Human

Derlin Froak's page

211 posts. Organized Play character for Ser Clay.


Full Name

Derlin Froak

Race

Human

Classes/Levels

Bloodrager Primalist 3|HP: 35[41] AC: 18[16] T: 12[10] FF:18[16 Never FF*] Init: +2 |Speed: 30| CMB +6[8] CMD16[18] BAB: +3 | F3[5] R3 W2[4] | 13/13 Bloodrages, 3/3 Destined Strikes Remain | Percep +5| Destiny Points: 2|

Gender

Male

Size

Med

Age

22

Special Abilities

Bloodrage,Bloodline, Armored Casting, Kicking Ass!

Alignment

CG

Deity

Serenae

Location

On the road...

Languages

Common

Occupation

Weaponsmith, Archeologist,Missionary

Homepage URL

tu

Strength 18
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 9
Charisma 14

About Derlin Froak

Derlin Froak Human Bloodrager Alignment: CG Serenae Level 3

HP: 35[41] AC: 18[16] T: 12[10] (Never Flatfooted) FF:18[16] Init: +2 Speed: 40(30 in Armor)
CMB +7[8] CMD16[18] BAB: +2

[Brackets[ ] signify Bloodrage stats.]

Crunchies:

Traits:Faith's Favored(+1 to all granted Luck Bonuses)
Optimistic Gambler(Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.)
Berserker of the Society. +3 Rage Rounds per day

Drawback: Pride When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

Combat: Falchion +7[9] vs AC for 2d4+7[9] (-4 to Hit):Non-Lethal, hit targets are subject to Enforcer Feat. (See Feats){Power Attack -1/+3}
Bloodrage per Day: 13 rounds +1d4 Rounds after declaring an end. (See traits)


Stats and Saves:
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Fort 3[5]
Ref 3
Will 2[4]

Str 18[22] Light Load (Carrying 66lbs of 100lbs)
Dex 14
Con 14[18]
Int 7
Wis 9
Cha 14


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Human Race:
Race
-30 ft Speed
-Normal Vision
-Bonus Feat at First Level
-Favored Class (Bloodrager) +1HP
-+1 Skill Point Per Level

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Class Powers:
Class
-Bloodline(Su) Destined: Powers Granted Below.
Destined Strike: 3x Day add +1(or 1/2 Class Level) to Attack as a free action for 1 attack.

-Bloodrage (Su): The bloodrager's source of internal power
grants him the ability to bloodrage. At lSt level, a bloodrager
can bloodrage for a number of rounds per day equal to
4 + his Constitution modifier. At each level after 1st, he
can bloodrage for 2 additional rounds per day. Temporary
increases to Constitution (such as those gained from
bloodraging or spells like bear's endurance) don't increase
the total number of rounds that a bloodrager can bloodrage
per day. The total number of rounds ofbloodrage per day
is renewed after resting for 8 hours, although these hours
need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While
in a bloodrage, a bloodrager gains a +4 morale bonus to his
Strength and Constitution, as well as a +2 morale bonus on
Will saves. In addition, he takes a -2 penalty to Armor Class.
The increase to Constitution grants the bloodrager 2 hit points
per Hit Die, but these disappear when the bloodrage ends and
are not lost first like temporary hit points. While bloodraging,
a bloodrager cannot use any Charisma-, Dexterity-, or
Intelligence-based skills (except Acrobatics, Fly, Intimidate,
and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When
the bloodrage ends,the effects of bloodrage continue for 1d4
rounds as if he were still bloodraging(See traits) Afterwards
he's fatigued for a number of rounds equal to twice the number
of rounds spent in the bloodrage.
A bloodrager cannot enter a new bloodrage while fatigued
or exhausted, but can otherwise enter bloodrage multiple
times during a single encounter or combat. If a bloodrager
falls unconscious, his bloodrage immediately ends, placing
him in peril of death.

Primalist: Archtype
Primal Choices: At 4th level and every 4 levels thereafter,
a primalist can choose to take either his bloo dline
power or two barbarian rage p owers. If the primalist
chooses rage powers, those rage powers can be used in
conjunction with his bloodrage, and his bloodrager level
acts as his barbarian level when determining the effect
of those bloodrage powers and any prerequisites . Any
other prerequisites for a rage power must be met before a
primalist can choose it.it. This ability does not count as the
rage power class feature for determining feat prerequisites
and other requirements. This ability alters the bloodline
class feature.

-+10 Speed in Medium, Light, or No Armor

-Uncanny Dodge (Ex): At 2nd level, a bloodrager can react
to danger before his senses would normally allow him to
do so. He cannot be caught flat-footed, nor does he lose his
Dexterity bonus to AC if the attacker is invisible. He still
loses his Dexterity bonus to AC if immobilized. A bloodrager
with this ability can still lose his Dexterity bonus to AC if
an opponent successfully uses the feint action against him.

