About Ibuki SurtovaIbuki Surtova:
Ibuki Surtova Monk/Cleric Female half-succubus demon-spawn tiefling cleric (elder mythos cultist) of Yamatsumi 1/expert 1/unchained monk (invested regent, scaled fist) (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder Campaign Setting: Demons Revisited 54, Pathfinder Player Companion: Heroes of the High Court 22, Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Bestiary 264, Pathfinder RPG Horror Adventures 48, Pathfinder Unchained 14) CN Medium outsider (native) Init +18; Senses darkvision 120 ft., low-light vision, see in darkness; Perception +20 -------------------- Defense -------------------- AC 35, touch 27, flat-footed 29 (+5 armor, +10 Cha, +5 Dex, +1 dodge, +1 monk, +3 natural) hp 36 (2 HD; 1d8+1d10+16) Fort +12, Ref +11, Will +16 (-2 vs. mind-affecting efffects, +4 bonus vs. mind-affecting effects) DR 5/magic; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 15 -------------------- Offense -------------------- Speed 30 ft., fly 60 ft. (good) Melee +1 holy reliquary impact adamantine tetsubo +8/+8 (2d8+13/×4) or . . unarmed strike +8/+8 (1d8+9) or . . bite +7 (1d6+9), 2 claws +7 (1d4+9) Ranged +1 distance shuriken +8/+8 (1d2+13) Special Attacks channel positive energy 13/day (DC 20, 1d6), flurry of blows (unchained), passion, smite good, stunning fist (2/day, DC 21) Spell-Like Abilities (CL 2nd; concentration +10) . . At will—deathwatch . . 3/day—darkness . . 1/day—detect thoughts (DC 22) Domain Spell-Like Abilities (CL 1st; concentration +9) . . 9/day—vision of madness (+1/-1) Cleric (Elder Mythos Cultist) Spells Prepared (CL 1st; concentration +9) . . 1st—lesser confusion[D] (DC 21) . . D Domain spell; Domain Madness -------------------- Statistics -------------------- Str 22, Dex 20, Con 22, Int 20, Wis 22, Cha 30 Base Atk +1; CMB +6 (+8 grapple); CMD 34 (36 vs. grapple) Feats Armor Of The Pit[ARG], Close-quarters Thrower[UC], Combat Reflexes, Crusader's Flurry[UC], Dazzling Display, Deadly Aim, Dirty Fighting, Distance Thrower[UC], Dodge, Domain Strike[UC], Dragon Style[UC], Exotic Weapon Proficiency (tetsubo), Far Shot, Fiend Sight[ARG], Fiend Sight[ARG], Fiendish Facade, Fiendish Heritage, Fiendskin, Fiendskin, Great Fortitude, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Maleficium, Mask Of Virtue, Monstrous Mask, Nightmare Fist[UC], Noble Scion of War[ISWG], Panther Claw[UC], Panther Parry[UC], Panther Style[UC], Point-Blank Shot, Possessed Hand, Power Attack, Quick Draw, Selective Channeling, Skill Focus (Perception), Soulless Gaze, Startoss Comet, Startoss Style, Steadfast Mind, Steadfast Personality[ACG], Stunning Fist, Terrifying Mask, Toughness, Warrior Priest[UM], Weapon Focus (shuriken), Weapon Focus (tetsubo), Weapon Focus (unarmed strike) Traits keeper of the veil, unpredictable Skills Acrobatics +9 (+11 while in magical darkness), Appraise +9, Bluff +18, Diplomacy +17, Disable Device +14, Disguise +17 (+22 to impersonate Human), Escape Artist +9, Fly +13, Heal +11, Intimidate +21 (+23 while in magical darkness, +26 vs. humanoids), Knowledge (arcana) +11 (+13 when related to Elder Mythos, for a total of +4), Knowledge (dungeoneering) +7 (+9 when related to Elder Mythos, for a total of +4), Knowledge (history) +7 (+9 when related to Elder Mythos, for a total of +4), Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +11, Knowledge (planes) +7 (+9 when related to Elder Mythos, for a total of +4), Knowledge (religion) +7 (+9 when related to Elder Mythos, for a total of +4), Perception +20, Perform (string instruments) +15, Sense Motive +10, Sleight of Hand +10, Spellcraft +9, Stealth +19, Survival +10, Use Magic Device +17; Racial Modifiers +2 Disable Device, +2 Perception Languages Abyssal, Celestial, Common, Goblin, Infernal SQ change shape (humanoid of same size, alter self), channel the void, forbidden knowledge, investiture, pass for human, unhinged mind Combat Gear pearl of power (1st level) (2); Other Gear +1 distance shuriken (50), +1 holy reliquary impact adamantine tetsubo[UC], amulet of mighty fists +1, belt of mighty hurling, lesser[UE], bracers of armor +5, circlet of persuasion, cloak of human guise[ARG], eyes of the eagle, headband of mental superiority +2, monk's robe, ring of chameleon power, ring of resistance +2, masterwork Shamisen, masterwork thieves' tools, 20 gp -------------------- Special Abilities -------------------- Change Shape (humanoid of same size, alter self, 1/day) (Su) You can change your form. Channel the Void (Su) Channeled eneregy harms living beings, flesh constructs, and non-skeletal corporeal undead. Cleric (Elder Mythos Cultist) Domain (Madness) Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Cleric Channel Positive Energy 1d6 (13/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Close-Quarters Thrower (Shuriken) Attacks with selected weapons do not provoke attacks of opportunity Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Crusader's Flurry May use flurry of blows with deity's favored melee weapon Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks. Darkvision (120 feet) You can see in the dark (black and white only). Dazzling Display (Unarmed strike) Intimidate check to demoralize can affect those within 30' who see you. Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage. Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op. Distance Thrower Reduce ranged penalties for thrown weapons by 2 Domain Strike (Vision of Madness [+1/-1, 9/day] [Sp]) Use a domain power through unarmed strike Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging. Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks. Far Shot Halve the range increment penalty for extended range. Fiendish Facade (Human) You are easily mistaken for a member of another race. Your fiendish physical traits are normally hidden by clothing or appear to be markings of another race. Prerequisites: Tiefling, must be taken at 1st level. Benefit: You get a
Prerequisite: Tiefling, must be taken at 1st level. Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Prerequisites: Tiefling, must be taken at 1st level. Benefit: You get a +5 racial bonus on Intimidate
Prerequisites: Cha 13, Monstrous Mask, tiefling. Benefit: Anytime you can make a Sense
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