Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

knowledge ???: 1d20 ⇒ 5 +15-17 depending.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar lifts the big hackbut off his back and tries to set it up, half-expecting a fight.


Yvell has an inkling that it might be connected to some kind of trap, or unholy thing, but isn't sure. Perdix on the other hand thinks it might be some kind of haunt.

Ghost smoke surrounds Perdix escaping from the doorway trying to suffocate the scholar.

Perdix may make a Fortitude DC 17 to not suffocate.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

fort save: 1d20 + 9 ⇒ (7) + 9 = 16 cough cough


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Val will attempt to channel to defuse the smoke.

Channel to harm: 7d6 ⇒ (3, 1, 4, 3, 3, 2, 4) = 20


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Seeing the apparition go after Perdix Yvell roars out trying to brace his ally's inner fortitude. He will stand by him trying to draw.. whatever this corruption was.

Raging Song


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Huh. I wonder if anyone's ever designed a weapon enchantment that uses positive energy so that they can beat a haunt like this by beating it up."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell raised a brow focusing his might into Perdix as he looks to Muga. " That would be convenient but unlikely... unless haunts killed their mother and violated their father... Or something. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Someone saw fit to combine an owl and a bear."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" There are not many times we agree Muga, but this one is infallibly true. I am not the knower of all. "


Valtyra's channeling pushes the smoke ghosts away, but they came back seconds later, swarming the room, searching for another creature to suffocate.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell kept his song up just in case, " Valtyra blast it again! "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Oooh, that's another fun idea. I wonder what happens if you blow up or disintegrate the place the haunt is bound to?"


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Let's find out," Grammanar replies. "I can spare a dozen or two rounds." And, loading his hackbut, he begins to aim careful shots at the machine, corpse, and any furniture in the room.

Hackbut vital strike does 4d12 damage, halved against objects. So 2d12 before hardness applied, which should still be enough to smash up a bit of the room quickly.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Well a Hackbutt isnt an AOE weapon but as far as hitting an object..


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

I also have an AoE weapon... but the Hackbut just fires really big bullets.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Do you have to roll misfire for the hackbut, or is it good?


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

If I'm only firing once per round, I can stop as soon as it misfires.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

"Go to your rest spirits!" Val says angrily. Then says a quick prayer.

Channel: 7d6 ⇒ (2, 6, 4, 4, 3, 2, 1) = 22


The smoke spirits dissipate as Valtyra's channeling and Grammanar's bullets enter the room, the latter destroying pipes and metal of the machine. More of them form from the machine and surge out of the room.

Smoke spirits begin to surround Grammanar, trying to suffocate him.

Perdix may make another Fortitude DC 17 save, or fall unconscious with 0 HP.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You mean Gram?


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

fort save: 1d20 + 8 ⇒ (16) + 8 = 24 phew


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Fortitude: 1d20 + 12 ⇒ (11) + 12 = 23


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You were fine.. If anyone had failed I would have had you reroll.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Granted the DC is fairly low, but suffocation is not a kidding around spell.


I meant Gram also. Perdix has one more roll to completely save from the suffocation.

Smoke spirits continue to stream out of the room from the machine.

Anything you'd like to do before the haunts try to suffocate someone again? Grammanar is staggered, and Perdix has one more save before he can act normally.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Maybe we let them have this room?"


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Does it seem like there are like more haunts or just one really strong one? otherwise just channel it down I suppose.

" We have to clear this place eventually, letting something of this type around is I'll advised. "

Got hit twice with a channel one more should be enough


Only one haunt. Just seems like a constant stream of ghosts coming out of the smoke machine in the other room.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

fort save: 1d20 + 8 ⇒ (11) + 8 = 19


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Waiting on Valtyra basically. Haunts tend to hate positive energy and Yvell cant really do that.. outside of LOH

Yvell reaches out with a glowing hand to stop the flow of the haunt any further.

LOH Haunt Touch: 1d20 + 11 ⇒ (9) + 11 = 201d6 + 1 ⇒ (3) + 1 = 4


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Guys, I really think we should just let them have that room. Maybe come back for it last."


Yvell touches one of the spirits, causing it to shrink and disappear.

