Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You'd be surprised how many ways you can actually fall depending on your actions. Truth being alot of them are with use of traps. However some are the same things divine characters can fall into, being overzealous, venerating one side COMPLETELY over another excessively, The common "greater Good" scenarios. In some of them thy are meant to be there and can very well make you fall, but then the journey for redemption happens which can be its own reward assuming it is done right. Being a murderhobo a paladin is not.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Warpriests (and Sacred Fists by extension)) make great murderhobos. I'm playing a warpriestess of pharasma through this AP (it's just hitting the dark desert section) and a Sacred Fist of Shizuru (flurrying a katana is fun times) in a home game. Maybe my favorite of the new classes.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I just heard monk.. basically. It was a stealth buff. Warpriest in general are meh to me because most of what they are can be done by another class and Blessings are typically bad (I would trade them for a Domain any day) Most of the time when I think of a warpriest, a Inquisitor often comes out better overall for what I want save for a few choices, but then Oracle or levels in Fighter/Brawler fix that too.

My Favorite overall was Bloodrager and Skald, Brawler was the close Second, and Slayer tied with Investigator.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

People really under rate Ferver. It's too good.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I don't underrate fervor, It just unlike other abilities (save for Ki) it goes fast and then your left with the rest of warpriest. It also has no way to be regained. It is alot better now that it used to be now that Cha is out of the picture but its main use is for spells.. which you can run out of fast. Its something unique-ish to the class but is a hodpodge of abilities. The Channel, The Paladin's LOH, the Magus spell casting ability. I was sad when they took away the Full Bab with weapon thing. But that's why alot of people play Sacred Fist at least.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Sacred Fist is a work of art. :) It takes some work to make warpriest tick but I really enjoy the class. I was also saddened when they lost full bab with their weapon. I am happy that I can finally use Crsader's Flurry without jumping through painful hoops via Sacred Fist.

I also enjoy the investigator, specifically Empiricist's/

Swashbuckler's are meh'ish but I have a level 3 Inspired Blade that I'm doing PFS PBPs with and enjoying. I even took the goofy dueling cape feat.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Indeed. It's a very playable class I'm just aware it falls into the issue of "There are alot of classes that do your thing and have other stuff.. and dont suck out of combat. "(Oracle, Cleric, Inquisitor) Kinda like SOME fighters. That little perk with Crusader's Flurry is nice however. I mean, SURE you could recreate a similar thing with Monk/Cleric and have the same out of Flurry bab and whatnot, but its not quite the same (Albeit you'd have VASTLY different abilities)

Investigator delivers what it is and is fun to play, fixing the damage as a trial but we got through it.

With Swashbuckler I just didnt understand why they dont have good Fort and Reflex... I also expected them to be more mobile

Hunter still disappoints me.. but I guess it's something...

(If you havent guessed Im one of the people who heavily tested the classes out to get the suggestions that changed quite a few of the class abilities to function and for the flavor to MAKE SENSE for things like.. Warpriest.. which originally didnt have an Aura.. for some reason)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

It wasnt the DR that made it difficult, it was the.. Hardness.. Badum Tish.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Indeed.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Also when I think he says he didnt adjust the fight, he meant up , not down.. Though he may have adjusted the HP up at least and probably the Init like he kinda said way earlier. Other than that I dont think he did anything like.. give it the Advanced template. Our group hasnt been stressed too much until this fight really. And even with you taking 19 damage and Auehda being wounded, we still have most our resources.. and OOC found Khonnir Baine (At least you guys know, Yvell is oblivious)

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Yeah, I imagine we may have to take Khonnir back before we finish exploring. He seems in a pretty bad way.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

The mission is the most vital portion to Yvell trumped only by survival of the party. At that point he would suggest the group backtrack and get him home so we can claim the reward AND inform our sponsor, while getting him some help. Though this Pick sign has been bothering Yvell as he's seen it multiple times at this point. Might speak up about that. Not to mention, now that we have all these keycards that there was a similar metal wall like the one to this area back where the Gremlins were. Basically if we have to explore.. there are a lot of places to explore.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Yep. My thoughts are similar. We need to get the flame back on and maybe the rest of the craft has some clues.

Liberty's Edge

Male Underpowered Warrior 1

None of us were going to die in this fight (probably), but for a four-person 15-PB party, man, this would've been rough.


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Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Oh Im positive no one is gonna die, we have a solid group. for a 15pb party however...

That.. depends.. you have to remember the Lower the PB the higher the chances of certain classes showing up over others and thus that given, the AP was based around a pretty competent Iconic group his time as well. Lower point buy also generally means dumping to get wha you need, IE Barb dumping all mental stats or Wiz dumping Str etc. This party from the cover seems to be Amiri, Lini, Lirianne and Damiel.

