid
- Antitoxin
- Everburning torch
- Timeworn autograpnel*
- Timeworn emergency beacon*
- Timeworn panic suit*
- 9 batteries
Items currently in party resources:
- Scroll of resurrection
- 3 potions of cure light wounds
- 3 potions of cure moderate wounds
- 1000 gp
- 2 syringes of hemochem grade I
- Nanite canister
- E-pick (black)
I removed a few items previously carried by people if they seemed to be things that character would never use (e.g. chain shirt for Ibuki).

Auehda, Burnt One |

If we have another day or more you could probably also copy over all of Sanvil's spells and we can sell his book immediately. Taking 10 it should take 10 hours.

Yvell Endymion |

Hah.. Yvell isnt going to keep that hammer or the gun He's a martial... he needs the gold.. the MOST. The ing however he most likely will keep.

Muga |

The main reason I'm not going to go that deep into Swashbuckler, is because my primary weapon doesn't qualify for most Swashbuckler abilities. And I'm not going to be in light armor by about level 7-8.

Aeron Woke |

Char profile is done, but I have 1.4k gold left to play with. Any ideas anyone?

Auehda, Burnt One |

Probably doesn't need that much gold, but a ranged weapon is always good for those few fights where something's shooting at you and you can't reach it. Do magi get longbow proficiency?

GM Demonmoose |

Only the new characters, Muga and Aeron, get the 6000 gp to spend on their characters. You older characters get the reward and whatever you sell. Should be close. Probably more than 6000 gp each, if you take advantage of the discount and sell everything. The veterans can use this discount until Book 2, afterwards the townfolk don't care as much that you saved the town and their lives. Lol.

Yvell Endymion |

We never got a discount. Also magi do get Martial weapon proficiency but because Aeron is a kensai she doesnt. I'd advise a pearl of power level 1 if possible because your weakness is less spells that or a cloak of resistance. Use Javelins if you DO take quick Draw as at least that would give you a full attack and they only take one hand to throw. As for Swash and Muga there is still little reason to be Dex based s one instead of str, but one handed style would really limit him as a character Not to mention his Cha isnt amazing.

Ibuki Surtova |

Finessing a katana is very swashbuckler worthy in my eyes!
Combined with the sword saint abilities, looks like real fun.
I´m planning to do just that for a PFS Char.
So, our gold and stuff goes after the things on Auehdas spreadsheet?
If someone got stuff from there and doesn´t want to keep it, should we sell and share or sell individually?
Some things there differ from what i got i think.

GM Demonmoose |

I believe Orange Team didn't ask Dolga at the beginning any questions, so you didn't know about the discount. The shopkeepers, of course, didn't remind you either, because they wanted your gold. You can assume you figure out there is a 20% discount before Book 2 to spend your reward on, maybe from a tavern patron or gossiping townsfolk. This discount does not apply to Muga and Aeron.

Yvell Endymion |

Well it is unless you can simply cast it. Yvell would do well with some armor, but do remember we have someone with craft feats so A belt or Headband is possible in the wait time.

Muga |

Muga does utilize a Nodachi instead of a Katana, as a part of a special allowance by the GM. If I was a Katana wielder, slashing gracing a Katana would be interesting, but meh. It's not this samurai.
Basically, I just want the parry, and that has no restrictions on what type of weapon you use to execute the parry.
My other consideration is Iron Will, because getting to reroll my will saves means any will save bonus is even better.

Yvell Endymion |

Improved Iron Will might as well be on there as well because Resolve has to be used Before the need to do so while the feat is After your fail.
You are correct about the parry ability, fun times indeed but Muga uses the Nodachi which is basically the same as Yvell's Bastard Sword Expy .
I've been looking at the Autograpnel and thought of a cool way of refitting it like on an arm. How much would such a thing cost?

Auehda, Burnt One |

Ibuki, were you referring to the spiked gauntlet? :U You picked up most of Meyanda's gear but again . . . didn't seem like you'd have much use for it. I left the gauntlet because it seemed like the only thing that could be vaguely useful (for AOOs, basically). If you don't want it Auehda will take it and you'll still effectively get as much money.
GM Demonmoose, does neraplast armor count as "metal" armor? I know the panic suit probably doesn't but it's one-use only . . .