-Blood Sanctuary(Su): At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
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Feats:

Feats
-Intimidating Prowess Str+Cha to Intimidate
-Enforcer:Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate
check to demoralize your target as a free action. If you are successful, the target is shaken for a number
of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round
with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage
dealt.
-Power Attack (-1/+3)

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Skills:
Skills
-Intimidate 3 Rank 3 trained +6 stat = +12[14]
-Perception 3 Rank 3 trained -1 stat = +5
-Craft Weaponsmith 1 Rank 3 trained -2 stat = +2
-Climb 2 Rank 3 trained +4 stat -5 Armor = +4 while armored

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[Spoilr=Gear and Money]Gear 5gp
-Falchion 75(38, self crafted)gp, 8lbs, 2 Handed Slashing, 2d4 18-20x2
-Four Mirror Armor 45gp, 45lbs, 6AC, 2MaxDex -5ACP Speed 20(30 with Bloodrager Class Ability)
-Buckler 5gp, 5lbs, 1AC, -1ACP
-Backpack 4lbs
-Whetstone -lbs
-50 ft Rope 5lbs
6 days rations and Canteen 3lbs[/spoiler]
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Longish Backstory + Description and Background:

6ft tall 240 lbs, Bald smiling wearing a falcata and wearing exotic looking armor made of mirrored plates and leather straps.
His face is handsome and conveys a genuine sense of openness and honesty. You want to talk to him.

Born and raised in Qadira as the son of a nobleman, Derlin Froak enjoyed
a privldged childhood to say the least. Raised at court he picked up on how
to wield one's personality as weapon - to use wit and word as a dagger and
shield. Derlin was blessed by the gods, everyone agreed. Not only was he so charming
as to be the envy of all the other adolescant boys at court duo to his natural savvy
with the ladies he was strong as an oxe! No other boy could swing the Fenca, the
heavy curved bastard swords Qadiran Warriors wear half as well. All was great in the life
of young Derlin, yes in deed!

Unfortunatly as the old addage goes, easy come easy go. Derlin soon found his family
(Himself included) on the streets, their family estate and treasury seized when Derlin's father
had a rather unfortunate enemy at court. In a shocking display one afternoon with everyone
of import at attendance Derlin's father was outed as being involved in local organized crime
tied to some big names in Sandpoint.

Now penniless and homeless Derlin was distraught, he resorted to things his godess would
never condone, his familly had always worshipped the healing flame. One hot afternoon Derlin,
starving and thirsty he pocketed some bread and was in the process of rolling a barrel of drinking
water back to his familys hovel when from behind he assaulted - bashed in the skull with an old
hammer the baker used to ward off thieves. Derlin, seeing stars, turned in a haze to confront
his attacker. Having refused to sell his priced Fenca and Four-Mirror armor he'd recieved as a
birthday gift before his familys fortunes had been seized. He hazily drew his two handed weapon
as the ringing in his skull began to abate, sized up the fat old baker in seconds and prepared himself
to launch himself into the Killing Dance and end the baker's life. A whisper...

Do not, Derlin. You have more in you than murder my child. Do not kill this man, you are the thief.
You are being the vilolian Derlin...turn aside your killing stroke and let him live. Leave his goods here
and return to your hovel. Your faith will be rewarded.

Again the hammer rained about his head - this time the boy ducked, turned, and tripped the baker
with his blade - setting the old man on his rear with a crash but otherwise unharmed. He dashed away
back to the hovel where his parents awaited his return.

Standing outside the hovel Derlin could see a group of men speaking with his parents. All were members
of a local church of Serenae, come to offer the Froak family a small plot of land and a small home. An older
man spoke in tandem with Derlin's parents of many things that Derlin didn't understand. Derlin was destined?
Derlin would be staying with people from the church of Serenae and would receive an education?

It had been many years since Derlin thought about that fatefull day he'd heard his Godesses's voice
outside the bakery and met the men from the temple. Derlin served now, as a shield to the innocent
and protector of the weak. He'd retained the cham and strength and even refined it under the tutilage
of some of the priests at the temple. He had learned to tap into his anger and use it as a weapon in
many ways like he'd used wit and words as a boy. He'd attained a connection to his destiny, which
the priests out-right had refused to go into detail other than that he was 'meant for more', which seemed
to allow him to strike his foes mercifully but with great power. His temper had been tempered by the
forgiving fires of Serenae. He now travels far and wide spreading his goddesses word.