Damiel and Liri both hit touch (One doing an elemental damage while the other can crit for x4) and Amiri is a barbarian.. with a Large sized weapon.. And Power Attack.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Amiri is my fav pre gen


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Amiri is indeed awesome, it doesnt hurt she wasnt built horribly like some of the other pre gens. I'm all for fluff and character concept but at least do what your backstory and focus says you are. There is a reason that along with Amiri, Seelah and Kyra get used so much. (With Kyra her level 1 skills didnt make sense however in some cases but I think they fixed that. I dont think she had know Religion or Spellcraft.. and a few of the Modules/AP's assumed she would.. but often didnt have the right spells prepared or the right skills.)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Hrrrrrrmmmmm I have a contention on what to get this level. Because contrary to popular belief Yvell wants to help you all... Im just not fully sure which I want to try right now when we level.. anyway.

Either two emwork feats RIGHT NOW... or one and something like.. Furious Focus.. Or Greater Mercy, or something with LOH. Throw out some suggestions as we are level 3 a nice bit of them are out of the realm because of Level or Bab (So no Outflank)

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

S'ok. I'm pretty sure my choice is Power Attack. It'll get harder to choose later :P


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Then watch as you miss every attack.. by 1.. Im kidding but I HAVE seen that happen.

I have looked at things based on the party.. some are good others are not.. I COULD fix the Saves issue easily (Shake it Off).. as we tend to be close to each other. Another thing is, being surprised/put in a surprise round doesnt seem to happen all that much (Lookout).. but could be useful. I can give the casters help (Allied Caster/Shielded Caster) or improved AC (Shield Wall)


I hope to be safely in the back or middle most times^^

Will be taking dimensional slide at next opportunity, so i can change positions easily.


Question to GM:

How do you handle energy attacks and robot hardness and vulnerability to electricity? Just curious.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Sometimes thats the worst place to be however, which is why Shake it Off and Lookout seem good.. for things like.. Fireball being centered on you. Shake it off could be the difference etween you making the save while Lookout would mean EVERYONE could act in the surprise round.. and if you would actually act normally.. you get a full round.

Im tempted to take Paired Opportunists if we can get AoO's going.. Ibuki , next change you get.. Enlarge person would be able to facilitate that.


Can take that, but guessed Derlin would surely take that.

That´s another question, how do we learn new spells actually?
Just get the new ones from leveling?
Find them?
Or can we research some maybe?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You mean as a caster? You have a spellbook you get some for free.. otherwise you need to go to a place and write them in. Unless your spontaneous (Sorc, bard, whatever) at least to my knowledge.

Derlin wont be doing any casting till 4th level.. MAAAAYBE

Energy damage and hardness (Except for force and some Sonic..) Is always a pain


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Getting all leveled now for when we rest. This time I'm going to take the average plus 1.


At the Con we had in august here, we ran all of the new PFS szenarios with robots and here was a lot of confusion about the energy damage topic, since many people did it wrong.
JJ cleared it up on several spots in the forum, but it´s really a trap.

Robots are not objects, therefore receive full energy damage, not half.
Meaning you roll damage and then apply hardness.
Unless they have a vulnerability. Then you roll damage, multiply it with 1.5 and then apply hardness.
Some are also vulnerable to critical hits in PFS, so if you score one they are stunned for a round.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

HP: 1d20 ⇒ 8 Dice Gods favoring me on HP so far, eventually a 1 or 2 will pop up haha. Will finish update in a bit my workday is almost over


Yes, multiply if vulnerable then reduce by hardness value. Like your last lightning attack, 5 becomes 7 then minus 10.

I will throw in some scrolls and spellbooks for learning opportunities. You can research if you have downtime.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

HPrees: 1d10 ⇒ 10+2

Since other people are gettng ready I might as well, all I really had to do was roll for hp and thats it. Oh and pick feats.

+1 Skill to Perform Oratory and Perception
+1/2 FC into LOH
+12 HP, +1 Bab, +1 Ref
Not sure on feats

Mercy (Su)

At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

At 3rd level, the paladin can select from the following initial mercies.

Fatigued: The target is no longer fatigued.
Shaken: The target is no longer shaken. Screw fear
Sickened: The target is no longer sickened.

Tactical Acumen (Ex)

At 3rd level, a holy tactician gains a teamwork feat as a bonus feat. She must meet the prerequisites for this feat. She gains an additional bonus feat for every four levels attained after 3rd, to a maximum of five bonus feats at 19th level.

This ability replaces divine health and divine bond.

Battlefield Presence (Su)

At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

This ability replaces aura of courage.

Yes this one is all all the time.


Are we level 3 now? That would be quite fast.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

We have the quest XP/encounter defeating/overcoming to be level 3 yes, we stood the course and were rewarded for it.

We need to go back to level though.. and collect das rewards.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Indeed :) Speaking our way passed a lot of stuff is good. Rewards are also groovy. We need to figure out what's up w/ the Flame after we get Khonnir back. Are we all of a mind to take him back before returning to further explore?

For the feat granting ability, once granted via a Standard action on your behalf we keep it until we sleep? Essentially since you only have one you could grant it to us as we eat bacon 'n eggs every morning and we have it all day? Pretty nifty. I imagine once you gain more choices it wont work out that way but until then?


I would like tot alk with him, maybe he knows something.
Also about his mysterious last project.