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Stuff we need responses from GM Demonmoose on:
- Magical luminescent light hammer with symbol of Brigh: Spellcraft 26 to ID
- Inferno pistol: Spellcraft 31
- Magical chain shirt: Spellcraft 28
- Timeworn angular green gun (5 charges left): What are its statistics? Knowledge (engineering) 31/21* to ID and determine how it's broken (glitched or limited charges?).
- Timeworn proximity helmet: Knowledge (engineering) 31/21 to ID glitches or limited charges.
- Timeworn neural inhibitor (6 charges): Same as helmet
- Timeworn autograpnel: Same as helmet
- Timeworn emergency beacon: Same as helmet
- Timeworn panic suit: Same as helmet
Yvell's share:
- Ring of protection +1
- 5,170.95 gp
Valtyra's share:
- Masterwork chainmail
- Masterwork buckler
- Masterwork dagger
- 5,792.45 gp
Ibuki's share:
- White access card
- 2 nanite canisters
- Scroll of unseen servant
- Scroll of technomancy
- Scroll of detect radiation
- 5,613.45 gp
Auehda's share:
- Veemod (black)
- 2 rolls of ion tape
- Veemod goggles
- Medlance
- Zipstick
- Potion of cure light wounds (already used)
- Inferno pistol
- Masterwork backpack
- Gripper
- Masterwork spiked gauntlet
- Nanite hypogun (black) (5 charges)
- 1,853.89 gp
Items currently on the sell list:
- 7 Small bone longspears
- 5 silver holy symbols of Brigh
- 3 masterwork light hammers
- Flashlight
- Neraplast armor (9 charges left, one battery used for this)
- Timeworn angular green gun (5 charges left)
- 2 bang grenades
- Flash grenade
- Soft grenade
- Timeworn proximity helmet
- 4 masterwork studded leather armors
- 3 masterwork bucklers
- 8 brown access cards
- 4 Small screaming bolts
- 4 Small leather armors
- 4 Small hand crossbows
- 40 Small bolts
- 4 Small short swords
- 100 goo tubes
- Timeworn neural inhibitor (6 charges)
- Masterwork longsword
- Chain shirt
- Magical chain shirt
- Black gear pin with triangle cut out of center
- Wand of magic missile (CL 3)
- 2 vials of acid
- Antitoxin
- Everburning torch
- Timeworn autograpnel
- Timeworn emergency beacon
- Timeworn panic suit
- 9 batteries
Items currently in party resources:
- Scroll of resurrection
- 3 potions of cure light wounds
- 3 potions of cure moderate wounds
- 1000 gp
- 2 syringes of hemochem grade I
- Nanite canister
- E-pick (black)
Any more alterations? Not moving the autograpnel to Yvell's section until we know if his idea is possible.
Auehda might pick up the proximity helmet (assuming that's what it is) if no one else does. Maybe the everburning torch and some grenades as well. Depends on how much money they have left over after the inferno pistol deduction.

Ibuki Surtova |

I think Auehda wants the nanite canisters, since they are effectively 10 charges for the nanite hypogun. Should be in group reserve.
I did have a handheld device with a screen on top, a radiation detector. Would like to keep that, for the sake of the party too^^ Might come in very handy i believe.
I believe we will be able to craft tech stuff later in the AP, so you people might consider planning a feat for that. Guess i could spare one, but there are several. A magus might be a good crafter too for example^^
Working on Ibukis level up and progression.

Yvell Endymion |

As of right now Yvell needs about 4 feats not including the teamwork ones, the rest will just be based on need but I have a few possibilities.

Auehda, Burnt One |

Alright, I'll take the canisters. The radiation detector is in your payout from the previous sheet, so if it wasn't already in your inventory you could add it now.
I've actually heard that this AP gets really short on time between/during adventures, as it goes on. Might have been someone exaggerating though.

