Friendly Fighter

Bran Firebaine's page

78 posts. Alias of GunMetalDrac.


Full Name

Bran Firebaine

Race

Human

Classes/Levels

Brawler 3 ... | AC 20 T 13 FF 17 | HP 5/29 | F +5, R +6, W +2 | Init +3 | Perc +6

Gender

Male

Size

Medium

Alignment

CG

Location

Numeria

Strength 18
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 11
Charisma 7

About Bran Firebaine

Personality:

Bran is somewhat of a rough guy and tends to follow his own path. He is quick to action and to fighting. However, he doesn’t exactly relish in killing people, more enjoying the challenge of the fight.


Description:

A tall man with a fairly well toned physique. He keeps a row of daggers on his belt and his gear is mostly loosely hanging. His armor covers most of his body except for his arms. His right arm has what appears to have a birthmark on the shoulder, one that shows something like circle with two horns jutting out. The birthmark is somewhat hard to distinguish as the rest of his right arm is covered in a variety of tattoos inspired by the body art of the local Numerian tribes.

Backstory:

He was born to a roaming tribe. One that was suspicious of the metal monstrosities and wonders that inhabited Numeria. Bran can never remember much of those times. Brief glimpses during drunken blackouts or fevered nightmares. Desolate lands but surprisingly bright skies. Large men battling larger creatures. Somehow a fait sense of fear and suspicion directed at him, a child of no more than 2 years.

Those glimpses are all that he really knew of. Bran was found not too far from Torch, somehow walking the blasted lands relatively unharmed by a scouting patrol clearing the next place for the smith’s to work. None in the patrol knew what to make of it. He seemed abandoned, no bodies or signs other than migratory movement had been seen. The child was brought back by the party, didn’t seem right to leave a child to die out in the wastes. Few could really make sense of it and the only person who seemed capable of taking him in was the wizard Khonnir Baine.

Bran would live a chaotic life in Torch. While Khonnir Baine would be his guardian, the man couldn’t keep much tabs on the boy once he learned to run...and fight. Bran would usually be in a fight once a week, twice on a “bad”(to Khonnir) week. They almost always started out playful at first but due to Bran’s build it would invariably end with bruises for most involved. Khonnir had to continually apologize and make recompense for Bran’s activities. On Bran’s end, he could never really explain it. Simply put, Bran liked to play rough and took whatever advantages he could.

Eventually, Bran would find out the finer points of his life. A birthmark running much of his right arm was considered a taboo among the northern tribes, a omen of bad fortune for the child and the tribe that harbors them. Presumably the tribe left the child to the wastes. This didn’t exactly help the young man and he spiraled into a bit of a depression.

Bran would distance himself from his adopted family and move about the town, serving as a bodyguard and bouncer for the locals of Torch. He would drink himself to a stupor on most nights and generally lose his job to a fight he started on the others. While he did seem to cause more trouble than necessary, he was a steadfast fighter and guard so he was tolerated for the most part.

However, the recent troubles have caught Bran’s notice. When the only man he could consider as a father went missing, Bran readily offered his help in the hopes of saving him.

Crunch:

Name: Bran Firebaine
Race: Human
Class: 3 Brawler(Shield Champion, Mutagenic Mauler)
Speed: 30ft
Alignment: CG

14+12+3
HP: 29
20 Point Buy
(Base + Race + Increases + Misc)
Str: 16+2
Dex: 16
Con: 13
Int: 10
Wis: 11
Cha: 7

Favored Class Bonus:
1: Skill Point
2: HP
3: HP

BAB: +3
(Base) + (Stat) + (Mis) + (Items)
Fort: +3+2=+5
Ref: +3+3=+6
Will: +1+0+1=+2
Init: 0+3

(Base + Dex + Armor + Shield + Misc)
AC: 10+3 + 4 + 3 = 20

Languages:
Common
Orc

Traits:
Local Ties: +1 to Disable Device and Disable Device is a class skill. Act as if I have technologist feat for Disable Device.
Auspicious Tattoo: +1 to Will

(Base+Int+Misc)
Skills per Level: 4
Skills: (Rank + Stat + Misc)
Acrobatics 3+3+3
Climb
Craft
Disable Device 3+3+3
Escape artist 3+3+3
Handle animal
Intimidate
Knoweldge(Dungeoneering)
Knowledge(local)
Perception 3+0+3
Profession
Ride
Sense Motive 1+0+3
Swim

Feats
HBF: Toughness
1st: Improved Shield Bash
2BBF: Power Attack
3rd: Weapon Focus(Shield Bash)
5th: Shield Focus
5BBF: Improved Bull Rush
7th: Shield Slam
8BBF: Greater Bull Rush
9th: Improved Critical(Shield Bash)
FBF: Greater Shield Focus
11th: Greater Weapon Focus(Shield Bash)
FBF: Shield Master
11BBF: Bashing Finish

Doubleslice(Needed for Tweapon Rend)
Two Weapon Rend(Dex 17)
Weapon Specialization
G WS
Medium Armor Proff

Special/Class Abilities/Racial Abilities
Proficient in Light Armor, All Shield, Simple Weapons
Brawler’s Cunning: Int is 13 for Feats
Mutagen: 1/Day, 30 Minutes. +4 to Str, +2 Nat. Armor, -2 Int
Martial Training: Both Fighter and Monk for feats
Unarmed Strike: Improved Unarmed Strike, 1d6
Brawler’s Flurry: Considered to have Two Weapon Fighting, with fist, monk weapons, and close fighter group
Throw Shield:
A shield champion can throw a medium or light shield as a normal (non-improvised) thrown weapon with a range increment of 10 feet or the shield's range increment, whichever is greater. The thrown shield deals the same damage as a shield bash, and any damage increases from shield spikes apply to this attack. A shield champion is treated as having the Far Shot feat for the purpose of determining range increment penalties for throwing a shield.

Weapons/Attacks:

+9 Shield Bash 1d6+4
+7 Unarmed Strike 1d6+4
+7 Daggers 1d4+4
+6 Daggers, Thrown 1d4+4
+6 Thrown Shield 1d6+4

Power Attack:
+8 Shield Bash 1d6+8
+6 Unarmed Strike 1d6+8
+6 Daggers 1d4+8

Two Weapon Fighting:
+7/+7 Shield Bash/ Shield Bash 1d6+4/ 1d6+4
Two Weapon Fighting Power Attack:
+6/+6 Shield Bash/ Shield Bash 1d6+8/ 1d6+8

Under Mutagen:

+11 Shield Bash 1d6+6
+9 Unarmed Strike 1d6+6
+9 Daggers 1d4+6
+6 Daggers, Thrown 1d4

Power Attack:
+11 Shield Bash 1d6+8
+8 Unarmed Strike 1d6+8
+6 Daggers 1d4+8

Two Weapon Fighting:
+9/+9 Shield Bash/ Shield Bash 1d6+6/ 1d6+6
Two Weapon Fighting Power Attack:
+8/+8 Shield Bash/ Shield Bash 1d6+8/ 1d6+8

Equipment:

105 gp

+1 Masterwork Spiked Heavy Steel Shield 1300gp
Studded Leather Armor 35gp
Daggers 5 10gp
Fighter’s Kit 9gp
-backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin
Chain Shirt 100gp

25.11gp
Gains:
1404.11gp
Brown Key Card

Purchases:
+1 Spiked Heavy Steel Shield
Masterwork Transformation on Spike
Chain Shirt