Cleric

Valtyra Brightsong's page

381 posts. Alias of Vahanian 89.


Full Name

Valtyra Brightsong

Race

Aasimar

Classes/Levels

Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Gender

Female

Size

6'

Age

20

Special Abilities

Darkvision

Alignment

NG

Deity

Sarenrae

Strength 15
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 9
Charisma 20

About Valtyra Brightsong

Character Sheet:

Valtyra Brightsong
Female aasimar oracle 8 ( Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 22, touch 12, flat-footed 21 (+8 armor, +1 deflection, +1 Dex, +2 shield)
hp 60 (8d8+16)
Fort +5, Ref +4, Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine heavy mace +10/+5 (1d8+4) or
mwk dagger +10/+5 (1d4+3/19-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks channel positive energy 9/day (DC 20, 7d6)
Oracle Spells Known (CL 8th; concentration +14)
4th (4/day)— blessing of fervor APG (DC 20), cure critical wounds , restoration
3rd (6/day)— cure serious wounds , neutralize poison , searing light , summon monster III
2nd (8/day)— cure moderate wounds , hold person (DC 18), levitate, minor image (DC 18), lesser
restoration, shield other , spear of purity UM (DC 18)
1st (8/day)— bless, comprehend languages , cure light wounds , detect undead, obscuring mist ,
sanctuary (DC 17), shield of faith
0 (at will)— create water , detect magic , ghost sound (DC 16), guidance, light, mage hand , mending,
purify food and drink (DC 16), read magic , stabilize
Mystery Life
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 9, Cha 23
Base Atk +6; CMB +9; CMD 21
Feats Extra Channel, Extra Channel, Quick Channel UM, Selective Channeling
Traits ambassador, local ties
Skills Acrobatics -3 (-7 to jump), Diplomacy +21, Heal +7, Knowledge (arcana) +1, Knowledge
(engineering) +6, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge
(religion) +9, Linguistics +1, Perception +1, Sense Motive +4, Spellcraft +6, Use Magic Device +7; Racial
Modifiers +2 Diplomacy, +2 Perception
Languages Androffan, Celestial, Common
SQ oracle's curse (haunted), revelations (energy body, life link, channel)
Combat Gear wand of cure light wounds (50 charges) ; Other Gear +2 chainmail , +1 buckler , +1
adamantine heavy mace , crossbow bolts (10), light crossbow, mwk dagger, amulet of natural armor +1 ,
cloak of resistance +1 , headband of alluring charisma +2 , phylactery of positive channeling , ring of
protection +1 , backpack, bedroll, belt pouch, candle (5), flint and steel, hemp rope (50 ft.), mess kit UE,
trail rations (6), waterskin, 1,439 gp, 8 sp, 5 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Body (1d6+8, 8 rounds/day) (Su) Elemental subtype and deal 1d6+8 to undead who touch you
or heal 1d6+8 to allies who enter your square.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Life Link (8 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal
other below -5 hp.
Oracle/Oracle/Oracle Channel Positive Energy 7d6 (9/day, DC 20) (Su) Positive energy heals the living
and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.