Name: Bran Firebaine
Race: Human
Class: 3 Brawler(Shield Champion, Mutagenic Mauler)
Speed: 30ft
Alignment: CG
14+12+3
HP: 29
20 Point Buy
(Base + Race + Increases + Misc)
Str: 16+2
Dex: 16
Con: 13
Int: 10
Wis: 11
Cha: 7
Favored Class Bonus:
1: Skill Point
2: HP
3: HP
BAB: +3
(Base) + (Stat) + (Mis) + (Items)
Fort: +3+2=+5
Ref: +3+3=+6
Will: +1+0+1=+2
Init: 0+3
(Base + Dex + Armor + Shield + Misc)
AC: 10+3 + 4 + 3 = 20
Languages:
Common
Orc
Traits:
Local Ties: +1 to Disable Device and Disable Device is a class skill. Act as if I have technologist feat for Disable Device.
Auspicious Tattoo: +1 to Will
(Base+Int+Misc)
Skills per Level: 4
Skills: (Rank + Stat + Misc)
Acrobatics 3+3+3
Climb
Craft
Disable Device 3+3+3
Escape artist 3+3+3
Handle animal
Intimidate
Knoweldge(Dungeoneering)
Knowledge(local)
Perception 3+0+3
Profession
Ride
Sense Motive 1+0+3
Swim
Feats
HBF: Toughness
1st: Improved Shield Bash
2BBF: Power Attack
3rd: Weapon Focus(Shield Bash)
5th: Shield Focus
5BBF: Improved Bull Rush
7th: Shield Slam
8BBF: Greater Bull Rush
9th: Improved Critical(Shield Bash)
FBF: Greater Shield Focus
11th: Greater Weapon Focus(Shield Bash)
FBF: Shield Master
11BBF: Bashing Finish
Doubleslice(Needed for Tweapon Rend)
Two Weapon Rend(Dex 17)
Weapon Specialization
G WS
Medium Armor Proff
Special/Class Abilities/Racial Abilities
Proficient in Light Armor, All Shield, Simple Weapons
Brawler’s Cunning: Int is 13 for Feats
Mutagen: 1/Day, 30 Minutes. +4 to Str, +2 Nat. Armor, -2 Int
Martial Training: Both Fighter and Monk for feats
Unarmed Strike: Improved Unarmed Strike, 1d6
Brawler’s Flurry: Considered to have Two Weapon Fighting, with fist, monk weapons, and close fighter group
Throw Shield:
A shield champion can throw a medium or light shield as a normal (non-improvised) thrown weapon with a range increment of 10 feet or the shield's range increment, whichever is greater. The thrown shield deals the same damage as a shield bash, and any damage increases from shield spikes apply to this attack. A shield champion is treated as having the Far Shot feat for the purpose of determining range increment penalties for throwing a shield.
Weapons/Attacks:
+9 Shield Bash 1d6+4
+7 Unarmed Strike 1d6+4
+7 Daggers 1d4+4
+6 Daggers, Thrown 1d4+4
+6 Thrown Shield 1d6+4
Power Attack:
+8 Shield Bash 1d6+8
+6 Unarmed Strike 1d6+8
+6 Daggers 1d4+8
Two Weapon Fighting:
+7/+7 Shield Bash/ Shield Bash 1d6+4/ 1d6+4
Two Weapon Fighting Power Attack:
+6/+6 Shield Bash/ Shield Bash 1d6+8/ 1d6+8
Under Mutagen:
+11 Shield Bash 1d6+6
+9 Unarmed Strike 1d6+6
+9 Daggers 1d4+6
+6 Daggers, Thrown 1d4
Power Attack:
+11 Shield Bash 1d6+8
+8 Unarmed Strike 1d6+8
+6 Daggers 1d4+8
Two Weapon Fighting:
+9/+9 Shield Bash/ Shield Bash 1d6+6/ 1d6+6
Two Weapon Fighting Power Attack:
+8/+8 Shield Bash/ Shield Bash 1d6+8/ 1d6+8
Equipment:
105 gp
+1 Masterwork Spiked Heavy Steel Shield 1300gp
Studded Leather Armor 35gp
Daggers 5 10gp
Fighter’s Kit 9gp
-backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin
Chain Shirt 100gp
25.11gp
Gains:
1404.11gp
Brown Key Card
Purchases:
+1 Spiked Heavy Steel Shield
Masterwork Transformation on Spike
Chain Shirt