GM Demonmoose |
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Stuff we need responses from GM Demonmoose on:
Magical luminescent light hammer with symbol of Brigh: Spellcraft 26 to ID
Inferno pistol: Spellcraft 31
Magical chain shirt: Spellcraft 28
Timeworn angular green gun (5 charges left): What are its statistics? Knowledge (engineering) 31/21* to ID and determine how it's broken (glitched or limited charges?).
Timeworn proximity helmet: Knowledge (engineering) 31/21 to ID glitches or limited charges.
Timeworn neural inhibitor (6 charges): Same as helmet
Timeworn autograpnel: Same as helmet
Timeworn emergency beacon: Same as helmet
Timeworn panic suit: Same as helmet
-Hammer is a +1 Light Hammer.
-Inferno Pistol is +1 Inferno Pistol (3 charges, 5000 gp).-Chain Shirt is +1 Chain Shirt
-green gun is a Timeworn Stun Gun (5 charges).
-Timeworn Proximity Helmet (10 charges, 2000 gp tw )
-Timeworn Neural Inhibitor (4 charges, 1200 gp tw )
-Timeworn Autograpnel (10 charges)
-Timeworn Emergency Beacon (1 charge)
-Timeworn Panic Suit (5 charges)
So, Timeworn gear is non-rechargeable so once you use its charges it cannot be renewed with a battery or other item. It glitches when:
-When an item is first used after a month or more of inactivity.
-Anytime a single-use consumable is used.
-When using an item in a way that would drain its last charge.
-When an item requires a d20 roll (such as a skill check or an attack roll) to activate or use, and that roll results in a natural 1.
When a critical hit is confirmed against the wearer of an active defensive item, such as armor or a force field.
I will roll the glitch when you actually use an item. Glitches are not all negative. There are some positive glitches. Timeworn items with charges are worth 50% of the cost, no charges are worth 1%. So unless you plan on using it, you should probably sell it.
The autograpnel is a firearm about the size of a rifle (so two handed). Let's say 500 gp to attach it to armor. You would take the penalties for using it one handed and without the proficiency, but you can do it.

Yvell Endymion |

Wait.. Inferno pistols only cost 3000 gp to make?.. man thats cheap! Then again it didnt bypass the hardness of the Robot so that might be about right. Either way 500 gp for the ability to become the Bionic Soldier and sling myself across places and also be able to drag people.. even with the minuses.. It's too cool to pass up! Also I think there are spells or abilities tat might be able to restore them later so it might not be all that bad. then again it could give me an extra 500 GP.

Aeron Woke |

Lol. Bionic soldier.

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Yvell's share:
- Ring of protection +1
- 6,171.08 gp
Valtyra's share:
- Masterwork dagger
- Masterwork chainmail
- Masterwork buckler
- 6,792.58 gp
Ibuki's share:
- White access card
- Scroll of unseen servant
- Scroll of technomancy
- Scroll of detect radiation
- 7,113.58 gp
Auehda's share:
- +1 inferno pistol (3 charges)
- Timeworn proximity helmet (10 charges)
- Veemod goggles
- 2 nanite canisters
- Soft grenade
- Medlance
- Veemod (black)
- Masterwork spiked gauntlet
- Bang grenade
- 2 rolls of ion tape
- Everburning torch
- Gripper
- Potion of cure light wounds (already used)
- Masterwork backpack
- Zipstick
- 1,299.01 gp
Items currently on the sell list:
- 7 Small bone longspears
- 5 silver holy symbols of Brigh
- 3 masterwork light hammers
- Flashlight
- Neraplast armor (9 charges left, one battery used for this)
- Timeworn angular green gun (5 charges left)
- Bang grenade
- Flash grenade
- 4 masterwork studded leather armors
- 3 masterwork bucklers
- 8 brown access cards
- 4 Small screaming bolts
- 4 Small leather armors
- 4 Small hand crossbows
- 40 Small bolts
- 4 Small short swords
- 100 goo tubes
- Timeworn neural inhibitor (6 charges)
- Masterwork longsword
- Chain shirt
- +1 chain shirt
- Black gear pin with triangle cut out of center
- Wand of magic missile (CL 3)
- 2 vials of acid
- Antitoxin
- Timeworn autograpnel
- Timeworn emergency beacon
- Timeworn panic suit
- 9 batteries
- +1 light hammer
- Black nanite hypogun (5 charges)
Items currently in party resources:
- Scroll of resurrection
- 3 potions of cure light wounds
- 3 potions of cure moderate wounds
- 1000 gp
- 2 syringes of hemochem grade I
- Nanite canister
- E-pick (black)
I dropped the hypogun from Auehda's share because we already have access to lesser restoration and the inferno pistol made it too expensive. Added proximity helmet and a couple grenades.

Yvell Endymion |

If we didnt have Valtyra I would have been Hesitant to get rid of the Gun but as we have Her, Yvell and Auehda healing is covered. Yvell shall indeed take that Autograpnel Perhaps eventually upgrading it or something later. I mean even without charges It has an adamantine tip so Im sure I can just stab with it like a Bayonet.