
Yvell Endymion |

Should we update our stats to Level 4? Though Our loot will be mostly different and make sure we split it 5 ways as Bran was here for the whole time.

GM Demonmoose |

As a reward for your roleplaying, Yvell and Auehda may choose one of the two options presented, these are somewhat balanced and once one is chosen, the other doesn't happen. Hopefully, they are painstakingly difficult to choose between. You may elect to choose neither option if you would like to rely on your own power.
Auehda
You feel a strange resonance with the Torch as it is relit. Staying so close to it over the years and helping to rekindle it, has created a connection between you and all fire.
-You may talk to fire.
-Your fire spells are violet like the torch.
-Any fire spells you cast act as though your Caster Level is two levels higher.
-You are immune to your own fire spells.
Auehda
A month after you have saved Torch, Metal disappears. Though you search for it everywhere, you are unable to find it. It turns out that the Junk Master has secretly asked smiths to restore it and make it better than before. He returns the blade to you, engraved in Gnomish with, “To my dear child, Auehda. May you continue to grow and make an old gnome proud. You are an ember that will become a great flame.”
-You receive a +1 Flaming Greataxe.
-This weapon is unfortunately magically enchanted such that anyone else that tries to wield it is engulfed in flames so long as they hold it, and take 2d6 fire damage per turn.
Yvell
Phylla has gained a strange divine aura to her. She may have earned this after tasting Meyanda’s blood, or with the time she spent with Yvell. Regardless, the cerebric fungus has a new calling, one that relies on faith.
-Phylla becomes a cohort of Yvell. She is not controlled by you, but has a 75% chance of following your orders as long as they are not suicidal or stupid.
-When you reach Level 5, Phylla starts to progress along a divine class (Cleric, Inquisitor, Oracle, Paladin, Shaman, Warpriest) of your choice, and gains a Level in that class. She gains a level only when Yvell gains a level.
Yvell
Yvell receives a dream from his Empyreal Lord, Ragathiel. He praises you for your works in vengeance, law and good, while remaining noble as well, a near perfect paragon of the entire demigod angel’s domains. He blesses you with blessings.
-Each day you gain a random minor blessing from Ragathiel’s domains: Destruction, Good, Law and Nobility, as the Warpriest’s blessings feature. You may use this blessing equal to your charisma modifier per day. The DC is based on your Charisma instead of Wisdom.
-Ragathiel watches over you more closely.

Yvell Endymion |

This Level Up
Skald 1st level
HP's: 1d8 ⇒ 7+2
+1 Skill to Perform Oratory, Perception, Knowledge Engineering and Nature
+1 FC into Raging Song
+9 HP, +0 Bab, +2 Fort, +2 Will
+1 to Cha
Gained Scribe Scroll as a Bonus Feat
Bardic Knowledge (Ex)
A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained
Cantrips
Skalds learn a number of cantrips, or 0-level spells, as noted on Table: Skald Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.
Spell Casting
A skald casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every skald spell has a verbal component—these verbal components can take the form of song, recitation, or even non-verbal music like percussion. To learn or cast a spell, a skald must have a Charisma score equal to at least 10 + the spell's level. The saving throw DC against a skald's spell is 10 + the spell's level + the skald's Charisma modifier.
Like other spellcasters, a skald can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Skald. In addition, he receives bonus spells per day if he has a high Charisma score.
The skald's selection of spells is limited. A skald begins play knowing four 0-level spells and two 1st-level spells of the skald's choice. At each new skald level, he gains one or more new spells, as indicated on Table: Skald Spells Known. Unlike spells per day, the number of spells a skald knows isn't affected by his Charisma score; the numbers on Table: Skald Spells Known are fixed.
At 5th level and every 3 levels thereafter, a skald can choose to learn a new spell in place of one he already knows. In effect, the skald loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level skald spell the skald can cast. A skald may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A skald need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
CL 1
Oth level (Inf)
- Detect Magic
- Know Direction
- Light
- Prestidigitation
1st Level (2/dy)
- Moment of Greatness
- Saving Finale
Raging Song (Su) 8 rounds/dy
A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day.
Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.
A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.
If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.
At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.
Inspired Rage (Su)
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Auehda, Burnt One |

Blight druid level 4
+1 Wisdom
Favored class (druid): +1 skill rank
+1d8 + 2 ⇒ (4) + 2 = 6 hit points, +1 luck point
+3 Appraise
+1 Perception
+1 BAB
+1 Fort, Will
Wild shape 1/day
+1 1st-level, 2nd-level spells
+1 vermin empathy, concentration
Gift of Flame!

