
Yvell Endymion |

Yvell nods equally intrigued and wondering of the object. " Indeed, yet that more to be wary of, most that are wrapped in such cocoons are dangerous or otherwise. Though I suppose that is safe to assume in this entire Tower. Let me assist you. "
The paladin tries to help.
Know Stuff: 1d20 + 8 ⇒ (20) + 8 = 28

Yvell Endymion |

" While I'll normally agree there are two problems with that. One, there is not enough in here to create what I believe would constitute a full swarm. Two this material seems to be Glaucite... which to my knowledge is much to tough for even weapons of adamantine allow to burst. The resulting needed explosion would also likely raise any enemies left in the tower at onoe. So I propose we take it with us so that once we rest far away from the Tower, we can dispose of them properly, unless Phylla or any of us can find a use for such a thing, perhaps as a weapon to harry enemies? " Yvell mused.

GM Demonmoose |

I'm assuming you head up the stairs back at F11.
Flights of stairs ascend and descend to this large atrium. The ceiling above the landing is open to the floor above, while doors on the south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.
Above the upper right door is: Lab 1: Alchemy. Above southern door is: Lab 2: Fluid Siphoning Research. And above southwestern door is: Lab 3: Gaseous Ooze Research.

Yvell Endymion |

" Well it seems we may find some fun for you yet, Muga. There lies Alchemy behind this door, so with the penchant for explosion Furkas had and traps, likely there are to be interesting information. Though Im not fully sure where you come from. "
Yvell peered at the door before opening, then looking inside
Perception Door Alchemy: 1d20 + 14 ⇒ (13) + 14 = 27
Perception Room Alchemy: 1d20 + 14 ⇒ (19) + 14 = 33

Muga |

"Yup. I'm just waiting to fight the wizard again. Doesn't seem like any of his pets got the steel to match us. His first defense was apparently his best." Muga cricks his neck.

Yvell Endymion |

" His first defense was quite annoying to say the least, though underestimation is worse than upset at end. There are enough chemicals here to make a practitioner of these arts quite glad, we can procure this later, I'll check the rest of the rooms on this floor so that we may safely do so. "
Yvell nods, moving to open the door to the room south of this Alchemy Lab, he will scan said room for Evil and magic much the same, while looking for th any elusive beasts or traps. This place was full of one or the other.
Perception Door: 1d20 + 14 ⇒ (16) + 14 = 30
Perception Room: 1d20 + 14 ⇒ (4) + 14 = 18

GM Demonmoose |

The tables and shelves in this large laboratory are all coated with a thin greenish slime. One desk is heaped with pages of notes, and a human skeleton dressed in moldy robes lies slumped over it. A large glass tank atop the easternmost table is shattered and shards of glass litter the floor of the room, while a pale green haze floats in the air.
In the center of the room is an ominous fog. Staring at it, you can see phantasms and ghost like shapes forming. Within the fog there seems to be another creature hiding in the smoke.
The smoke doesn't move, but is staring at the open doorway and the party.
Juxt’s Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Perdix’s Initiative: 1d20 + 15 ⇒ (6) + 15 = 21
Grammanar’s Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Phylla’s Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Muga’s Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Valtyra's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Yvell's Initiative: 1d20 + 0 ⇒ (8) + 0 = 8
Enemy Initiative: 1d20 + 9 ⇒ (13) + 9 = 22
1. Enemy
2. Everyone
Everyone's turn.

Yvell Endymion |

" At this point I can assume I know of how Furkas gained his immortality and this abomination may well be an offshoot. "
Know Things: 1d20 + 8 ⇒ (18) + 8 = 26
Likely Religion/Dungeoneering
Yvell readies himself before moving in.

Grammanar Gun-Runner |

While the others stop and think, Grammanar will shoot at the creature inside the fog and see what happens.
Not sure about concealment, but...
Raging pistol 1: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d8 + 8 ⇒ (5, 2) + 8 = 15
Raging pistol 2: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d8 + 8 ⇒ (8, 1) + 8 = 17

GM Demonmoose |

Kharamell's pistol shots are absorbed by the phantasm cloud, causing images of ghosts to scream out and vaporize. There seems to be less of the vapors surrounding the creature within the hungry fog.
Fog (32)
Yvell recalls that hungry fogs are weak against wind.
Perdix knows that they are resist damage unless it is magical. They also resist some cold, and are immune to acid, electricity and sonic. They attack through engulfing creatures, dealing negative energy damage and staggering those trapped within.

Muga |

Muga waits for the opportune moment, mainly figuring that right after them monster futilely engulfs Yvell would be be the best time to strike.
Move behind Yvell and ready action to strike.
Slashy Slashy: 1d20 + 15 ⇒ (7) + 15 = 22
1d10 + 1d6 + 17 ⇒ (2) + (2) + 17 = 21

GM Demonmoose |

The fog moves in and tries to swallow Muga and Yvell. The creature within the spectral essence tries to touch Yvell.
Incorporeal Touch vs Yvell: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 131d4 + 2 ⇒ (2) + 2 = 4 wisdom damage
Muga and Yvell may make opportunity attacks, or reflex saves to avoid being engulfed. You have to choose one or the other.
Fog (53)
Everyone's turn.