Valtyra channels once more, causing the haunts to disappear. Smoke continues to churn from the machine within the room.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I stand corrected."


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"That was very unpleasant. I just couldn't breathe. I believe there is a spell which does that. I must acquire it. "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"A spell which lets you breathe, or not?" Grammanar asks. "Anyway, let's get away from these ghosts."


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"One which makes my foes unable to breathe. That could be very powerful in a fight. Of course since we seem to fight constructs all the time, it might be more limited in its utility. "


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Constructs and Undead in great quantity. I may fare well if need we deal with those aligned with the Technic League however. " Yvell stretch his left shoulder and rubbed his throat. " Regardless, that was a most dangerous haunt. Though such things tend to arise for a reason and we best investigate that. I swear to Ragathiel, if this place is not trapped in one way it is in another. "

Covering his mouth he moves into the room to look about.

Perception: 1d20 + 13 ⇒ (7) + 13 = 20

" After this the decision will be to clear the top floors now or head down the staircase hidden in Furkas' room. Personally I would rather be sure nothing comes down on our heads if we find that which is below too much to handle. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"But what if we go up and then whatever is hidden in Furkas' secret staircase comes up and hits us from below? The argument works the same in both directions. Honestly, none of the minions here have shown more tactical prowess than 'Ambush whoever enters my space'"


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Tactically speaking it is always better to have the high-ground than to fight uphill. It is also better to assume your enemy is competent than not. You however do bring up a valid point Muga. So far we have been somewhat fortuitous in that the opponents thus far have been either animals, mindless or unable to move past the barriers to certain rooms. However Furkas has tested our mettle twice so far and is surely still the 'Master' of this tower. He may even have been arrogant before, but I doubt him stupid. I expect worse may come. "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"If it's a hidden staircase," Grammanar points out, "Maybe it's hidden from the mindless minions of this tower, as well. Maybe that's where his ghost relaxes when it's not busy trying to kill me."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Considering the first interaction we had with his ghost resulted in him retreating below the ground, that is not too far from a possibility. Though I believe he ascended this time. It would be folly to assume he would have no guardians however. Considering his ability to bind Elemental creatures much like Sahasho "


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"It it would be imprudent to expect no more threats. The dead madman surely shows major signs of paranoia. I expect guardians galore. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I'm not expecting no more guardians. I'm just not expecting them to all form a hit squad and ambush us all at once. They've been super content to just wait for us."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Likely those with intelligence and if not, I see Furkas utilizing his abilities in tandem. The fact he can move through walls is quite annoying. Not to mention our rest likely lead him to be refreshed once more somewhat. If we can I rather force him to into a position where he cannot run. I am hoping if we find the object he is attached to that becomes possible. "


There is strange corded machine attached to the skeleton corpse near the smoking machine.

F24

Opening the other door in Furkas' bedroom, causes a few gallons of water to rush out. You can see a bathtub, sink, and toiletries, though they have not seen use in several years. There are three small vials of liquid in the bathroom.

-------------

As you head upstairs you can hear the sound of ringing hammers and fire.

This open space spans the diameter of the tower and, in the southern portion of the room, opens to a room above. The air is stifling due to the operation of three massive forges that burn and vent into the cluster of exposed pipes running through the center of the tower. A tangle of conduits from the southeast cuts through the room to join this cluster, forming a wall of pipes and thick wires.

Three squat brass-skinned humanoids with fiery hair are attending to the forges, while three riot suppressor robots guard the room. As soon as they see you, the robots suddenly attack commanding the dwarf-like creatures to assist.


Initiative:

Perdix’s Initiative: 1d20 + 15 ⇒ (5) + 15 = 20
Grammanar’s Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Phylla’s Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Muga’s Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Valtyra's Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Yvell's Initiative: 1d20 + 0 ⇒ (11) + 0 = 11

Enemy Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Sorted Initiative:

1. Perdix and Muga
2. Enemies
3. Everyone


Perdix and Muga's turn.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

How about F26 a?


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Haste it is.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga takes a position behind Yvell and readies an attack.

Slashy Slashy: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d10 + 18 ⇒ (3) + 18 = 21

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