Yvell Endymion |
1 person marked this as a favorite. |

Upon Reflection I have also made my decision. Comparing the two they Both are quite fun, character shaping and good. However Yvell , while benefiting more from having his god look upon him favorably and bestowing power, is not a selfish type of paladin. He had taken Phylla as a responsibility and if he were to leave her as she was it would most likely end badly. As such I chose Unlikely Companion, this should give the GM some Fun times a well. This also gives Yvell a person to teach of the ways of this world correctly, She might not even be a paladin or particularly LG but he can lean her towards that.
So.. Welcome to the group Phylla!
I planned on Yvell Weening her off of other creatures/people by letting her suckle on his blood instead.. as he can heal himself.. something like an arm bite.

GM Demonmoose |
1 person marked this as a favorite. |

Forgot to mention. I'm removing the fate point system as I don't want to keep track of that. You may readjust your HPs to take your rolls or 1/2 +1 HP whichever is higher, remove your fate points (though luck will still happen sometimes).
So either take your HP as it is, or see if 1/2 + 1 for the three levels is a better alternative.

Yvell Endymion |

Ahh Well that doesnt mean too much to me I feel the Boon was more than enough and we have passed the 'Die and can't come back' portion of the game. I planned on rolling Ill roll from start to finish even if its all ones.
So GM I hope your excited for the next book and the adventures of Phylla and Yvell-Servant

Auehda, Burnt One |

In terms of loot . . .
Auehda would like the black veemod lenses and the veemod goggles. Also yes, they will take the black nanite hypogun and another nanite canister if that's okay with Ibuki and Yvell. Maybe the ion tape and zip stick too?
I'll post a loot payout draft once Ibuki's had a chance to identify some items, and once we've offered Khonnir his old stuff back. Demonmoose, assuming Auehda goes through Sanvil's spellbook once we get to the tavern, what spells does it contain?

Auehda, Burnt One |

Ahh, forgot to check the Gameplay thread. Just saw it now.
I'll consider the inferno gun . . . how expensive is it? Appraise: 1d20 + 3 ⇒ (20) + 3 = 23 if necessary.
Also does anyone wanna grab the timeworn neural inhibitor? I bet you or Valtyra could find a good use for it.

Yvell Endymion |

Who Yvell? I could see maybe one reason if he want to knock someone out.. but in general he could just attack for non-lethal. No what Yvell is holding out for is some proper armor and some other things, Hey.. GM.. Flaming Chainsaw Curve Blade.. Make it happen!
A funny note.. like 80% of the party has something Fire related.

Auehda, Burnt One |

Yeah, I have kept track of anything you noted to be timeworn. I made a list of stuff I wasn't sure about (on the previous page), if you want to look that over.

Ibuki Surtova |

Hey people!
Unfortunately still have very limited internet access, untill thrusday i guess. Then i should be back again. And yes i meant february 2., that´s just the european time format day/month/year.
Isn´t identifying a retry every 24 hours? There should be plenty of time for Ibuki to identify all the things.
Also would like to copy the spells from the spell book. Don´t have fire spells but burning hands, wanted to concentrate on electricity, seems the better fit to me here. But you knnow how that is.
GM would you allow some 3PP spells from a book called 1001 Spells?
Bought it some time ago, maybe there are some nice spells in.
I would of course hold council about them.
I thought of going straight arcanist or maybe changing to wizard with the arcanist archetype, but i love the gimmicks of the sorcerer and don´t think it would work out as i intended otherwise.
I can´t bring any changes online untill i´m at home, because i don´t have herolab nor the time to do it otherwise here at the moment.
Nice rpg boons up there. It´s an interesting experience, because i thought some were close to a bit spotlight hogging, at least if it would be at a table, but then it´s PbP and other things are possible here. Guess i´ll adapt to that and be more outspoken, taking more action.
Good new year everyone!

Yvell Endymion |
1 person marked this as a favorite. |

Happy New year. I will say this however, you can only Hog the spotlight, if you make it to where the person can do so. In my experience at least, Auehda showed alot of character and did nothing more than express the character whenever possible. Activity also plays a key roll but expression through writing is what makes your character stand out.
@ Auehda; Yvell's God has Fiery wings, Auehda is born from fire, Sarenrae is the God of the sun and has fire as her domain.. which was Valtyra' and Derlin's God. Ibuki used Electricity, which is close to fire.. Bran was nonmagical tho.
Either way can't wait for you to have your net back.

Muga |
1 person marked this as a favorite. |

Well, well, well, what do we have here?
A party about to have a Magus and Samurai join it, that's what.
Edit: Er.. Muga has fire.

Yvell Endymion |

Yo Muga welcome to the party. BTW I did look at Intercept charge a while ago as well and had similar Idea require alot to manage though.

Yvell Endymion |

For various reasons ofcourse. But ofcourse it is highly dependant on the enemy charging and thus completely falls flat when they dont.

Yvell Endymion |

And Either mindless or unaware opponents, because the thing is most opponents do not charge unless it is to their benefit, and when you ready against a charge the attack doesnt go off if they simply walk up and mack you, meaning the entire chain would break.
Hrmm while I am talking I have finally formulated a proper response to the gameplay thread and gotten some sleep to function.