Grammanar Gun-Runner |

Grammanar, now amplified in his rage, continues to fire at the cloud. (It's large enough to avoid the shooting into melee penalty, though soft cover penalty applies)
Amplified Deadly Pistol Haste vs touch: 1d20 + 17 - 4 - 2 ⇒ (3) + 17 - 4 - 2 = 14
Damage: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20
Amplified Deadly Pistol 1 vs touch: 1d20 + 17 - 4 - 2 ⇒ (16) + 17 - 4 - 2 = 27
Damage: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Amplified Deadly Pistol 2 vs touch: 1d20 + 12 - 4 - 2 ⇒ (1) + 12 - 4 - 2 = 7
Damage: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Muga |

MOAR SLASHY SLASHY: 1d20 + 13 ⇒ (18) + 13 = 31
1d10 + 1d6 + 17 ⇒ (2) + (6) + 17 = 25
Muga doesn't bother with silly things like defense.
Lots more Slashy Slashy: 1d20 + 16 ⇒ (8) + 16 = 24
1d10 + 1d6 + 24 ⇒ (10) + (4) + 24 = 38
Lots more Slashy Slashy: 1d20 + 14 ⇒ (17) + 14 = 31
1d10 + 1d6 + 24 ⇒ (9) + (4) + 24 = 37
Lots more Slashy Slashy: 1d20 + 9 ⇒ (20) + 9 = 29
1d10 + 1d6 + 24 ⇒ (1) + (6) + 24 = 31

Yvell Endymion |

His mind seemingly sapped of sane thought, Yvell also takes the opportunity to strike at the Fog. " This being.. is evil... I feel.. strange! "
Full Buffed Chainsaw Blade Rend: 1d20 + 15 ⇒ (6) + 15 = 212d8 + 16 ⇒ (7, 3) + 16 = 26
Afterward he focuses on he creature inside the Fog which affected him so.
Full Buffed Chainsaw Blade Rend: 1d20 + 15 ⇒ (19) + 15 = 342d8 + 16 ⇒ (1, 2) + 16 = 19
Haste Full Buffed Chainsaw Blade Rend: 1d20 + 15 ⇒ (20) + 15 = 352d8 + 16 ⇒ (3, 4) + 16 = 23
Secondary Full Buffed Chainsaw Blade Rend: 1d20 + 10 ⇒ (5) + 10 = 152d8 + 16 ⇒ (6, 7) + 16 = 29

GM Demonmoose |

Grammanar, Muga and Yvell strike at the fog until it dies, leaving a pool of dark liquid on the floor. As the creature perishes, the darkness hiding an incorporeal creature made of clouds and shadows. It babbles slightly before it is also struck down, by the heroes' assault.
Battle is over.
Room again:
The tables and shelves in this large laboratory are all coated with a thin greenish slime. One desk is heaped with pages of notes, and a human skeleton dressed in moldy robes lies slumped over it. A large glass tank atop the easternmost table is shattered and shards of glass litter the floor of the room, while a pale green haze floats in the air.

Yvell Endymion |

Yvell idles his blade, mystified by the creature that suddenly appeared before him. What manner of being inhabited the inside of the Hungry fog? When it laid hand upon him, his sight ebbed ever so slightly.
" I suppose it was the right choice to check all the rooms firs. It's possible that.. whatever it was could have taken an opportunity to flank the backline while we were in the room searching. "
He seemed to pause, as if trying to recall some information he couldnt quite remember, before turning outwards from the door out into the hallway once more.
" Right then, there is on more place before I feel safe explore, I rather not waste Perdix's magic. "
He proceeds to open the southern door, forgetting to check it as he did the others.
Wis 6 Oh boy

GM Demonmoose |

The wooden and metal furnishings of this room have been smashed to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.
A pair of airy creatures made of gaseous barbed tendrils hovers in the center of the room.
Juxt’s Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Perdix’s Initiative: 1d20 + 15 ⇒ (2) + 15 = 17
Grammanar’s Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Phylla’s Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Muga’s Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Valtyra's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Yvell's Initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Enemy Initiative: 1d20 + 10 ⇒ (1) + 10 = 11
1. Yvell, Muga, Perdix, Phylla and Juxt
2. Enemy
3. Valtyra, Grammanar
Yvell, Muga, Perdix, Phylla and Juxt's turn.

Muga |

Don't Stand Within 5 feet of Slashy Slashy: 1d20 + 16 ⇒ (10) + 16 = 26
1d10 + 1d6 + 17 ⇒ (5) + (5) + 17 = 27
Don't Stand Within 5 feet of Slashy Slashy: 1d20 + 14 ⇒ (13) + 14 = 27
1d10 + 1d6 + 17 ⇒ (2) + (2) + 17 = 21
Don't Stand Within 5 feet of Slashy Slashy: 1d20 + 9 ⇒ (9) + 9 = 18
1d10 + 1d6 + 17 ⇒ (9) + (4) + 17 = 30
"More ghosts? I hope they've got something more fun to slice into by the end. Though, I do look forward to ending that smug wizard."