Prepared to level, but didn´t yet.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

That was the plan, Yvell is gunna tell you guys some stuff probably suggest we hit up the one room that said "controls" to see if the flame might be reactivated there as its on the way out then take Baine back.. as well as the bodies we all found to be given a proper burial.. but he hasnt said that yet. At this point we have to do a bit of exploration to get out BECAUSE he doesnt trust dragging an INJURED MAN through the plant room.. it could grab and eat him.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Blight druid level 3
Favored class (druid): +1 skill rank
+1d8 + 2 ⇒ (4) + 2 = 6 hit points, +1 luck point
+1 Bluff
+1 Perception
+1 Linguistics, Hallit (they're "remembering")
+1 Stealth
Spell Focus (conjuration)
+1 BAB
+1 Ref
+1+1+D 2nd-level spells
+1 vermin empathy, concentration

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

I am so curious about that plant. It didn't really seem evil, more like an alien who had no idea wtf i going on. I wonder if our diplomatic relations with him could be increased more levels since we already raised it by one?

About Khonnir: He seems to be babbling incoherently and paralyzed from the waist down. Maybe temporary. Hopefully temporary.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Level 4 is going to be glorious! Level 3 isn't bad either.

8+1FCB HP+3Con= +12HP +1 Destiny/Fate Point.
+1 Will/Reflex/BAB
Power Attack
+2 Bloodrage Rounds
+3 Skill Points(4- 2 + 1 Racial)

Blood Sanctuary(Su): At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts. Hilarity!

Will add to profile once rested.

Next level I pick up some limited spellcasting. 2 Known 1/day,cast while raging, eschew materials. Also I grab a nifty keen super duper Bloodline Power and the all mighty stat point.

Here's hoping we make it to 4! ^_~


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -
Derlin Froak wrote:
About Khonnir: He seems to be babbling incoherently and paralyzed from the waist down. Maybe temporary. Hopefully temporary.

If it's not, Auehda's got lesser restoration! He's gonna be fine.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I think if this is supposed to effect caster.. that its probably something along the lines of feeblemind. And with Battlefield Prescence nothing stops Yvell from picking up two teamwork feats right now and switch when appropriate.

Silver Crusade

Male Human Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Nice, I like both Shake it Off and Lookout. Either or both. :)


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

They were a consideration, for Lookout however it is hard to say if it would be worth it. to this day we have not gotten surprised. And it has no real purpose outside of that. Albiet the ability to make EVERYONE act in the surpise round is good.. but Saves might be better.. as most of us are near at least 2 people.. most of the time. Which would open up another feat.. Like Pack tactics.. or something..

Also.. Long post is long.. Im typing Yvell' response now.

And Derlin your HP would be 11.. not 12.. your con is +2


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I told you.. long post is long.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Should probably use this time to Divi out loot and gold then equip ourselves best we can for another Forray. We should also get all these Guns and whatnot identified.Im GUESSING we are supposed to use Khonnir Baines stuff until he recovers. Will selling items be at half or is there a haggling thing there?

So who wants what because from the 4k Everyone is getting 666g 6s 6c and then the rest. And level up ofcourse.


Use half price for selling simplicity.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Can we get the magic items/techno items Identified by this Councillor? Was his suggestion about Lesser Resto what he BELIEVES will work or just a guess?


I can identify them i think.
That´s why i took this feat.


Also i have a complaint.
Not sure if Yvell played this before or has metaknowledge, but at the moment this feels as if Yvell is playing alone in big parts, because he is pushing decisions and the story at a very fast pace. It´s difficult to follow or react.
Also this set the moon back thing is a bit weird.
It´s cool to have spotlight and play a strong character, but it´s not a solo mission and i at least would really appreciate not running though everything at the fastest pace.
Thanks.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

I like the faster pace. The other pbp that i'm in are very low post rate, so this is a nice change. I dont know about player knowledge but at the end there we were trying to get Khonnir out asap. Also i think Yvell and the GM are on closer to the same time so they can act a bit quicker. I personally dont mind if there is no combat or important social interaction. If its just discriptions and stuff i can go back and read to get caught up. But thats just me


I will give you more time during the exploration and role playing phases before I post, especially if it's something important.

A lot of the early times, Yvell and Derlin didn't really ask the group. They just did something. Usually risky stuff that could have easily gone wrong, but thanks to everyone else's actions did not. I still transition scenes when at least two people have decided on a course of action. There are plenty of places more recently where you guys have tried voting and making a group consensus for your actions.

As for metaknowledge, I doubt it. You guys have missed easy stuff like treasure and taken suboptimal pathways, if you were going for fastest playthrough. The AP has a lot of tracks and clues scattered here and there that make it easy to figure out the main path. I change enough of the AP based on your choices and how much you sidetrack, if you look at the other groups later, you'll see that everyone has done different things and had different events.

Also, feel free to sometimes act on your own. You are not a single blob with one action. You don't have to stay together or do the same thing. Other party members will be drawn to you, likely because they won't have a choice.

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