Muga |

"they simply walk up and mack you"
Hence the speed and ranged advantage I mentioned. You need to be fast enough to keep them at distance where in order to attack they MUST charge, and have superior ranged firepower to make them suffer for every turn they try to outmaneuver you rather than charge.

Yvell Endymion |

Which still requires a proper scenario to pull off, namely an open field or a place with well placed entry points. The Enemies own capabilities being worse than yours and having a slower movement speed, the enemy simply not targeting your ranged first, greatly decreasing mobility. Its a good strategy there are just things that make it harder to pull off, quite devastating however the first time.. but then again after it happens once it just wont happen again against the same opponent.

Auehda, Burnt One |

I sort of agree with Ibuki . . . I'd rather not be ranking people on how much they post or w/e. Though I won't say no to awesome RP boons :V
Maybe at the end of "Lords of Rust" another two of us could get similar boons? Not the same people, obviously.
Auehda could hold a longspear for the first round and then drop it, since they're usually just spellcasting anyways. Wouldn't have much of an effect on their pre-combat actions but obviously those of us with our own weapon specializations would have more issues.

Yvell Endymion |

I agree with that, Yvell got something awesome I assume it wont be the same people in a row and Im sure the GM had a plan much like that. We happened to be the first two who received said bonus. I do think its much less amount of posting but portraying your character not that i would say any of the characters here didnt have clear representation, just some more than others.
As for the Plan, Yes that also might work but amazingly enough reach weapons DETER that tactic entirely, as any opponent with a brain would rather you come to them or simply provoke once rather than getting stabbed and braced against.
Yvell originally was going to have a reach weapon as well but he has no dex so the thought of fully utilizing one was dropped as combat reflexes is out of sight for him.

Yvell Endymion |

Look at all that HP Val is a brickhouse. We just need to tie up the last stuff, do that RP and sell the loot. Yvell has to be wary about what Val meant by "I'll show you.."
Did you place your Statpoint?

Aeron Woke |

greetings everyone, and thank you for inviting me to the party.I'm very excited to be joining and hope that I can contribute favorably. I really look forward to rping with each of you! I will have this alias updated in a day or so. BTW, this avatar was selected before muga made his post under the alias. I found it ironic that our avatars look like siblings.

Yvell Endymion |

I remember you from Mikes game so I expect good things as long as you have time.
Oh Valtrya your Channel isnt 4d6 yet its still 3d6 until next level as you count as a 6th level Channeler right now.

Aeron Woke |

OHHH! Hey Derrik. :D Long time no see!

Aeron Woke |

And hey Muga. :D It was no wonder the two of you had such an interesting little back and forth in the recruitment thread. Yvell was the "Ruleadin" of that game if memory serves me right. lol. Did a great job of it too.

Muga |

Indeed he set me straight on a rule I had missed.
Its a bit disappointing to not be able to inspire fear and panic in the enemy through gruesome slaughter, but, ah, such is life. At least I'll deal more damage with this build. :P

Muga |

So, Ruleadin, what would you think about Muga picking up Amateur Swashbuckler next level? Muga's AC is pretty much in the toilet after an Iaijutsu strike, so I was thinking he could do well with a couple daily parry uses. I even picked up a Wakazashi for refreshing his Panache points in filler fights.

Yvell Endymion |

Derrik is the only Ruladin there was I am not so in other games unless bequeathed such title. Derrik would make Yvell look like a heretic with the amount of Fervor he had in comparison.
I will say it could be useful overall if you have no prospected featline in mind and thus are not being delayed. You gain another at 6th regardless so the loss is minimal.

Muga |

Indeed. With me no longer interested in following a fear inspired feat chain, I have nothing better to do than to keep maximizing Muga's martial prowess at damage dealing. Probably going to pick up all the goodie fighter crit feats, and continue Weapon Focus/Specialization, and perhaps the Penetrate DR if I never find an Adamantine eastern weapon.
I was under the impression that Aeron was going a bit more field control-ish in her martial strategy, so Muga would be free to whack away really hard. If I'm thinking of another character, by all means, correct me.

Yvell Endymion |

Which is quite likely considering the game we are playing. You can steer towards the theme and have a lower chance of being screwed.

Aeron Woke |

The battlefield control idea was on a whim and quite feat intensive. If you you (Muga) are going dps, it seems like a good idea for me to help protect teammates and make the battle field favorable for our side. Here is my issue. Most of my ideas will work against bipedal medium sized opponents. Lunge, bodyguard, and stand still are all great but i only have 3/4 attack rating and the feat chains i looked at will eat into my fighter and crit feats. (Crit and weapon spec namely). And my AC and hp aren't amazing either. Any suggestions from anyone? Keep in mind too that i rarely optimize since most of my choices tend to be IC progression.

Aeron Woke |

Aeron does have UMD though so the versatility can be useful.
EDIT:
oh, dirty trick. I wanted to pick that up. I mentioned that right?