Ezren

Perdix the Scholar's page

206 posts. Alias of drbuzzard.


Full Name

Perdix the Scholar

Race

AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

About Perdix the Scholar

Perdix the scholar
Male human (Taldan) diviner 8
N Medium humanoid (human)
Init +16; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 50 (8d6+16)
Fort +8, Ref +6, Will +8
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 8th; concentration +14)
. . Constant—detect scrying
. . 9/day—diviner's fortune (+4)
Diviner Spells Prepared (CL 8th; concentration +14)
. . 4th—dimension door (2), rebuke technology (DC 20), scrying (DC 20)
. . 3rd—arcane sight, haste (4)
. . 2nd—glitterdust (2, DC 18), invisibility, kinetic reverberation[UC] (DC 18), mirror image, see invisibility
. . 1st—comprehend languages, feather fall, grease, mage armor, snowball (3, DC 17)
. . 0 (at will)—detect magic, ghost sound (DC 16), mage hand, prestidigitation
. . Opposition Schools Enchantment, Evocation
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Statistics
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Str 10, Dex 14, Con 14, Int 22, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 16
Feats Alertness, Arcane Builder[UM], Combat Casting, Craft Wondrous Item, Fast Study[UM], Great Fortitude, Improved Initiative, Scribe Scroll
Traits numerian archeaologist, reactionary
Skills Appraise +10, Fly +9, Knowledge (arcana) +17, Knowledge (dungeoneering) +16, Knowledge (engineering) +17, Knowledge (geography) +10, Knowledge (history) +13, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +10, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +17, Perception +2, Sense Motive +2, Spellcraft +17
Languages Abyssal, Ancient Osiriani, Androffan, Azlanti, Celestial, Common, Elven, Hallit, Ignan, Infernal, Jistka, Mi-go, Shoanti, Skald, Thassilonian, Varisian
SQ arcane bond (daedalus, scorpion, greensting), forewarned, human wizard, scrying adept
Combat Gear wand of infernal healing (50 charges); Other Gear cloak of resistance +2, gloves of reconnaissance[UE], handy haversack, headband of vast intelligence +2, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 120 gp
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Special Abilities
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+1 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +4 (9/day) (Sp) As a standard action, touch grants ally +4 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Forewarned 4 (Su) Can always act in surprise rounds.
Scrying Adept (Su) At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a -
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.